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Posts Made By:
GeorgeS
Forum:
Development::Database/World Building
07-06-2009, 02:52 PM
Replies:
39
Zone Customization - Scenery Objects
Views:
72,465
Posted By
GeorgeS
Shendare, this is brilliant! I am playing...
Shendare, this is brilliant!
I am playing with this now, and I'll see what I can do with this.
GeorgeS
Forum:
General::General Discussion
07-06-2009, 01:24 PM
Replies:
6
Expanding the community
Views:
6,336
Posted By
GeorgeS
I whole heartedly agree with Secrets, It's not...
I whole heartedly agree with Secrets,
It's not like we "need" more visitors.
I'll keep an eye on this thread..
GeorgeS
Forum:
Development::GeorgeS's Tools
07-01-2009, 10:44 PM
Replies:
144
NPC and loot editor - update2
Views:
105,527
Posted By
GeorgeS
The app is 1250x770, so it should fit in x768 ...
The app is 1250x770, so it should fit in x768
You may have large fonts on, or something like that - which scales the screen.
take a look at http://www.eqemulator.net/forums/showthread.php?t=28640...
Forum:
General::General Discussion
06-30-2009, 10:00 PM
Replies:
20
64bit and EMU .. work ok?
Views:
19,852
Posted By
GeorgeS
I tried for 2 days to get mysql working with Win7...
I tried for 2 days to get mysql working with Win7 64bit. No luck. Really ticked me off that it failed. MySQL online support appears to be a hit or miss with these issues, as others have asked similar...
Forum:
Development::GeorgeS's Tools
06-29-2009, 10:49 PM
Replies:
144
NPC and loot editor - update2
Views:
105,527
Posted By
GeorgeS
Can you go thru exactly what type of npc and what...
Can you go thru exactly what type of npc and what class/race etc.. that gave that error?
-edit
I found the problem - some newer schemas use >64 fields in the npc_types table and the array would...
Forum:
Development::GeorgeS's Tools
06-25-2009, 10:42 PM
Replies:
46
Tool - New Quest Editor
Views:
38,701
Posted By
GeorgeS
Here's the syntax. From command prompt, type this...
Here's the syntax. From command prompt, type this in, but change the location to where your a.ocx resides.
regsvr32.exe "E:\Documents and...
Forum:
Development::GeorgeS's Tools
06-25-2009, 10:35 PM
Replies:
443
Updated Tool - EqItems Item Editor
Views:
688,067
Posted By
GeorgeS
If you run this select count(id) from...
If you run this
select count(id) from spells_new;
I get 14,257 spells loaded. The PEQ database holds exatcly this many spells de-nuovo. I no longer use the spells text file, just Cavedude's...
Forum:
Development::GeorgeS's Tools
06-19-2009, 12:44 AM
Replies:
2
Spawn editor error within NPC Editor
Views:
6,162
Posted By
GeorgeS
Thanks for the bug report. This is what happens...
Thanks for the bug report. This is what happens when a feature request breaks something unexpected. I fixed this now.
NPC and Loot Editor
08.22.08 - Fixed spawngroup search window so npc's...
Forum:
Development::GeorgeS's Tools
06-18-2009, 09:37 PM
Replies:
36
New Adventure Tool Request
Views:
37,491
Posted By
GeorgeS
That's great it works in Windows - I spent a...
That's great it works in Windows - I spent a better part of the day working on this and think that differences are capitalization of specific tables. For example "SELECT * FROM Spawnentry" will fail,...
Forum:
Development::GeorgeS's Tools
06-18-2009, 10:32 AM
Replies:
36
New Adventure Tool Request
Views:
37,491
Posted By
GeorgeS
I exported the schema with drop tables before...
I exported the schema with drop tables before inserts so you can get an exact copy
cavedude_schema.zip (http://wizardportal.dyndns.org/eqemu/for_cavedude_schema.zip)
Since you report the program...
Forum:
Development::GeorgeS's Tools
06-18-2009, 12:56 AM
Replies:
46
Tool - New Quest Editor
Views:
38,701
Posted By
GeorgeS
All the tools use a.ocx. Not sure why it won't...
All the tools use a.ocx. Not sure why it won't register because this ocx has been there since 2004.
GeorgeS
Forum:
Development::GeorgeS's Tools
06-18-2009, 12:44 AM
Replies:
36
New Adventure Tool Request
Views:
37,491
Posted By
GeorgeS
Ok, I wiped npc_types spawngroup spawnentry...
Ok, I wiped
npc_types
spawngroup
spawnentry
spawn2
then sourced in your 4 tables in the zip - that went fine.
With the most recent version of the tool, there's a great deal of debugging built...
Forum:
Development::GeorgeS's Tools
06-17-2009, 09:49 PM
Replies:
36
New Adventure Tool Request
Views:
37,491
Posted By
GeorgeS
Hi Cavedude, please send me a link to download...
Hi Cavedude, please send me a link to download those related tables that are causing the problem. I'll source these in and take a look.
npc_types
spawngroup
spawnentry
spawn2
I'll know the...
Forum:
Development::GeorgeS's Tools
06-17-2009, 10:18 AM
Replies:
46
Tool - New Quest Editor
Views:
38,701
Posted By
GeorgeS
It works for me. I looked at the code, and...
It works for me. I looked at the code, and there's nothing that should prevent it from loading up.
What version worked for you?
GeorgeS
Forum:
Development::GeorgeS's Tools
06-17-2009, 02:55 AM
Replies:
36
New Adventure Tool Request
Views:
37,491
Posted By
GeorgeS
Here's my progress on this beta version - ...
Here's my progress on this beta version -
NPC and Loot Editor
08.22.04 - Incorporated a Zone & Adventure Editor - under special window menu. This is used for Adventure zone copying and also for...
Forum:
Development::GeorgeS's Tools
06-13-2009, 10:50 PM
Replies:
36
New Adventure Tool Request
Views:
37,491
Posted By
GeorgeS
I think I understand this better - and just to...
I think I understand this better - and just to clarify , I would need to:
(I'm using an example zone -- mmca, The Forlorn Caverns)
(user specified version #1 as a starting source#)
(1) Find...
Forum:
Support::Windows Servers
06-13-2009, 12:15 PM
Replies:
25
Questions about adventures
Views:
19,990
Posted By
GeorgeS
I replied to Trevius' post ...
I replied to Trevius' post
http://www.eqemulator.net/forums/showthread.php?p=172031#post172031
I have given the whole scope a 'once over' and workflow has begun. I'm prototyping the sql and will...
Forum:
Development::GeorgeS's Tools
06-13-2009, 12:12 PM
Replies:
36
New Adventure Tool Request
Views:
37,491
Posted By
GeorgeS
That sounds like a great challenge - great timing...
That sounds like a great challenge - great timing - I just came back from a business trip where I learned some pretty cool sql stuff, so I'm pretty prepared for writing this add-on.
Replication of...
Forum:
Development::GeorgeS's Tools
06-09-2009, 10:33 AM
Replies:
443
Updated Tool - EqItems Item Editor
Views:
688,067
Posted By
GeorgeS
Yup, there was a sql bug Everquest Item...
Yup, there was a sql bug
Everquest Item Editor and Character Inventory Editor
- 14.4.7 - Fixed up SQL for old edit
Thanks
GeorgeS
Forum:
Misc::Off Topic
06-08-2009, 10:52 PM
Replies:
4
EqEmulator - Wayback
Views:
6,254
Posted By
GeorgeS
I honestly don't remember that page, even tho I...
I honestly don't remember that page, even tho I joined around that time.
I do remember Edgar...
GeorgeS
Forum:
Development::GeorgeS's Tools
06-07-2009, 06:53 PM
Replies:
2
Item Editor - Magelo Profile Loader
Views:
6,464
Posted By
GeorgeS
Sorry, I just put it back. Never thought anyone...
Sorry, I just put it back. Never thought anyone still used it :)
GeorgeS
Forum:
Development::GeorgeS's Tools
06-07-2009, 06:36 PM
Replies:
443
Updated Tool - EqItems Item Editor
Views:
688,067
Posted By
GeorgeS
Everquest Item Editor and Character Inventory...
Everquest Item Editor and Character Inventory Editor
- 14.4.6 - Sped up loading of spells and toons 100x. Added toon query where large populations of toons exist. Many requested minor features added...
Forum:
Development::Database/World Building
06-04-2009, 10:01 PM
Replies:
8
PEQDB inquiry.
Views:
11,271
Posted By
GeorgeS
Ok I thought this out some more, and it's doable...
Ok I thought this out some more, and it's doable with the current schema IF you do the following. You create a flag field in NPC_TYPES called "CUSTOM" and whenever you make a custom change in the...
Forum:
Simple Client
06-03-2009, 10:05 PM
Replies:
8
Is this still being developed...
Views:
34,376
Posted By
GeorgeS
I think the tools, etc.. are programmed in...
I think the tools, etc.. are programmed in pascal.. correct me if I'm wrong WC.
But anyway WC, we always love to have you around. Your expertise is always essential around here and you always have...
Forum:
Development::Database/World Building
06-03-2009, 10:01 PM
Replies:
8
PEQDB inquiry.
Views:
11,271
Posted By
GeorgeS
I think one problem is due to all the tables...
I think one problem is due to all the tables inter-connectivity, keeping track of changes without breaking stuff is really pretty hard. I would know.
But I do support this idea though...
GeorgeS
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