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Search: Posts Made By: GeorgeS
Forum: Development::Database/World Building 07-06-2009, 02:52 PM
Replies: 39
Views: 72,465
Posted By GeorgeS
Shendare, this is brilliant! I am playing...

Shendare, this is brilliant!

I am playing with this now, and I'll see what I can do with this.

GeorgeS
Forum: General::General Discussion 07-06-2009, 01:24 PM
Replies: 6
Views: 6,336
Posted By GeorgeS
I whole heartedly agree with Secrets, It's not...

I whole heartedly agree with Secrets,
It's not like we "need" more visitors.

I'll keep an eye on this thread..


GeorgeS
Forum: Development::GeorgeS's Tools 07-01-2009, 10:44 PM
Replies: 144
Views: 105,527
Posted By GeorgeS
The app is 1250x770, so it should fit in x768 ...

The app is 1250x770, so it should fit in x768
You may have large fonts on, or something like that - which scales the screen.

take a look at http://www.eqemulator.net/forums/showthread.php?t=28640...
Forum: General::General Discussion 06-30-2009, 10:00 PM
Replies: 20
Views: 19,852
Posted By GeorgeS
I tried for 2 days to get mysql working with Win7...

I tried for 2 days to get mysql working with Win7 64bit. No luck. Really ticked me off that it failed. MySQL online support appears to be a hit or miss with these issues, as others have asked similar...
Forum: Development::GeorgeS's Tools 06-29-2009, 10:49 PM
Replies: 144
Views: 105,527
Posted By GeorgeS
Can you go thru exactly what type of npc and what...

Can you go thru exactly what type of npc and what class/race etc.. that gave that error?


-edit
I found the problem - some newer schemas use >64 fields in the npc_types table and the array would...
Forum: Development::GeorgeS's Tools 06-25-2009, 10:42 PM
Replies: 46
Views: 38,701
Posted By GeorgeS
Here's the syntax. From command prompt, type this...

Here's the syntax. From command prompt, type this in, but change the location to where your a.ocx resides.


regsvr32.exe "E:\Documents and...
Forum: Development::GeorgeS's Tools 06-25-2009, 10:35 PM
Replies: 443
Views: 688,067
Posted By GeorgeS
If you run this select count(id) from...

If you run this

select count(id) from spells_new;


I get 14,257 spells loaded. The PEQ database holds exatcly this many spells de-nuovo. I no longer use the spells text file, just Cavedude's...
Forum: Development::GeorgeS's Tools 06-19-2009, 12:44 AM
Replies: 2
Views: 6,162
Posted By GeorgeS
Thanks for the bug report. This is what happens...

Thanks for the bug report. This is what happens when a feature request breaks something unexpected. I fixed this now.



NPC and Loot Editor
08.22.08 - Fixed spawngroup search window so npc's...
Forum: Development::GeorgeS's Tools 06-18-2009, 09:37 PM
Replies: 36
Views: 37,491
Posted By GeorgeS
That's great it works in Windows - I spent a...

That's great it works in Windows - I spent a better part of the day working on this and think that differences are capitalization of specific tables. For example "SELECT * FROM Spawnentry" will fail,...
Forum: Development::GeorgeS's Tools 06-18-2009, 10:32 AM
Replies: 36
Views: 37,491
Posted By GeorgeS
I exported the schema with drop tables before...

I exported the schema with drop tables before inserts so you can get an exact copy
cavedude_schema.zip (http://wizardportal.dyndns.org/eqemu/for_cavedude_schema.zip)
Since you report the program...
Forum: Development::GeorgeS's Tools 06-18-2009, 12:56 AM
Replies: 46
Views: 38,701
Posted By GeorgeS
All the tools use a.ocx. Not sure why it won't...

All the tools use a.ocx. Not sure why it won't register because this ocx has been there since 2004.

GeorgeS
Forum: Development::GeorgeS's Tools 06-18-2009, 12:44 AM
Replies: 36
Views: 37,491
Posted By GeorgeS
Ok, I wiped npc_types spawngroup spawnentry...

Ok, I wiped
npc_types
spawngroup
spawnentry
spawn2

then sourced in your 4 tables in the zip - that went fine.
With the most recent version of the tool, there's a great deal of debugging built...
Forum: Development::GeorgeS's Tools 06-17-2009, 09:49 PM
Replies: 36
Views: 37,491
Posted By GeorgeS
Hi Cavedude, please send me a link to download...

Hi Cavedude, please send me a link to download those related tables that are causing the problem. I'll source these in and take a look.

npc_types
spawngroup
spawnentry
spawn2

I'll know the...
Forum: Development::GeorgeS's Tools 06-17-2009, 10:18 AM
Replies: 46
Views: 38,701
Posted By GeorgeS
It works for me. I looked at the code, and...

It works for me. I looked at the code, and there's nothing that should prevent it from loading up.

What version worked for you?


GeorgeS
Forum: Development::GeorgeS's Tools 06-17-2009, 02:55 AM
Replies: 36
Views: 37,491
Posted By GeorgeS
Here's my progress on this beta version - ...

Here's my progress on this beta version -


NPC and Loot Editor
08.22.04 - Incorporated a Zone & Adventure Editor - under special window menu. This is used for Adventure zone copying and also for...
Forum: Development::GeorgeS's Tools 06-13-2009, 10:50 PM
Replies: 36
Views: 37,491
Posted By GeorgeS
I think I understand this better - and just to...

I think I understand this better - and just to clarify , I would need to:
(I'm using an example zone -- mmca, The Forlorn Caverns)
(user specified version #1 as a starting source#)

(1) Find...
Forum: Support::Windows Servers 06-13-2009, 12:15 PM
Replies: 25
Views: 19,990
Posted By GeorgeS
I replied to Trevius' post ...

I replied to Trevius' post
http://www.eqemulator.net/forums/showthread.php?p=172031#post172031

I have given the whole scope a 'once over' and workflow has begun. I'm prototyping the sql and will...
Forum: Development::GeorgeS's Tools 06-13-2009, 12:12 PM
Replies: 36
Views: 37,491
Posted By GeorgeS
That sounds like a great challenge - great timing...

That sounds like a great challenge - great timing - I just came back from a business trip where I learned some pretty cool sql stuff, so I'm pretty prepared for writing this add-on.

Replication of...
Forum: Development::GeorgeS's Tools 06-09-2009, 10:33 AM
Replies: 443
Views: 688,067
Posted By GeorgeS
Yup, there was a sql bug Everquest Item...

Yup, there was a sql bug

Everquest Item Editor and Character Inventory Editor
- 14.4.7 - Fixed up SQL for old edit

Thanks
GeorgeS
Forum: Misc::Off Topic 06-08-2009, 10:52 PM
Replies: 4
Views: 6,254
Posted By GeorgeS
I honestly don't remember that page, even tho I...

I honestly don't remember that page, even tho I joined around that time.
I do remember Edgar...


GeorgeS
Forum: Development::GeorgeS's Tools 06-07-2009, 06:53 PM
Replies: 2
Views: 6,464
Posted By GeorgeS
Sorry, I just put it back. Never thought anyone...

Sorry, I just put it back. Never thought anyone still used it :)

GeorgeS
Forum: Development::GeorgeS's Tools 06-07-2009, 06:36 PM
Replies: 443
Views: 688,067
Posted By GeorgeS
Everquest Item Editor and Character Inventory...

Everquest Item Editor and Character Inventory Editor
- 14.4.6 - Sped up loading of spells and toons 100x. Added toon query where large populations of toons exist. Many requested minor features added...
Forum: Development::Database/World Building 06-04-2009, 10:01 PM
Replies: 8
Views: 11,271
Posted By GeorgeS
Ok I thought this out some more, and it's doable...

Ok I thought this out some more, and it's doable with the current schema IF you do the following. You create a flag field in NPC_TYPES called "CUSTOM" and whenever you make a custom change in the...
Forum: Simple Client 06-03-2009, 10:05 PM
Replies: 8
Views: 34,376
Posted By GeorgeS
I think the tools, etc.. are programmed in...

I think the tools, etc.. are programmed in pascal.. correct me if I'm wrong WC.

But anyway WC, we always love to have you around. Your expertise is always essential around here and you always have...
Forum: Development::Database/World Building 06-03-2009, 10:01 PM
Replies: 8
Views: 11,271
Posted By GeorgeS
I think one problem is due to all the tables...

I think one problem is due to all the tables inter-connectivity, keeping track of changes without breaking stuff is really pretty hard. I would know.

But I do support this idea though...

GeorgeS
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