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Showing results 51 to 75 of 500
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Posts Made By:
fathernitwit
Forum:
Support::Windows Servers
11-06-2006, 04:04 PM
Replies:
8
HTTP world manager problem 878
Views:
6,026
Posted By
fathernitwit
ah.. the 'Start a zone" link on the 'zones' page...
ah.. the 'Start a zone" link on the 'zones' page goes to an old zone booting system. You need to go through the launcher system to start zones.
Forum:
Support::General Support
11-06-2006, 03:54 PM
Replies:
26
Starting items
Views:
15,927
Posted By
fathernitwit
the slot column should let you put it anywhere,...
the slot column should let you put it anywhere, including bags or the bank.
Forum:
Support::General Support
10-30-2006, 12:47 PM
Replies:
21
Timeout when zoning
Views:
12,495
Posted By
fathernitwit
loot is stored in shared memory, it is not loaded...
loot is stored in shared memory, it is not loaded at zone boot, so that is not your problem.
Forum:
Development::Development
10-26-2006, 01:51 AM
Replies:
37
Some stuff
Views:
20,545
Posted By
fathernitwit
havent had time to give this the attention it...
havent had time to give this the attention it needs yet, but.. rules are designed to be fast, it basically works out to this much work:
rules_array[index].value
also, your change for groups seems...
Forum:
Support::Linux Servers
10-26-2006, 01:33 AM
Replies:
2
Linux, Intel 64-bit, and EQEMu 070
Views:
5,456
Posted By
fathernitwit
gah... I see the issue, its in the titanium...
gah... I see the issue, its in the titanium support code. I will see about fixing this..
make sure you use makeifle.a64 when there is one too..
Forum:
Support::General Support
10-23-2006, 03:32 PM
Replies:
7
Loging In Issues
Views:
6,099
Posted By
fathernitwit
wow matt, you must be slackin. you didnt even...
wow matt, you must be slackin. you didnt even mention wrong forum.
Forum:
Development::Development
10-23-2006, 03:31 PM
Replies:
5
Cosmetic Text Changes
Views:
6,228
Posted By
fathernitwit
a unified diff would be easier to work with,...
a unified diff would be easier to work with, especially one which has file headers in it. This way I do not have to apply it by hand. Something like:
--- mob.cpp 2006-10-20 14:38:47.000000000...
Forum:
Development::Development
10-23-2006, 03:27 PM
Replies:
37
Some stuff
Views:
20,545
Posted By
fathernitwit
I have always thought that the whole...
I have always thought that the whole enabled/disabled concept was strange for ptimers. I think the best solution for them is to completely remove the concept... either they exist and are running, or...
Forum:
Quests::Q&A
10-23-2006, 03:01 PM
Replies:
7
EVENT_COMBAT Glitch?
Views:
7,323
Posted By
fathernitwit
sub EVENT_COMBAT { if($combat_state == 1) { ...
sub EVENT_COMBAT {
if($combat_state == 1) {
quest::say("For the defense of Kelethin!!");
quest::say("For the protection of all Fier'Dal, there shall be no mercy for your kind.");
}
}
Forum:
Quests::Q&A
10-22-2006, 02:37 AM
Replies:
34
Making Bilge Farfathom rare again
Views:
31,861
Posted By
fathernitwit
we added EVENT_NPC_SLAY a while back for when an...
we added EVENT_NPC_SLAY a while back for when an NPC kills another NPC, so that would prolly cut it.
as im looking at EVENT_ATTACK, the code is only doing it when the NPC is attacked, as you...
Forum:
Development::Development
10-21-2006, 05:55 PM
Replies:
37
Some stuff
Views:
20,545
Posted By
fathernitwit
overall the changes look good. make sure you...
overall the changes look good.
make sure you default any new rules to how they were before you added the rule... aka EnforceSkillTimers to true.
interesting about the item bonuses being counted...
Forum:
Quests::Q&A
10-21-2006, 05:20 PM
Replies:
34
Making Bilge Farfathom rare again
Views:
31,861
Posted By
fathernitwit
will one of you please put a reasonable guide to...
will one of you please put a reasonable guide to NPC guard-style aggro up on the wiki as this thread will get lost.
Forum:
Quests::Completed
10-21-2006, 05:12 PM
Replies:
5
Mini Inny spawn
Views:
6,037
Posted By
fathernitwit
what is the "$grums == 2" stuff about? I dont see...
what is the "$grums == 2" stuff about? I dont see any way for that variable to be set...
Forum:
Development::Development
10-15-2006, 10:32 AM
Replies:
5
Corpses and Junk
Views:
7,031
Posted By
fathernitwit
hey,nice work. here are my quickly scribed...
hey,nice work. here are my quickly scribed comments as I was merging it in:
Please ignore whitespace when making your diffs.
When adjusting hard coded constants in the code, like exp loss...
Forum:
Development::Database/World Building
10-15-2006, 07:59 AM
Replies:
31
Populating newer zones..?
Views:
17,742
Posted By
fathernitwit
the packet collector still works with live, but...
the packet collector still works with live, but eqextractor has not been updated to understand the packets... the only reason it has not been updated is that nobody has done enough packet collecting...
Forum:
Support::Linux Servers
10-15-2006, 06:48 AM
Replies:
28
Compile issue - SuSE 10.1
Views:
18,836
Posted By
fathernitwit
i'll finally get these extra qualifiers taken out...
i'll finally get these extra qualifiers taken out of the code today.
Forum:
Support::Linux Servers
10-15-2006, 06:38 AM
Replies:
12
Minilogin, Ports, Shorewall Info
Views:
11,725
Posted By
fathernitwit
John, few comments about your script: 1) I...
John, few comments about your script:
1) I wrote the original :-)
2) I would move the LNAME code up to the top of the script, its really a configuration, not a start thing...
3) the LNAME test...
Forum:
Support::Windows Servers
10-15-2006, 06:16 AM
Replies:
1
Server Logging
Views:
4,984
Posted By
fathernitwit
you can turn off all of the new logging (likely...
you can turn off all of the new logging (likely to be what your talking about) by adding an off line for every log category. See the wiki for details:...
Forum:
Support::General Support
10-15-2006, 06:06 AM
Replies:
3
bugs. SOURCEFORGE Net Tracker ?
Views:
4,642
Posted By
fathernitwit
thats one of several abandoned bug tracking...
thats one of several abandoned bug tracking systems... really nobody has ever kept up with one for more than a few months... the most recent bug list is on the wiki under DevIssues I think, but even...
Forum:
Support::General Support
10-15-2006, 06:05 AM
Replies:
7
Purpose of player_choice?
Views:
6,846
Posted By
fathernitwit
my guess is it relates to what zone the player...
my guess is it relates to what zone the player selects in the client for thier start zone... such that you could choose to put them somewhere else.
please update the wiki.
Forum:
Development::Development
10-05-2006, 11:31 AM
Replies:
5
Spell Stacking Block/Overwrite
Views:
7,932
Posted By
fathernitwit
wow... good catch... obviously nobody ever tested...
wow... good catch... obviously nobody ever tested that stacking code when they wrote it.
Forum:
Development::Development
10-03-2006, 01:56 AM
Replies:
9
re: Omens Of War .TER File Format
Views:
7,578
Posted By
fathernitwit
here is the latest that I have: ...
here is the latest that I have:
http://www.projecteq.net/fathernitwit/OpenEQSVN.tgz
Forum:
Support::General Support
10-03-2006, 01:46 AM
Replies:
20
#rules help
Views:
15,797
Posted By
fathernitwit
re-read my post... if you cant find it, your...
re-read my post... if you cant find it, your looking at the wrong source. MaxLevel appears at least 4 times in the code.
Forum:
Development::Tools
10-02-2006, 03:03 PM
Replies:
14
Pathing editor
Views:
11,732
Posted By
fathernitwit
Everything you need to load zones (both formats)...
Everything you need to load zones (both formats) is in openeq. azone also loads .s3d files and works on the 3d data (so does apathing). The data is polygon soup though, its a real nightmare to work...
Forum:
Development::Bug Reports
10-02-2006, 02:57 PM
Replies:
3
Lay on Hands and Harm Touch problem & fix
Views:
6,517
Posted By
fathernitwit
looks like a reasonable thing to do if you ask...
looks like a reasonable thing to do if you ask me. Will put it in.
Showing results 51 to 75 of 500
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