Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 51 to 75 of 500
Search took 0.03 seconds; generated 70 minute(s) ago.
Search: Posts Made By: fathernitwit
Forum: Support::Windows Servers 11-06-2006, 04:04 PM
Replies: 8
Views: 6,026
Posted By fathernitwit
ah.. the 'Start a zone" link on the 'zones' page...

ah.. the 'Start a zone" link on the 'zones' page goes to an old zone booting system. You need to go through the launcher system to start zones.
Forum: Support::General Support 11-06-2006, 03:54 PM
Replies: 26
Views: 15,927
Posted By fathernitwit
the slot column should let you put it anywhere,...

the slot column should let you put it anywhere, including bags or the bank.
Forum: Support::General Support 10-30-2006, 12:47 PM
Replies: 21
Views: 12,495
Posted By fathernitwit
loot is stored in shared memory, it is not loaded...

loot is stored in shared memory, it is not loaded at zone boot, so that is not your problem.
Forum: Development::Development 10-26-2006, 01:51 AM
Replies: 37
Views: 20,545
Posted By fathernitwit
havent had time to give this the attention it...

havent had time to give this the attention it needs yet, but.. rules are designed to be fast, it basically works out to this much work:
rules_array[index].value

also, your change for groups seems...
Forum: Support::Linux Servers 10-26-2006, 01:33 AM
Replies: 2
Views: 5,456
Posted By fathernitwit
gah... I see the issue, its in the titanium...

gah... I see the issue, its in the titanium support code. I will see about fixing this..

make sure you use makeifle.a64 when there is one too..
Forum: Support::General Support 10-23-2006, 03:32 PM
Replies: 7
Views: 6,099
Posted By fathernitwit
wow matt, you must be slackin. you didnt even...

wow matt, you must be slackin. you didnt even mention wrong forum.
Forum: Development::Development 10-23-2006, 03:31 PM
Replies: 5
Views: 6,228
Posted By fathernitwit
a unified diff would be easier to work with,...

a unified diff would be easier to work with, especially one which has file headers in it. This way I do not have to apply it by hand. Something like:

--- mob.cpp 2006-10-20 14:38:47.000000000...
Forum: Development::Development 10-23-2006, 03:27 PM
Replies: 37
Views: 20,545
Posted By fathernitwit
I have always thought that the whole...

I have always thought that the whole enabled/disabled concept was strange for ptimers. I think the best solution for them is to completely remove the concept... either they exist and are running, or...
Forum: Quests::Q&A 10-23-2006, 03:01 PM
Replies: 7
Views: 7,323
Posted By fathernitwit
sub EVENT_COMBAT { if($combat_state == 1) { ...

sub EVENT_COMBAT {
if($combat_state == 1) {
quest::say("For the defense of Kelethin!!");
quest::say("For the protection of all Fier'Dal, there shall be no mercy for your kind.");
}
}
Forum: Quests::Q&A 10-22-2006, 02:37 AM
Replies: 34
Views: 31,861
Posted By fathernitwit
we added EVENT_NPC_SLAY a while back for when an...

we added EVENT_NPC_SLAY a while back for when an NPC kills another NPC, so that would prolly cut it.

as im looking at EVENT_ATTACK, the code is only doing it when the NPC is attacked, as you...
Forum: Development::Development 10-21-2006, 05:55 PM
Replies: 37
Views: 20,545
Posted By fathernitwit
overall the changes look good. make sure you...

overall the changes look good.

make sure you default any new rules to how they were before you added the rule... aka EnforceSkillTimers to true.

interesting about the item bonuses being counted...
Forum: Quests::Q&A 10-21-2006, 05:20 PM
Replies: 34
Views: 31,861
Posted By fathernitwit
will one of you please put a reasonable guide to...

will one of you please put a reasonable guide to NPC guard-style aggro up on the wiki as this thread will get lost.
Forum: Quests::Completed 10-21-2006, 05:12 PM
Replies: 5
Views: 6,037
Posted By fathernitwit
what is the "$grums == 2" stuff about? I dont see...

what is the "$grums == 2" stuff about? I dont see any way for that variable to be set...
Forum: Development::Development 10-15-2006, 10:32 AM
Replies: 5
Views: 7,031
Posted By fathernitwit
hey,nice work. here are my quickly scribed...

hey,nice work. here are my quickly scribed comments as I was merging it in:


Please ignore whitespace when making your diffs.

When adjusting hard coded constants in the code, like exp loss...
Forum: Development::Database/World Building 10-15-2006, 07:59 AM
Replies: 31
Views: 17,742
Posted By fathernitwit
the packet collector still works with live, but...

the packet collector still works with live, but eqextractor has not been updated to understand the packets... the only reason it has not been updated is that nobody has done enough packet collecting...
Forum: Support::Linux Servers 10-15-2006, 06:48 AM
Replies: 28
Views: 18,836
Posted By fathernitwit
i'll finally get these extra qualifiers taken out...

i'll finally get these extra qualifiers taken out of the code today.
Forum: Support::Linux Servers 10-15-2006, 06:38 AM
Replies: 12
Views: 11,725
Posted By fathernitwit
John, few comments about your script: 1) I...

John, few comments about your script:
1) I wrote the original :-)
2) I would move the LNAME code up to the top of the script, its really a configuration, not a start thing...
3) the LNAME test...
Forum: Support::Windows Servers 10-15-2006, 06:16 AM
Replies: 1
Views: 4,984
Posted By fathernitwit
you can turn off all of the new logging (likely...

you can turn off all of the new logging (likely to be what your talking about) by adding an off line for every log category. See the wiki for details:...
Forum: Support::General Support 10-15-2006, 06:06 AM
Replies: 3
Views: 4,642
Posted By fathernitwit
thats one of several abandoned bug tracking...

thats one of several abandoned bug tracking systems... really nobody has ever kept up with one for more than a few months... the most recent bug list is on the wiki under DevIssues I think, but even...
Forum: Support::General Support 10-15-2006, 06:05 AM
Replies: 7
Views: 6,846
Posted By fathernitwit
my guess is it relates to what zone the player...

my guess is it relates to what zone the player selects in the client for thier start zone... such that you could choose to put them somewhere else.

please update the wiki.
Forum: Development::Development 10-05-2006, 11:31 AM
Replies: 5
Views: 7,932
Posted By fathernitwit
wow... good catch... obviously nobody ever tested...

wow... good catch... obviously nobody ever tested that stacking code when they wrote it.
Forum: Development::Development 10-03-2006, 01:56 AM
Replies: 9
Views: 7,578
Posted By fathernitwit
here is the latest that I have: ...

here is the latest that I have:
http://www.projecteq.net/fathernitwit/OpenEQSVN.tgz
Forum: Support::General Support 10-03-2006, 01:46 AM
Replies: 20
Views: 15,797
Posted By fathernitwit
re-read my post... if you cant find it, your...

re-read my post... if you cant find it, your looking at the wrong source. MaxLevel appears at least 4 times in the code.
Forum: Development::Tools 10-02-2006, 03:03 PM
Replies: 14
Views: 11,732
Posted By fathernitwit
Everything you need to load zones (both formats)...

Everything you need to load zones (both formats) is in openeq. azone also loads .s3d files and works on the 3d data (so does apathing). The data is polygon soup though, its a real nightmare to work...
Forum: Development::Bug Reports 10-02-2006, 02:57 PM
Replies: 3
Views: 6,517
Posted By fathernitwit
looks like a reasonable thing to do if you ask...

looks like a reasonable thing to do if you ask me. Will put it in.
Showing results 51 to 75 of 500

 
Forum Jump
   

All times are GMT -4. The time now is 05:02 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3