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Posts Made By:
cavedude
Forum:
Development::Server Code Submissions
02-01-2013, 02:39 AM
Replies:
1
Rune aggro fix
Views:
7,104
Posted By
cavedude
This is committed Rev r2475.
This is committed Rev r2475.
Forum:
Development::Server Code Submissions
02-01-2013, 02:39 AM
Replies:
2
Fix for Recipe : Skill Needed
Views:
6,117
Posted By
cavedude
This is committed Rev r2475.
This is committed Rev r2475.
Forum:
Development::Development
01-31-2013, 12:40 PM
Replies:
50
Lua Scripting+Content Databasing system
Views:
94,081
Posted By
cavedude
I'm actually more interested in the spawning...
I'm actually more interested in the spawning stuff, to be honest. The quest scripting is more a it'd be nice to have it, but ultimately there is nothing wrong with Perl for that. But, don't kill...
Forum:
Development::Development
01-30-2013, 12:34 PM
Replies:
50
Lua Scripting+Content Databasing system
Views:
94,081
Posted By
cavedude
Yes, but not everybody has the ability to convert...
Yes, but not everybody has the ability to convert their server over. A good number of servers are completely custom or at the least altered versions of PEQ. A dual system would be needed to...
Forum:
Development::Development
01-30-2013, 12:10 PM
Replies:
50
Lua Scripting+Content Databasing system
Views:
94,081
Posted By
cavedude
Lua support is something I have been very much...
Lua support is something I have been very much interested in. But, it isn't plausible to convert PEQ's quest scripts and DB tables over at the moment. If it could be made an optional supplementary...
Forum:
Quests::Q&A
01-23-2013, 04:53 PM
Replies:
7
Spawn condition confusion
Views:
10,862
Posted By
cavedude
Here's what I'd do. First, you'd need some...
Here's what I'd do.
First, you'd need some way to identify if a player has the quest. If it's a normal quest, you'd use a qglobal. If it's a task, you can just check the task step on the player....
Forum:
Quests::Q&A
01-23-2013, 01:14 PM
Replies:
7
Spawn condition confusion
Views:
10,862
Posted By
cavedude
What exactly are you looking to do?...
What exactly are you looking to do? spawn_conditions is a very broad topic and I won't be able to help with such a general request.
I'm not sure which database you're using, because PEQ got rid of...
Forum:
Support::Windows Servers
01-18-2013, 02:28 PM
Replies:
16
Firepots broken, Pets all look like Chuck Norris but smaller.
Views:
12,927
Posted By
cavedude
For the broken door: update doors set...
For the broken door:
update doors set dest_zone = 'grobb' where id = 7725;
Forum:
Development::Server Code Submissions
01-16-2013, 12:51 PM
Replies:
3
COMMITTED: Extended Targets Clearing Targets
Views:
7,155
Posted By
cavedude
Not sure why that happened. But, it's on SVN now.
Not sure why that happened. But, it's on SVN now.
Forum:
General::General Discussion
01-08-2013, 12:49 PM
Replies:
7
Found 2 interesting zones.
Views:
6,847
Posted By
cavedude
Yeah, from collects weddingchapel is 493, and...
Yeah, from collects weddingchapel is 493, and weddingchapeldark is 494. UF can also be used to get to those zones, that's how I checked them out when we collected them a while ago.
Forum:
Development::Development
01-06-2013, 06:45 PM
Replies:
181
Steam RoF Development Tracking
Views:
247,171
Posted By
cavedude
I'll merge in the newest GL into PEQ and setup an...
I'll merge in the newest GL into PEQ and setup an instance to zone RoF clients to the new one.
Forum:
Support::Windows Servers
01-02-2013, 09:10 PM
Replies:
25
FYI: Issue with 524_rules_values_notes.sql
Views:
17,155
Posted By
cavedude
We shouldn't be using apostrophes in descriptions...
We shouldn't be using apostrophes in descriptions anyway, unless they are terminated properly. I can't count the number of times a rogue apostrophe, comma, or exclamation point has messed up a query...
Forum:
Development::Development
12-30-2012, 02:49 PM
Replies:
181
Steam RoF Development Tracking
Views:
247,171
Posted By
cavedude
The free to play Rain of Fear client is what this...
The free to play Rain of Fear client is what this thread is about. Underfoot is an entirely different client altogether, and will not be required once support for RoF is finalized in EQEmu.
Forum:
Development::Tools
12-30-2012, 12:25 AM
Replies:
264
Sticky:
PEQ Database Editor 1.0 (for servers 0.6.4 and up)
Views:
737,279
Posted By
cavedude
Thanks a lot for getting that in! The only change...
Thanks a lot for getting that in! The only change I made was the race/class/deity name will now display under faction mods. We'll have to come up with a decent solution for editing/adding mods.
Forum:
Development::Tools
12-29-2012, 12:02 PM
Replies:
264
Sticky:
PEQ Database Editor 1.0 (for servers 0.6.4 and up)
Views:
737,279
Posted By
cavedude
If they are, it's because I forgot to remove...
If they are, it's because I forgot to remove them. KLS changed factions to get rid of those stupid columns and make the table dynamic. So, that particular table isn't used anymore.
Forum:
Development::Tools
12-29-2012, 11:56 AM
Replies:
264
Sticky:
PEQ Database Editor 1.0 (for servers 0.6.4 and up)
Views:
737,279
Posted By
cavedude
Factions changed significantly, and the editor...
Factions changed significantly, and the editor has only been partially converted on my local copy to accommodate that. It's on my list of things to get back to.
Forum:
General::General Discussion
12-29-2012, 01:08 AM
Replies:
95
New loot system
Views:
141,634
Posted By
cavedude
I uploaded it to PEQ, it'll also be in the next...
I uploaded it to PEQ, it'll also be in the next revision of the DB: http://www.peqtgc.com/moors_loot.zip
Forum:
General::General Discussion
12-27-2012, 01:50 PM
Replies:
95
New loot system
Views:
141,634
Posted By
cavedude
I attached a diff of the fixed Moors loot. You'll...
I attached a diff of the fixed Moors loot. You'll either need your DB to be named PEQ, or do a search/replace for `peq` and replace it with your `database`
Forum:
General::General Discussion
12-27-2012, 01:03 PM
Replies:
95
New loot system
Views:
141,634
Posted By
cavedude
I'm not sure how that happened, but it's fixed...
I'm not sure how that happened, but it's fixed now in PEQ. It'll be in the next version of the DB. If I can easily get a diff, I'll post that. If not, you'll have to wait for the next revision of the...
Forum:
Development::Database/World Building
12-24-2012, 05:31 PM
Replies:
3
Request: Looking for somebody(s) with an EQMac account I can borrow
Views:
6,506
Posted By
cavedude
We need an account that is flagged for those...
We need an account that is flagged for those zones as we don't have time to get flagged on our own accounts before the client changes. Alkabor is PoP launch era so you have to be flagged for PoP, it...
Forum:
Development::Database/World Building
12-20-2012, 02:17 PM
Replies:
3
Request: Looking for somebody(s) with an EQMac account I can borrow
Views:
6,506
Posted By
cavedude
Request: Looking for somebody(s) with an EQMac account I can borrow
I also posted this on the PEQ forums, but I am hoping it reaches a greater audience here.
Hobart posted on the EQMac forums that they will be changing their server and client which will probably...
Forum:
General::General Discussion
12-18-2012, 04:34 PM
Replies:
95
New loot system
Views:
141,634
Posted By
cavedude
The PEQ DB with Magelo's loot/merchants merged in...
The PEQ DB with Magelo's loot/merchants merged in for OoW to VoA (RoF is not on Magelo yet) is now up on PEQ SVN: https://code.google.com/p/projecteqdb/downloads/list
In addition, since Derision...
Forum:
General::General Discussion
12-16-2012, 02:41 AM
Replies:
95
New loot system
Views:
141,634
Posted By
cavedude
The Magelo loot/merchant dump will be in the next...
The Magelo loot/merchant dump will be in the next PEQ database for OoW and after. GoD and before are already pretty good due to manual changes by the PEQ team.
Forum:
General::General Discussion
12-15-2012, 02:08 PM
Replies:
95
New loot system
Views:
141,634
Posted By
cavedude
Akkadius wrote up a kick-ass script to grab the...
Akkadius wrote up a kick-ass script to grab the loot data from Magelo and insert it into the DB. Many NPCs have a long list of < 1% drops. I've been testing out all those NPCs and the new system is...
Forum:
General::General Discussion
12-15-2012, 01:24 PM
Replies:
95
New loot system
Views:
141,634
Posted By
cavedude
Run that query last. Sorry about that I had...
Run that query last. Sorry about that I had forgotten about tables with a 100% probability and a multiplier set last night. I'll also add that query to SVN.
With probability back the new system...
Showing results 51 to 75 of 500
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