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Search: Posts Made By: demonstar55
Forum: Support::Windows Servers 09-19-2019, 04:29 PM
Replies: 22
Views: 19,299
Posted By demonstar55
base regen rate (all 3) are handled via the...

base regen rate (all 3) are handled via the basedata.txt file in the client's Resource folder. You can edit the base_data table to change these values and export with export_client_files program and...
Forum: Spell Support 09-18-2019, 01:22 PM
Replies: 3
Views: 8,640
Posted By demonstar55
We could add a mouse over or something that will...

We could add a mouse over or something that will describe what they are. (although, there might be too many, especially on mobile, but given that some of them are ranges that describe how they work,...
Forum: Support::Windows Servers 09-10-2019, 03:45 PM
Replies: 4
Views: 5,246
Posted By demonstar55
And? asdf

And?




asdf
Forum: Quests::LUA 09-08-2019, 11:19 PM
Replies: 8
Views: 32,800
Posted By demonstar55
PEQ quest repo has a few examples.

PEQ quest repo has a few examples.
Forum: Quests::LUA 09-08-2019, 06:05 PM
Replies: 8
Views: 32,800
Posted By demonstar55
You need to use a timer

You need to use a timer
Forum: General::General Discussion 08-07-2019, 07:15 PM
Replies: 2
Views: 6,524
Posted By demonstar55
Wait for more adds.

Wait for more adds.
Forum: Development::Development 07-10-2019, 01:11 PM
Replies: 4
Views: 8,875
Posted By demonstar55
This should be fixed on master

This should be fixed on master
Forum: Support::Windows Servers 07-01-2019, 01:55 AM
Replies: 2
Views: 7,215
Posted By demonstar55
You can turn it off with...

You can turn it off with Spells:BuffLevelRestrictions, but there is no way to change the algorithm.
Forum: Support::Windows Servers 06-23-2019, 10:23 PM
Replies: 1
Views: 4,759
Posted By demonstar55
The PEQ DB only has up to OoW implemented, that's...

The PEQ DB only has up to OoW implemented, that's the issue with further levels (they are supported though, but content isn't created)
Forum: General::Server Discussion 06-13-2019, 12:58 AM
Replies: 2
Views: 6,844
Posted By demonstar55
You could. No. Depends how much you wanna...

You could.
No.
Depends how much you wanna pay. I don't think many people use hosting, but some do. I think most of the bigger servers do colocation hosting at some data center.
Forum: Spell Support 06-07-2019, 01:36 PM
Replies: 8
Views: 12,194
Posted By demonstar55
Ahhh it's not an AOE on PEQ???

Ahhh it's not an AOE on PEQ???
Forum: Spell Support 06-07-2019, 12:48 PM
Replies: 8
Views: 12,194
Posted By demonstar55
The spell isn't missing, it was renamed in 2006...

The spell isn't missing, it was renamed in 2006 to Dustdevil.
Forum: Support::Windows Servers 06-05-2019, 10:32 PM
Replies: 4
Views: 5,686
Posted By demonstar55
PEQ only has up to OoW implemented. Anything...

PEQ only has up to OoW implemented. Anything after that is mostly just captured spawns and you'll have to implement it yourself.
Forum: Support::Windows Servers 05-24-2019, 01:00 PM
Replies: 12
Views: 9,025
Posted By demonstar55
You probably deleted the model from globalload.

You probably deleted the model from globalload.
Forum: Support::Windows Servers 05-23-2019, 10:41 PM
Replies: 12
Views: 9,025
Posted By demonstar55
You get the same PEQ does.

You get the same PEQ does.
Forum: Support::Windows Servers 05-23-2019, 06:10 PM
Replies: 12
Views: 9,025
Posted By demonstar55
They work fine on PEQ ...

They work fine on PEQ ...
Forum: Support::General Support 04-14-2019, 03:14 PM
Replies: 3
Views: 6,475
Posted By demonstar55
Looks like you need to provide x, y, z, and...

Looks like you need to provide x, y, z, and heading (in that order)
Forum: General::General Discussion 04-12-2019, 11:33 PM
Replies: 2
Views: 5,816
Posted By demonstar55
do you not have DirectX installed or something?

do you not have DirectX installed or something?
Forum: Support::Windows Servers 04-09-2019, 06:22 PM
Replies: 2
Views: 5,553
Posted By demonstar55
Add support for a newer client.

Add support for a newer client.
Forum: Development::Database/World Building 04-03-2019, 08:09 PM
Replies: 2
Views: 25,266
Posted By demonstar55
Only Combat:HitBonusPerLevel is used if you're...

Only Combat:HitBonusPerLevel is used if you're using the legacy combat lua system.

The rest need to be removed.
Forum: Development::Development 03-31-2019, 01:42 PM
Replies: 10
Views: 25,320
Posted By demonstar55
spells.eff is a different file ;) (which is stil...

spells.eff is a different file ;) (which is stil memcpy'd)
Forum: Development::Development 03-29-2019, 12:44 PM
Replies: 10
Views: 25,320
Posted By demonstar55
Is classic spell effects in spells.eff? This is...

Is classic spell effects in spells.eff? This is just a memcpy of some spell effect data, the "SpellAffectIndex" is actually just an index to an effect in this array.
Forum: Spell Support 03-21-2019, 01:03 PM
Replies: 9
Views: 13,467
Posted By demonstar55
No bug. Spell changed. For Gravity Flux: ...

No bug. Spell changed.

For Gravity Flux:
2003-05-14 11:16 Changed Push Back from 1 to 2
2003-05-14 11:16 Changed Push Up from 10 to 1


For Invert Gravity:
2003-05-14 11:16 Changed Push Back...
Forum: Support::General Support 03-19-2019, 05:38 PM
Replies: 3
Views: 7,338
Posted By demonstar55
Yes. EQ works fine in WINE (and various wrappers...

Yes. EQ works fine in WINE (and various wrappers for OSX)
Forum: General::Server Discussion 03-04-2019, 08:42 PM
Replies: 3
Views: 6,360
Posted By demonstar55
No. They've changed the item links a bit since...

No. They've changed the item links a bit since Tit.


http://items.sodeq.org/item.php?id=11175 this has a "Link Hash" link which should work on live.
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