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Posts Made By:
Striat
Forum:
Quests::Q&A
07-20-2007, 01:37 PM
Replies:
4
Multiple mob spawns
Views:
7,902
Posted By
Striat
Well, there are several ways to address this. ...
Well, there are several ways to address this. One would be simply to switch the spawn limit to 1 of each of those npc types. That way only one npc would be up at a time. In my opinion, this would...
Forum:
Quests::Q&A
07-20-2007, 01:35 PM
Replies:
4
Multiple mob spawns
Views:
7,902
Posted By
Striat
Bleh, double post
Bleh, double post
Forum:
Quests::Q&A
07-20-2007, 01:27 PM
Replies:
11
BuffBot
Views:
10,523
Posted By
Striat
As a player, I absolutely hate having to give...
As a player, I absolutely hate having to give certain odd value of platinum to an npc to get a certain spell. For example, I would think, "Okay, he wants 62 platinum for c3, 54 platinum for Aego,...
Forum:
Quests::Q&A
07-11-2007, 05:32 PM
Replies:
4
Multiple mob spawns
Views:
7,902
Posted By
Striat
You would need to write it: sub EVENT_SAY { ...
You would need to write it:
sub EVENT_SAY {
if ($text=~/hail/i) {
quest::say("Welcome warrior,youve bested the guards now i suppose you have [come for me]?");
}
if($text=~/come For me/i) {...
Forum:
Development::Development
07-09-2007, 02:10 PM
Replies:
2
Straits fix to perlparser.cpp (quest::me, quest::echo, ect)
Views:
6,302
Posted By
Striat
The problem seems to be: ...
The problem seems to be:
XS_VERSION_BOOTCHECK ;
newXS(strcpy(buf, "echo"), XS__say, file);
newXS(strcpy(buf, "say"), XS__say, file);
newXS(strcpy(buf, "me"), XS__say, file);
in...
Forum:
Development::Development
07-09-2007, 02:06 PM
Replies:
5
Striats codefix for setguild tested and working
Views:
5,825
Posted By
Striat
To fix this in perlparser.cpp ...
To fix this in perlparser.cpp
XS(XS__setguild);
XS(XS__setguild)
{
dXSARGS;
if (items != 2)
Perl_croak(aTHX_ "Usage: setguild(new_guild_id, new_rank)");
unsigned long new_guild_id =...
Forum:
Development::Database/World Building
07-09-2007, 01:57 PM
Replies:
4
Zone repop?
Views:
7,199
Posted By
Striat
I don't propose the greatest or most ideal method...
I don't propose the greatest or most ideal method for doing this. But, I do have a somewhat of ghetto solution for repopping via quest commands using spawn_condition. In my example, I use Freeport...
Forum:
Development::Database/World Building
05-28-2007, 06:32 AM
Replies:
21
Day and Night
Views:
16,792
Posted By
Striat
If I'm not mistaken he has always dropped evil...
If I'm not mistaken he has always dropped evil eye bag. However, I can say for certain that the manastone dropped from him. I believe it was taken out well before kunark even which was spring/early...
Forum:
Development::Database/World Building
05-07-2007, 08:36 AM
Replies:
21
Day and Night
Views:
16,792
Posted By
Striat
What you are describing already is in eqemu. I...
What you are describing already is in eqemu. I have several zones with day spawns, night spawns, and all other kinds of uses for spawn conditions with auto depop/repop based on time. The post you...
Forum:
Development::Bug Reports
04-03-2007, 04:06 PM
Replies:
4
Possible spawn_conditions bug
Views:
7,778
Posted By
Striat
sorry for reviving an old thread, but just to...
sorry for reviving an old thread, but just to clarify for anyone else, I believe the problem you're having is that a period of 720 is used. Thats 12 hours. So, basically, your first event would...
Showing results 51 to 60 of 60
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