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Showing results 51 to 75 of 107
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Posts Made By:
Taurinus
Forum:
Support::Windows Servers
03-04-2010, 09:06 PM
Replies:
13
World.exe - Application Error
Views:
8,326
Posted By
Taurinus
Why is this so?
Why is this so?
Forum:
Support::Windows Servers
03-04-2010, 08:26 PM
Replies:
13
World.exe - Application Error
Views:
8,326
Posted By
Taurinus
You problem actually need the x86 runtimes (no...
You problem actually need the x86 runtimes (no harm in installing them together with the 64bit ones) since the binaries from the svn are 32bit (totally forgot about that, sorry!)
2008:...
Forum:
Support::Windows Servers
03-04-2010, 08:22 PM
Replies:
13
World.exe - Application Error
Views:
8,326
Posted By
Taurinus
Doubtful. World would start and function...
Doubtful. World would start and function correctly in that case, but report database errors.
The error you posted in an application configuration error and generally points to either a) virus...
Forum:
Support::Windows Servers
03-04-2010, 08:14 PM
Replies:
2
zone based pvp
Views:
5,368
Posted By
Taurinus
I suppose you could use Perl to flag/unflag...
I suppose you could use Perl to flag/unflag players when they zone in.
Here is an example using an NPC to do it:
http://www.eqemulator.org/forums/showthread.php?t=25874
Quest wiki entry:
...
Forum:
Support::Windows Servers
03-04-2010, 08:00 PM
Replies:
13
World.exe - Application Error
Views:
8,326
Posted By
Taurinus
Did you build this yourself? If not, it is...
Did you build this yourself? If not, it is possible that the build was linked against a version of the VC++ runtime that you do not have installed.
VC++ runtimes from Microsoft:
2005 (x64)...
Forum:
Support::Windows Servers
03-02-2010, 06:49 PM
Replies:
8
Rev 1272 compile fail
Views:
6,852
Posted By
Taurinus
Okay. Here you go: ...
Okay. Here you go:
http://www.megaupload.com/?d=AN51XCH0
This is a fully vanilla build with one exception: Bots display helm graphics.
Enjoy!
Edit: I forgot to put the GPL with the...
Forum:
Support::Windows Servers
03-02-2010, 04:47 PM
Replies:
8
Rev 1272 compile fail
Views:
6,852
Posted By
Taurinus
//Work-around for there being no 2HP skill - We...
//Work-around for there being no 2HP skill - We use 99 for the 2HB animation and 36 for pierce messages
if(skillinuse == 99)
skillinuse = static_cast<SkillType>(36);
Forum:
Development::Bots
03-01-2010, 08:37 PM
Replies:
1
Bard Bots.. anyway to dictate songs?
Views:
7,759
Posted By
Taurinus
Edit their spell list (711 with the peq db...
Edit their spell list (711 with the peq db distro).
This is done easily with GeorgeS editor suite located at:
http://www.georgestools.eqemulator.net/
Use "Spell Lists" menu item and select...
Forum:
Support::General Support
03-01-2010, 08:27 PM
Replies:
2
Erudin issues...
Views:
5,520
Posted By
Taurinus
That's an old client bug, actually. ...
That's an old client bug, actually.
http://forums.station.sony.com/eq/posts/list.m?topic_id=117749
Forum:
Support::General Support
03-01-2010, 09:07 AM
Replies:
4
I may speak for a few
Views:
7,952
Posted By
Taurinus
No offense but a firewall (hardware or otherwise)...
No offense but a firewall (hardware or otherwise) does nothing to mitigate DDoS attacks. The very nature of the login server (and basically any other type of public server) requires that ports be...
Forum:
Quests::Plugins & Mods
02-22-2010, 04:27 PM
Replies:
20
Plugin::RandomWeapons()
Views:
27,005
Posted By
Taurinus
Great work, Trevius. I had actually started...
Great work, Trevius.
I had actually started implementing the exact same thing, but was going about it a different way. I was going to export a new perl function that allowed setting the damage...
Forum:
Quests::Plugins & Mods
02-21-2010, 05:36 PM
Replies:
20
Plugin::RandomWeapons()
Views:
27,005
Posted By
Taurinus
Thanks for posting this, works quite well. ...
Thanks for posting this, works quite well.
Just a heads up though: Your example script passes parameters in the wrong sequence to RandomWeapons(). Using the usage notes I was able to correct the...
Forum:
Support::General Support
02-20-2010, 05:45 PM
Replies:
9
Overlapping Text Problem
Views:
7,348
Posted By
Taurinus
Check your ClearType (OS) setting. Turn it off...
Check your ClearType (OS) setting. Turn it off if on. ClearType on this end does the exact same thing to me in EQ.
Forum:
Support::Windows Servers
02-19-2010, 11:38 PM
Replies:
3
visual studio 2010
Views:
6,955
Posted By
Taurinus
Yes, got a good build on 7 in VS 2010 (x86). ...
Yes, got a good build on 7 in VS 2010 (x86).
About the error with Visual Studio 2008, are you running Windows 2000 (or earlier *shudder*)? Visual Studio 2005 was the last Visual Studio to support...
Forum:
Development::Bots
09-02-2009, 02:39 AM
Replies:
3
/pet attack
Views:
7,283
Posted By
Taurinus
Hey Shin, This isn't a bug per se. I just...
Hey Shin,
This isn't a bug per se. I just looked this up in the source, and the bots are responding properly due to being designed to only attack clients who are a) in the zone 'Arena' or b) are...
Forum:
Support::General Support
08-30-2009, 10:43 PM
Replies:
1
unable to open EQ
Views:
4,436
Posted By
Taurinus
That's because you need to point your shortcut to...
That's because you need to point your shortcut to eqgame.exe and not everquest.exe.
Forum:
Support::Windows Servers
08-20-2009, 11:32 PM
Replies:
2
884: Reposit issues
Views:
4,944
Posted By
Taurinus
Svn = 947.
Svn = 947.
Forum:
General::General Discussion
08-18-2009, 07:45 PM
Replies:
10
Can you make a new class?
Views:
9,392
Posted By
Taurinus
I suppose it depends on how/what you want to mod....
I suppose it depends on how/what you want to mod. For instance, if you wanted a ranger to have the block skill (even though the client cannot allow you to train it) you can factor it into the server...
Forum:
General::General Discussion
08-18-2009, 05:47 PM
Replies:
10
Can you make a new class?
Views:
9,392
Posted By
Taurinus
Yes, you can modify the way skills are handled on...
Yes, you can modify the way skills are handled on the server side. You will need to know C/C++ to get anything done.
Forum:
Development::Bug Reports
08-17-2009, 09:50 PM
Replies:
6
[Bug @ r934] Massive Player speed
Views:
9,991
Posted By
Taurinus
Yea, I am beginning to think it was a fluke of...
Yea, I am beginning to think it was a fluke of some sort.:confused: The only time it has ever happened is the one depicted. The character de-leveled from 2 to 3, then xp'd back to 3 and beyond...
Forum:
Support::General Support
08-17-2009, 12:52 PM
Replies:
7
patchme wont work
Views:
6,515
Posted By
Taurinus
Make sure the shortcut is pointing to eqgame.exe...
Make sure the shortcut is pointing to eqgame.exe and not everquest.exe
Forum:
Support::Windows Servers
08-16-2009, 05:10 PM
Replies:
4
Rev 922 group_leaders error
Views:
5,150
Posted By
Taurinus
Not a problem. The problem bugged me once, until...
Not a problem. The problem bugged me once, until I found an old KLS changelog via Google in which the table description appeared. Now I just keep a copy of group_leaders.sql on hand.
Forum:
Development::Bug Reports
08-16-2009, 01:25 AM
Replies:
6
[Bug @ r934] Massive Player speed
Views:
9,991
Posted By
Taurinus
Thanks, KLS.
Thanks, KLS.
Forum:
Development::GeorgeS's Tools
08-15-2009, 09:41 PM
Replies:
42
Updated EQITEMS and BOTS editor
Views:
30,189
Posted By
Taurinus
GeorgeS, Thank you for providing and...
GeorgeS,
Thank you for providing and maintaining this excellent tool. It is by far the easiest way to create custom items.
Infact, I think all of your tools are great. Keep up the great work!
Forum:
Support::Windows Servers
08-15-2009, 09:36 PM
Replies:
4
Rev 922 group_leaders error
Views:
5,150
Posted By
Taurinus
CREATE TABLE `group_leaders` ( `gid` int(4) NOT...
CREATE TABLE `group_leaders` (
`gid` int(4) NOT NULL,
`leadername` varchar(64) NOT NULL,
PRIMARY KEY (`gid`)
)
ENGINE = InnoDB;
Showing results 51 to 75 of 107
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