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Forum: Development::Database/World Building 12-12-2006, 09:25 PM
Replies: 10
Views: 8,202
Posted By number6
Hi Angelox, Is there a problem with the...

Hi Angelox,

Is there a problem with the starting character co-ordinates and bind points? If I make a new character on my server they start under the world and can't move. Using #zone on my GM...
Forum: Development::Bug Reports 11-30-2006, 10:08 PM
Replies: 10
Views: 7,185
Posted By number6
I assure you that if you do an "UnmemSpell(9,...

I assure you that if you do an "UnmemSpell(9, true);" the client crashes.
Forum: Development::Bug Reports 11-29-2006, 08:42 PM
Replies: 10
Views: 7,185
Posted By number6
MAX_PP_MEMSPELL is a constant in the server code...

MAX_PP_MEMSPELL is a constant in the server code and reflects the number of spell slots the server is prepared to support. It's separate to the question of whether the character currently in use has...
Forum: Development::Bug Reports 11-29-2006, 04:16 AM
Replies: 10
Views: 7,185
Posted By number6
There's a mistake in the current CVS code related...

There's a mistake in the current CVS code related to my spell set patch which I guess has crept in when you tidied things up. I originally had, in common/eq_packet_structs.h, this:

struct...
Forum: Support::Linux Servers 11-28-2006, 11:42 PM
Replies: 4
Views: 6,180
Posted By number6
Excellent, glad you got it working :) Paul.

Excellent, glad you got it working :)

Paul.
Forum: Support::Linux Servers 11-28-2006, 04:58 AM
Replies: 4
Views: 6,180
Posted By number6
Not sure if this is the problem, but I found that...

Not sure if this is the problem, but I found that I had to install a new version of libEMuShareMem.so and also cleanipc; before that I also got a shared memory allocation error, presumably because...
Forum: Development::Bug Reports 11-14-2006, 05:15 AM
Replies: 10
Views: 7,185
Posted By number6
I worked it out. Here's the "real" patch; it...

I worked it out. Here's the "real" patch; it deals with only unmemming the spells you need to remove, and everything appears to work perfectly. I will go and have a lie-down now :)

Paul.

***...
Forum: Development::Bug Reports 11-13-2006, 11:03 PM
Replies: 10
Views: 7,185
Posted By number6
Did more testing and there's an issue. If you...

Did more testing and there's an issue. If you have a spell in, say slot 1 in spellset 1 and spellset 2 has the same spell in the same slot, the client does not attempt to re-mem it when switching....
Forum: Development::Bug Reports 11-12-2006, 11:44 PM
Replies: 10
Views: 7,185
Posted By number6
Memming Spell Sets: bug and fix

At the moment, if you have no memmed spells at all, then loading a spell set from the client UI works. But, it doesn't un-mem spells first. I've added code for OP_LoadSpellSet to simply unmem all...
Forum: Support::General Support 10-12-2006, 12:17 AM
Replies: 83
Views: 73,474
Posted By number6
Dunno if this is the problem the above 2 or 3...

Dunno if this is the problem the above 2 or 3 posters are having, but I found on my machine I needed to install the most recent DirectX from Microsoft otherwise my client crashed out as well. try...
Forum: Development::Bug Reports 09-22-2006, 05:25 AM
Replies: 3
Views: 7,281
Posted By number6
Lay on Hands and Harm Touch problem & fix

Hi all,

I've been running a little server at home for just over a week now for a few friends from the old EQ days so we can revisit some old haunts...

We noticed an issue with both Paladin "Lay...
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