Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 51 to 75 of 109
Search took 0.00 seconds; generated 89 minute(s) ago.
Search: Posts Made By: Robregen
Forum: Support::Windows Servers 03-23-2013, 03:00 AM
Replies: 14
Views: 16,304
Posted By Robregen
no, the last one uploaded is 2506, I stated...

no, the last one uploaded is 2506, I stated 2605 which I had it backward. my mistake. it's at 2506. that's if you use svn. the download section is 2294.
...
Forum: Support::Windows Servers 03-23-2013, 01:39 AM
Replies: 14
Views: 16,304
Posted By Robregen
PEQ has been uploaded as of EQEmu rev 2605 in svn...

PEQ has been uploaded as of EQEmu rev 2605 in svn just before it got moved to git so merc should be included as far as I can tell. I'm pretty sure it's set up on the server but it's currently...
Forum: Development::Tools 03-22-2013, 04:41 PM
Replies: 11
Views: 23,159
Posted By Robregen
http://web.archive.org/web/*/http://hackersquest.o...

http://web.archive.org/web/*/http://hackersquest.org/downloads/zoneconverter/ZoneConverter.zip

Not sure if this is what you are looking for.
Forum: General::General Discussion 03-13-2013, 06:41 PM
Replies: 11
Views: 10,700
Posted By Robregen
you have to make sure you have eqtime.cfg in your...

you have to make sure you have eqtime.cfg in your server directory as it reads the server time from there. I think it changes from time to time. But it is included in the PEQ svn.
Forum: Support::Windows Servers 03-01-2013, 12:46 PM
Replies: 18
Views: 19,900
Posted By Robregen
yes I did noticed that in SSRA where mobs were...

yes I did noticed that in SSRA where mobs were randomly attacking each other and I didn't know why. The npc aggro were set to 0 and were checked off in the editor. There was no reason why they...
Forum: Misc::Off Topic 02-21-2013, 01:30 AM
Replies: 10
Views: 15,342
Posted By Robregen
cool webgame. The combat reminds me of the old...

cool webgame. The combat reminds me of the old final fantasy game for NES.
Forum: Development::Development 01-06-2013, 06:38 PM
Replies: 181
Views: 323,871
Posted By Robregen
I uploaded the HoT version of the guild lobby...

I uploaded the HoT version of the guild lobby quite some time ago. they would be in the HoT folder of the log repository. Of course, we could just get a newer collect since guild lobby is accessed...
Forum: Development::Development 11-12-2012, 10:08 AM
Replies: 256
Views: 499,839
Posted By Robregen
another thing to consider is SoD+ clients are not...

another thing to consider is SoD+ clients are not available to purchase or download from stream at this time. Probably the majority of players use Titanium across most server. Unless someone wants...
Forum: Development::Development 11-12-2012, 01:15 AM
Replies: 256
Views: 499,839
Posted By Robregen
could probably add in an optional rule to allow...

could probably add in an optional rule to allow mercenary or what's not.
Forum: Support::Windows Servers 09-05-2012, 06:53 PM
Replies: 42
Views: 62,311
Posted By Robregen
hmmm I just tried to compile the 32 bit version...

hmmm I just tried to compile the 32 bit version using VS2010 and I get this error:

eqemuserver\perl_x86\core\cop.h(138): fatal error C1083: Cannot open include file: 'mydtrace.h': No such file...
Forum: Quests::Submissions 06-06-2012, 12:51 PM
Replies: 1
Views: 9,255
Posted By Robregen
This has been corrected and submitted for...

This has been corrected and submitted for projecteqquest. should be in with next quest push.
Forum: Support::Windows Servers 05-10-2012, 10:48 AM
Replies: 25
Views: 23,147
Posted By Robregen
did you see this post. There was a solution for...

did you see this post. There was a solution for a guild management window fix for bot servers.

http://www.eqemulator.org/forums/showthread.php?t=31397&highlight=guild
Forum: Quests::Q&A 05-06-2012, 12:26 PM
Replies: 5
Views: 7,007
Posted By Robregen
It has not been pushed to SVN yet. It is...

It has not been pushed to SVN yet. It is currently still being tested on the server.
Forum: Support::Linux Servers 04-30-2012, 10:00 AM
Replies: 13
Views: 13,398
Posted By Robregen
perhaps you are missing a perl script for it that...

perhaps you are missing a perl script for it that was released in quest svn r939 under guildlobby/player.pl
Forum: Support::Windows Servers 02-13-2012, 04:17 PM
Replies: 21
Views: 20,309
Posted By Robregen
yeah none of the supported client carries the...

yeah none of the supported client carries the old bazaar file. you will need to get it from any old client prior to titanium. or from an eqmac client if you have a way to get it.
Forum: Support::Windows Servers 01-14-2012, 05:39 PM
Replies: 21
Views: 20,309
Posted By Robregen
oh I see the similarity in the picture of the...

oh I see the similarity in the picture of the horse. It looks like the one standing next to Stable Hand Kaye with the 2 ropes hanging on the wall there. As far as I can tell, it is in the database.
Forum: Support::Windows Servers 01-14-2012, 05:25 PM
Replies: 21
Views: 20,309
Posted By Robregen
yeah you are right. it was uploaded in 2007 and...

yeah you are right. it was uploaded in 2007 and the graphic looks old. I check the horses on EQmac and everything looks the same as in the collects except I fixed the one that was sharing the same...
Forum: Support::Windows Servers 01-14-2012, 04:15 PM
Replies: 21
Views: 20,309
Posted By Robregen
that picture you see of the horse were taken in...

that picture you see of the horse were taken in 2007. the revamp bazaar went in with the DoN expansion which was around 2005.

Eryke Stremstin is a 1.5 epic quest mob so it's more likely was in...
Forum: Support::Windows Servers 01-13-2012, 04:04 PM
Replies: 21
Views: 20,309
Posted By Robregen
okay the horses are split off there and now in...

okay the horses are split off there and now in their right spawnpoint. There is a Broker Lynton on EQmac so the name is right. I'll see about having a file posted on here for the correction.
Forum: Support::Windows Servers 01-13-2012, 03:35 PM
Replies: 21
Views: 20,309
Posted By Robregen
I'll take a look at the banker in EQmac. the...

I'll take a look at the banker in EQmac. the horses are not in EQMac bazaar unless it shows up as only in Luclin models. I'll switch it to luclin option and double check it. All the others are...
Forum: Support::Windows Servers 01-12-2012, 03:39 PM
Replies: 21
Views: 20,309
Posted By Robregen
I just noticed in the database some of them are...

I just noticed in the database some of them are sharing the same spawnpoints and they need to be split off and put in their right spawn point to match what it is on EQmac. I will go fix that today.
Forum: Support::Windows Servers 12-26-2011, 06:03 PM
Replies: 7
Views: 11,925
Posted By Robregen
It just means that the mobs in everfrost are now...

It just means that the mobs in everfrost are now pathing better. there were a lot of bad pathing especially newbie mobs pathing around the mountain there. Lot of npc didn't have any path/grid so...
Forum: Development::Development 12-02-2011, 02:10 PM
Replies: 5
Views: 9,252
Posted By Robregen
The extractor update would be nice so I can start...

The extractor update would be nice so I can start doing collects for the new expansion. As for HoT, I got those captured last year and they are already in the database and log repository. another...
Forum: Development::Feature Requests 11-12-2011, 11:45 PM
Replies: 8
Views: 16,355
Posted By Robregen
I tried using this quest::disable_spawn2 with...

I tried using this quest::disable_spawn2 with quest::enable_spawn2.

It looks like quest::disable_spawn2 acts like a quest::depop(). it won't respawn with quest::enable_spawn2 unless the zone is...
Forum: Support::Windows Servers 10-25-2011, 05:17 PM
Replies: 23
Views: 26,599
Posted By Robregen
I used to be able to disabled them prior to...

I used to be able to disabled them prior to rev2024 with \world\SoFCharCreateInfo.h as well as starting in the new revamp freeport. I haven't look into it as I am working on other project. I'll...
Showing results 51 to 75 of 109

 
Forum Jump
   

All times are GMT -4. The time now is 04:37 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3