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Search: Posts Made By: Kayen
Forum: Development::Development 09-28-2014, 10:33 AM
Replies: 5
Views: 14,172
Posted By Kayen
It coverts it automatically when you start your...

It coverts it automatically when you start your server for the first time while running the current source code.

Just back your database up first just in case.
Forum: General::Server Discussion 09-13-2014, 12:27 AM
Replies: 21
Views: 21,019
Posted By Kayen
Yes All the tools exist to make really...

Yes

All the tools exist to make really anything you can dream up.
The only limiting factor is a persons will and time.
Forum: Spell Support 09-12-2014, 03:59 PM
Replies: 2
Views: 7,339
Posted By Kayen
Never mind you already linked it.

Never mind you already linked it.
Forum: Development::Feature Requests 09-08-2014, 10:09 PM
Replies: 3
Views: 18,491
Posted By Kayen
The location is based on the entity id of...

The location is based on the entity id of whatever it is being applied to, so the answer is no.

However, just make an invisible NPC and that location you want and put the effect on that...
Forum: Support::Windows Servers 07-21-2014, 06:22 AM
Replies: 7
Views: 9,223
Posted By Kayen
Hmm pretty sure that was from the default UF dbstr

Hmm pretty sure that was from the default UF dbstr
Forum: Support::Windows Servers 07-20-2014, 08:51 PM
Replies: 7
Views: 9,223
Posted By Kayen
That is just how the default dbstr had it.

That is just how the default dbstr had it.
Forum: Support::Windows Servers 07-20-2014, 08:07 PM
Replies: 7
Views: 9,223
Posted By Kayen
I have no problem having this AA display using my...

I have no problem having this AA display using my default dbstr and PEQ AA table

It should look like

10367^1^Ageless Enmity^0
10367^2^Ageless^0
10367^3^Enmity^0
Forum: Spell Support 07-19-2014, 08:41 PM
Replies: 8
Views: 69,407
Posted By Kayen
Link: Spell Effect Organized by Common...

Link: Spell Effect Organized by Common Characteristics (http://wiki.eqemulator.org/p?Spell_Effects_Organizer)

The following page groups spell effects together by common characteristics.

Also...
Forum: Spell Support 07-06-2014, 08:46 PM
Replies: 8
Views: 69,407
Posted By Kayen
Complete EQEMU Spell Effect Reference

Link: Complete EQEMU Spell Effect Reference (http://wiki.eqemulator.org/p?SpellEffects&frm=Main)
New Link: Spell Effect Organized by Common Characteristics...
Forum: Quests::Q&A 06-26-2014, 05:38 AM
Replies: 2
Views: 6,220
Posted By Kayen
Pretty sure, CastSpell requires Target ID ...

Pretty sure, CastSpell requires Target ID

if ($timer eq "random_stun"){
my $RandClient = $entity_list->GetRandomClient($MyX, $MyY, $MyY, 300, 0);
if ($RandomClient){...
Forum: Quests::Q&A 06-11-2014, 02:28 AM
Replies: 4
Views: 6,671
Posted By Kayen
Try Race 127

Try Race 127
Forum: Development::Development 06-08-2014, 01:46 AM
Replies: 18
Views: 19,693
Posted By Kayen
Your welcome.

Your welcome.
Forum: General::Server Discussion 05-21-2014, 07:57 PM
Replies: 15
Views: 16,395
Posted By Kayen
The irony of this complaint is that you fully...

The irony of this complaint is that you fully acknowledge how much work is required to implement live content yet your demanding SOMEBODY else should be doing it for you. Everyone involved in this...
Forum: General::Server Discussion 05-17-2014, 09:27 PM
Replies: 4
Views: 7,753
Posted By Kayen
There are hundreds of pets in the spell file...

There are hundreds of pets in the spell file which are not in the database.

Good news is it takes about 30 seconds to add a pet if your server requires it.
Forum: Development::Development 05-06-2014, 06:32 PM
Replies: 19
Views: 25,820
Posted By Kayen
Well in theory any source code changes to the...

Well in theory any source code changes to the main branch are suppose to be assumed stable by default (ie person implementing them tested it). Usually the only time the instability is caught is when...
Forum: Support::Windows Servers 05-04-2014, 12:54 AM
Replies: 5
Views: 8,065
Posted By Kayen
Just run this to fix the null issue ALTER...

Just run this to fix the null issue

ALTER TABLE npc_types MODIFY slow_mitigation smallint(4) NOT NULL DEFAULT '0';
Forum: Support::Windows Servers 05-02-2014, 11:16 PM
Replies: 5
Views: 8,065
Posted By Kayen
When implementing that I changed the variable...

When implementing that I changed the variable from FLOAT to INT.

I am guessing it is still trying to store it as a float when using gm commands to spawn / create new npcs.
Forum: Support::General Support 04-28-2014, 08:30 PM
Replies: 7
Views: 6,604
Posted By Kayen
It is purely an animation issue.

It is purely an animation issue.
Forum: Support::General Support 04-18-2014, 02:58 AM
Replies: 14
Views: 16,021
Posted By Kayen
I was missing an if statement in the code I...

I was missing an if statement in the code I initially posted.

//Define the variable '$Group_ID' by getting the client's (ie person getting the primary task update) actual group ID. THIS is your...
Forum: Support::General Support 04-17-2014, 10:44 PM
Replies: 14
Views: 16,021
Posted By Kayen
Live shared tasks are not implemented in emu.

Live shared tasks are not implemented in emu.
Forum: Support::General Support 04-17-2014, 10:12 PM
Replies: 14
Views: 16,021
Posted By Kayen
This is one method, there are other methods. ...

This is one method, there are other methods.

$Group_ID = $client->GetGroup()->GetID();

my @clientlist = $entity_list->GetClientList();

foreach $cur (@clientlist)
{
if ($cur)
{
Forum: Support::General Support 04-17-2014, 09:23 PM
Replies: 14
Views: 16,021
Posted By Kayen
If you want to update all group members at once. ...

If you want to update all group members at once.

You need to basically get all the clients in the zone with the same groupid and update their tasks WHEN the primary person completing the task...
Forum: Development::Feature Requests 04-16-2014, 09:49 PM
Replies: 17
Views: 25,848
Posted By Kayen
It don't think actually implementing the systems...

It don't think actually implementing the systems would be that difficult if we had all the opcodes and packets ect worked out for them. If these systems can be written in perl they certainly can be...
Forum: Development::Feature Requests 04-15-2014, 09:15 AM
Replies: 17
Views: 25,848
Posted By Kayen
Expeditions and Shared Tasks are completely...

Expeditions and Shared Tasks are completely different entities.

Expedition system was originally implemented in Gates of Discord. It is essentially a way in which to manage group/raid instances...
Forum: Support::General Support 03-27-2014, 03:48 AM
Replies: 8
Views: 7,153
Posted By Kayen
Same :confused:

Same :confused:
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