EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 3 of 7
<
1
2
3
4
5
6
7
>
Showing results 51 to 75 of 171
Search took
0.02
seconds; generated 86 minute(s) ago.
Search:
Posts Made By:
Malevolent
Forum:
Archive::Development
04-28-2002, 11:20 AM
Replies:
13
Request about Dev. Position
Views:
8,975
Posted By
Malevolent
While you wait, I'm sure the community at large...
While you wait, I'm sure the community at large could make use of whatever talents you have. Download the source and do a search for TODO, DIRTY-HACK, NEEDS DONE, or "WTF WAS MALV THINKING". There's...
Forum:
Archive::Development
04-28-2002, 11:15 AM
Replies:
24
Level 61-100 Zones?
Views:
13,415
Posted By
Malevolent
edit: Wrong message..oops :)
edit: Wrong message..oops :)
Forum:
Archive::Bugs
04-28-2002, 05:35 AM
Replies:
11
Feature Request: descriptive messages
Views:
7,573
Posted By
Malevolent
Thanks :o) If you have any item on a WTT...
Thanks :o)
If you have any item on a WTT message, then you might trade it in. You have a pretty good chance of either getting experience or some "relative" uber item (this might consist of...
Forum:
Archive::Development
04-27-2002, 12:33 PM
Replies:
12
Airships :)
Views:
9,105
Posted By
Malevolent
Airships :)
While watching the sirensbane sail about the land, I realized something. If the z coordinate was increased to a higher loc, then one could have airships flying about the zone. One could even attach a...
Forum:
Archive::Screenshots
04-27-2002, 07:53 AM
Replies:
2
Some neat shots :)
Views:
7,072
Posted By
Malevolent
I've added various animations to most commands...
I've added various animations to most commands that deal with client mastery. Here is an example of declaring yourself master over a given faction group and order - the dark elf rangers.
Forum:
Archive::Screenshots
04-27-2002, 07:52 AM
Replies:
2
Some neat shots :)
Views:
7,072
Posted By
Malevolent
My orc snow troopers went to take over the west...
My orc snow troopers went to take over the west commonlands, but the locals had banded together. They thought they were going to win.
Look at the fun surprise walking their way through the water :)
Forum:
Archive::Screenshots
04-27-2002, 07:51 AM
Replies:
2
Some neat shots :)
Views:
7,072
Posted By
Malevolent
Some neat shots :)
I couldn't find any hill giants in west commons. Eventually, I went into the Inn. And lo..
Forum:
Archive::Bugs
04-27-2002, 07:39 AM
Replies:
7
List of Requests: 2.0
Views:
6,321
Posted By
Malevolent
Re: Re: List of Requests: 2.0
I've had problems with that -- sometimes all the masters in a zone would aggro on you, which would bring in all their servants, which would make quick work of the client. Same kind of problem had...
Forum:
Archive::Development
04-27-2002, 07:32 AM
Replies:
1
On Guard Behavior
Views:
5,625
Posted By
Malevolent
On Guard Behavior
Some fun guard behavior tweaks:
Random animations and sayings. I've attached a sample script file that I use in rivervale and the complete changed over wesquests that i've been using.
You'll...
Forum:
Archive::Bugs
04-27-2002, 07:20 AM
Replies:
11
Feature Request: descriptive messages
Views:
7,573
Posted By
Malevolent
The scripting engine currently could do text...
The scripting engine currently could do text triggers when a NPC dies. As for the former, that's something I've been thinking about putting into the scripting engine.
When a client loads the motd,...
Forum:
Archive::Bugs
04-27-2002, 07:17 AM
Replies:
1
random quest rewards
Views:
5,602
Posted By
Malevolent
i OP_ClickGive if (tmp->IsNPC()) { ...
i OP_ClickGive
if (tmp->IsNPC()) {
if (TradeList[0]==tmp->CastToNPC()->GetItemRequested()) {
this->Message(MT_Say, "%s says, 'Thank you for your hard...
Forum:
Archive::Bugs
04-27-2002, 05:56 AM
Replies:
4
Multiple clients => 1 zone == Sporadic disconnect?
Views:
7,534
Posted By
Malevolent
I stand corrected. It didn't really help. I have...
I stand corrected. It didn't really help. I have noticed that lag nearly doubles.
Which leads me to believe that maybe its because of all the invocations to entity_list. But, that doesn't explain...
Forum:
Archive::Bugs
04-27-2002, 02:07 AM
Replies:
4
Multiple clients => 1 zone == Sporadic disconnect?
Views:
7,534
Posted By
Malevolent
I added another digit to the client timeout...
I added another digit to the client timeout define. This seems to largely solve the problem.
Forum:
Archive::Bugs
04-26-2002, 04:11 PM
Replies:
4
Multiple clients => 1 zone == Sporadic disconnect?
Views:
7,534
Posted By
Malevolent
Multiple clients => 1 zone == Sporadic disconnect?
This problem doesn't happen all the time, but does so for the majority. The behavior occurs in a depopped or fully spawned zone.
Problem:
When two (or more) clients are in the same zone, then...
Forum:
Archive::Development
04-26-2002, 02:39 PM
Replies:
2
Anyone know of a good way to identify guards?
Views:
5,115
Posted By
Malevolent
Excellent. Thanks, Drawde, this should...
Excellent.
Thanks, Drawde, this should wrapup a little guard goodness that I'm working on. =)
Forum:
Archive::Development
04-25-2002, 03:35 PM
Replies:
2
Anyone know of a good way to identify guards?
Views:
5,115
Posted By
Malevolent
Anyone know of a good way to identify guards?
So far I've been matching strstr off of Deputy and Guard. Anyone have any suggestions on other short identifiers to use (or property I've overlooked?)
Forum:
Archive::Development
04-25-2002, 03:25 PM
Replies:
3
new mods for wesquests: Move a NPC to a new location and ani
Views:
7,273
Posted By
Malevolent
new mods for wesquests: Move a NPC to a new location and ani
This is my script (has some of the other tweaks, remove as needed)
NPC_SCRIPT 4721{
TRIGGER_TEXT:Hail:{
NAME: Human who thinks himself a snow leopard
EMOTE: hisses at you
DO_ANIMATION: 3
} ...
Forum:
Archive::Tools
04-25-2002, 11:26 AM
Replies:
46
PHP Legends code
Views:
40,629
Posted By
Malevolent
Oops. :-) --MV
Oops. :-)
--MV
Forum:
Archive::Tools
04-25-2002, 11:23 AM
Replies:
46
PHP Legends code
Views:
40,629
Posted By
Malevolent
- Cleaned up the ui some - Refactored some code
- Cleaned up the ui some
- Refactored some code
Forum:
Archive::Development
04-25-2002, 08:42 AM
Replies:
9
Dragon breath attacks
Views:
7,899
Posted By
Malevolent
I cycled through animations 0-30, and did not see...
I cycled through animations 0-30, and did not see this. Maybe it is a highernumber, or is called about differently.
Forum:
Archive::Development
04-23-2002, 02:22 PM
Replies:
2
A Kick implementation
Views:
5,064
Posted By
Malevolent
A Kick implementation
Better than nothing at all :-)
I have no idea what the actual kick formula is. I'm sure someone knows it. I don't. I just made up something that looked good. :P
This is the formula it uses:
...
Forum:
Archive::Development
04-23-2002, 01:12 PM
Replies:
2
Dynamic Simple Quest Generation 1
Views:
5,372
Posted By
Malevolent
This might be considered authentic verant. I...
This might be considered authentic verant. I turned in jboots and got a bronze claymore. Dah. :P
Rewards snippet -- replace the obvious below with this update. Also may need
client_process.cpp...
Forum:
Archive::Bugs
04-23-2002, 10:57 AM
Replies:
1
Feature Req: Reorganize client.cpp
Views:
4,833
Posted By
Malevolent
Feature Req: Reorganize client.cpp
Not sure if anyone else has noticed, but client.cpp could use a bit of reorganization. OK, I think it needs more than a bit. Baby Whales have less blubber than this guy. j/k :) This isn't only from a...
Forum:
Archive::Development
04-23-2002, 06:36 AM
Replies:
2
Dynamic Simple Quest Generation 1
Views:
5,372
Posted By
Malevolent
Dynamic Simple Quest Generation 1
I have three ideas I'm experimenting with to implement pseudo-random. This is the first.
Theory:
A random trigger to set off an auction in the auction channel for a given item sets a property...
Forum:
Archive::Screenshots
04-23-2002, 02:50 AM
Replies:
18
Mob Procreation + hunger
Views:
20,462
Posted By
Malevolent
You merely need to have the luck to see my server...
You merely need to have the luck to see my server in the public server list and login. All accounts have the ability to do various tasks (see #help normal), but no account is defaulted to having any...
Showing results 51 to 75 of 171
Page 3 of 7
<
1
2
3
4
5
6
7
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
02:45 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3