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Search: Posts Made By: Malevolent
Forum: Archive::Development 04-28-2002, 11:20 AM
Replies: 13
Views: 8,975
Posted By Malevolent
While you wait, I'm sure the community at large...

While you wait, I'm sure the community at large could make use of whatever talents you have. Download the source and do a search for TODO, DIRTY-HACK, NEEDS DONE, or "WTF WAS MALV THINKING". There's...
Forum: Archive::Development 04-28-2002, 11:15 AM
Replies: 24
Views: 13,415
Posted By Malevolent
edit: Wrong message..oops :)

edit: Wrong message..oops :)
Forum: Archive::Bugs 04-28-2002, 05:35 AM
Replies: 11
Views: 7,573
Posted By Malevolent
Thanks :o) If you have any item on a WTT...

Thanks :o)

If you have any item on a WTT message, then you might trade it in. You have a pretty good chance of either getting experience or some "relative" uber item (this might consist of...
Forum: Archive::Development 04-27-2002, 12:33 PM
Replies: 12
Views: 9,105
Posted By Malevolent
Airships :)

While watching the sirensbane sail about the land, I realized something. If the z coordinate was increased to a higher loc, then one could have airships flying about the zone. One could even attach a...
Forum: Archive::Screenshots 04-27-2002, 07:53 AM
Replies: 2
Views: 7,072
Posted By Malevolent
I've added various animations to most commands...

I've added various animations to most commands that deal with client mastery. Here is an example of declaring yourself master over a given faction group and order - the dark elf rangers.
Forum: Archive::Screenshots 04-27-2002, 07:52 AM
Replies: 2
Views: 7,072
Posted By Malevolent
My orc snow troopers went to take over the west...

My orc snow troopers went to take over the west commonlands, but the locals had banded together. They thought they were going to win.

Look at the fun surprise walking their way through the water :)
Forum: Archive::Screenshots 04-27-2002, 07:51 AM
Replies: 2
Views: 7,072
Posted By Malevolent
Some neat shots :)

I couldn't find any hill giants in west commons. Eventually, I went into the Inn. And lo..
Forum: Archive::Bugs 04-27-2002, 07:39 AM
Replies: 7
Views: 6,321
Posted By Malevolent
Re: Re: List of Requests: 2.0

I've had problems with that -- sometimes all the masters in a zone would aggro on you, which would bring in all their servants, which would make quick work of the client. Same kind of problem had...
Forum: Archive::Development 04-27-2002, 07:32 AM
Replies: 1
Views: 5,625
Posted By Malevolent
On Guard Behavior

Some fun guard behavior tweaks:

Random animations and sayings. I've attached a sample script file that I use in rivervale and the complete changed over wesquests that i've been using.

You'll...
Forum: Archive::Bugs 04-27-2002, 07:20 AM
Replies: 11
Views: 7,573
Posted By Malevolent
The scripting engine currently could do text...

The scripting engine currently could do text triggers when a NPC dies. As for the former, that's something I've been thinking about putting into the scripting engine.

When a client loads the motd,...
Forum: Archive::Bugs 04-27-2002, 07:17 AM
Replies: 1
Views: 5,602
Posted By Malevolent
i OP_ClickGive if (tmp->IsNPC()) { ...

i OP_ClickGive

if (tmp->IsNPC()) {
if (TradeList[0]==tmp->CastToNPC()->GetItemRequested()) {

this->Message(MT_Say, "%s says, 'Thank you for your hard...
Forum: Archive::Bugs 04-27-2002, 05:56 AM
Replies: 4
Views: 7,534
Posted By Malevolent
I stand corrected. It didn't really help. I have...

I stand corrected. It didn't really help. I have noticed that lag nearly doubles.

Which leads me to believe that maybe its because of all the invocations to entity_list. But, that doesn't explain...
Forum: Archive::Bugs 04-27-2002, 02:07 AM
Replies: 4
Views: 7,534
Posted By Malevolent
I added another digit to the client timeout...

I added another digit to the client timeout define. This seems to largely solve the problem.
Forum: Archive::Bugs 04-26-2002, 04:11 PM
Replies: 4
Views: 7,534
Posted By Malevolent
Multiple clients => 1 zone == Sporadic disconnect?

This problem doesn't happen all the time, but does so for the majority. The behavior occurs in a depopped or fully spawned zone.

Problem:
When two (or more) clients are in the same zone, then...
Forum: Archive::Development 04-26-2002, 02:39 PM
Replies: 2
Views: 5,115
Posted By Malevolent
Excellent. Thanks, Drawde, this should...

Excellent.

Thanks, Drawde, this should wrapup a little guard goodness that I'm working on. =)
Forum: Archive::Development 04-25-2002, 03:35 PM
Replies: 2
Views: 5,115
Posted By Malevolent
Anyone know of a good way to identify guards?

So far I've been matching strstr off of Deputy and Guard. Anyone have any suggestions on other short identifiers to use (or property I've overlooked?)
Forum: Archive::Development 04-25-2002, 03:25 PM
Replies: 3
Views: 7,273
Posted By Malevolent
new mods for wesquests: Move a NPC to a new location and ani

This is my script (has some of the other tweaks, remove as needed)

NPC_SCRIPT 4721{
TRIGGER_TEXT:Hail:{
NAME: Human who thinks himself a snow leopard
EMOTE: hisses at you
DO_ANIMATION: 3
} ...
Forum: Archive::Tools 04-25-2002, 11:26 AM
Replies: 46
Views: 40,629
Posted By Malevolent
Oops. :-) --MV

Oops. :-)

--MV
Forum: Archive::Tools 04-25-2002, 11:23 AM
Replies: 46
Views: 40,629
Posted By Malevolent
- Cleaned up the ui some - Refactored some code

- Cleaned up the ui some
- Refactored some code
Forum: Archive::Development 04-25-2002, 08:42 AM
Replies: 9
Views: 7,899
Posted By Malevolent
I cycled through animations 0-30, and did not see...

I cycled through animations 0-30, and did not see this. Maybe it is a highernumber, or is called about differently.
Forum: Archive::Development 04-23-2002, 02:22 PM
Replies: 2
Views: 5,064
Posted By Malevolent
A Kick implementation

Better than nothing at all :-)

I have no idea what the actual kick formula is. I'm sure someone knows it. I don't. I just made up something that looked good. :P

This is the formula it uses:
...
Forum: Archive::Development 04-23-2002, 01:12 PM
Replies: 2
Views: 5,372
Posted By Malevolent
This might be considered authentic verant. I...

This might be considered authentic verant. I turned in jboots and got a bronze claymore. Dah. :P

Rewards snippet -- replace the obvious below with this update. Also may need

client_process.cpp...
Forum: Archive::Bugs 04-23-2002, 10:57 AM
Replies: 1
Views: 4,833
Posted By Malevolent
Feature Req: Reorganize client.cpp

Not sure if anyone else has noticed, but client.cpp could use a bit of reorganization. OK, I think it needs more than a bit. Baby Whales have less blubber than this guy. j/k :) This isn't only from a...
Forum: Archive::Development 04-23-2002, 06:36 AM
Replies: 2
Views: 5,372
Posted By Malevolent
Dynamic Simple Quest Generation 1

I have three ideas I'm experimenting with to implement pseudo-random. This is the first.

Theory:

A random trigger to set off an auction in the auction channel for a given item sets a property...
Forum: Archive::Screenshots 04-23-2002, 02:50 AM
Replies: 18
Views: 20,462
Posted By Malevolent
You merely need to have the luck to see my server...

You merely need to have the luck to see my server in the public server list and login. All accounts have the ability to do various tasks (see #help normal), but no account is defaulted to having any...
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