Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 51 to 75 of 500
Search took 0.02 seconds; generated 66 minute(s) ago.
Search: Posts Made By: Congdar
Forum: Development::Server Code Submissions 07-22-2011, 05:23 PM
Replies: 15
Views: 24,286
Posted By Congdar
not sure what i'm doing wrong. when i copy this...

not sure what i'm doing wrong. when i copy this to a patch file and select apply patch i get an error "The chunk size did not match the number of added/removed lines!"
Forum: Development::Bots 07-22-2011, 03:52 PM
Replies: 69
Views: 127,791
Posted By Congdar
ive done this on my server and it's great if all...

ive done this on my server and it's great if all your toons are the same level. it fails when you spawn a bot on lower level toons and the gear they have is too high level for them to wear so that...
Forum: Development::Bots 07-22-2011, 02:21 PM
Replies: 69
Views: 127,791
Posted By Congdar
There is also another rule which limits the total...

There is also another rule which limits the total number of bots you can create.
RULE_INT ( Bots, CreateBotCount, 150 ) // Number of bots that each account can create
That in concert with the other...
Forum: Development::Bots 07-22-2011, 10:22 AM
Replies: 69
Views: 127,791
Posted By Congdar
The reason the convienence methods were made was...

The reason the convienence methods were made was due to the fact that making macros to spawn an entire raid almost used up all your available macro slots and you hardly had any left for #bot group...
Forum: Development::Bots 07-22-2011, 10:04 AM
Replies: 69
Views: 127,791
Posted By Congdar
RULE_BOOL ( Bots, BotQuest, false ) // Optional...

RULE_BOOL ( Bots, BotQuest, false ) // Optional quest method to manage bot spawn limits using the quest_globals name bot_spawn_limit, see: /bazaar/Aediles_Thrall.pl
Forum: Development::Bots 07-22-2011, 10:01 AM
Replies: 69
Views: 127,791
Posted By Congdar
There is a bot rule in place to activate a quest...

There is a bot rule in place to activate a quest that makes acquiring bots tougher. Maybe he didn't know about this and thought you could just make 71 bots and go.
Forum: Development::Bots 07-22-2011, 09:51 AM
Replies: 3
Views: 9,269
Posted By Congdar
#bot archery should toggle your targeted archery...

#bot archery should toggle your targeted archery capable bot between melee and using a bow, it's one or the other.

The taunting code is getting called, not sure if the bot is saying "taunting"...
Forum: Development::Bots 07-21-2011, 01:25 PM
Replies: 10
Views: 11,963
Posted By Congdar
i did a check of the entire quest directory and i...

i did a check of the entire quest directory and i think i only found maybe 2 or 3 files that check class in relation to the epic quest. not a huge problem to fix.
Forum: Development::Bots 07-21-2011, 05:46 AM
Replies: 10
Views: 11,963
Posted By Congdar
Perl scripting for the emu is probly easier than...

Perl scripting for the emu is probly easier than c++ to figure out. Here's the general idea for the pok enchanter guildmaster

sub EVENT_SAY {
if($text=~/enchant silver/i or $text=~/enchanted...
Forum: Development::Bots 07-21-2011, 05:21 AM
Replies: 69
Views: 127,791
Posted By Congdar
That's not why. DB rules for how many bots you...

That's not why. DB rules for how many bots you can spawn are already in place, so if a server has enabled the bots they can also control how many you can spawn.

The real reason is probably a...
Forum: Development::Bots 07-20-2011, 04:31 PM
Replies: 10
Views: 11,963
Posted By Congdar
on my server i have customized some enchanter...

on my server i have customized some enchanter guildmasters .pl to handle this sort of thing for the bots. they usually require you to supply the ingredients plus some plat.
Forum: Development::Server Code Submissions 07-17-2011, 02:13 PM
Replies: 3
Views: 9,108
Posted By Congdar
added to svn 1974

added to svn 1974
Forum: Development::Bots 07-15-2011, 04:22 PM
Replies: 25
Views: 28,283
Posted By Congdar
BotAddEquipItem() and BotRemoveEquipItem() call...

BotAddEquipItem() and BotRemoveEquipItem() call that method.
Forum: Development::Bots 07-15-2011, 02:23 PM
Replies: 25
Views: 28,283
Posted By Congdar
i've never tried. the bots display the item you...

i've never tried. the bots display the item you give them. are you trying to change the default color of the item you give the bot?
Forum: Development::Development 07-12-2011, 10:54 AM
Replies: 13
Views: 15,705
Posted By Congdar
it's probly your semi-colon in your SELECT...

it's probly your semi-colon in your SELECT string. btw, if this call is made a lot, it will slow down your server. if possible, try to make as few db calls as possible and store information in...
Forum: Development::Bots 07-10-2011, 02:24 PM
Replies: 19
Views: 25,394
Posted By Congdar
updating the entire npc_spells_entries table like...

updating the entire npc_spells_entries table like this is not a good idea since bots are not the only ones using this table and the priority field. Something closer to WHERE priority=0 AND...
Forum: Development::Bots 07-03-2011, 01:38 PM
Replies: 6
Views: 9,781
Posted By Congdar
then you would get the bot running through the...

then you would get the bot running through the wall thing.
Forum: Development::Bots 07-03-2011, 12:56 PM
Replies: 4
Views: 9,002
Posted By Congdar
this is so you can't afk level by standing in a...

this is so you can't afk level by standing in a crowded location and going to bed and having the bots just fight all night for you.

When the bots had raid support there were commands you could...
Forum: Development::Bots 07-03-2011, 12:48 PM
Replies: 6
Views: 9,781
Posted By Congdar
You should have your macro ready to #bot summon...

You should have your macro ready to #bot summon the bots to you. Then they will have the same los as you and will attack. If you change this, they will run straight for your target through the...
Forum: Support::Windows Servers 06-18-2011, 05:05 PM
Replies: 14
Views: 11,089
Posted By Congdar
total awesomeness, sorvani!

total awesomeness, sorvani!
Forum: Quests::Q&A 05-25-2011, 03:17 PM
Replies: 10
Views: 9,029
Posted By Congdar
my $cur_target = $npc->GetHateTop(); should be...

my $cur_target = $npc->GetHateTop();
should be good enough. If you then do GetTarget() it probly just goes points back to npc.
Forum: Quests::Q&A 05-24-2011, 09:52 PM
Replies: 10
Views: 9,029
Posted By Congdar
$npc->GetHateTop()->GetName(); or...

$npc->GetHateTop()->GetName();
or GetCleanName() should strip the _000

I didn't test it, but something close to this.
Forum: Development::Bots 05-15-2011, 12:33 PM
Replies: 2
Views: 6,944
Posted By Congdar
Bots don't do this because people park themselves...

Bots don't do this because people park themselves in active areas and then go afk and level up over night.
Forum: Quests::Q&A 05-13-2011, 09:52 AM
Replies: 1
Views: 5,803
Posted By Congdar
#ai spellslist [npc_spells_id] that should...

#ai spellslist [npc_spells_id]
that should update the spells for the npc targeted. you'll need the id of the list you updated.
Forum: Development::Bots 05-08-2011, 08:24 PM
Replies: 1
Views: 7,000
Posted By Congdar
committed to r1891

committed to r1891
Showing results 51 to 75 of 500

 
Forum Jump
   

All times are GMT -4. The time now is 02:35 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3