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Showing results 51 to 75 of 231
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Posts Made By:
Maceblade
Forum:
General::Server Discussion
03-01-2015, 08:24 AM
Replies:
8
! Zombie/Dragon Apocalypse!
Views:
12,749
Posted By
Maceblade
Thanks Krab, Im thankful for the friendly helpful...
Thanks Krab, Im thankful for the friendly helpful people here, like yourself that are willing to to offer ideas, scripts and suggestions to us in learning.
Forum:
General::Server Discussion
02-28-2015, 08:45 PM
Replies:
8
! Zombie/Dragon Apocalypse!
Views:
12,749
Posted By
Maceblade
! Zombie/Dragon Apocalypse!
The gale wind became riddled with the smell of death. The fresh air turned stale and the foul stench was left lingering in the nose. The hero's realized that they may have made a mistake. First it...
Forum:
Support::General Support
02-20-2015, 11:07 AM
Replies:
3
Creating Custom Faction
Views:
7,402
Posted By
Maceblade
This is gonna sound stupid but just as I was...
This is gonna sound stupid but just as I was borderline passed out last night I was thinking about it and was like wait what if I ... and got it thanks, for the response bro
Forum:
Quests::Q&A
02-19-2015, 11:19 PM
Replies:
5
More efficient way to do this routine?
Views:
10,634
Posted By
Maceblade
Yes my timer is set for 2 seconds once proximity...
Yes my timer is set for 2 seconds once proximity is left to depop the npc and Ghanja's code is way more cleaner than mine lol
Forum:
Quests::Q&A
02-19-2015, 10:00 PM
Replies:
5
More efficient way to do this routine?
Views:
10,634
Posted By
Maceblade
this is what I used $ProxDist = 40; sub...
this is what I used
$ProxDist = 40;
sub EVENT_SPAWN {
$x = $npc->GetX();
$y = $npc->GetY();
$z = $npc->GetZ();
quest::set_proximity($x - $ProxDist, $x + $ProxDist, $y - $ProxDist, $y +...
Forum:
Support::General Support
02-19-2015, 09:54 PM
Replies:
3
Creating Custom Faction
Views:
7,402
Posted By
Maceblade
Creating Custom Faction
Ive searched and cannot find any info on how to create a custom faction table or edit one.
All I want to do is create 2 opposing factions. 322 - The Dead and 444 the Guardians...
I went through...
Forum:
Quests::Q&A
02-19-2015, 09:02 AM
Replies:
2
Making an NPC and Client stop attacking
Views:
10,976
Posted By
Maceblade
This will keep it targetable just sets it immune....
This will keep it targetable just sets it immune. This is what I used for one of my bosses but I removed a bunch of stuff.
Forum:
Spell Support
02-14-2015, 03:30 PM
Replies:
10
AA effects
Views:
14,004
Posted By
Maceblade
Actually, in going through in setting that up ,...
Actually, in going through in setting that up , cant believe I didn't notice the giant AA id gap between 2k and 4600, I realized I had a few other categories wrong. Testing now, and thanks a ton...
Forum:
Quests::Q&A
02-14-2015, 10:14 AM
Replies:
4
Question on global and flagging
Views:
16,231
Posted By
Maceblade
I have flag_needed kunark I didn't know...
I have flag_needed
kunark
I didn't know how to grant the character the flag for every zone that was "kunark" flag_needed so I just gave them individual zone flags. I used the flag_needed section...
Forum:
Quests::Q&A
02-13-2015, 10:10 PM
Replies:
4
Question on global and flagging
Views:
16,231
Posted By
Maceblade
I locked mine via navicat and this is my code ...
I locked mine via navicat and this is my code
if ($text=~/kunark/i && $ulevel <= 51){
if(plugin::check_hasitem($client, 1079)) {
quest::setglobal("CharMaxLevel", "55", 5, 'F');...
Forum:
Spell Support
02-13-2015, 07:47 PM
Replies:
10
AA effects
Views:
14,004
Posted By
Maceblade
Like I added the AA, tied it to another dbstr...
Like I added the AA, tied it to another dbstr just for testing (maybe that's wrong but I figured the dbstr was just for description) log into game and do not see the AA listed.
*edit* Just realized...
Forum:
Spell Support
02-11-2015, 11:26 PM
Replies:
10
AA effects
Views:
14,004
Posted By
Maceblade
I actually figured out how to restrict them and...
I actually figured out how to restrict them and only accessible via quest... I compared it to the "blood" and "trials of MM" line of AA's and set the "special category". Now I just need to figure out...
Forum:
Spell Support
02-11-2015, 10:38 PM
Replies:
10
AA effects
Views:
14,004
Posted By
Maceblade
Never mind, cant even get the new AA's to show up...
Never mind, cant even get the new AA's to show up in game. Unless you can help with that haha
Forum:
Spell Support
02-11-2015, 09:52 PM
Replies:
10
AA effects
Views:
14,004
Posted By
Maceblade
12500 Zombie...
12500 Zombie Bash 0 1 4294967295 4294967295 0 0 3 4294967295 4294967295 0 0 0 65534 0 1 0 3 4294967295 3 0 1 12500 1 0 0 0 0
Want to enable this for zombie races only, the "zombie" illusion is...
Forum:
Spell Support
02-11-2015, 09:31 PM
Replies:
10
AA effects
Views:
14,004
Posted By
Maceblade
Kayen is there a way to restrict custom made AA's...
Kayen is there a way to restrict custom made AA's to a qglobal?
Forum:
Quests::Q&A
02-10-2015, 08:49 PM
Replies:
2
gloabl help
Views:
6,851
Posted By
Maceblade
You sir are the man! works perfectly!
You sir are the man! works perfectly!
Forum:
Quests::Q&A
02-10-2015, 08:31 PM
Replies:
2
gloabl help
Views:
6,851
Posted By
Maceblade
gloabl help
Trying to make it so when a player has a specified qglobal it will change their race and when they zone it will continue to check and change it again....
sub EVENT_ZONE{
if($qglobals{"zombie1"}...
Forum:
Quests::Q&A
01-25-2015, 12:28 PM
Replies:
6
Help
Views:
6,774
Posted By
Maceblade
worked perfectly thanks bro!
worked perfectly thanks bro!
Forum:
Quests::Q&A
01-25-2015, 12:22 PM
Replies:
6
Help
Views:
6,774
Posted By
Maceblade
weird, before I added the globals and AA lines it...
weird, before I added the globals and AA lines it worked fine. So maybe I should change the 2nd part to be different items?
Forum:
Quests::Q&A
01-25-2015, 12:00 PM
Replies:
6
Help
Views:
6,774
Posted By
Maceblade
yea still not functioning
yea still not functioning
Forum:
Quests::Q&A
01-25-2015, 11:45 AM
Replies:
6
Help
Views:
6,774
Posted By
Maceblade
Help
Cant get this to work. At one point I can get it to grant aa's but I want it to be a one time quest, where it only grants aa's once but will still give the reward regardless.
#scout malityn zombie...
Forum:
Spell Support
01-19-2015, 09:44 AM
Replies:
2
Query help..
Views:
7,270
Posted By
Maceblade
Yes id like to make it so that they all can get...
Yes id like to make it so that they all can get it at the same level as the original caster
Forum:
Spell Support
01-18-2015, 07:00 PM
Replies:
2
Query help..
Views:
7,270
Posted By
Maceblade
Query help..
Im curious as to see if anyone has a shorter method of accomplishing what I want to achieve.
Basically, I want to take my entire spell list, and make it so all classes can use the spell at the...
Forum:
Support::General Support
12-02-2014, 09:45 PM
Replies:
1
Client deity check?
Views:
5,499
Posted By
Maceblade
Client deity check?
Can anyone help me with the command lines to check for a clients deity?
ie. I want to check for a clients deity and then buff them or reward them accordingly.
Forum:
Quests::Q&A
11-23-2014, 04:25 PM
Replies:
8
Theoretical idea: Item Discovery Notifications
Views:
12,419
Posted By
Maceblade
This is really cool idea but let me get this...
This is really cool idea but let me get this straight, this would be coded like:
## should there be a list of items up here to trigger this, so not every item is spammed via "we"?##
sub...
Showing results 51 to 75 of 231
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