Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 51 to 75 of 231
Search took 0.01 seconds; generated 52 minute(s) ago.
Search: Posts Made By: Maceblade
Forum: General::Server Discussion 03-01-2015, 08:24 AM
Replies: 8
Views: 12,749
Posted By Maceblade
Thanks Krab, Im thankful for the friendly helpful...

Thanks Krab, Im thankful for the friendly helpful people here, like yourself that are willing to to offer ideas, scripts and suggestions to us in learning.
Forum: General::Server Discussion 02-28-2015, 08:45 PM
Replies: 8
Views: 12,749
Posted By Maceblade
! Zombie/Dragon Apocalypse!

The gale wind became riddled with the smell of death. The fresh air turned stale and the foul stench was left lingering in the nose. The hero's realized that they may have made a mistake. First it...
Forum: Support::General Support 02-20-2015, 11:07 AM
Replies: 3
Views: 7,402
Posted By Maceblade
This is gonna sound stupid but just as I was...

This is gonna sound stupid but just as I was borderline passed out last night I was thinking about it and was like wait what if I ... and got it thanks, for the response bro
Forum: Quests::Q&A 02-19-2015, 11:19 PM
Replies: 5
Views: 10,634
Posted By Maceblade
Yes my timer is set for 2 seconds once proximity...

Yes my timer is set for 2 seconds once proximity is left to depop the npc and Ghanja's code is way more cleaner than mine lol
Forum: Quests::Q&A 02-19-2015, 10:00 PM
Replies: 5
Views: 10,634
Posted By Maceblade
this is what I used $ProxDist = 40; sub...

this is what I used
$ProxDist = 40;

sub EVENT_SPAWN {

$x = $npc->GetX();
$y = $npc->GetY();
$z = $npc->GetZ();
quest::set_proximity($x - $ProxDist, $x + $ProxDist, $y - $ProxDist, $y +...
Forum: Support::General Support 02-19-2015, 09:54 PM
Replies: 3
Views: 7,402
Posted By Maceblade
Creating Custom Faction

Ive searched and cannot find any info on how to create a custom faction table or edit one.

All I want to do is create 2 opposing factions. 322 - The Dead and 444 the Guardians...

I went through...
Forum: Quests::Q&A 02-19-2015, 09:02 AM
Replies: 2
Views: 10,976
Posted By Maceblade
This will keep it targetable just sets it immune....

This will keep it targetable just sets it immune. This is what I used for one of my bosses but I removed a bunch of stuff.
Forum: Spell Support 02-14-2015, 03:30 PM
Replies: 10
Views: 14,004
Posted By Maceblade
Actually, in going through in setting that up ,...

Actually, in going through in setting that up , cant believe I didn't notice the giant AA id gap between 2k and 4600, I realized I had a few other categories wrong. Testing now, and thanks a ton...
Forum: Quests::Q&A 02-14-2015, 10:14 AM
Replies: 4
Views: 16,231
Posted By Maceblade
I have flag_needed kunark I didn't know...

I have flag_needed
kunark

I didn't know how to grant the character the flag for every zone that was "kunark" flag_needed so I just gave them individual zone flags. I used the flag_needed section...
Forum: Quests::Q&A 02-13-2015, 10:10 PM
Replies: 4
Views: 16,231
Posted By Maceblade
I locked mine via navicat and this is my code ...

I locked mine via navicat and this is my code

if ($text=~/kunark/i && $ulevel <= 51){
if(plugin::check_hasitem($client, 1079)) {
quest::setglobal("CharMaxLevel", "55", 5, 'F');...
Forum: Spell Support 02-13-2015, 07:47 PM
Replies: 10
Views: 14,004
Posted By Maceblade
Like I added the AA, tied it to another dbstr...

Like I added the AA, tied it to another dbstr just for testing (maybe that's wrong but I figured the dbstr was just for description) log into game and do not see the AA listed.
*edit* Just realized...
Forum: Spell Support 02-11-2015, 11:26 PM
Replies: 10
Views: 14,004
Posted By Maceblade
I actually figured out how to restrict them and...

I actually figured out how to restrict them and only accessible via quest... I compared it to the "blood" and "trials of MM" line of AA's and set the "special category". Now I just need to figure out...
Forum: Spell Support 02-11-2015, 10:38 PM
Replies: 10
Views: 14,004
Posted By Maceblade
Never mind, cant even get the new AA's to show up...

Never mind, cant even get the new AA's to show up in game. Unless you can help with that haha
Forum: Spell Support 02-11-2015, 09:52 PM
Replies: 10
Views: 14,004
Posted By Maceblade
12500 Zombie...

12500 Zombie Bash 0 1 4294967295 4294967295 0 0 3 4294967295 4294967295 0 0 0 65534 0 1 0 3 4294967295 3 0 1 12500 1 0 0 0 0

Want to enable this for zombie races only, the "zombie" illusion is...
Forum: Spell Support 02-11-2015, 09:31 PM
Replies: 10
Views: 14,004
Posted By Maceblade
Kayen is there a way to restrict custom made AA's...

Kayen is there a way to restrict custom made AA's to a qglobal?
Forum: Quests::Q&A 02-10-2015, 08:49 PM
Replies: 2
Views: 6,851
Posted By Maceblade
You sir are the man! works perfectly!

You sir are the man! works perfectly!
Forum: Quests::Q&A 02-10-2015, 08:31 PM
Replies: 2
Views: 6,851
Posted By Maceblade
gloabl help

Trying to make it so when a player has a specified qglobal it will change their race and when they zone it will continue to check and change it again....

sub EVENT_ZONE{
if($qglobals{"zombie1"}...
Forum: Quests::Q&A 01-25-2015, 12:28 PM
Replies: 6
Views: 6,774
Posted By Maceblade
worked perfectly thanks bro!

worked perfectly thanks bro!
Forum: Quests::Q&A 01-25-2015, 12:22 PM
Replies: 6
Views: 6,774
Posted By Maceblade
weird, before I added the globals and AA lines it...

weird, before I added the globals and AA lines it worked fine. So maybe I should change the 2nd part to be different items?
Forum: Quests::Q&A 01-25-2015, 12:00 PM
Replies: 6
Views: 6,774
Posted By Maceblade
yea still not functioning

yea still not functioning
Forum: Quests::Q&A 01-25-2015, 11:45 AM
Replies: 6
Views: 6,774
Posted By Maceblade
Help

Cant get this to work. At one point I can get it to grant aa's but I want it to be a one time quest, where it only grants aa's once but will still give the reward regardless.

#scout malityn zombie...
Forum: Spell Support 01-19-2015, 09:44 AM
Replies: 2
Views: 7,270
Posted By Maceblade
Yes id like to make it so that they all can get...

Yes id like to make it so that they all can get it at the same level as the original caster
Forum: Spell Support 01-18-2015, 07:00 PM
Replies: 2
Views: 7,270
Posted By Maceblade
Query help..

Im curious as to see if anyone has a shorter method of accomplishing what I want to achieve.

Basically, I want to take my entire spell list, and make it so all classes can use the spell at the...
Forum: Support::General Support 12-02-2014, 09:45 PM
Replies: 1
Views: 5,499
Posted By Maceblade
Client deity check?

Can anyone help me with the command lines to check for a clients deity?

ie. I want to check for a clients deity and then buff them or reward them accordingly.
Forum: Quests::Q&A 11-23-2014, 04:25 PM
Replies: 8
Views: 12,419
Posted By Maceblade
This is really cool idea but let me get this...

This is really cool idea but let me get this straight, this would be coded like:


## should there be a list of items up here to trigger this, so not every item is spammed via "we"?##


sub...
Showing results 51 to 75 of 231

 
Forum Jump
   

All times are GMT -4. The time now is 11:06 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3