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Showing results 51 to 72 of 72
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Posts Made By:
Armanthuz
Forum:
Archive::Database/World Building
12-05-2003, 12:01 PM
Replies:
29
EqWorldConverter1.0 (converts myseq data to mysql source)
Views:
21,458
Posted By
Armanthuz
EqWorldConverter1.0 (converts myseq data to mysql source)
Well i got bored.....
What this script does is take a text dump from myseq and convert it into mysql sourceable file.
Hats off to myseq@yahoo.com for helping me get a bug fixed in myseq and...
Forum:
Archive::Windows Servers
11-26-2003, 01:08 PM
Replies:
0
Excessive bandwidth lag in heavily populated zones 5.2dr1
Views:
5,546
Posted By
Armanthuz
Excessive bandwidth lag in heavily populated zones 5.2dr1
Zone into arena and everything is fine, any empty zone is fine..
Zone into sebilis and over the course of 15-20 sec my bandwidth counter jumps from 300 to 15000 and stays there.
Tried various...
Forum:
Archive::Windows Servers
11-26-2003, 08:38 AM
Replies:
8
0.5.1 release Problems
Views:
7,143
Posted By
Armanthuz
fixed also, excellent job thank you!
fixed also, excellent job thank you!
Forum:
Archive::Windows Servers
11-26-2003, 06:25 AM
Replies:
8
0.5.1 release Problems
Views:
7,143
Posted By
Armanthuz
The same thing happened to me, and i tried both...
The same thing happened to me, and i tried both sourcing in tcs dr2 db with fixes from another post , and also i went back and used the db.sql,itemsdump.sql ... and in both cases world.exe and...
Forum:
Archive::Windows Servers
11-26-2003, 05:16 AM
Replies:
6
0.5.1 Released server
Views:
5,663
Posted By
Armanthuz
nm... i was being blind..
nm... i was being blind..
Forum:
Archive::Development
11-24-2003, 08:50 AM
Replies:
22
Better use of entity lists?
Views:
26,800
Posted By
Armanthuz
Why not divide each grid into subgrids when you...
Why not divide each grid into subgrids when you load the zone up. Would have to be sorted once upon load(based on location coords). Then depending uopn location of the person you could start the...
Forum:
Archive::Development
05-24-2003, 04:41 PM
Replies:
1
What func from inside attack.cpp calls npc min/max dmg?
Views:
4,511
Posted By
Armanthuz
What func from inside attack.cpp calls npc min/max dmg?
Cant figure this out for the life of me :P Help a code nOOb and give me a clue plz :)
Forum:
Archive::Database/World Building
05-24-2003, 12:16 PM
Replies:
10
Plane of Fire beta
Views:
9,048
Posted By
Armanthuz
Thanks for the nice comments, of course anyone is...
Thanks for the nice comments, of course anyone is welcome to add to it or modify it in any way that pleases them.
Since a couple people asked i thought id mention a thing or two...
You can...
Forum:
Archive::Database/World Building
05-23-2003, 12:40 AM
Replies:
10
Plane of Fire beta
Views:
9,048
Posted By
Armanthuz
Plane of Fire beta
I thought i would make this contribution.... Couldnt have done it without drawdes awesome eqnpc proggie. And thanks drawde for inspiring me with your awesome databases...
You will need fairly...
Forum:
Archive::Development
05-20-2003, 10:26 AM
Replies:
2
fixed aggro and z-radius bug from 5/5 CVS compile
Views:
6,683
Posted By
Armanthuz
sorry if i offended anyone... i was frustrated...
sorry if i offended anyone... i was frustrated with not having working aggro so i decided to try my best..
My abilities are severely limited yes, this is a learning project for me..
the zaxis...
Forum:
Archive::Database/World Building
05-17-2003, 06:59 AM
Replies:
7
Having problems getting mobs to aggro, plz advise....
Views:
5,536
Posted By
Armanthuz
Thanks for all the replys, My solution was...
Thanks for all the replys,
My solution was that i cleaned up my database some, and i went in and rewrote the aggro code for the CVS build i was using cause i couldnt figure out how to fix it. I...
Forum:
Archive::Development
05-16-2003, 02:39 AM
Replies:
2
fixed aggro and z-radius bug from 5/5 CVS compile
Views:
6,683
Posted By
Armanthuz
fixed aggro and z-radius bug from 5/5 CVS compile
from module zone/mobai.cpp
starts at line 201
Mob* EntityList::AICheckCloseArrgo(Mob* sender, float iArrgoRange, float iAssistRange) {
if (sender->GetPrimaryFaction() == 0)
return 0; //...
Forum:
Archive::Bugs
05-13-2003, 02:01 PM
Replies:
14
5/5 CVS bugs
Views:
8,593
Posted By
Armanthuz
5/5 CVS bugs
faction and/or aggro seem broke in that i can walk up to a mob that scowls with a 0 status char and it wont aggro...
x and y coordinates for safepoints in zones are being flipped when charcters...
Forum:
Development::Development
05-12-2003, 05:16 AM
Replies:
13
Please Post Snippets Or Diffs
Views:
14,968
Posted By
Armanthuz
quick hack to combat code that seems more realistic..
blearg!
Forum:
Archive::Database/World Building
05-10-2003, 04:15 AM
Replies:
7
Having problems getting mobs to aggro, plz advise....
Views:
5,536
Posted By
Armanthuz
i created another account (0 status) and same...
i created another account (0 status) and same thing, and i tried in multiple zones.....
/shrug
Forum:
Archive::Database/World Building
05-09-2003, 05:58 AM
Replies:
7
Having problems getting mobs to aggro, plz advise....
Views:
5,536
Posted By
Armanthuz
thanks for prompy reply, i tried wiping chars and...
thanks for prompy reply, i tried wiping chars and accounts then making new char.. still would not aggro..
strange stuff
Forum:
Archive::Database/World Building
05-09-2003, 05:10 AM
Replies:
7
Having problems getting mobs to aggro, plz advise....
Views:
5,536
Posted By
Armanthuz
Having problems getting mobs to aggro, plz advise....
Hi,
I am a serverOP using compiles from 5/5 CVS and drawdes DB with telmets npcs meshed in.
mobai=6
i am using a level 1 character in west freeport with GMflag=off
Even thou the various...
Forum:
Archive::Bugs
05-07-2003, 12:33 AM
Replies:
2
bugs found in compile from 5/5
Views:
4,349
Posted By
Armanthuz
bugs found in compile from 5/5
You can be riposted by a mob from behind...
Dont see any riposte,dodge, block messages in normal combat with NPC's for CLIENTS. Seems to work fine for NPC's.
Forum:
Archive::Development
05-04-2003, 12:42 AM
Replies:
67
EQ damage mitigation equation
Views:
50,216
Posted By
Armanthuz
level 65 iskar beastlord ac:708 agi:95...
level 65 iskar beastlord
ac:708 agi:95 Defense: 240
Forum:
Archive::Database/World Building
05-03-2003, 07:07 AM
Replies:
4
Question about spellcasting for NPC's
Views:
4,974
Posted By
Armanthuz
Im starting to get the picture... I used...
Im starting to get the picture...
I used sql front end to take things apart a little better...
I didnt understand that npc_spells and npc_spells_entries were 2 different tables, i do now.... ...
Forum:
Archive::Database/World Building
05-02-2003, 03:41 PM
Replies:
4
Question about spellcasting for NPC's
Views:
4,974
Posted By
Armanthuz
im sorry im a bit green at all this... ...
im sorry im a bit green at all this...
could you explain a bit more?
I set the spell field ID at 13, and the id of spell itself is 789.... what did i miss?
Forum:
Archive::Database/World Building
05-02-2003, 09:21 AM
Replies:
4
Question about spellcasting for NPC's
Views:
4,974
Posted By
Armanthuz
Question about spellcasting for NPC's
Hi,
I am trying to make lord nagafen cast "dragon roar" as a pb aoe spell. i modified the npc_spells.txt file to read...
# **************
# Dragon Roar
# **************
INSERT INTO...
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