Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 51 to 75 of 75
Search took 0.00 seconds; generated 53 minute(s) ago.
Search: Posts Made By: Knightly
Forum: Quests::Completed 01-17-2008, 05:34 PM
Replies: 7
Views: 13,725
Posted By Knightly
One of my players also noticed that the first...

One of my players also noticed that the first part of the quest doesn't make sense (ie, she says I have something that will save you from the same fate before she talks about the fate of the others)....
Forum: Development::Server Code Submissions 01-17-2008, 06:17 AM
Replies: 20
Views: 28,457
Posted By Knightly
To remove the conditional for gottime, just...

To remove the conditional for gottime, just change the code in zone.cpp from:
void Zone::GetTimeSync()
{
if (worldserver.Connected() && !gottime) {
ServerPacket* pack = new...
Forum: Development::Server Code Submissions 01-17-2008, 06:16 AM
Replies: 20
Views: 28,457
Posted By Knightly
I did some testing on the "time sync" issue and...

I did some testing on the "time sync" issue and modified the code for testing. My initial thoughts were that it was due to "gottime" still being true when a zone booted up. However, I had an error...
Forum: Quests::Completed 01-16-2008, 12:01 AM
Replies: 5
Views: 11,926
Posted By Knightly
Revision to make it so that only those who can...

Revision to make it so that only those who can use the armor can get the quest:
sub EVENT_SAY {
if($class=~/paladin/i && ($race=~/froglok/i || $race=~/high elf/i || $race=~/half elf/i)){...
Forum: Quests::Completed 01-15-2008, 10:50 PM
Replies: 5
Views: 11,926
Posted By Knightly
Seria Woodwind (Felwithe Paladin Newbie Quests)

This is for the Felwithe Paladin Newbie Quest armor and sword. I didn't check to see if the mobs for the heads are in anyone's databases, but until the Paladin on my server complains that he can't...
Forum: General::General Discussion 01-15-2008, 10:29 PM
Replies: 17
Views: 21,077
Posted By Knightly
Multiquest on Live?

Can you still multiquest items on Live? It doesn't seem to work in the emulator is why I'm asking, but there's no sense making it work if Live stopped allowing you to do so.
Forum: Development::Server Code Submissions 01-15-2008, 01:27 PM
Replies: 4
Views: 9,513
Posted By Knightly
I did get a chance to test this and removing: ...

I did get a chance to test this and removing:
if(!HasSkill(BIND_WOUND))
return;

Does fix it as an interim solution until KLS has a chance to submit the real fix.
Forum: Development::Server Code Submissions 01-15-2008, 11:31 AM
Replies: 20
Views: 28,457
Posted By Knightly
I listed all of the "watchers" in my other thread...

I listed all of the "watchers" in my other thread about time, so I didn't repeat them here. I was using the kith one as an example.

Can you give me the conditions that a zone comes up with the...
Forum: Development::Server Code Submissions 01-15-2008, 11:27 AM
Replies: 4
Views: 9,513
Posted By Knightly
Since KLS appears to have fixed this, I will skip...

Since KLS appears to have fixed this, I will skip the testing of it. After I saw your post cavedude, I tested by changing client_packet.cpp:
void Client::Handle_OP_Bind_Wound(const...
Forum: Development::Server Code Submissions 01-14-2008, 08:42 PM
Replies: 20
Views: 28,457
Posted By Knightly
I could have sworn that while I was testing, I...

I could have sworn that while I was testing, I went into a dynamic zone and the clock had reset itself to 8:00am. However, now I can't seem to make it do it again...maybe I was dreaming.
Forum: Development::Server Code Submissions 01-14-2008, 07:51 PM
Replies: 20
Views: 28,457
Posted By Knightly
Make time available to quests

In the world building thread for the PEQ database (http://www.eqemulator.net/forums/showthread.php?t=23534) Angelox said:



Which I thought was a good idea. I also don't like running shifts.pl...
Forum: Development::Server Code Submissions 01-13-2008, 09:19 PM
Replies: 2
Views: 11,744
Posted By Knightly
I should clarify the difference between 0 and 24...

I should clarify the difference between 0 and 24 just for posterity:

Due to the way that the emulator handles the time code...after the questmgr change 24 actually becomes midnight on the next day...
Forum: Development::Server Code Submissions 01-13-2008, 09:11 PM
Replies: 2
Views: 11,744
Posted By Knightly
corollary

The corollary to this, of course, is that if you want Quests to use the same time settings when you are using quest::settime then you have to make a change to questmgr.cpp.

The change is from:...
Forum: Development::Server Code Submissions 01-13-2008, 07:10 PM
Replies: 2
Views: 11,744
Posted By Knightly
#time off by an hour

The #time command is off by an hour. If you use #time it will return the current time, but that's one hour behind /time. This is because the code for #time counts from 0 to 23 (like a military...
Forum: Development::Database/World Building 01-12-2008, 12:08 PM
Replies: 23
Views: 19,480
Posted By Knightly
I'm not sure if this should go in this thread or...

I'm not sure if this should go in this thread or not, but I've made some changes to Angelox's time script on my own server and thought I'd share in case anyone else is as lazy as I am.

I really...
Forum: Support::Linux Servers 01-10-2008, 09:58 PM
Replies: 11
Views: 12,239
Posted By Knightly
I'm jumping into this pretty late, but I run both...

I'm jumping into this pretty late, but I run both Linux and Windows Servers.

With Windows XP the resource management is poor for running applications of this nature. There's also a lot of extra...
Forum: Quests::Q&A 01-06-2008, 07:07 AM
Replies: 1
Views: 6,865
Posted By Knightly
Hand-ins are usually pretty easy to troubleshoot....

Hand-ins are usually pretty easy to troubleshoot. I use a program called "Notepad++" because it's free and has pretty colors to let me read the source code easier. You can use any program you like...
Forum: Support::General Support 01-06-2008, 06:36 AM
Replies: 2
Views: 6,428
Posted By Knightly
I tested this with mobs outside of Crushbone and...

I tested this with mobs outside of Crushbone and they path back. Can you give some more specific examples? Is this on your server or someone else's? What zone is this occurring in? What mobs...
Forum: Development::Server Code Submissions 01-02-2008, 08:53 PM
Replies: 0
Views: 7,336
Posted By Knightly
Inconsequential typo in common\rules.cpp

Pretty insignificant, but it caught my eye while looking over the rules code.

_log(RULES__ERROR, "Fauled to create rule set in the database: %s: %s", query,errbuf);

should be:...
Forum: Support::General Support 01-02-2008, 04:51 PM
Replies: 22
Views: 25,245
Posted By Knightly
The other thing to be wary of on laptops is...

The other thing to be wary of on laptops is speedstep. (Or at least Intel calls it speedstep). This is a function whereby your laptop processor speed changes when on batteries and when plugged in....
Forum: Quests::Completed 01-02-2008, 04:46 PM
Replies: 7
Views: 13,725
Posted By Knightly
Yep, I should have made that more clear in my...

Yep, I should have made that more clear in my post. I did move it down, but I didn't mention the move (it is in the change above though).

Also, thanks for the tip on #reloadpl. I think I...
Forum: Quests::Completed 01-01-2008, 06:55 PM
Replies: 7
Views: 13,725
Posted By Knightly
There's a problem in the plate bracer portion. ...

There's a problem in the plate bracer portion. She says:


So the first portion:
if ($itemcount{59954} == 1 && $itemcount{86010} == 2 && $itemcount{13064} == 1){
quest::say("You have...
Forum: Development::Server Code Submissions 12-31-2007, 10:16 PM
Replies: 7
Views: 12,310
Posted By Knightly
Awesome. I just started playing around with an...

Awesome. I just started playing around with an Ogre today and noticed this needed to be fixed. You saved me a lot of time. :)

One thing I did differently though is to make the Ogre check first. ...
Forum: Development::Tools 12-26-2007, 05:11 PM
Replies: 0
Views: 8,158
Posted By Knightly
Wrapper to start EQEmu on Windows

I wrote this vbscript a while back when I kept getting annoyed that my batch file was taking too long. It doesn't have Angelox's Day/Night scripts, but that wouldn't be too hard to add.

It's also...
Forum: General::General Discussion 12-26-2007, 04:15 PM
Replies: 12
Views: 8,981
Posted By Knightly
Did I misread something on this one? I went...

Did I misread something on this one? I went ahead and implemented the scripts at the link that cavedude posted (Angelox's day/night trick). It works to get day and night spawns, but it appears to...
Showing results 51 to 75 of 75

 
Forum Jump
   

All times are GMT -4. The time now is 04:20 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3