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Search: Posts Made By: mangoo
Forum: Archive::Tools 06-15-2004, 10:16 AM
Replies: 6
Views: 9,541
Posted By mangoo
frogequip.s3d gatesequip.s3d gequip.s3d ...

frogequip.s3d
gatesequip.s3d
gequip.s3d
gequip2.s3d
gequip3.s3d
gequip4.s3d
gequip5.s3d
gequip6.s3d
gequip8.s3d
Forum: Archive::Tools 06-15-2004, 07:59 AM
Replies: 28
Views: 21,790
Posted By mangoo
BETA3: Item Editor 2.0

Yadda Yadda... Beta 3....next version is full release!

Download: here (http://emu.fliphost.net/ie/files/Editor20Beta3.zip)

Beta 3 (6/15/04):
- Fixed a bug in auto-save related to comboboxes...
Forum: Archive::Tools 06-15-2004, 05:37 AM
Replies: 6
Views: 9,541
Posted By mangoo
Load the equip files in Model Viewer.

Load the equip files in Model Viewer.
Forum: Archive::Tools 06-14-2004, 02:05 PM
Replies: 6
Views: 9,541
Posted By mangoo
Begin/End:...

Begin/End: http://www.eqemulator.net/forums/viewtopic.php?t=15479

Model Viewer: http://www.geocities.com/Kaiyodouk/

Mod please move to 3rd Party Tools :wink: .
Forum: Archive::Tools 06-14-2004, 01:58 PM
Replies: 13
Views: 12,604
Posted By mangoo
Make sure you delete your items table before...

Make sure you delete your items table before sourcing.
Forum: Archive::Tools 06-14-2004, 12:34 PM
Replies: 13
Views: 12,604
Posted By mangoo
http://www.eqemulator.net/forums/viewtopic.php?t=1...

http://www.eqemulator.net/forums/viewtopic.php?t=14897

rename table to "items"
Forum: Archive::Off Topic 06-13-2004, 12:01 PM
Replies: 7
Views: 6,619
Posted By mangoo
ROFL well I want Telltolin to win because...

ROFL well I want Telltolin to win because Flame_storm said I stole his avatar which Baron-Sprite gave to me FIRST. BUUTTT Flame_storm is definately the bigger dipshit.
Forum: Archive::General Discussion 06-13-2004, 11:37 AM
Replies: 9
Views: 6,901
Posted By mangoo
http://www.eqemulator.net gawd i'm an...

http://www.eqemulator.net

gawd i'm an asshole!
Forum: Archive::Tools 06-11-2004, 07:46 PM
Replies: 14
Views: 12,342
Posted By mangoo
Also noticed your webserver is down, I have a ton...

Also noticed your webserver is down, I have a ton of space if you need it.
Forum: Archive::Tools 06-11-2004, 07:44 PM
Replies: 14
Views: 12,342
Posted By mangoo
Oh I don't want to make new item models Mongrel. ...

Oh I don't want to make new item models Mongrel. I need a model viewer in my item editor and never could get Kaiyodo's integrated. On top of that now gequip.s3d does not load in Kaiyodo's model...
Forum: Archive::Off Topic 06-11-2004, 05:50 PM
Replies: 3
Views: 4,792
Posted By mangoo
ROFL

ROFL
Forum: Archive::General Discussion 06-11-2004, 05:48 PM
Replies: 26
Views: 13,089
Posted By mangoo
NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN ...

NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN
NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNOOOOOOOOOOOO...
Forum: Archive::Tools 06-11-2004, 02:28 PM
Replies: 14
Views: 12,342
Posted By mangoo
Mongrel, I'm assuming it also loads item models,...

Mongrel, I'm assuming it also loads item models, specifically gequip.s3d? Also, what language is it written in?
Forum: Archive::Tools 06-10-2004, 12:15 PM
Replies: 28
Views: 21,244
Posted By mangoo
[quote=Dspirit]Ok here is something i found...

[quote=Dspirit]Ok here is something i found please respond with your thought's mangoo. it seems the item editor or eqemu are entering values by themselfs in the unknown fields here is an example...
Forum: Archive::General Discussion 06-10-2004, 12:12 PM
Replies: 18
Views: 9,933
Posted By mangoo
PINKY FOR THE WIN YAYY!

PINKY FOR THE WIN YAYY!
Forum: Archive::Tools 06-09-2004, 05:54 PM
Replies: 28
Views: 21,244
Posted By mangoo
Well what happened is I ran out of estate to put...

Well what happened is I ran out of estate to put the Unknowns on. So I made a class to hold the Unknown data in so it is suppose to save the values it loaded. I'll look into it tomorrow.
Forum: Archive::Tools 06-09-2004, 04:52 PM
Replies: 28
Views: 21,244
Posted By mangoo
I DIDN'T DO IT! /hides

I DIDN'T DO IT! /hides
Forum: Archive::General Discussion 06-08-2004, 12:15 PM
Replies: 7
Views: 5,170
Posted By mangoo
hahaha die mac die!!!!!

hahaha die mac die!!!!!
Forum: Archive::Tools 06-08-2004, 11:41 AM
Replies: 28
Views: 21,244
Posted By mangoo
This sounds like an emulator problem, I could be...

This sounds like an emulator problem, I could be wrong though.
Forum: Archive::Tools 06-08-2004, 07:06 AM
Replies: 28
Views: 21,244
Posted By mangoo
Turns out for some reason augtype was listed...

Turns out for some reason augtype was listed before the augslots in both my query and controllist, so when it saved it was saving to the wrong slots there. Thanks again for the find Cripp.
Forum: Archive::Tools 06-08-2004, 06:50 AM
Replies: 28
Views: 21,244
Posted By mangoo
If it's still not saving I don't know what to...

If it's still not saving I don't know what to tell you guys. 1024x768 and those buttons are too small? I made it in 1280x1024 /shrug. Thanks for the find Cripp, I'll look into it today...not sure...
Forum: Archive::Development 06-07-2004, 06:33 PM
Replies: 23
Views: 17,638
Posted By mangoo
I hope for both yourself and others around you...

I hope for both yourself and others around you that you aren't this big of an asshole in real life. Good luck with the book. Bye.
Forum: Archive::Tools 06-07-2004, 04:07 PM
Replies: 28
Views: 21,244
Posted By mangoo
Ya I went through that part quickly and didn't...

Ya I went through that part quickly and didn't fix it. The 127 limit should have just been on STR, STA, AGI, etc etc. Will be fixed at release.
Forum: Archive::Development 06-07-2004, 05:17 AM
Replies: 20
Views: 18,518
Posted By mangoo
Didn't pay attention to the while loop...

Didn't pay attention to the while loop statement...DIRTY :?
Forum: Archive::Tools 06-06-2004, 06:45 PM
Replies: 28
Views: 21,244
Posted By mangoo
If your items database structure doesn't look...

If your items database structure doesn't look like this one: http://www.eqemulator.net/forums/viewtopic.php?t=14897 .(rename to "items") ... then 2.0 probably won't function properly.
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