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Showing results 51 to 75 of 183
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Posts Made By:
neiv2
Forum:
Support::Windows Servers
11-29-2009, 03:23 PM
Replies:
0
Current PEQ Server Pack
Views:
5,179
Posted By
neiv2
Current PEQ Server Pack
I posted this at the Project EQ forums a few days ago, but have not yet received a response so thought I would ask the questions here as well.
After a year of trying to figure out how to update my...
Forum:
Development::Development
11-25-2009, 02:56 PM
Replies:
4
Solution for Custom Race/Class Availability
Views:
8,908
Posted By
neiv2
Oogbar, there is a quest script I wrote here ...
Oogbar, there is a quest script I wrote here (http://www.eqemulator.net/forums/showthread.php?t=26880)that will allow you to do just that. You'll just need to modify it in fairly obvious ways.
Forum:
Development::Development
09-15-2009, 07:12 PM
Replies:
15
eqstr_us.txt
Views:
29,834
Posted By
neiv2
Damn. SoD was the inspiration for my...
Damn.
SoD was the inspiration for my inquiry. Was hoping for an easy solution to creating a truly custom game, but I guess I'll have to settle for a partial one.
Forum:
Development::Development
09-15-2009, 12:18 AM
Replies:
15
eqstr_us.txt
Views:
29,834
Posted By
neiv2
Okay, using Notepad++ resolved the "string not...
Okay, using Notepad++ resolved the "string not found" issue. However, after changing the zone name and logging in, I see no change in the zoning message when entering the zone whose name I changed....
Forum:
Development::Development
09-14-2009, 07:23 PM
Replies:
15
eqstr_us.txt
Views:
29,834
Posted By
neiv2
So, what I'm hearing you say is that there is no...
So, what I'm hearing you say is that there is no validation of characters for each line, and in theory I should be able to change the 'Entering [zone]" text that appears while zoning simply by...
Forum:
Development::Development
09-13-2009, 09:13 PM
Replies:
15
eqstr_us.txt
Views:
29,834
Posted By
neiv2
Thanks Joligario; I downloaded Ollydbg and about...
Thanks Joligario; I downloaded Ollydbg and about half a dozen similar exe analyzers, and still cannot find the references. I assume at this point eqstr_us.txt cannot be changed without hacking into...
Forum:
Development::Development
09-13-2009, 05:39 PM
Replies:
15
eqstr_us.txt
Views:
29,834
Posted By
neiv2
Okay, I've answered one of my own questions. It...
Okay, I've answered one of my own questions. It appears 5901 does refer to the number of paragraphs below the first two lines there are significant gaps in the numeric titles for the lines, but the...
Forum:
Development::Development
09-13-2009, 03:44 PM
Replies:
15
eqstr_us.txt
Views:
29,834
Posted By
neiv2
eqstr_us.txt
I am trying to understand the logic behind eqstr_us.txt. Here are the first few lines of the file:
EQST0002
0 5901
1 %1 %2 %3 %4 %5 %6 %7 %8 %9
100 Your target is out of range, get closer!
101...
Forum:
General::General Discussion
09-09-2009, 09:49 PM
Replies:
21
New Forum Titles
Views:
21,334
Posted By
neiv2
Well, since my former handle before the...
Well, since my former handle before the password-theft ordeal had 238 posts, added to my current handle (124), for a total of 362, can I petition for Discordant? :D
Forum:
General::General Discussion
09-09-2009, 08:21 PM
Replies:
21
New Forum Titles
Views:
21,334
Posted By
neiv2
Ozium Fire Beetle LOL; Fire Beetle! That's...
Ozium
Fire Beetle
LOL; Fire Beetle! That's priceless. Is there a Deathfist Pawn in there somewhere?
Forum:
General::General Discussion
09-09-2009, 06:08 PM
Replies:
21
New Forum Titles
Views:
21,334
Posted By
neiv2
New Forum Titles
Okay, I see I am now a Hill Giant. Is there a list that shows just where on the grand scale a Hill Giant stands? :)
Forum:
Development::Feature Requests
09-09-2009, 06:04 PM
Replies:
0
Custom Music Feature
Views:
6,996
Posted By
neiv2
Custom Music Feature
Although I am using a work-around to get the effect, it would be great if there were a feature--either through a switch in the server code itself or through something like a quest::play...
Forum:
Quests::Q&A
08-10-2009, 09:19 PM
Replies:
2
Waypoints
Views:
6,349
Posted By
neiv2
The worst part is, I knew that was there. ...
The worst part is, I knew that was there.
Oh well; better to be embarrassed by a simple solution than to waste countless more hours trying to script a work-around. Thanks again.
Forum:
Quests::Q&A
08-10-2009, 07:52 PM
Replies:
2
Waypoints
Views:
6,349
Posted By
neiv2
Waypoints
Is there some quest function, object or variable that can specify a waypoint? It seems to me that sub EVENT_WAYPOINT would be much more useful if you could specify that an action is triggered at a...
Forum:
Quests::Q&A
08-03-2009, 11:41 PM
Replies:
13
Wandering NPC qglobal
Views:
11,475
Posted By
neiv2
That wasn't it. Doesn't work either way. My...
That wasn't it. Doesn't work either way.
My other theory is that sub EVENT_WAYPOINT is a relatively recent addition and that my version of the server code simply does not recognize it (I know...
Forum:
Quests::Q&A
08-03-2009, 09:55 PM
Replies:
13
Wandering NPC qglobal
Views:
11,475
Posted By
neiv2
Just out of curiosity, in the WAYPOINT event,...
Just out of curiosity, in the WAYPOINT event, shouldn't I be using eq instead of == since technically it's a string?
sub EVENT_WAYPOINT
{
if (($x == $ZoneOutX) && ($y == $ZoneOutY))
{
Forum:
Quests::Q&A
08-03-2009, 09:31 PM
Replies:
13
Wandering NPC qglobal
Views:
11,475
Posted By
neiv2
It is the exact location as in grid_entries. And...
It is the exact location as in grid_entries. And I used #loc on the npc when he was paused at the final waypoint to verify the coords (x comes first using #). Those values are in the definition:
...
Forum:
Quests::Q&A
08-03-2009, 12:18 AM
Replies:
13
Wandering NPC qglobal
Views:
11,475
Posted By
neiv2
Okay, the following part is not working: ...
Okay, the following part is not working:
sub EVENT_WAYPOINT
{
if (($x == $ZoneOutX) && ($y == $ZoneOutY))
{
quest::stop();
quest::delglobal("wanderer");
...
Forum:
Quests::Q&A
08-02-2009, 10:22 PM
Replies:
13
Wandering NPC qglobal
Views:
11,475
Posted By
neiv2
Bah! I'm ashamed I missed that! It appears to be...
Bah! I'm ashamed I missed that! It appears to be working now. Just need to revamp the 2d and 3d script and try the whole sequence. I'll let you know how it goes. Thanks.
Forum:
Quests::Q&A
08-02-2009, 09:55 PM
Replies:
13
Wandering NPC qglobal
Views:
11,475
Posted By
neiv2
I've tested each part of this script, and this...
I've tested each part of this script, and this part of it is broken:
if (!defined($qglobals{Wanderer}) {
quest::setglobal("Wanderer",1,7,"F");
}
The rest of it works fine. Any reason...
Forum:
Quests::Q&A
08-01-2009, 08:23 PM
Replies:
13
Wandering NPC qglobal
Views:
11,475
Posted By
neiv2
Joli, I think you suggested having the global...
Joli, I think you suggested having the global check and depop as part of the npc script; but wouldn't it be better placed in the watcher script, as follows?
sub EVENT_WAYPOINT
{
if...
Forum:
Quests::Q&A
08-01-2009, 11:46 AM
Replies:
13
Wandering NPC qglobal
Views:
11,475
Posted By
neiv2
Wandering NPC qglobal
I have a qglobal set up to spawn an npc in certain zones. The idea is that he starts off in one zone, stays for a set length of time, depops and repops in a different zone, and repeats that process...
Forum:
Quests::Q&A
07-31-2009, 02:53 PM
Replies:
0
Quest text formatting?
Views:
4,783
Posted By
neiv2
Quest text formatting?
Any way to italicize quest text?
Forum:
Quests::Q&A
07-29-2009, 11:11 PM
Replies:
3
Problem with multiple spawns
Views:
7,835
Posted By
neiv2
Perfect. Trevius, you're a genius.
Perfect. Trevius, you're a genius.
Forum:
Quests::Q&A
07-29-2009, 09:17 PM
Replies:
3
Problem with multiple spawns
Views:
7,835
Posted By
neiv2
Problem with multiple spawns
I have a global that is set to spawn npcs in rows at a castle when the global flag is set to 1. A watcher in the zone checks the flag and spawns the npcs when a pc enters the zone. The watcher is on...
Showing results 51 to 75 of 183
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