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Showing results 51 to 75 of 387
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Posts Made By:
daeken_bb
Forum:
Development::Development
12-14-2004, 08:54 AM
Replies:
3
Pathing
Views:
7,026
Posted By
daeken_bb
That is a crazy, crazy hack... I like it! :D
That is a crazy, crazy hack...
I like it! :D
Forum:
OpenEQ::General Discussion
12-13-2004, 10:29 AM
Replies:
20
Legality of OpenEQ
Views:
30,072
Posted By
daeken_bb
Now we're off this topic too! haha. I suggest we...
Now we're off this topic too! haha. I suggest we continue this on the new Vision Statement post I put up a bit ago :)
I'm going to be in and out for the next hour or two... talking to Christine...
Forum:
OpenEQ::General Discussion
12-13-2004, 10:07 AM
Replies:
20
Legality of OpenEQ
Views:
30,072
Posted By
daeken_bb
I agree with you on every single point. The...
I agree with you on every single point. The thing is, I want full support for EQ's files. That doesn't mean we have to _use_ them, but I believe that if this project is really going to go...
Forum:
OpenEQ::General Discussion
12-13-2004, 09:42 AM
Replies:
20
Legality of OpenEQ
Views:
30,072
Posted By
daeken_bb
It's been a long time since I've read SOE's EULA,...
It's been a long time since I've read SOE's EULA, but I believe it applies _only_ to the software, not the data. Meaning it's not only legal, it's not even a violation of the EULA.
Forum:
OpenEQ::General Discussion
12-13-2004, 09:13 AM
Replies:
0
Project Vision Statement
Views:
15,213
Posted By
daeken_bb
Project Vision Statement
The primary vision of the OpenEQ project is to provide a fully Open-Source (GPL'd) EverQuest client capable of connecting to (modified) EQEmu servers.
The goals of the primary vision are as such:...
Forum:
OpenEQ::General Discussion
12-12-2004, 02:25 PM
Replies:
20
Legality of OpenEQ
Views:
30,072
Posted By
daeken_bb
This is a common misconception. We are 100%...
This is a common misconception. We are 100% allowed to use whatever materials we have on our PCs as long as we do not distribute them, which we aren't. If you want to use EQ's zones, you _must_...
Forum:
Misc::Off Topic
12-12-2004, 12:02 PM
Replies:
8
Maybe yall can help.
Views:
7,840
Posted By
daeken_bb
Um, I'm not a Windows dev, so I'm not too...
Um, I'm not a Windows dev, so I'm not too familiar with its memory map or its error message format, but you shouldn't really be getting addresses that low (0x0000008e)
If that's a true memory...
Forum:
OpenEQ::General Discussion
12-11-2004, 04:17 AM
Replies:
32
What OpenEQ Is
Views:
102,773
Posted By
daeken_bb
Yes. We share absolutely no code with Sony's...
Yes. We share absolutely no code with Sony's client. Not only that, our implementation is muuuch different. For instance, we use OpenGL rather than DirectX.
Forum:
OpenEQ::General Discussion
12-11-2004, 03:28 AM
Replies:
32
What OpenEQ Is
Views:
102,773
Posted By
daeken_bb
Advantages: 1) It's opensource so it can be...
Advantages:
1) It's opensource so it can be analyzed by anyone
2) It will run natively on Linux, Windows, Mac OS X, BeOS, etc
3) It will allow us to add new features to the client and server...
Forum:
OpenEQ::General Discussion
12-11-2004, 03:20 AM
Replies:
32
What OpenEQ Is
Views:
102,773
Posted By
daeken_bb
An opensource replacement for the official...
An opensource replacement for the official Everquest client from Sony.
Forum:
OpenEQ::General Discussion
12-11-2004, 03:18 AM
Replies:
32
What OpenEQ Is
Views:
102,773
Posted By
daeken_bb
What OpenEQ Is
OpenEQ is an opensource Everquest client that is in the works.
It is released under the terms of the GPL, and will eventually, hopefully, supercede the official client for Emu play.
We have plans...
Forum:
OpenEQ::General Discussion
12-10-2004, 09:52 AM
Replies:
17
My eqview program
Views:
32,132
Posted By
daeken_bb
It might be easier to just use a bump-mapping...
It might be easier to just use a bump-mapping shader for this.
Also, I suggest you check out NeHe's bump mapping tutorial... it's somewhere at http://nehe.gamedev.net
Their examples are all for...
Forum:
OpenEQ::Development
12-09-2004, 02:14 PM
Replies:
21
EverQuest II VPK File Format
Views:
107,801
Posted By
daeken_bb
Ok, (hopefully) final version of my VPK file...
Ok, (hopefully) final version of my VPK file format spec follows.
The basic structure of a VPK file is as such:
an unsigned long for block length, followed by a block of data of that many bytes....
Forum:
OpenEQ::Development
12-09-2004, 12:53 PM
Replies:
21
EverQuest II VPK File Format
Views:
107,801
Posted By
daeken_bb
Ah, well, good luck... let me know if there are...
Ah, well, good luck... let me know if there are any quirks that we should be aware of hehe.
Forum:
Support::MiniLogin
12-09-2004, 10:31 AM
Replies:
4
NEED IT SIMPLE....... OWE GOD PLEASE MAKE IT SIMPLE
Views:
10,231
Posted By
daeken_bb
Moved to EQEmu::General Discussion from...
Moved to EQEmu::General Discussion from OpenEQ::General Discussion.
Forum:
OpenEQ::Development
12-09-2004, 10:16 AM
Replies:
21
EverQuest II VPK File Format
Views:
107,801
Posted By
daeken_bb
Another possibility is that they're doubly...
Another possibility is that they're doubly compressed, but I dunno.
Forum:
OpenEQ::Development
12-09-2004, 09:53 AM
Replies:
21
EverQuest II VPK File Format
Views:
107,801
Posted By
daeken_bb
Sorry for taking more of your time, but I have a...
Sorry for taking more of your time, but I have a suggestion... after having recieved a grant to purchase one of these "lives" as they call it, I've decided that they're highly overrated. I suggest...
Forum:
OpenEQ::Development
12-08-2004, 03:12 PM
Replies:
21
EverQuest II VPK File Format
Views:
107,801
Posted By
daeken_bb
Ok... found one more thing... lol When you...
Ok... found one more thing... lol
When you decompress the block when you're getting a single file, there are 8 bytes, then the full filename (like from the filenames block), then another 4 bytes. ...
Forum:
OpenEQ::Development
12-08-2004, 02:56 PM
Replies:
21
EverQuest II VPK File Format
Views:
107,801
Posted By
daeken_bb
Ok, every field of the .VPK file format is...
Ok, every field of the .VPK file format is figured out, and my decompressor is finished :)
The last block of the file is the filenames. It starts with an unsigned long for the length of the...
Forum:
OpenEQ::Development
12-08-2004, 02:16 PM
Replies:
21
EverQuest II VPK File Format
Views:
107,801
Posted By
daeken_bb
Ok, I seem to have not gotten the whole thing...
Ok, I seem to have not gotten the whole thing deciphered. My block decoder is right, but I just discovered that the last block in the file is a list of filenames. It starts with an 8-byte header...
Forum:
OpenEQ::Development
12-08-2004, 01:46 PM
Replies:
21
EverQuest II VPK File Format
Views:
107,801
Posted By
daeken_bb
Oh, and there's a decompressor for VPK files at...
Oh, and there's a decompressor for VPK files at http://home.archshadow.com/~daeken/decompress.py
To use find.py:
python find.py input_file.vpk
It'll output a bunch of numbers starting with 0...
Forum:
OpenEQ::Development
12-08-2004, 01:30 PM
Replies:
21
EverQuest II VPK File Format
Views:
107,801
Posted By
daeken_bb
EverQuest II VPK File Format
Well, after some RE'ing, I've figured out the EQ2 VPK archive-ish format.
To do so, I wrote a very basic script that seeks out zlib deflated segments of a file and gives their length (in python,...
Forum:
OpenEQ::General Discussion
12-07-2004, 08:58 AM
Replies:
17
My eqview program
Views:
32,132
Posted By
daeken_bb
I personally have no problem with you posting...
I personally have no problem with you posting stuff about EQView on the forums here. I think it'd be valuable for OpenEQ to have various reference loaders and renderers :)
Forum:
OpenEQ::General Discussion
12-05-2004, 05:48 AM
Replies:
6
Poll:
OpenEQ rocks
Views:
16,340
Posted By
daeken_bb
Hehe, anyway, thanks :) It's nice to know...
Hehe, anyway, thanks :)
It's nice to know that people actually care about what you're doing hehe.
Forum:
OpenEQ::General Discussion
12-05-2004, 05:38 AM
Replies:
6
Poll:
OpenEQ rocks
Views:
16,340
Posted By
daeken_bb
I voted bad... run this poll in another month and...
I voted bad... run this poll in another month and I'll vote one of the better options ;)
Right now OpenEQ is a mere shadow of what I want it to be... within 1 month I think we should be closer to...
Showing results 51 to 75 of 387
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