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Search: Posts Made By: daeken_bb
Forum: Development::Development 12-14-2004, 08:54 AM
Replies: 3
Views: 7,026
Posted By daeken_bb
That is a crazy, crazy hack... I like it! :D

That is a crazy, crazy hack...

I like it! :D
Forum: OpenEQ::General Discussion 12-13-2004, 10:29 AM
Replies: 20
Views: 30,072
Posted By daeken_bb
Now we're off this topic too! haha. I suggest we...

Now we're off this topic too! haha. I suggest we continue this on the new Vision Statement post I put up a bit ago :)

I'm going to be in and out for the next hour or two... talking to Christine...
Forum: OpenEQ::General Discussion 12-13-2004, 10:07 AM
Replies: 20
Views: 30,072
Posted By daeken_bb
I agree with you on every single point. The...

I agree with you on every single point. The thing is, I want full support for EQ's files. That doesn't mean we have to _use_ them, but I believe that if this project is really going to go...
Forum: OpenEQ::General Discussion 12-13-2004, 09:42 AM
Replies: 20
Views: 30,072
Posted By daeken_bb
It's been a long time since I've read SOE's EULA,...

It's been a long time since I've read SOE's EULA, but I believe it applies _only_ to the software, not the data. Meaning it's not only legal, it's not even a violation of the EULA.
Forum: OpenEQ::General Discussion 12-13-2004, 09:13 AM
Replies: 0
Views: 15,213
Posted By daeken_bb
Project Vision Statement

The primary vision of the OpenEQ project is to provide a fully Open-Source (GPL'd) EverQuest client capable of connecting to (modified) EQEmu servers.
The goals of the primary vision are as such:...
Forum: OpenEQ::General Discussion 12-12-2004, 02:25 PM
Replies: 20
Views: 30,072
Posted By daeken_bb
This is a common misconception. We are 100%...

This is a common misconception. We are 100% allowed to use whatever materials we have on our PCs as long as we do not distribute them, which we aren't. If you want to use EQ's zones, you _must_...
Forum: Misc::Off Topic 12-12-2004, 12:02 PM
Replies: 8
Views: 7,840
Posted By daeken_bb
Um, I'm not a Windows dev, so I'm not too...

Um, I'm not a Windows dev, so I'm not too familiar with its memory map or its error message format, but you shouldn't really be getting addresses that low (0x0000008e)
If that's a true memory...
Forum: OpenEQ::General Discussion 12-11-2004, 04:17 AM
Replies: 32
Views: 102,773
Posted By daeken_bb
Yes. We share absolutely no code with Sony's...

Yes. We share absolutely no code with Sony's client. Not only that, our implementation is muuuch different. For instance, we use OpenGL rather than DirectX.
Forum: OpenEQ::General Discussion 12-11-2004, 03:28 AM
Replies: 32
Views: 102,773
Posted By daeken_bb
Advantages: 1) It's opensource so it can be...

Advantages:
1) It's opensource so it can be analyzed by anyone
2) It will run natively on Linux, Windows, Mac OS X, BeOS, etc
3) It will allow us to add new features to the client and server...
Forum: OpenEQ::General Discussion 12-11-2004, 03:20 AM
Replies: 32
Views: 102,773
Posted By daeken_bb
An opensource replacement for the official...

An opensource replacement for the official Everquest client from Sony.
Forum: OpenEQ::General Discussion 12-11-2004, 03:18 AM
Replies: 32
Views: 102,773
Posted By daeken_bb
What OpenEQ Is

OpenEQ is an opensource Everquest client that is in the works.
It is released under the terms of the GPL, and will eventually, hopefully, supercede the official client for Emu play.

We have plans...
Forum: OpenEQ::General Discussion 12-10-2004, 09:52 AM
Replies: 17
Views: 32,132
Posted By daeken_bb
It might be easier to just use a bump-mapping...

It might be easier to just use a bump-mapping shader for this.
Also, I suggest you check out NeHe's bump mapping tutorial... it's somewhere at http://nehe.gamedev.net

Their examples are all for...
Forum: OpenEQ::Development 12-09-2004, 02:14 PM
Replies: 21
Views: 107,801
Posted By daeken_bb
Ok, (hopefully) final version of my VPK file...

Ok, (hopefully) final version of my VPK file format spec follows.

The basic structure of a VPK file is as such:
an unsigned long for block length, followed by a block of data of that many bytes....
Forum: OpenEQ::Development 12-09-2004, 12:53 PM
Replies: 21
Views: 107,801
Posted By daeken_bb
Ah, well, good luck... let me know if there are...

Ah, well, good luck... let me know if there are any quirks that we should be aware of hehe.
Forum: Support::MiniLogin 12-09-2004, 10:31 AM
Replies: 4
Views: 10,231
Posted By daeken_bb
Moved to EQEmu::General Discussion from...

Moved to EQEmu::General Discussion from OpenEQ::General Discussion.
Forum: OpenEQ::Development 12-09-2004, 10:16 AM
Replies: 21
Views: 107,801
Posted By daeken_bb
Another possibility is that they're doubly...

Another possibility is that they're doubly compressed, but I dunno.
Forum: OpenEQ::Development 12-09-2004, 09:53 AM
Replies: 21
Views: 107,801
Posted By daeken_bb
Sorry for taking more of your time, but I have a...

Sorry for taking more of your time, but I have a suggestion... after having recieved a grant to purchase one of these "lives" as they call it, I've decided that they're highly overrated. I suggest...
Forum: OpenEQ::Development 12-08-2004, 03:12 PM
Replies: 21
Views: 107,801
Posted By daeken_bb
Ok... found one more thing... lol When you...

Ok... found one more thing... lol

When you decompress the block when you're getting a single file, there are 8 bytes, then the full filename (like from the filenames block), then another 4 bytes. ...
Forum: OpenEQ::Development 12-08-2004, 02:56 PM
Replies: 21
Views: 107,801
Posted By daeken_bb
Ok, every field of the .VPK file format is...

Ok, every field of the .VPK file format is figured out, and my decompressor is finished :)

The last block of the file is the filenames. It starts with an unsigned long for the length of the...
Forum: OpenEQ::Development 12-08-2004, 02:16 PM
Replies: 21
Views: 107,801
Posted By daeken_bb
Ok, I seem to have not gotten the whole thing...

Ok, I seem to have not gotten the whole thing deciphered. My block decoder is right, but I just discovered that the last block in the file is a list of filenames. It starts with an 8-byte header...
Forum: OpenEQ::Development 12-08-2004, 01:46 PM
Replies: 21
Views: 107,801
Posted By daeken_bb
Oh, and there's a decompressor for VPK files at...

Oh, and there's a decompressor for VPK files at http://home.archshadow.com/~daeken/decompress.py

To use find.py:
python find.py input_file.vpk

It'll output a bunch of numbers starting with 0...
Forum: OpenEQ::Development 12-08-2004, 01:30 PM
Replies: 21
Views: 107,801
Posted By daeken_bb
EverQuest II VPK File Format

Well, after some RE'ing, I've figured out the EQ2 VPK archive-ish format.

To do so, I wrote a very basic script that seeks out zlib deflated segments of a file and gives their length (in python,...
Forum: OpenEQ::General Discussion 12-07-2004, 08:58 AM
Replies: 17
Views: 32,132
Posted By daeken_bb
I personally have no problem with you posting...

I personally have no problem with you posting stuff about EQView on the forums here. I think it'd be valuable for OpenEQ to have various reference loaders and renderers :)
Forum: OpenEQ::General Discussion 12-05-2004, 05:48 AM
Replies: 6
Poll: OpenEQ rocks
Views: 16,340
Posted By daeken_bb
Hehe, anyway, thanks :) It's nice to know...

Hehe, anyway, thanks :)

It's nice to know that people actually care about what you're doing hehe.
Forum: OpenEQ::General Discussion 12-05-2004, 05:38 AM
Replies: 6
Poll: OpenEQ rocks
Views: 16,340
Posted By daeken_bb
I voted bad... run this poll in another month and...

I voted bad... run this poll in another month and I'll vote one of the better options ;)

Right now OpenEQ is a mere shadow of what I want it to be... within 1 month I think we should be closer to...
Showing results 51 to 75 of 387

 
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