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Search: Posts Made By: Kroeg
Forum: Archive::Windows Servers 01-27-2004, 12:57 PM
Replies: 8
Views: 6,140
Posted By Kroeg
Simple.. merchants dont have loot ids set, and...

Simple.. merchants dont have loot ids set, and sourcing a completely different DB (Myra's) into the MW DB will most likely cause a hell of a lot more problems (think npcs with conflicting id's,...
Forum: Archive::General Discussion 01-27-2004, 12:52 PM
Replies: 17
Views: 8,903
Posted By Kroeg
LOL... I agree, #1 makes it fun.. now what would...

LOL... I agree, #1 makes it fun.. now what would he be doing? heh.
Forum: Archive::Tools 01-27-2004, 12:48 PM
Replies: 4
Views: 6,137
Posted By Kroeg
Another thing, why does it need to be in XML ?

Another thing, why does it need to be in XML ?
Forum: Archive::Tools 01-27-2004, 10:36 AM
Replies: 6
Views: 6,655
Posted By Kroeg
/me jumps up and down OMG... nice job on...

/me jumps up and down

OMG... nice job on this one.. I can definitely tell you've spent some time on this one. I love the ambient light viewability (really saves loading into game one less time...
Forum: Archive::Database/World Building 01-27-2004, 10:17 AM
Replies: 35
Views: 40,868
Posted By Kroeg
The developers do release a DB used for...

The developers do release a DB used for 'tinkering' .. it's a fresh blank DB with only the structure of the DB required for EQEmulator.. it's called db.sql (typically packed with each offical...
Forum: Archive::Tools 01-27-2004, 10:02 AM
Replies: 4
Views: 6,137
Posted By Kroeg
Or you could write one and surprise us all ...

Or you could write one and surprise us all :shock: :P
Forum: Development::Tools 01-27-2004, 05:32 AM
Replies: 15
Views: 26,592
Posted By Kroeg
Most importantly! Make sure you turn off "Texture...

Most importantly! Make sure you turn off "Texture Caching" under options in your client, or you will see no textures! Please, trust me, WC and I spent HOURS only to discover this causes textures to...
Forum: Archive::Windows Servers 01-27-2004, 03:01 AM
Replies: 10
Views: 8,818
Posted By Kroeg
Well, on win32 servers that is the way it's...

Well, on win32 servers that is the way it's done.. #npcspawn create then #npcspawn add. Alternately, you could try an #npcspawn update , but without create/add working.. I'm not so sure update would...
Forum: Archive::Tools 01-26-2004, 02:04 PM
Replies: 39
Views: 28,091
Posted By Kroeg
VOILA! That did it. Man I'm nearly embarassed I...

VOILA! That did it. Man I'm nearly embarassed I didn't notice this myself / check this option :roll:

Thanks for your 9,183 hours of frustration figuring this one out WC, lol
Forum: Archive::Tools 01-26-2004, 11:47 AM
Replies: 39
Views: 28,091
Posted By Kroeg
Yep, I've been using minilogin to rule out...

Yep, I've been using minilogin to rule out latency issues between the client and zoneproxy.

Here is my sequence of activities leading up to discovering it doesn't work for me (it's a bit long):
...
Forum: Archive::Tools 01-26-2004, 09:36 AM
Replies: 39
Views: 28,091
Posted By Kroeg
It's VERY unfortunate WC to tell you that I'm...

It's VERY unfortunate WC to tell you that I'm still having the missing textures problem. (after updating to openzone 3.1 and re-exporting zones, updating zoneproxy 1.2, and after adding and...
Forum: Archive::Quests 01-26-2004, 07:19 AM
Replies: 8
Views: 6,693
Posted By Kroeg
Actually, starting with a simple hail script is...

Actually, starting with a simple hail script is always best.. then maybe adding a 2 item turn-in or something a little more advanced. To get a good perspective of how quests work, a good tool to...
Forum: Archive::Quests 01-26-2004, 05:24 AM
Replies: 8
Views: 6,693
Posted By Kroeg
What did this have to do with pathing? You simply...

What did this have to do with pathing? You simply wanted support on a simple HAIL script.
Forum: Archive::Database/World Building 01-26-2004, 03:04 AM
Replies: 72
Views: 76,443
Posted By Kroeg
There's nothing to figure out... it's the product...

There's nothing to figure out... it's the product of 2 DB's sloppily merged together, nothing more.. nothing deeper.

The npcs with the higher range are incorrect (duped) and the ones with the...
Forum: Archive::Development 01-26-2004, 01:46 AM
Replies: 2
Views: 4,802
Posted By Kroeg
It's probably either a third-party zone for...

It's probably either a third-party zone for exactly what it's called -- testing art, probably with openzone... or a zone that SOE/Verant designed for their own uses... who knows. Unused values always...
Forum: Archive::Tools 01-25-2004, 03:57 PM
Replies: 1
Views: 5,580
Posted By Kroeg
Right on man, thank you so much. You've just...

Right on man, thank you so much. You've just ended weeks of frustration.
Forum: Archive::Database/World Building 01-25-2004, 12:43 PM
Replies: 5
Views: 5,554
Posted By Kroeg
respawn time... the value isn't seconds either...

respawn time... the value isn't seconds either (it's eq time) ... so a value like 150 or so is about average (about 4 minutes if I remember correctly).
Forum: Archive::Tools 01-25-2004, 06:48 AM
Replies: 39
Views: 28,091
Posted By Kroeg
Definitely don't rush :) I was only curious if I...

Definitely don't rush :) I was only curious if I actually stumpped you, or the problem resided on my end. I'm trying to also set up a network farm at home for a school final grade project, so I...
Forum: Archive::Tools 01-25-2004, 04:51 AM
Replies: 39
Views: 28,091
Posted By Kroeg
WC -- I'll assume a lack of follow up on my issue...

WC -- I'll assume a lack of follow up on my issue means it's all on my end and you have no idea what's going on?
Forum: Archive::Tools 01-24-2004, 06:41 AM
Replies: 39
Views: 28,091
Posted By Kroeg
I loaded everything up with Minilogin (and...

I loaded everything up with Minilogin (and accidently borked all my accounts in my db.. woops) and everything is the same... no change (incorrect/no textures and defaulted to eq textures).

Perhaps...
Forum: Archive::Tools 01-24-2004, 06:20 AM
Replies: 39
Views: 28,091
Posted By Kroeg
After typing #zone zone1 and/or #zone infernal1 ,...

After typing #zone zone1 and/or #zone infernal1 , I see "Loading Unknown Zone" nearly instantly -- about 1-2 seconds (and zoning into the third party zones doesn't take very long at all ).

I'll...
Forum: Archive::Tools 01-23-2004, 05:37 PM
Replies: 39
Views: 28,091
Posted By Kroeg
I downloaded and installed the eq zoneviewer. I...

I downloaded and installed the eq zoneviewer. I opened up infernal1.s3d manually and the zone loaded and displayed correctly (even the pictureframe shows up precisely).

1) I'm using zoneproxy 1.1...
Forum: Archive::Tools 01-23-2004, 04:07 PM
Replies: 39
Views: 28,091
Posted By Kroeg
I tried removing the references to windszone...

I tried removing the references to windszone folder, and re-exported the zone to check it out. In-game, the zone is still messed up looking (no change). To confirm this problem (reproduce it) I added...
Forum: Archive::Tools 01-23-2004, 02:43 PM
Replies: 39
Views: 28,091
Posted By Kroeg
nope :roll: they're just in the...

nope :roll: they're just in the libraries\textures folder
Forum: Archive::Tools 01-23-2004, 02:38 PM
Replies: 39
Views: 28,091
Posted By Kroeg
For the time being, until I get completely...

For the time being, until I get completely comfortable with the entire interface and start getting everything to show up correctly, I'm keeping it simple and all in the same directory.

you can...
Showing results 51 to 75 of 239

 
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