EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 3 of 10
<
1
2
3
4
5
6
7
>
Last
»
Showing results 51 to 75 of 239
Search took
0.02
seconds; generated 66 minute(s) ago.
Search:
Posts Made By:
Kroeg
Forum:
Archive::Windows Servers
01-27-2004, 12:57 PM
Replies:
8
It Works !!
Views:
6,140
Posted By
Kroeg
Simple.. merchants dont have loot ids set, and...
Simple.. merchants dont have loot ids set, and sourcing a completely different DB (Myra's) into the MW DB will most likely cause a hell of a lot more problems (think npcs with conflicting id's,...
Forum:
Archive::General Discussion
01-27-2004, 12:52 PM
Replies:
17
Sony likes us so much!
Views:
8,903
Posted By
Kroeg
LOL... I agree, #1 makes it fun.. now what would...
LOL... I agree, #1 makes it fun.. now what would he be doing? heh.
Forum:
Archive::Tools
01-27-2004, 12:48 PM
Replies:
4
calling all XML writers
Views:
6,137
Posted By
Kroeg
Another thing, why does it need to be in XML ?
Another thing, why does it need to be in XML ?
Forum:
Archive::Tools
01-27-2004, 10:36 AM
Replies:
6
OpenZone 3.2 and updated zonepack
Views:
6,655
Posted By
Kroeg
/me jumps up and down OMG... nice job on...
/me jumps up and down
OMG... nice job on this one.. I can definitely tell you've spent some time on this one. I love the ambient light viewability (really saves loading into game one less time...
Forum:
Archive::Database/World Building
01-27-2004, 10:17 AM
Replies:
35
Hello ALL, working on an updated MWnpcmov release
Views:
40,868
Posted By
Kroeg
The developers do release a DB used for...
The developers do release a DB used for 'tinkering' .. it's a fresh blank DB with only the structure of the DB required for EQEmulator.. it's called db.sql (typically packed with each offical...
Forum:
Archive::Tools
01-27-2004, 10:02 AM
Replies:
4
calling all XML writers
Views:
6,137
Posted By
Kroeg
Or you could write one and surprise us all ...
Or you could write one and surprise us all :shock: :P
Forum:
Development::Tools
01-27-2004, 05:32 AM
Replies:
15
HOWTO: Getting your server working with OpenZone/ZoneProxy
Views:
26,592
Posted By
Kroeg
Most importantly! Make sure you turn off "Texture...
Most importantly! Make sure you turn off "Texture Caching" under options in your client, or you will see no textures! Please, trust me, WC and I spent HOURS only to discover this causes textures to...
Forum:
Archive::Windows Servers
01-27-2004, 03:01 AM
Replies:
10
NPC Perma-Spawns
Views:
8,818
Posted By
Kroeg
Well, on win32 servers that is the way it's...
Well, on win32 servers that is the way it's done.. #npcspawn create then #npcspawn add. Alternately, you could try an #npcspawn update , but without create/add working.. I'm not so sure update would...
Forum:
Archive::Tools
01-26-2004, 02:04 PM
Replies:
39
Openzone, Textures ingame problem
Views:
28,091
Posted By
Kroeg
VOILA! That did it. Man I'm nearly embarassed I...
VOILA! That did it. Man I'm nearly embarassed I didn't notice this myself / check this option :roll:
Thanks for your 9,183 hours of frustration figuring this one out WC, lol
Forum:
Archive::Tools
01-26-2004, 11:47 AM
Replies:
39
Openzone, Textures ingame problem
Views:
28,091
Posted By
Kroeg
Yep, I've been using minilogin to rule out...
Yep, I've been using minilogin to rule out latency issues between the client and zoneproxy.
Here is my sequence of activities leading up to discovering it doesn't work for me (it's a bit long):
...
Forum:
Archive::Tools
01-26-2004, 09:36 AM
Replies:
39
Openzone, Textures ingame problem
Views:
28,091
Posted By
Kroeg
It's VERY unfortunate WC to tell you that I'm...
It's VERY unfortunate WC to tell you that I'm still having the missing textures problem. (after updating to openzone 3.1 and re-exporting zones, updating zoneproxy 1.2, and after adding and...
Forum:
Archive::Quests
01-26-2004, 07:19 AM
Replies:
8
paths?
Views:
6,693
Posted By
Kroeg
Actually, starting with a simple hail script is...
Actually, starting with a simple hail script is always best.. then maybe adding a 2 item turn-in or something a little more advanced. To get a good perspective of how quests work, a good tool to...
Forum:
Archive::Quests
01-26-2004, 05:24 AM
Replies:
8
paths?
Views:
6,693
Posted By
Kroeg
What did this have to do with pathing? You simply...
What did this have to do with pathing? You simply wanted support on a simple HAIL script.
Forum:
Archive::Database/World Building
01-26-2004, 03:04 AM
Replies:
72
MW_052_053_alpha2 (released 12-21-03)
Views:
76,443
Posted By
Kroeg
There's nothing to figure out... it's the product...
There's nothing to figure out... it's the product of 2 DB's sloppily merged together, nothing more.. nothing deeper.
The npcs with the higher range are incorrect (duped) and the ones with the...
Forum:
Archive::Development
01-26-2004, 01:46 AM
Replies:
2
Art Test zone
Views:
4,802
Posted By
Kroeg
It's probably either a third-party zone for...
It's probably either a third-party zone for exactly what it's called -- testing art, probably with openzone... or a zone that SOE/Verant designed for their own uses... who knows. Unused values always...
Forum:
Archive::Tools
01-25-2004, 03:57 PM
Replies:
1
ZoneProxy 1.2
Views:
5,580
Posted By
Kroeg
Right on man, thank you so much. You've just...
Right on man, thank you so much. You've just ended weeks of frustration.
Forum:
Archive::Database/World Building
01-25-2004, 12:43 PM
Replies:
5
mobs comming back veryquick
Views:
5,554
Posted By
Kroeg
respawn time... the value isn't seconds either...
respawn time... the value isn't seconds either (it's eq time) ... so a value like 150 or so is about average (about 4 minutes if I remember correctly).
Forum:
Archive::Tools
01-25-2004, 06:48 AM
Replies:
39
Openzone, Textures ingame problem
Views:
28,091
Posted By
Kroeg
Definitely don't rush :) I was only curious if I...
Definitely don't rush :) I was only curious if I actually stumpped you, or the problem resided on my end. I'm trying to also set up a network farm at home for a school final grade project, so I...
Forum:
Archive::Tools
01-25-2004, 04:51 AM
Replies:
39
Openzone, Textures ingame problem
Views:
28,091
Posted By
Kroeg
WC -- I'll assume a lack of follow up on my issue...
WC -- I'll assume a lack of follow up on my issue means it's all on my end and you have no idea what's going on?
Forum:
Archive::Tools
01-24-2004, 06:41 AM
Replies:
39
Openzone, Textures ingame problem
Views:
28,091
Posted By
Kroeg
I loaded everything up with Minilogin (and...
I loaded everything up with Minilogin (and accidently borked all my accounts in my db.. woops) and everything is the same... no change (incorrect/no textures and defaulted to eq textures).
Perhaps...
Forum:
Archive::Tools
01-24-2004, 06:20 AM
Replies:
39
Openzone, Textures ingame problem
Views:
28,091
Posted By
Kroeg
After typing #zone zone1 and/or #zone infernal1 ,...
After typing #zone zone1 and/or #zone infernal1 , I see "Loading Unknown Zone" nearly instantly -- about 1-2 seconds (and zoning into the third party zones doesn't take very long at all ).
I'll...
Forum:
Archive::Tools
01-23-2004, 05:37 PM
Replies:
39
Openzone, Textures ingame problem
Views:
28,091
Posted By
Kroeg
I downloaded and installed the eq zoneviewer. I...
I downloaded and installed the eq zoneviewer. I opened up infernal1.s3d manually and the zone loaded and displayed correctly (even the pictureframe shows up precisely).
1) I'm using zoneproxy 1.1...
Forum:
Archive::Tools
01-23-2004, 04:07 PM
Replies:
39
Openzone, Textures ingame problem
Views:
28,091
Posted By
Kroeg
I tried removing the references to windszone...
I tried removing the references to windszone folder, and re-exported the zone to check it out. In-game, the zone is still messed up looking (no change). To confirm this problem (reproduce it) I added...
Forum:
Archive::Tools
01-23-2004, 02:43 PM
Replies:
39
Openzone, Textures ingame problem
Views:
28,091
Posted By
Kroeg
nope :roll: they're just in the...
nope :roll: they're just in the libraries\textures folder
Forum:
Archive::Tools
01-23-2004, 02:38 PM
Replies:
39
Openzone, Textures ingame problem
Views:
28,091
Posted By
Kroeg
For the time being, until I get completely...
For the time being, until I get completely comfortable with the entire interface and start getting everything to show up correctly, I'm keeping it simple and all in the same directory.
you can...
Showing results 51 to 75 of 239
Page 3 of 10
<
1
2
3
4
5
6
7
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
07:37 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3