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Posts Made By:
Randymarsh9
Forum:
Quests::Q&A
05-12-2013, 08:46 PM
Replies:
3
Trouble Connecting to Database
Views:
8,653
Posted By
Randymarsh9
Trouble Connecting to Database
I have been experiencing some weird issues with quests on my server after trying to implement an npc that offered a leaderboard for a side quest, and I am pretty sure that it has to do with my use of...
Forum:
General::General Discussion
05-05-2013, 11:26 PM
Replies:
2
Benefits of Mercenaries?
Views:
7,110
Posted By
Randymarsh9
Benefits of Mercenaries?
I was not sure whether to post this in its own thread or the mercenary development thread. I thought it would fit here more since it does not actually have anything to do with mercenary development....
Forum:
Support::Windows Servers
05-04-2013, 12:53 AM
Replies:
10
Mercenary Crash
Views:
14,218
Posted By
Randymarsh9
I had to alter my items table and add in fields...
I had to alter my items table and add in fields for UNK219-UNK242. After that, the sql sourced perfectly and the merc stopped crashing upon casting. Thanks, Derision.
Forum:
Support::Windows Servers
05-03-2013, 07:52 AM
Replies:
10
Mercenary Crash
Views:
14,218
Posted By
Randymarsh9
That could be it. I get an error "ERROR 1054...
That could be it. I get an error "ERROR 1054 (42S22): Unknown column 'UNK219' in 'field list'" when I try sourcing that sql.
Forum:
Support::Windows Servers
05-02-2013, 06:16 PM
Replies:
10
Mercenary Crash
Views:
14,218
Posted By
Randymarsh9
Ok, this time I recompiled and used the Debug...
Ok, this time I recompiled and used the Debug builds, and I copied over all of the pdb files.
[05.02. - 18:13:11] c:\...\projecteqemu\server\zone\merc.cpp (279): Merc::CalcItemBonuses
[05.02. -...
Forum:
Support::Windows Servers
05-02-2013, 02:25 PM
Replies:
10
Mercenary Crash
Views:
14,218
Posted By
Randymarsh9
Here's the crash log [05.02. - 00:40:14]...
Here's the crash log
[05.02. - 00:40:14] Starting Log: logs/crash_zone_1528.log
[05.02. - 00:40:14] EXCEPTION_ACCESS_VIOLATION
[05.02. - 00:40:14] SymInit: Symbol-SearchPath: '.;C:\...\Emulator...
Forum:
Support::Windows Servers
05-02-2013, 12:54 PM
Replies:
10
Mercenary Crash
Views:
14,218
Posted By
Randymarsh9
Mercenary Crash
I found a problem with mercenaries, and I was wondering if this is a fault with them or with my configuration. I hired a Tier V Apprentice froglok healer mercenary, and it buffed me up, and nothing...
Forum:
Support::Windows Servers
05-02-2013, 12:20 AM
Replies:
0
Trouble with memory_mapped file
Views:
6,599
Posted By
Randymarsh9
Trouble with memory_mapped file
I have not updated my server's code since the project started using git because I was afraid of breaking something. I finally decided to switch over today and update the code, but of course I broke...
Forum:
Quests::Q&A
02-06-2013, 01:21 AM
Replies:
4
Array Problems
Views:
8,761
Posted By
Randymarsh9
Thanks for the quick responses. I like both of...
Thanks for the quick responses. I like both of those methods a lot, so I'll bookmark this page haha.
Forum:
Quests::Q&A
02-06-2013, 12:24 AM
Replies:
4
Array Problems
Views:
8,761
Posted By
Randymarsh9
Array Problems
I am hoping to be able to do some sort of system where I can have an array of quest rewards for each class. This is a very simple example of what I am trying to do.
sub EVENT_SAY
{...
Forum:
Development::Bots
01-13-2013, 10:58 PM
Replies:
14
Custom bot commands
Views:
19,861
Posted By
Randymarsh9
I changed that, and it did not seem to make a...
I changed that, and it did not seem to make a difference.
Forum:
Development::Bots
11-30-2012, 11:51 AM
Replies:
5
Healer Bots hate necros
Views:
6,840
Posted By
Randymarsh9
All of the custom bot commands I have created and...
All of the custom bot commands I have created and put into my server like this one are actually just modifications of commands that already existed in the source. I don't know very much about C++, so...
Forum:
Development::Bots
11-30-2012, 02:20 AM
Replies:
5
Healer Bots hate necros
Views:
6,840
Posted By
Randymarsh9
You could try compiling with this // Target...
You could try compiling with this
// Target Heal
if ((!strcasecmp(sep->arg[1], "targheal")) && (c->IsGrouped())) {
Mob *target = c->GetTarget();
if(target == NULL)
{
c->Message(15,...
Forum:
Quests::Q&A
11-24-2012, 05:04 PM
Replies:
20
Task System Inquiry.
Views:
17,035
Posted By
Randymarsh9
Did you actually reload tasks? It looks like...
Did you actually reload tasks? It looks like you're just reloading rules. I don't remember the command exactly, but it's like #task reload all
Forum:
Support::Windows Servers
11-09-2012, 05:33 PM
Replies:
7
Increasing hate from taunts
Views:
10,942
Posted By
Randymarsh9
Well, a lot of people use warrior bots too, and...
Well, a lot of people use warrior bots too, and they can't use clickies
Forum:
Support::Windows Servers
11-09-2012, 12:42 PM
Replies:
7
Increasing hate from taunts
Views:
10,942
Posted By
Randymarsh9
Thanks for the replies. I'm just trying to find a...
Thanks for the replies. I'm just trying to find a way to increase aggro for tanks, because a lot of people on my server are struggling to keep aggro on warriors even with weapons with hate procs. I...
Forum:
Support::Windows Servers
11-08-2012, 11:27 PM
Replies:
7
Increasing hate from taunts
Views:
10,942
Posted By
Randymarsh9
Increasing hate from taunts
Is there a way to make taunting generate more aggro? I checked in aggro.cpp and made other source files but I honestly couldn't make any sense of what I'd change.
Forum:
Spell Support
11-07-2012, 10:23 AM
Replies:
4
One-shot spells not working
Views:
8,373
Posted By
Randymarsh9
I found the problem. In the spells_new table, the...
I found the problem. In the spells_new table, the numhits field had been set to 0 for all spells. This may have happened when I was changing the spell file's format a long time ago. To fix it, I just...
Forum:
Spell Support
11-06-2012, 11:09 AM
Replies:
4
One-shot spells not working
Views:
8,373
Posted By
Randymarsh9
Yes I have imported it into the database. I have...
Yes I have imported it into the database. I have made several custom spells as well and modified countless others, but I've never touched any of the ones that aren't working correctly. That's why...
Forum:
Spell Support
11-06-2012, 01:58 AM
Replies:
4
One-shot spells not working
Views:
8,373
Posted By
Randymarsh9
One-shot spells not working
I have noticed an issue on my server involving spells/disciplines that are supposed to end after one use. For instance, the rogue backstab disciplines don't end after one backstab; they continue to...
Forum:
General::Server Discussion
11-04-2012, 02:29 AM
Replies:
10
Dragonpen Advance Progression Server
Views:
10,818
Posted By
Randymarsh9
For the record, I wasn't trying to say not to do...
For the record, I wasn't trying to say not to do it lol. It was more just advice
Forum:
General::Server Discussion
11-04-2012, 12:44 AM
Replies:
10
Dragonpen Advance Progression Server
Views:
10,818
Posted By
Randymarsh9
Oops, yeah, I didn't realize I came off as a jerk...
Oops, yeah, I didn't realize I came off as a jerk right there. I'm sure that Devincean's server would be good, but there's just a lot of competition in that area right now, and with the good...
Forum:
General::Server Discussion
11-03-2012, 09:50 PM
Replies:
10
Dragonpen Advance Progression Server
Views:
10,818
Posted By
Randymarsh9
I'm just saying it's probably not a good time to...
I'm just saying it's probably not a good time to release another progression server since there are so many around right now. It probably won't get as strong of a playerbase as he might want initially
Forum:
General::Server Discussion
11-03-2012, 06:43 PM
Replies:
10
Dragonpen Advance Progression Server
Views:
10,818
Posted By
Randymarsh9
No offence, but other than a few things, this...
No offence, but other than a few things, this sounds like a bunch of other servers right now. Alakamin, Nagafens Lair, Pelicans Server (me), and I'm sure a few others are already doing all kinds of...
Forum:
Quests::Q&A
10-31-2012, 08:14 PM
Replies:
7
fake attackable objects
Views:
8,759
Posted By
Randymarsh9
Race 127 is invisible man. It's invisible and...
Race 127 is invisible man. It's invisible and targetable as long as you do not have bodytype=11
Showing results 51 to 75 of 500
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