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Forum: Quests::Q&A 05-12-2013, 08:46 PM
Replies: 3
Views: 8,653
Posted By Randymarsh9
Trouble Connecting to Database

I have been experiencing some weird issues with quests on my server after trying to implement an npc that offered a leaderboard for a side quest, and I am pretty sure that it has to do with my use of...
Forum: General::General Discussion 05-05-2013, 11:26 PM
Replies: 2
Views: 7,110
Posted By Randymarsh9
Benefits of Mercenaries?

I was not sure whether to post this in its own thread or the mercenary development thread. I thought it would fit here more since it does not actually have anything to do with mercenary development....
Forum: Support::Windows Servers 05-04-2013, 12:53 AM
Replies: 10
Views: 14,218
Posted By Randymarsh9
I had to alter my items table and add in fields...

I had to alter my items table and add in fields for UNK219-UNK242. After that, the sql sourced perfectly and the merc stopped crashing upon casting. Thanks, Derision.
Forum: Support::Windows Servers 05-03-2013, 07:52 AM
Replies: 10
Views: 14,218
Posted By Randymarsh9
That could be it. I get an error "ERROR 1054...

That could be it. I get an error "ERROR 1054 (42S22): Unknown column 'UNK219' in 'field list'" when I try sourcing that sql.
Forum: Support::Windows Servers 05-02-2013, 06:16 PM
Replies: 10
Views: 14,218
Posted By Randymarsh9
Ok, this time I recompiled and used the Debug...

Ok, this time I recompiled and used the Debug builds, and I copied over all of the pdb files.

[05.02. - 18:13:11] c:\...\projecteqemu\server\zone\merc.cpp (279): Merc::CalcItemBonuses
[05.02. -...
Forum: Support::Windows Servers 05-02-2013, 02:25 PM
Replies: 10
Views: 14,218
Posted By Randymarsh9
Here's the crash log [05.02. - 00:40:14]...

Here's the crash log
[05.02. - 00:40:14] Starting Log: logs/crash_zone_1528.log
[05.02. - 00:40:14] EXCEPTION_ACCESS_VIOLATION
[05.02. - 00:40:14] SymInit: Symbol-SearchPath: '.;C:\...\Emulator...
Forum: Support::Windows Servers 05-02-2013, 12:54 PM
Replies: 10
Views: 14,218
Posted By Randymarsh9
Mercenary Crash

I found a problem with mercenaries, and I was wondering if this is a fault with them or with my configuration. I hired a Tier V Apprentice froglok healer mercenary, and it buffed me up, and nothing...
Forum: Support::Windows Servers 05-02-2013, 12:20 AM
Replies: 0
Views: 6,599
Posted By Randymarsh9
Trouble with memory_mapped file

I have not updated my server's code since the project started using git because I was afraid of breaking something. I finally decided to switch over today and update the code, but of course I broke...
Forum: Quests::Q&A 02-06-2013, 01:21 AM
Replies: 4
Views: 8,761
Posted By Randymarsh9
Thanks for the quick responses. I like both of...

Thanks for the quick responses. I like both of those methods a lot, so I'll bookmark this page haha.
Forum: Quests::Q&A 02-06-2013, 12:24 AM
Replies: 4
Views: 8,761
Posted By Randymarsh9
Array Problems

I am hoping to be able to do some sort of system where I can have an array of quest rewards for each class. This is a very simple example of what I am trying to do.

sub EVENT_SAY
{...
Forum: Development::Bots 01-13-2013, 10:58 PM
Replies: 14
Views: 19,861
Posted By Randymarsh9
I changed that, and it did not seem to make a...

I changed that, and it did not seem to make a difference.
Forum: Development::Bots 11-30-2012, 11:51 AM
Replies: 5
Views: 6,840
Posted By Randymarsh9
All of the custom bot commands I have created and...

All of the custom bot commands I have created and put into my server like this one are actually just modifications of commands that already existed in the source. I don't know very much about C++, so...
Forum: Development::Bots 11-30-2012, 02:20 AM
Replies: 5
Views: 6,840
Posted By Randymarsh9
You could try compiling with this // Target...

You could try compiling with this
// Target Heal
if ((!strcasecmp(sep->arg[1], "targheal")) && (c->IsGrouped())) {
Mob *target = c->GetTarget();
if(target == NULL)
{
c->Message(15,...
Forum: Quests::Q&A 11-24-2012, 05:04 PM
Replies: 20
Views: 17,035
Posted By Randymarsh9
Did you actually reload tasks? It looks like...

Did you actually reload tasks? It looks like you're just reloading rules. I don't remember the command exactly, but it's like #task reload all
Forum: Support::Windows Servers 11-09-2012, 05:33 PM
Replies: 7
Views: 10,942
Posted By Randymarsh9
Well, a lot of people use warrior bots too, and...

Well, a lot of people use warrior bots too, and they can't use clickies
Forum: Support::Windows Servers 11-09-2012, 12:42 PM
Replies: 7
Views: 10,942
Posted By Randymarsh9
Thanks for the replies. I'm just trying to find a...

Thanks for the replies. I'm just trying to find a way to increase aggro for tanks, because a lot of people on my server are struggling to keep aggro on warriors even with weapons with hate procs. I...
Forum: Support::Windows Servers 11-08-2012, 11:27 PM
Replies: 7
Views: 10,942
Posted By Randymarsh9
Increasing hate from taunts

Is there a way to make taunting generate more aggro? I checked in aggro.cpp and made other source files but I honestly couldn't make any sense of what I'd change.
Forum: Spell Support 11-07-2012, 10:23 AM
Replies: 4
Views: 8,373
Posted By Randymarsh9
I found the problem. In the spells_new table, the...

I found the problem. In the spells_new table, the numhits field had been set to 0 for all spells. This may have happened when I was changing the spell file's format a long time ago. To fix it, I just...
Forum: Spell Support 11-06-2012, 11:09 AM
Replies: 4
Views: 8,373
Posted By Randymarsh9
Yes I have imported it into the database. I have...

Yes I have imported it into the database. I have made several custom spells as well and modified countless others, but I've never touched any of the ones that aren't working correctly. That's why...
Forum: Spell Support 11-06-2012, 01:58 AM
Replies: 4
Views: 8,373
Posted By Randymarsh9
One-shot spells not working

I have noticed an issue on my server involving spells/disciplines that are supposed to end after one use. For instance, the rogue backstab disciplines don't end after one backstab; they continue to...
Forum: General::Server Discussion 11-04-2012, 02:29 AM
Replies: 10
Views: 10,818
Posted By Randymarsh9
For the record, I wasn't trying to say not to do...

For the record, I wasn't trying to say not to do it lol. It was more just advice
Forum: General::Server Discussion 11-04-2012, 12:44 AM
Replies: 10
Views: 10,818
Posted By Randymarsh9
Oops, yeah, I didn't realize I came off as a jerk...

Oops, yeah, I didn't realize I came off as a jerk right there. I'm sure that Devincean's server would be good, but there's just a lot of competition in that area right now, and with the good...
Forum: General::Server Discussion 11-03-2012, 09:50 PM
Replies: 10
Views: 10,818
Posted By Randymarsh9
I'm just saying it's probably not a good time to...

I'm just saying it's probably not a good time to release another progression server since there are so many around right now. It probably won't get as strong of a playerbase as he might want initially
Forum: General::Server Discussion 11-03-2012, 06:43 PM
Replies: 10
Views: 10,818
Posted By Randymarsh9
No offence, but other than a few things, this...

No offence, but other than a few things, this sounds like a bunch of other servers right now. Alakamin, Nagafens Lair, Pelicans Server (me), and I'm sure a few others are already doing all kinds of...
Forum: Quests::Q&A 10-31-2012, 08:14 PM
Replies: 7
Views: 8,759
Posted By Randymarsh9
Race 127 is invisible man. It's invisible and...

Race 127 is invisible man. It's invisible and targetable as long as you do not have bodytype=11
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