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Search: Posts Made By: Darkonig
Forum: Support::General Support 06-04-2007, 04:52 AM
Replies: 58
Views: 54,523
Posted By Darkonig
I was getting on just fine for months and then...

I was getting on just fine for months and then one of my characters had the survey show up. I responded as suggested above and now periodically have the crashes on several characters. If a character...
Forum: Support::Windows Servers 06-03-2007, 08:44 AM
Replies: 1
Views: 5,256
Posted By Darkonig
There are a number of quests that use plugins to...

There are a number of quests that use plugins to handle the turnins to see what is going on. These plugins should be stored in a directory called plugins in the emu directory.

The plugins in...
Forum: Support::Windows Servers 06-01-2007, 09:16 AM
Replies: 1
Views: 5,527
Posted By Darkonig
If it gets mapped to a drive letter and you can...

If it gets mapped to a drive letter and you can setup a normal directory structure on it should work just fine. Not sure how fast they are but they should be at least as fast as a real hard drive.
Forum: Support::Windows Servers 06-01-2007, 05:28 AM
Replies: 5
Views: 7,442
Posted By Darkonig
Your server behind the router is not on the...

Your server behind the router is not on the Internet, it is on a local net that is not accessible by the Internet. In order to play on it from the internet, you either need to identify the router as...
Forum: Support::Windows Servers 06-01-2007, 05:13 AM
Replies: 5
Views: 6,838
Posted By Darkonig
Respawn time is found in the table spawn2. This...

Respawn time is found in the table spawn2. This table specifies one or more instances of a spawngroupid. Change the column respawntime to be the number of seconds before respawning for this instance...
Forum: Quests::Q&A 05-30-2007, 03:47 AM
Replies: 7
Views: 8,125
Posted By Darkonig
When you unzip the quests download it you get a...

When you unzip the quests download it you get a directory containing all of the zone directories and also in that same directory a directory named plugins.
Move the directory plugins to your emu...
Forum: Development::Development 05-25-2007, 10:58 AM
Replies: 9
Views: 9,720
Posted By Darkonig
bool ZoneDatabase::GetTradeRecipe(const ItemInst*...

bool ZoneDatabase::GetTradeRecipe(const ItemInst* container, uint8 c_type, uint32 some_id,
DBTradeskillRecipe_Struct *spec)
{
char errbuf[MYSQL_ERRMSG_SIZE];
MYSQL_RES *result;
...
Forum: Development::Development 05-25-2007, 10:57 AM
Replies: 9
Views: 9,720
Posted By Darkonig
//returns true on success bool...

//returns true on success
bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec) {
if(spec == NULL)
return(false);

int16 user_skill = GetSkill(spec->tradeskill);
float chance =...
Forum: Development::Development 05-25-2007, 10:55 AM
Replies: 9
Views: 9,720
Posted By Darkonig
Not sure which switch statement you are referring...

Not sure which switch statement you are referring to so will post each of the modified methods.

// Perform tradeskill combine
// complete tradeskill rewrite by father nitwit, 8/2004
void...
Forum: Development::Development 05-22-2007, 06:27 AM
Replies: 2
Views: 6,877
Posted By Darkonig
How do I submit code fixes?

I have done a search through the forums and wiki on this and have not spotted anything obvious or definitive. The closest thing I found was instructions on the wiki that told how to make a diff file...
Forum: Development::Development 05-22-2007, 05:49 AM
Replies: 9
Views: 9,720
Posted By Darkonig
858c792 < bool...

858c792
< bool ZoneDatabase::GetTradeRecipe(const ItemInst* container, uint8 c_type, uint8 tradeskill,
---
> bool ZoneDatabase::GetTradeRecipe(const ItemInst* container, uint8 c_type, uint32...
Forum: Development::Development 05-22-2007, 05:49 AM
Replies: 9
Views: 9,720
Posted By Darkonig
Index: tradeskills.cpp ...

Index: tradeskills.cpp
===================================================================
RCS file: /cvsroot/eqemulator/EQEmuCVS/Source/zone/tradeskills.cpp,v
retrieving revision 1.17
diff...
Forum: Development::Development 05-22-2007, 05:44 AM
Replies: 9
Views: 9,720
Posted By Darkonig
cvs diff -- client.h client_packet.cpp...

cvs diff -- client.h client_packet.cpp tradeskills.cpp zonedb.h (in directory M:\cvswork\EQEmuCVS\Source\zone\)
Index: client.h
===================================================================...
Forum: Development::Development 05-22-2007, 05:41 AM
Replies: 9
Views: 9,720
Posted By Darkonig
Fix: Tradeskills - recipe lookups and combines

Here are the diffs for correcting the operation of tradeskills so that they work like they do in live. I am reposting this as right after I posted the original fix there were several patches that...
Forum: Development::Development 05-22-2007, 05:34 AM
Replies: 4
Views: 5,955
Posted By Darkonig
Fix: Item Stacking

There are some items that show stackable in their pictures and in the database that simply do not stack properly in game. I traced this back to an incorrect implementation of the IsStackable method...
Forum: Support::Windows Servers 04-14-2007, 01:56 PM
Replies: 3
Views: 7,119
Posted By Darkonig
Inside the quest cvs directory is a subdirectory...

Inside the quest cvs directory is a subdirectory called plugins. You also need to move that out of the cvs/quests directory to eqemu. so you will then have:
eqemu/quests
eqemu/plugins

instead of...
Forum: Support::Windows Servers 04-05-2007, 07:51 AM
Replies: 10
Views: 8,559
Posted By Darkonig
The machines inside the lan would set their...

The machines inside the lan would set their default gateway to the ip address of the lan side of the server not the ip of the nic connecting to the internet. The linux routing software will handle...
Forum: Support::Windows Servers 04-05-2007, 07:43 AM
Replies: 10
Views: 8,559
Posted By Darkonig
My understanding of this is that you need to...

My understanding of this is that you need to establish an account on the public login server. You would configure your loginserver.ini file to have

[loginserver]
loginserver=eqemulator.net...
Forum: Support::Windows Servers 04-05-2007, 07:15 AM
Replies: 10
Views: 8,559
Posted By Darkonig
Assuming that you are going to be using minilogin...

Assuming that you are going to be using minilogin and have emu completely running only on your internal network, configure it as though the nic headed to the internet isnt there. The os will handle...
Forum: Support::General Support 03-13-2007, 06:47 AM
Replies: 3
Views: 7,402
Posted By Darkonig
There's a number of alchemy recipes in the...

There's a number of alchemy recipes in the database and they do work. I have a shaman alchemist that makes all my potions. However, not all potions on live are currently in the database presumably...
Forum: Development::Database/World Building 03-05-2007, 07:41 AM
Replies: 1
Views: 7,094
Posted By Darkonig
for the successcount and failcount fields in...

for the successcount and failcount fields in tradeskill_recipe_entries, the number entered there will either be the number of charges for an item that is chargable, the number in the stack for items...
Forum: Support::Windows Servers 03-04-2007, 05:29 AM
Replies: 9
Views: 9,426
Posted By Darkonig
The port of your loginserver should not be the...

The port of your loginserver should not be the same as the port of your database. The generally suggested port for minilogin server is 5559.

It is also recommended to change the ip addresses from...
Forum: Development::Server Code Submissions 03-04-2007, 05:09 AM
Replies: 9
Views: 13,397
Posted By Darkonig
Tradeskills.cpp <!bool...

Tradeskills.cpp

<!bool ZoneDatabase::GetTradeRecipe(const ItemInst* container, uint8 c_type, uint8 tradeskill,
!>bool ZoneDatabase::GetTradeRecipe(const ItemInst* container, uint8 c_type, uint32...
Forum: Development::Server Code Submissions 03-04-2007, 05:07 AM
Replies: 9
Views: 13,397
Posted By Darkonig
Tradeskills.cpp //returns true on success ...

Tradeskills.cpp

//returns true on success
<!bool Client::TradeskillExecute(DBTradeskillRecipe_Struct *spec, SkillType tradeskill) {
>!bool Client::TradeskillExecute(DBTradeskillRecipe_Struct...
Forum: Development::Server Code Submissions 03-04-2007, 05:05 AM
Replies: 9
Views: 13,397
Posted By Darkonig
Tradeskills.cpp void...

Tradeskills.cpp

void Object::HandleAutoCombine(Client* user, const RecipeAutoCombine_Struct* rac) {

//get our packet ready, gotta send one no matter what...
EQApplicationPacket* outapp =...
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