EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 3 of 9
<
1
2
3
4
5
6
7
>
Last
»
Showing results 51 to 75 of 213
Search took
0.01
seconds; generated 51 minute(s) ago.
Search:
Posts Made By:
sandy
Forum:
Archive::Database/World Building
06-10-2004, 01:44 PM
Replies:
6
Mob AC DB Update
Views:
7,256
Posted By
sandy
all i know is that certain npcs have high ac, and...
all i know is that certain npcs have high ac, and it is not related to their class or anything else, I think it is just a value sony tweaked to improve some encounters
in general, luclin monsters...
Forum:
Archive::Tools
05-29-2004, 04:46 AM
Replies:
40
Official Item Editor 2.0 Feature Request
Views:
29,431
Posted By
sandy
drag and drop is really more intuitive combine...
drag and drop is really more intuitive
combine a search window that displays items and your principal window and drag and drop and it will be easier to copy items, with copy and paste it is a pain...
Forum:
Archive::Tools
05-28-2004, 12:51 PM
Replies:
40
Official Item Editor 2.0 Feature Request
Views:
29,431
Posted By
sandy
drag and drop to copy items or fields item...
drag and drop to copy items or fields
item icons too would be nice, if you want take the icons from my looteditor
=)
Forum:
Development::Development
05-27-2004, 11:37 AM
Replies:
43
Junior Developers
Views:
31,551
Posted By
sandy
hi =) I'm a worldbuilder but if i can help a...
hi =)
I'm a worldbuilder but if i can help a little I would be glad
Here's last thing i have written :
http://www.eqemulator.net/forums/viewtopic.php?t=15117
Forum:
Archive::Development
05-26-2004, 01:22 PM
Replies:
5
spawn areas
Views:
11,334
Posted By
sandy
updates
here are the updates to do : ( based on 24-05-2004 source )
first :
download this :
spawnarea.zip (http://www.projecteq.net/files/sandy/spawnarea.zip)
it contains spawnarea.cpp and...
Forum:
Archive::Development
05-26-2004, 12:27 PM
Replies:
5
spawn areas
Views:
11,334
Posted By
sandy
spawn areas
I got basic spawn areas working
Here's the sql table :
CREATE TABLE `spawnarea` (
`id` int(11) NOT NULL default '0',
`spawngroupID` int(11) NOT NULL default '0',
`zone` varchar(16) NOT...
Forum:
Archive::Database/World Building
05-26-2004, 06:19 AM
Replies:
1
Loot Tables.
Views:
5,773
Posted By
sandy
I explained how it is working here already =) ...
I explained how it is working here already =)
http://www.eqemulator.net/forums/viewtopic.php?t=12851&start=60
Forum:
Archive::Quests
05-24-2004, 01:50 AM
Replies:
8
EVENT_HP
Views:
10,322
Posted By
sandy
no idea, for me it is working only bug i...
no idea, for me it is working
only bug i have is when I give a spawn event script to a monster that i spawned with quest::spawn
Forum:
Archive::Quests
05-21-2004, 07:04 AM
Replies:
8
EVENT_HP
Views:
10,322
Posted By
sandy
not added =)
not added =)
Forum:
Archive::General Discussion
05-15-2004, 05:00 PM
Replies:
3
Project EQ needs you =)
Views:
3,840
Posted By
sandy
Project EQ needs you =)
Project EQ has the goal to create a complete database from EQLive's data
To collect each zone datas, we use a program called EQCollector who have to be launch before starting Everquest ( It is a...
Forum:
Archive::Quests
05-15-2004, 03:23 PM
Replies:
14
sitting and permaroot
Views:
10,945
Posted By
sandy
no =) worldbuilders should just update their...
no =) worldbuilders should just update their database to set the default values instead of 0
update npc_types set walkspeed=0.7 where walkspeed=0
update npc_types set runspeed=1.25 where...
Forum:
Archive::Quests
05-15-2004, 06:21 AM
Replies:
14
sitting and permaroot
Views:
10,945
Posted By
sandy
permaroot is not possible right now because if...
permaroot is not possible right now because if walkspeed and runspeed are at 0, eqemu changes it to 0.7/1.25
look in the constructor in mob.cpp
it is there =)
Forum:
Archive::Development
05-15-2004, 01:20 AM
Replies:
12
AC for mobs and more
Views:
11,150
Posted By
sandy
yes thank you =) next update will be haste for...
yes thank you =)
next update will be haste for mobs ? =)
Forum:
Support::Packetcollector
05-14-2004, 10:53 AM
Replies:
0
collecting aa ?
Views:
8,514
Posted By
sandy
collecting aa ?
what is the command line for packetcollector to collect aas ?
Forum:
Archive::Quests
05-10-2004, 11:51 PM
Replies:
8
Problem getting quests to start out of default.
Views:
7,691
Posted By
sandy
http://www.eqemulator.net/forums/viewtopic.php?t=1...
http://www.eqemulator.net/forums/viewtopic.php?t=12827
Forum:
Archive::Quests
05-10-2004, 11:49 PM
Replies:
7
Quests directory structure
Views:
7,498
Posted By
sandy
it's in the project settings to enable perl...
it's in the project settings
to enable perl :
- you have to add in c/c++ -> general -> preprocessor definitions :
EMBPERL
- you have to add in c/c++ -> preprocessor -> include additional...
Forum:
Archive::Quests
05-10-2004, 02:39 PM
Replies:
3
Summon item upon key word?
Views:
5,911
Posted By
sandy
think at what is the event that occurs in...
think at what is the event that occurs
in what you want to do the event is this :
"when they say 'deliver'"
so the event is not an event item but an event say
code would be this then :
sub...
Forum:
Archive::Development
05-08-2004, 06:47 AM
Replies:
1
eqlive open zones spawn & pathing
Views:
6,002
Posted By
sandy
eqlive open zones spawn & pathing
I have impressions that in eqlive, spawn & pathing in open zones are different than in closed zones
we have today in eqemu the ability to create spawn points and grids
but in eqlive it seems it...
Forum:
Archive::Tools
05-07-2004, 01:12 PM
Replies:
2
Loot editor
Views:
6,404
Posted By
sandy
I released a version 1.2b that should correct the...
I released a version 1.2b that should correct the pb
http://www.projecteq.net/files/sandy/LootEditor-1.2b.zip
Forum:
Archive::Tools
05-07-2004, 01:10 PM
Replies:
16
Release : LootEditor 1.2b
Views:
16,749
Posted By
sandy
ok corrected some bugs =) newest version is now...
ok corrected some bugs =)
newest version is now 1.2b
Forum:
Archive::Bugs
05-06-2004, 01:28 AM
Replies:
19
monsters swimming in the air
Views:
15,122
Posted By
sandy
correct
correct
Forum:
Archive::Development
05-05-2004, 11:54 PM
Replies:
8
The Green Leaf Changedump (Bug Fixes & Features - Huge)
Views:
8,427
Posted By
sandy
very nice =)
very nice =)
Forum:
Archive::Bugs
05-05-2004, 03:05 PM
Replies:
19
monsters swimming in the air
Views:
15,122
Posted By
sandy
oki found the problem =) it's in eqemu, there...
oki found the problem =)
it's in eqemu, there is an error in the function void Mob::FillSpawnStruct
in this line :
ns->spawn.z = FloatToEQ19(z_pos+size);//((sint32)z_pos)<<3;
just remove the...
Forum:
Archive::Bugs
05-05-2004, 05:12 AM
Replies:
4
5-1-04 Build seems to have broken mob pathing...
Views:
6,686
Posted By
sandy
I am working on new grid structures # #...
I am working on new grid structures
#
# Structure de la table `grid`
#
CREATE TABLE `grid` (
`id` int(10) NOT NULL default '0',
`zoneid` int(10) NOT NULL default '0',
Forum:
Development::Database/World Building
04-29-2004, 10:00 AM
Replies:
34
Sticky:
NPC Editing Tutorial
Views:
202,643
Posted By
sandy
I think boats are not npcs but objects no ?
I think boats are not npcs but objects no ?
Showing results 51 to 75 of 213
Page 3 of 9
<
1
2
3
4
5
6
7
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
01:26 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3