Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 51 to 75 of 500
Search took 0.03 seconds; generated 91 minute(s) ago.
Search: Posts Made By: c0ncrete
Forum: Development::Bots 03-04-2018, 07:50 AM
Replies: 18
Views: 28,853
Posted By c0ncrete
After some fooling around with some concepts,...

After some fooling around with some concepts, this is where I ended up. All of this was done without any source code modification. I intentionally added notes where things did not work as you might...
Forum: Development::Bots 03-01-2018, 10:07 PM
Replies: 18
Views: 28,853
Posted By c0ncrete
nah, i generally try to pick names that mean...

nah, i generally try to pick names that mean something, not after people unless it's somehow tied to mythology. not counting my handle, which is short for buried in concrete, which is from a belgian...
Forum: Development::Bots 03-01-2018, 04:29 AM
Replies: 18
Views: 28,853
Posted By c0ncrete
You may be able to use perl (or lua) to get what...

You may be able to use perl (or lua) to get what you're after if you aren't comfortable modifying and editing source code. Below is a rough example of how you might go about it.

The current...
Forum: Support::Windows Servers 02-28-2018, 11:02 PM
Replies: 9
Views: 14,199
Posted By c0ncrete
You probably want to add some logic for...

You probably want to add some logic for specialization (skills 43-47) as shown below, due to the fact that a caster is only ever supposed to go above 50 in one school of spells.


sub...
Forum: Quests::Custom 02-25-2018, 07:00 PM
Replies: 7
Views: 18,879
Posted By c0ncrete
https://philosophynow.org/issues/53/On_Bullshit_by...

https://philosophynow.org/issues/53/On_Bullshit_by_Harry_Frankfurt

https://vignette.wikia.nocookie.net/inlivingcolor/images/3/39/Character-homey.jpg/revision/latest?cb=20141013060305

RED FLAG:...
Forum: Development::Bots 02-25-2018, 02:57 PM
Replies: 18
Views: 28,853
Posted By c0ncrete
I just now found my old source hackery from a...

I just now found my old source hackery from a lonnnng time ago. GAME ON! :D
Forum: Development::Bots 02-25-2018, 02:22 PM
Replies: 18
Views: 28,853
Posted By c0ncrete
It is possible to alter the source code to allow...

It is possible to alter the source code to allow for a user-specified threshold for any bot action, but I don't think it's set up that way now. If you want granular control, you're going to have to...
Forum: Development::Bots 02-25-2018, 02:11 PM
Replies: 28
Views: 46,429
Posted By c0ncrete
Without looking at the source, I think it's...

Without looking at the source, I think it's possible that passive mode doesn't keep a bot's hate list from being populated and that the pets aren't actually being sent in by the bot itself, but...
Forum: Quests::Custom 02-25-2018, 06:38 AM
Replies: 7
Views: 18,879
Posted By c0ncrete
AHEM! I'll just leave this here...

I like the some of the witty text you added... Especially in the header! (POW)

quests\items\script_8556.pl

###################
### START NOTES ###
###################

# NOTE: these are...
Forum: Quests::Q&A 02-23-2018, 08:15 PM
Replies: 5
Views: 15,871
Posted By c0ncrete
You can pass any information on to the external...

You can pass any information on to the external script via the use of @ARGV, as shown below.


my $player = "YoMomma";
my $zonesn = "butcher";

# current full working directory
( my $cwd = $0...
Forum: Quests::Q&A 02-23-2018, 06:42 PM
Replies: 5
Views: 15,871
Posted By c0ncrete
Yes, you can use both in the same script, but...

Yes, you can use both in the same script, but they do different things. ZONE fires any time any player zones (via Client::Handle_OP_ZoneChange()). ENTERZONE only fires on entering a zone (via...
Forum: Quests::Q&A 02-23-2018, 05:45 PM
Replies: 5
Views: 15,871
Posted By c0ncrete
you can have a player.pl for each zone, yes.

you can have a player.pl for each zone, yes.
Forum: Quests::Q&A 02-21-2018, 11:15 PM
Replies: 11
Views: 13,566
Posted By c0ncrete
This was a re-write I'd been using without the...

This was a re-write I'd been using without the corpse check as well. It'll let you specify which slots to check via optional bitmask.

#!/usr/bin/perl

use Switch;

# item identifier bits
use...
Forum: Quests::Custom 02-21-2018, 04:28 PM
Replies: 1
Views: 9,036
Posted By c0ncrete
This one works with current server builds. The...

This one works with current server builds. The previous one was from a long time ago and did not work. I've changed the size scaling to use an existing plugin and removed all debug messages. Rats...
Forum: Quests::Plugins & Mods 02-21-2018, 01:41 PM
Replies: 55
Views: 222,286
Posted By c0ncrete
DBI is a database independent interface for perl....

DBI is a database independent interface for perl. DBD are the drivers it uses to connect (DBD::mysql, etc).
Forum: Quests::Custom 02-20-2018, 02:52 PM
Replies: 1
Views: 9,036
Posted By c0ncrete
"a_brave_rat" AKA: make the static more dynamic

This is an unfinished example of how you can easily add a lot of flavor to any generic NPC with scripting alone. I wrote it years ago and never did much with it, so I thought I'd share to maybe help...
Forum: Quests::Q&A 02-19-2018, 11:45 AM
Replies: 6
Views: 13,643
Posted By c0ncrete
re: conditional statement limitations.

I posted an example on how to take a script with multiple chained conditionals and replace it with a single conditional loop a while back (5 years ago?! wow...). It's sort of like separating the data...
Forum: Quests::Q&A 07-18-2016, 09:38 PM
Replies: 7
Views: 13,442
Posted By c0ncrete
are there other scripted items that work from...

are there other scripted items that work from that folder? i ask because i'm finding item scripts in /quests/global/items in a current install.
Forum: Development::Bots 07-16-2016, 01:44 AM
Replies: 28
Views: 29,257
Posted By c0ncrete
affirmative. i'll fetch the old laptop out of...

affirmative. i'll fetch the old laptop out of storage and see what i can find. even if i'm unable, i think the alteration wasn't too difficult. it's been a long time since i've poked around in there,...
Forum: Development::Bots 07-14-2016, 04:27 PM
Replies: 28
Views: 29,257
Posted By c0ncrete
I made some modifications to the source a long...

I made some modifications to the source a long time ago that allowed a group leader to invite any group member's bots. If there is interest, I'll see if I can find it, test it with the current...
Forum: General::Server Discussion 06-17-2016, 11:25 PM
Replies: 99
Views: 155,823
Posted By c0ncrete
this is pretty good news to come back to. :)

this is pretty good news to come back to. :)
Forum: Development::Bots 06-17-2016, 11:23 PM
Replies: 4
Views: 11,342
Posted By c0ncrete
maybe make a copy of the npc and equipment and...

maybe make a copy of the npc and equipment and then scrub the original?
Forum: Quests::Q&A 06-14-2016, 05:23 PM
Replies: 9
Views: 12,827
Posted By c0ncrete
it's been a very long time since i've been...

it's been a very long time since i've been eyeball deep in perl, but that looks syntactically correct at least. i don't have my old work to reference at the moment (at the office currently), but i'll...
Forum: Quests::Q&A 06-14-2016, 04:08 PM
Replies: 9
Views: 12,827
Posted By c0ncrete
from http://perldoc.perl.org/perlref.html ...

from http://perldoc.perl.org/perlref.html

"References are easy to use in Perl. There is just one overriding principle: in general, Perl does no implicit referencing or dereferencing. When a scalar...
Forum: Quests::Q&A 06-07-2016, 05:12 PM
Replies: 8
Views: 12,023
Posted By c0ncrete
simple and elegant

simple and elegant
Showing results 51 to 75 of 500

 
Forum Jump
   

All times are GMT -4. The time now is 06:41 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3