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Search: Posts Made By: sandy
Forum: Archive::Database/World Building 06-10-2004, 01:44 PM
Replies: 6
Views: 7,665
Posted By sandy
all i know is that certain npcs have high ac, and...

all i know is that certain npcs have high ac, and it is not related to their class or anything else, I think it is just a value sony tweaked to improve some encounters

in general, luclin monsters...
Forum: Archive::Tools 05-29-2004, 04:46 AM
Replies: 40
Views: 31,161
Posted By sandy
drag and drop is really more intuitive combine...

drag and drop is really more intuitive
combine a search window that displays items and your principal window and drag and drop and it will be easier to copy items, with copy and paste it is a pain...
Forum: Archive::Tools 05-28-2004, 12:51 PM
Replies: 40
Views: 31,161
Posted By sandy
drag and drop to copy items or fields item...

drag and drop to copy items or fields
item icons too would be nice, if you want take the icons from my looteditor
=)
Forum: Development::Development 05-27-2004, 11:37 AM
Replies: 43
Views: 33,402
Posted By sandy
hi =) I'm a worldbuilder but if i can help a...

hi =)
I'm a worldbuilder but if i can help a little I would be glad
Here's last thing i have written :
http://www.eqemulator.net/forums/viewtopic.php?t=15117
Forum: Archive::Development 05-26-2004, 01:22 PM
Replies: 5
Views: 11,898
Posted By sandy
updates

here are the updates to do : ( based on 24-05-2004 source )

first :
download this :
spawnarea.zip (http://www.projecteq.net/files/sandy/spawnarea.zip)

it contains spawnarea.cpp and...
Forum: Archive::Development 05-26-2004, 12:27 PM
Replies: 5
Views: 11,898
Posted By sandy
spawn areas

I got basic spawn areas working

Here's the sql table :
CREATE TABLE `spawnarea` (
`id` int(11) NOT NULL default '0',
`spawngroupID` int(11) NOT NULL default '0',
`zone` varchar(16) NOT...
Forum: Archive::Database/World Building 05-26-2004, 06:19 AM
Replies: 1
Views: 6,036
Posted By sandy
I explained how it is working here already =) ...

I explained how it is working here already =)
http://www.eqemulator.net/forums/viewtopic.php?t=12851&start=60
Forum: Archive::Quests 05-24-2004, 01:50 AM
Replies: 8
Views: 10,771
Posted By sandy
no idea, for me it is working only bug i...

no idea, for me it is working

only bug i have is when I give a spawn event script to a monster that i spawned with quest::spawn
Forum: Archive::Quests 05-21-2004, 07:04 AM
Replies: 8
Views: 10,771
Posted By sandy
not added =)

not added =)
Forum: Archive::General Discussion 05-15-2004, 05:00 PM
Replies: 3
Views: 4,145
Posted By sandy
Project EQ needs you =)

Project EQ has the goal to create a complete database from EQLive's data

To collect each zone datas, we use a program called EQCollector who have to be launch before starting Everquest ( It is a...
Forum: Archive::Quests 05-15-2004, 03:23 PM
Replies: 14
Views: 11,656
Posted By sandy
no =) worldbuilders should just update their...

no =) worldbuilders should just update their database to set the default values instead of 0

update npc_types set walkspeed=0.7 where walkspeed=0
update npc_types set runspeed=1.25 where...
Forum: Archive::Quests 05-15-2004, 06:21 AM
Replies: 14
Views: 11,656
Posted By sandy
permaroot is not possible right now because if...

permaroot is not possible right now because if walkspeed and runspeed are at 0, eqemu changes it to 0.7/1.25
look in the constructor in mob.cpp
it is there =)
Forum: Archive::Development 05-15-2004, 01:20 AM
Replies: 12
Views: 11,755
Posted By sandy
yes thank you =) next update will be haste for...

yes thank you =)
next update will be haste for mobs ? =)
Forum: Support::Packetcollector 05-14-2004, 10:53 AM
Replies: 0
Views: 8,965
Posted By sandy
collecting aa ?

what is the command line for packetcollector to collect aas ?
Forum: Archive::Quests 05-10-2004, 11:51 PM
Replies: 8
Views: 8,107
Posted By sandy
http://www.eqemulator.net/forums/viewtopic.php?t=1...

http://www.eqemulator.net/forums/viewtopic.php?t=12827
Forum: Archive::Quests 05-10-2004, 11:49 PM
Replies: 7
Views: 7,936
Posted By sandy
it's in the project settings to enable perl...

it's in the project settings

to enable perl :
- you have to add in c/c++ -> general -> preprocessor definitions :
EMBPERL
- you have to add in c/c++ -> preprocessor -> include additional...
Forum: Archive::Quests 05-10-2004, 02:39 PM
Replies: 3
Views: 6,229
Posted By sandy
think at what is the event that occurs in...

think at what is the event that occurs

in what you want to do the event is this :
"when they say 'deliver'"
so the event is not an event item but an event say

code would be this then :
sub...
Forum: Archive::Development 05-08-2004, 06:47 AM
Replies: 1
Views: 6,298
Posted By sandy
eqlive open zones spawn & pathing

I have impressions that in eqlive, spawn & pathing in open zones are different than in closed zones

we have today in eqemu the ability to create spawn points and grids

but in eqlive it seems it...
Forum: Archive::Tools 05-07-2004, 01:12 PM
Replies: 2
Views: 6,730
Posted By sandy
I released a version 1.2b that should correct the...

I released a version 1.2b that should correct the pb
http://www.projecteq.net/files/sandy/LootEditor-1.2b.zip
Forum: Archive::Tools 05-07-2004, 01:10 PM
Replies: 16
Views: 17,866
Posted By sandy
ok corrected some bugs =) newest version is now...

ok corrected some bugs =)
newest version is now 1.2b
Forum: Archive::Bugs 05-06-2004, 01:28 AM
Replies: 19
Views: 16,052
Posted By sandy
correct

correct
Forum: Archive::Development 05-05-2004, 11:54 PM
Replies: 8
Views: 9,017
Posted By sandy
very nice =)

very nice =)
Forum: Archive::Bugs 05-05-2004, 03:05 PM
Replies: 19
Views: 16,052
Posted By sandy
oki found the problem =) it's in eqemu, there...

oki found the problem =)
it's in eqemu, there is an error in the function void Mob::FillSpawnStruct
in this line :
ns->spawn.z = FloatToEQ19(z_pos+size);//((sint32)z_pos)<<3;

just remove the...
Forum: Archive::Bugs 05-05-2004, 05:12 AM
Replies: 4
Views: 7,135
Posted By sandy
I am working on new grid structures # #...

I am working on new grid structures


#
# Structure de la table `grid`
#

CREATE TABLE `grid` (
`id` int(10) NOT NULL default '0',
`zoneid` int(10) NOT NULL default '0',
Forum: Development::Database/World Building 04-29-2004, 10:00 AM
Replies: 34
Views: 216,070
Posted By sandy
I think boats are not npcs but objects no ?

I think boats are not npcs but objects no ?
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