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Showing results 51 to 75 of 89
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Posts Made By:
theCoder
Forum:
Archive::Linux Servers
04-08-2002, 06:26 PM
Replies:
1
Problems running Eqemu
Views:
8,715
Posted By
theCoder
I don't know why running the servers from the KDE...
I don't know why running the servers from the KDE file manager would not do anything, but I suspect that your command-line problem is due to the fact that the current directory (".") is not in your...
Forum:
Archive::Development
04-08-2002, 06:25 PM
Replies:
15
Roamers, Roaming, and the like
Views:
15,023
Posted By
theCoder
I only anticipated the NPC choosing a new goal...
I only anticipated the NPC choosing a new goal point whenever it reached it's current goal point, and that it would walk in a straight line there. Of course, pretty soon, we're going to get into the...
Forum:
Archive::Linux Servers
04-08-2002, 06:13 PM
Replies:
46
NAT problem understood
Views:
62,490
Posted By
theCoder
Here's the patch
I believe that this will work. I haven't been able to test it fully (I know that the world modification works, and the zone modification is the same so it should work) because eqemu.net says my...
Forum:
Archive::Development
04-08-2002, 08:35 AM
Replies:
15
Roamers, Roaming, and the like
Views:
15,023
Posted By
theCoder
I agree with Hmm that a combination would be...
I agree with Hmm that a combination would be best.
It would also be neat to be able to specify an area that an NPC can wander in. It would pick a random point in that area, walk to it, and then...
Forum:
Archive::Linux Servers
04-08-2002, 08:33 AM
Replies:
46
NAT problem understood
Views:
62,490
Posted By
theCoder
Woot!
I think I've found a way to make the world server work... I'll post a patch later tonight when I get some time...
Forum:
Archive::Linux Servers
04-06-2002, 08:50 AM
Replies:
46
NAT problem understood
Views:
62,490
Posted By
theCoder
NAT problem understood
I think...
After playing around trying to log into my brand new 0.3.0 install, here's what I've found.
The login server at eqlogin.eqemu.net tends to ignore the worldaddress (from the .ini...
Forum:
Archive::General Discussion
04-05-2002, 03:27 PM
Replies:
3
Bored? Thought so....
Views:
3,883
Posted By
theCoder
Wow, I can't wait until 0.3.0 is out. I'll...
Wow, I can't wait until 0.3.0 is out. I'll probably be running around clicking on all the doors (after, of course, I summon all my items (http://forums.eqemu.net/showthread.php?s=&threadid=1103)). ...
Forum:
Archive::General Discussion
04-05-2002, 02:51 PM
Replies:
1
Linux Installation
Views:
3,238
Posted By
theCoder
well, this is completely off topic, but all you...
well, this is completely off topic, but all you have to do is put the CD into the cdrom drive and boot it up. The CD should be bootable, so the install process will start automatically (you may need...
Forum:
Archive::News
04-04-2002, 07:17 AM
Replies:
10
Update on 0.3.0. PLEASE READ
Views:
6,587
Posted By
theCoder
Excellent! As a side note, for those of you...
Excellent!
As a side note, for those of you running mysql on Linux, here's a script I've written that uses the information in your db.ini file to create and populate the database. It's meant to...
Forum:
Archive::General Discussion
04-01-2002, 02:02 AM
Replies:
5
Verant files lawsuit against Hackerquest.
Views:
5,138
Posted By
theCoder
I think I'm going to have to log off the net for...
I think I'm going to have to log off the net for the rest of the day... every year, the same tired stuff...
*sigh* is it too much to ask that people don't waste everyone's time with made up...
Forum:
Archive::Linux Servers
03-30-2002, 05:13 PM
Replies:
4
Going out on a limb here....
Views:
8,817
Posted By
theCoder
Ah, I see. Without stupid laws like the DMCA,...
Ah, I see. Without stupid laws like the DMCA, Verant wouldn't have a leg to stand on in court. In fact, reverse engineering for interoperability (like the emulator) is usually explicitly allowed in...
Forum:
Archive::General Discussion
03-30-2002, 04:01 PM
Replies:
11
On hit points, levels, and reality-checks...
Views:
6,818
Posted By
theCoder
(Maybe this should be in the dev forum, but oh,...
(Maybe this should be in the dev forum, but oh, well)
mobs have the ability to have up to 8 billion hp.
8 billion requires 33 bits. Are you sure you don't mean 2 billion? In zone/mob.h, all...
Forum:
Archive::Linux Servers
03-30-2002, 03:38 PM
Replies:
4
Going out on a limb here....
Views:
8,817
Posted By
theCoder
This has been asked for before, but degenerated...
This has been asked for before, but degenerated into flames because the person who asked apparently had some sort of negative history with some other people here. Why the source for login hasn't...
Forum:
Archive::General Discussion
03-26-2002, 03:36 PM
Replies:
42
Poll:
What type of computer do you have?
Views:
23,727
Posted By
theCoder
ready to laugh?
Here are my computer specs:
First the Linux server. This is the one I run the emu on:
133MHz Pentium
128 MB RAM
Linux len 2.4.8-26mdk #1 Sun Sep 23 17:06:39 CEST 2001 i586 unknown
About 30 GB...
Forum:
Archive::General Discussion
03-26-2002, 06:27 AM
Replies:
4
2.6 anytime soon guys ?
Views:
4,021
Posted By
theCoder
I don't know if this is Giro's problem...
Here's the NAT problem (that I've experienced). First the setup: there are 2 or more computers that share an IP address. One of the computers is running Linux and is serving as the gateway. We'll...
Forum:
Archive::Development
03-25-2002, 04:00 AM
Replies:
12
Login Server source
Views:
11,969
Posted By
theCoder
I'm not sure exactly why the login server code...
I'm not sure exactly why the login server code hasn't been released (script kiddies? huh? script kiddies don't analyize source...), but some of us could really use it. I know there have been...
Forum:
Archive::Development
03-24-2002, 05:08 AM
Replies:
4
Can someone code me an example item?
Views:
6,898
Posted By
theCoder
Is all that extra junk necessary?
IOW, does the EMU just read up to the null terminator, or is it encoding something in the rest of the BLOB? I looks like junk, but I guess the EMU may need to know the processor architecture of the...
Forum:
Archive::Development
03-21-2002, 06:15 AM
Replies:
2
World data 0.7, plus NPC parser utility
Views:
8,014
Posted By
theCoder
Woot! but...
$ wget 'http://www.innersystems.com/~drawde/worlddata0.7DB.zip'
--13:13:19-- http://www.innersystems.com/%7Edrawde/worlddata0.7DB.zip
=> `worlddata0.7DB.zip'
Connecting to...
Forum:
Archive::Linux Servers
03-18-2002, 03:23 AM
Replies:
5
I cant , other can .. (((
Views:
9,172
Posted By
theCoder
Possible solution 1: Compile the login source...
Possible solution 1: Compile the login source (possibly using -DMINI_LOGIN) and use that. I know this worked in 0.2.3. The problem is that 0.2.5 doesn't have login source (And I don't think 0.2.3...
Forum:
Archive::Linux Servers
03-15-2002, 07:45 AM
Replies:
7
Compile probs on 2.4 Pre 6
Views:
11,576
Posted By
theCoder
Here's a fix: 1) Edit the makefile and add...
Here's a fix:
1) Edit the makefile and add 'NpcAI.o' to the end of the list of source files (in the SF variable). This is a new file in pre6, so I guess it didn't get added to the compile list.
...
Forum:
Archive::Linux Servers
03-13-2002, 05:16 PM
Replies:
10
WesQuests.cpp on 2.4 Pre 5
Views:
15,096
Posted By
theCoder
nevermind... that's not it... I just wrote a...
nevermind... that's not it... I just wrote a quick program showing that the static modifier should make it just fine (even non-static works, but generates a compiler warning). The problem must be...
Forum:
Archive::Linux Servers
03-13-2002, 05:09 PM
Replies:
10
WesQuests.cpp on 2.4 Pre 5
Views:
15,096
Posted By
theCoder
I don't know if this is the problem, but the...
I don't know if this is the problem, but the implementation of strreplace contains a local static char array newstringza (OT: what's with all the za's all over the code?), which it fills with the new...
Forum:
Archive::Development
03-11-2002, 10:52 AM
Replies:
7
Inspect code
Views:
8,045
Posted By
theCoder
Heh, I'd love to, but I barely have the time to...
Heh, I'd love to, but I barely have the time to keep up to date on the boards. I still haven't even extracted the 0.2.4-preX stuff yet...
but I can try to offer insight every once and a while :)
Forum:
Archive::General Discussion
03-11-2002, 06:08 AM
Replies:
11
What the heck is CSHome?? Not asking for it
Views:
7,962
Posted By
theCoder
http://denial.dyn.dhs.org/cshome/chick.jpg ...
http://denial.dyn.dhs.org/cshome/chick.jpg
Funny, I don't remember seeing that in CSHome...
:P
Forum:
Archive::Development
03-11-2002, 06:04 AM
Replies:
6
Idea for starting items
Views:
9,230
Posted By
theCoder
I like that idea! That way characters can start...
I like that idea! That way characters can start out with a little food, clothing, etc.
I think it would also be nice to have a wildcard value (like 0?) for the race and class, so that if an item...
Showing results 51 to 75 of 89
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