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Forum: General::General Discussion 04-06-2016, 04:28 PM
Replies: 26
Views: 25,691
Posted By provocating
Shouldn't you be over at p2002?

Shouldn't you be over at p2002?
Forum: Support::General Support 04-06-2016, 12:23 PM
Replies: 15
Views: 21,379
Posted By provocating
Well you have bot "Groups", so as long as you...

Well you have bot "Groups", so as long as you have the processor to handle it, you can allow as many bots as you have CPU and memory. Just change the maximum bots in your rule table, you will be good...
Forum: General::Server Discussion 04-06-2016, 12:17 PM
Replies: 3
Views: 5,647
Posted By provocating
Absolutely. I also posted a reply on the DoM...

Absolutely. I also posted a reply on the DoM forum. The max is 5 bots per client. If there are other players on that at that time there is not much you cannot handle, you can do a ton of content like...
Forum: Development::Database/World Building 04-04-2016, 01:34 PM
Replies: 2
Views: 7,719
Posted By provocating
Tagging in, I always wondered too.

Tagging in, I always wondered too.
Forum: Support::Linux Servers 04-01-2016, 12:59 PM
Replies: 4
Views: 8,002
Posted By provocating
As cool as it would be, it is not worth tackling...

As cool as it would be, it is not worth tackling the process. There are so many other things that could be done with the time. Offline has been working up to now.
Forum: Support::Linux Servers 04-01-2016, 10:41 AM
Replies: 4
Views: 8,002
Posted By provocating
As far as I know you cannot summon a player when...

As far as I know you cannot summon a player when they are offline, not the way you are wanting to at least.. If you can that would be cool, I will actually try it myself.
Forum: General::Server Discussion 03-31-2016, 09:34 PM
Replies: 2
Views: 5,377
Posted By provocating
What?? /10char

What??

/10char
Forum: General::Server Discussion 03-31-2016, 11:16 AM
Replies: 81
Views: 118,342
Posted By provocating
That is what I have gathered. I think Sturm has...

That is what I have gathered. I think Sturm has taken it over but has limited access to the box itself, so his hands are rather tied.
Forum: Support::Windows Servers 03-30-2016, 05:02 PM
Replies: 14
Views: 13,738
Posted By provocating
It has been a year since I looked at bot code but...

It has been a year since I looked at bot code but even then Clerics would only heal when a player got below a certain amount. It almost seems like health and mana are getting confused, probably not...
Forum: Support::General Support 03-30-2016, 03:58 PM
Replies: 7
Views: 6,943
Posted By provocating
I also did not know this was necro'd post or I...

I also did not know this was necro'd post or I would not had replied about it, may not even be an issue anymore.
Forum: Support::General Support 03-30-2016, 03:51 PM
Replies: 7
Views: 6,943
Posted By provocating
If they still need to be changed to 71 someone...

If they still need to be changed to 71 someone really needs to fix that in the official database, that has been around forever.
Forum: Support::Windows Servers 03-30-2016, 03:48 PM
Replies: 14
Views: 13,738
Posted By provocating
If some commonality on the issue can be found it...

If some commonality on the issue can be found it will be easy to fix. The more information on which ones do it and what was happening at the time will help greatly.
Forum: Support::Linux Servers 03-29-2016, 03:12 PM
Replies: 7
Views: 7,234
Posted By provocating
Well this is a learning curve but I am figuring...

Well this is a learning curve but I am figuring it out.

The maps have to be in a folder under the binary, called maps. Since my Linux one was called Maps, it had to be changed. The second thing is...
Forum: Support::Linux Servers 03-29-2016, 11:24 AM
Replies: 7
Views: 7,234
Posted By provocating
I have this program built now and running in...

I have this program built now and running in Debian. When I open up a zone, Najena for instance, the map does not appear on the screen. No errors appear either. If I open up the navigation module it...
Forum: Support::Windows Servers 03-28-2016, 09:35 PM
Replies: 5
Views: 7,965
Posted By provocating
Yes, there was a major change months (8++) back...

Yes, there was a major change months (8++) back on special attacks. Looks like you got it though.
Forum: Support::General Support 03-28-2016, 07:39 PM
Replies: 21
Views: 17,012
Posted By provocating
Why was 2015 thread hijacked?

Why was 2015 thread hijacked?
Forum: Support::Windows Servers 03-26-2016, 09:07 PM
Replies: 17
Views: 13,018
Posted By provocating
And if it is client related, like you are using...

And if it is client related, like you are using UF many of those will not have tox.eqg or tox.s3d and you may need to get them from a live or titanium install.
Forum: Support::Windows Servers 03-26-2016, 08:15 PM
Replies: 17
Views: 13,018
Posted By provocating
How old is your database and where did you get it...

How old is your database and where did you get it from? #zone tox should definitely work.
Forum: Support::Windows Servers 03-26-2016, 07:15 PM
Replies: 5
Views: 5,839
Posted By provocating
The DB string errors will not be your only issues...

The DB string errors will not be your only issues though. More complicated AA's just do not work. I know ones like the necro pet improved FD and the skeleton archers ones were not working, have not...
Forum: Support::Windows Servers 03-26-2016, 11:55 AM
Replies: 5
Views: 5,839
Posted By provocating
You are going to find some do not work, some back...

You are going to find some do not work, some back to PoP alternate advancement. The vast majority do work though.
Forum: Development::Database/World Building 03-26-2016, 10:09 AM
Replies: 15
Views: 19,610
Posted By provocating
The command should still work, I see it in the...

The command should still work, I see it in the source.

command_add("reloadallrules", "Executes a reload of all rules.", 80, command_reloadallrules) ||
Forum: Development::Database/World Building 03-25-2016, 02:53 PM
Replies: 15
Views: 19,610
Posted By provocating
Yes, do that in game as GM. Well if you just...

Yes, do that in game as GM.

Well if you just are editing a result in Heidi, simply clicking out of a row should save it.
Forum: Development::Database/World Building 03-25-2016, 02:06 PM
Replies: 15
Views: 19,610
Posted By provocating
After you make a change do a #reloadallrules

After you make a change do a #reloadallrules
Forum: Development::Database/World Building 03-25-2016, 08:40 AM
Replies: 15
Views: 19,610
Posted By provocating
Every bit of that is in your rules_values table,...

Every bit of that is in your rules_values table, all can be changed.
Forum: Development::Database/World Building 03-24-2016, 10:16 PM
Replies: 15
Views: 19,610
Posted By provocating
I just checked, all I have is 3.05

I just checked, all I have is 3.05
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