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Showing results 76 to 100 of 500
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Posts Made By:
provocating
Forum:
General::General Discussion
04-06-2016, 04:28 PM
Replies:
26
P99 Account Names Leak
Views:
25,691
Posted By
provocating
Shouldn't you be over at p2002?
Shouldn't you be over at p2002?
Forum:
Support::General Support
04-06-2016, 12:23 PM
Replies:
15
Bots not working.
Views:
21,379
Posted By
provocating
Well you have bot "Groups", so as long as you...
Well you have bot "Groups", so as long as you have the processor to handle it, you can allow as many bots as you have CPU and memory. Just change the maximum bots in your rule table, you will be good...
Forum:
General::Server Discussion
04-06-2016, 12:17 PM
Replies:
3
Dragons of mist solo friendly or naw
Views:
5,647
Posted By
provocating
Absolutely. I also posted a reply on the DoM...
Absolutely. I also posted a reply on the DoM forum. The max is 5 bots per client. If there are other players on that at that time there is not much you cannot handle, you can do a ton of content like...
Forum:
Development::Database/World Building
04-04-2016, 01:34 PM
Replies:
2
Fog values in zone records
Views:
7,719
Posted By
provocating
Tagging in, I always wondered too.
Tagging in, I always wondered too.
Forum:
Support::Linux Servers
04-01-2016, 12:59 PM
Replies:
4
Summon offline player
Views:
8,002
Posted By
provocating
As cool as it would be, it is not worth tackling...
As cool as it would be, it is not worth tackling the process. There are so many other things that could be done with the time. Offline has been working up to now.
Forum:
Support::Linux Servers
04-01-2016, 10:41 AM
Replies:
4
Summon offline player
Views:
8,002
Posted By
provocating
As far as I know you cannot summon a player when...
As far as I know you cannot summon a player when they are offline, not the way you are wanting to at least.. If you can that would be cool, I will actually try it myself.
Forum:
General::Server Discussion
03-31-2016, 09:34 PM
Replies:
2
website for zzxy
Views:
5,377
Posted By
provocating
What?? /10char
What??
/10char
Forum:
General::Server Discussion
03-31-2016, 11:16 AM
Replies:
81
Imperium Server - Solo Level/Duo Raid
Views:
118,342
Posted By
provocating
That is what I have gathered. I think Sturm has...
That is what I have gathered. I think Sturm has taken it over but has limited access to the box itself, so his hands are rather tied.
Forum:
Support::Windows Servers
03-30-2016, 05:02 PM
Replies:
14
Servers with Mercs enabled: don't hunt and text
Views:
13,738
Posted By
provocating
It has been a year since I looked at bot code but...
It has been a year since I looked at bot code but even then Clerics would only heal when a player got below a certain amount. It almost seems like health and mana are getting confused, probably not...
Forum:
Support::General Support
03-30-2016, 03:58 PM
Replies:
7
Mercenary Failed to Spawn - m_stat.attack_delay
Views:
6,943
Posted By
provocating
I also did not know this was necro'd post or I...
I also did not know this was necro'd post or I would not had replied about it, may not even be an issue anymore.
Forum:
Support::General Support
03-30-2016, 03:51 PM
Replies:
7
Mercenary Failed to Spawn - m_stat.attack_delay
Views:
6,943
Posted By
provocating
If they still need to be changed to 71 someone...
If they still need to be changed to 71 someone really needs to fix that in the official database, that has been around forever.
Forum:
Support::Windows Servers
03-30-2016, 03:48 PM
Replies:
14
Servers with Mercs enabled: don't hunt and text
Views:
13,738
Posted By
provocating
If some commonality on the issue can be found it...
If some commonality on the issue can be found it will be easy to fix. The more information on which ones do it and what was happening at the time will help greatly.
Forum:
Support::Linux Servers
03-29-2016, 03:12 PM
Replies:
7
Nav files
Views:
7,234
Posted By
provocating
Well this is a learning curve but I am figuring...
Well this is a learning curve but I am figuring it out.
The maps have to be in a folder under the binary, called maps. Since my Linux one was called Maps, it had to be changed. The second thing is...
Forum:
Support::Linux Servers
03-29-2016, 11:24 AM
Replies:
7
Nav files
Views:
7,234
Posted By
provocating
I have this program built now and running in...
I have this program built now and running in Debian. When I open up a zone, Najena for instance, the map does not appear on the screen. No errors appear either. If I open up the navigation module it...
Forum:
Support::Windows Servers
03-28-2016, 09:35 PM
Replies:
5
Turn off the ability for mobs to summon players
Views:
7,965
Posted By
provocating
Yes, there was a major change months (8++) back...
Yes, there was a major change months (8++) back on special attacks. Looks like you got it though.
Forum:
Support::General Support
03-28-2016, 07:39 PM
Replies:
21
EQemu config file issue.
Views:
17,012
Posted By
provocating
Why was 2015 thread hijacked?
Why was 2015 thread hijacked?
Forum:
Support::Windows Servers
03-26-2016, 09:07 PM
Replies:
17
Tox Zone
Views:
13,018
Posted By
provocating
And if it is client related, like you are using...
And if it is client related, like you are using UF many of those will not have tox.eqg or tox.s3d and you may need to get them from a live or titanium install.
Forum:
Support::Windows Servers
03-26-2016, 08:15 PM
Replies:
17
Tox Zone
Views:
13,018
Posted By
provocating
How old is your database and where did you get it...
How old is your database and where did you get it from? #zone tox should definitely work.
Forum:
Support::Windows Servers
03-26-2016, 07:15 PM
Replies:
5
Some questions about AA
Views:
5,839
Posted By
provocating
The DB string errors will not be your only issues...
The DB string errors will not be your only issues though. More complicated AA's just do not work. I know ones like the necro pet improved FD and the skeleton archers ones were not working, have not...
Forum:
Support::Windows Servers
03-26-2016, 11:55 AM
Replies:
5
Some questions about AA
Views:
5,839
Posted By
provocating
You are going to find some do not work, some back...
You are going to find some do not work, some back to PoP alternate advancement. The vast majority do work though.
Forum:
Development::Database/World Building
03-26-2016, 10:09 AM
Replies:
15
Old Axclassic repacks? PEQ
Views:
19,610
Posted By
provocating
The command should still work, I see it in the...
The command should still work, I see it in the source.
command_add("reloadallrules", "Executes a reload of all rules.", 80, command_reloadallrules) ||
Forum:
Development::Database/World Building
03-25-2016, 02:53 PM
Replies:
15
Old Axclassic repacks? PEQ
Views:
19,610
Posted By
provocating
Yes, do that in game as GM. Well if you just...
Yes, do that in game as GM.
Well if you just are editing a result in Heidi, simply clicking out of a row should save it.
Forum:
Development::Database/World Building
03-25-2016, 02:06 PM
Replies:
15
Old Axclassic repacks? PEQ
Views:
19,610
Posted By
provocating
After you make a change do a #reloadallrules
After you make a change do a #reloadallrules
Forum:
Development::Database/World Building
03-25-2016, 08:40 AM
Replies:
15
Old Axclassic repacks? PEQ
Views:
19,610
Posted By
provocating
Every bit of that is in your rules_values table,...
Every bit of that is in your rules_values table, all can be changed.
Forum:
Development::Database/World Building
03-24-2016, 10:16 PM
Replies:
15
Old Axclassic repacks? PEQ
Views:
19,610
Posted By
provocating
I just checked, all I have is 3.05
I just checked, all I have is 3.05
Showing results 76 to 100 of 500
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