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Posts Made By:
fathernitwit
Forum:
Development::Development
10-02-2006, 02:52 PM
Replies:
9
re: Omens Of War .TER File Format
Views:
7,578
Posted By
fathernitwit
just to make sure, you have looked at the code...
just to make sure, you have looked at the code from openeq right? I suspect that it has more detail than the linked thread (ter.cpp/ter.hpp)
Forum:
Development::Development
10-02-2006, 02:45 PM
Replies:
2
New Spawnstatus Command
Views:
7,100
Posted By
fathernitwit
I put in a slightly modified version for you.
I put in a slightly modified version for you.
Forum:
Support::Linux Servers
10-02-2006, 02:35 PM
Replies:
40
New Linux Server Guide
Views:
22,168
Posted By
fathernitwit
good work. I'd like to see the minilogin setup in...
good work. I'd like to see the minilogin setup in there too.
I added the PEQ start/stop scripts to the page, do with them what you want. A good script to run from init for auto-start/stop would be...
Forum:
Spell Support
10-02-2006, 02:20 PM
Replies:
1
Spell Effect List
Views:
7,003
Posted By
fathernitwit
Things like this really belong on the wiki so...
Things like this really belong on the wiki so they can be publically maintained. Further, most of this information is in spdat.h
Forum:
Support::General Support
10-02-2006, 02:18 PM
Replies:
20
#rules help
Views:
15,797
Posted By
fathernitwit
that post looks like a beautiful start to a wiki...
that post looks like a beautiful start to a wiki page :wink:
The list of rules can be found in common/ruletypes.h
The code accesses rules by using RuleI, RuleR, and RuleB calls (see rulesys.h...
Forum:
Support::General Support
10-02-2006, 02:16 PM
Replies:
2
Wiki/Forum problems
Views:
4,817
Posted By
fathernitwit
that means the server dosent like something you...
that means the server dosent like something you are trying to post. It is very sensitive to anything which looks like code which might try to attack the server... I recommend using the 'preview'...
Forum:
General::General Discussion
10-02-2006, 02:11 PM
Replies:
6
CHM - Wikki
Views:
7,670
Posted By
fathernitwit
it is a very bad idea to duplicate the...
it is a very bad idea to duplicate the information on the wiki, and fact of the matter is that it will just get out of date. Time would be much better spent improving the wiki, but that my oppinion.
Forum:
Development::Database/World Building
09-21-2006, 02:05 AM
Replies:
9
Two missing AA's for Bards
Views:
6,853
Posted By
fathernitwit
just a note: the 'classes' field in your SQL is...
just a note:
the 'classes' field in your SQL is wrong. It should be 128 not 33682. It is a bit map for each class, and 33682 gives it to quite a lot of classes.
As I type this message, I think i...
Forum:
Development::Database/World Building
09-20-2006, 06:19 PM
Replies:
8
New DB diagram of 7.0
Views:
8,064
Posted By
fathernitwit
its dbdesigner
its dbdesigner
Forum:
Development::Development
09-20-2006, 06:15 PM
Replies:
7
Bards and thier code changes
Views:
7,905
Posted By
fathernitwit
hey, overall good job spotting this hole in the...
hey, overall good job spotting this hole in the bard code. I will get most of it in.
I dont think your AA changes are needed, since GetAA is a virtual function, theres no need to cast to client to...
Forum:
Development::Development
09-20-2006, 06:00 PM
Replies:
0
peqzone
Views:
4,711
Posted By
fathernitwit
peqzone
just so people know, I posted the code for #peqzone, since I know a few people have asked in the (distant) past for it.
http://www.eqemulator.net/wiki/wikka.php?wakka=ServerPeqZone
Forum:
Development::Bug Reports
09-12-2006, 01:46 PM
Replies:
9
My Bug List
Views:
6,599
Posted By
fathernitwit
im referencing everything related to price...
im referencing everything related to price determination, including but not limited to what you mentioned.
Forum:
Development::Feature Requests
09-12-2006, 01:45 PM
Replies:
6
mulit boxing the minilogin
Views:
5,948
Posted By
fathernitwit
login/password is encrypted... minilogin does not...
login/password is encrypted... minilogin does not have crypto. period. End of story.
there were some hacks done for public login in the past using the ciphered text as an "auth block", but its not...
Forum:
Development::Development
09-12-2006, 01:41 PM
Replies:
8
tradeskill.cpp enhancements
Views:
6,267
Posted By
fathernitwit
its a wiki, just fix it.
its a wiki, just fix it.
Forum:
Support::Windows Servers
09-12-2006, 01:33 PM
Replies:
28
Quests
Views:
15,195
Posted By
fathernitwit
none of the perl modules are required anymore...
none of the perl modules are required anymore unless you build a special build.
Forum:
Development::Development
09-11-2006, 02:38 PM
Replies:
8
tradeskill.cpp enhancements
Views:
6,267
Posted By
fathernitwit
Have a look over what I checked in. I rewrote...
Have a look over what I checked in. I rewrote some of it (success min/max) since it still didnt look right. Let me know how it works out, I havent tested it.
A couple comments:
- use the log...
Forum:
Development::Development
09-11-2006, 12:56 PM
Replies:
8
tradeskill.cpp enhancements
Views:
6,267
Posted By
fathernitwit
I will look over this and try to get it in some...
I will look over this and try to get it in some time soon.
Its not likely to be a small amount of work to support skills over 252, since so much of the code and DB treat 253-255 as special...
Forum:
Development::Bug Reports
09-11-2006, 02:20 AM
Replies:
11
Aggro
Views:
6,829
Posted By
fathernitwit
the real issue is determining the criteria for...
the real issue is determining the criteria for them losing aggro... my recollection is that mobs will keep chasing you until you disappear (invis/zone/etc), but im sure somebody else knows better...
Forum:
Development::Bug Reports
09-11-2006, 02:17 AM
Replies:
9
My Bug List
Views:
6,599
Posted By
fathernitwit
the selling price thing is a result of the server...
the selling price thing is a result of the server formula being off.. The client does its own calculation and thats what it displays, once you click buy/sell, we are on our own to calculate the...
Forum:
Development::Database/World Building
09-11-2006, 02:10 AM
Replies:
9
NPC Pets: I need your opinion
Views:
8,142
Posted By
fathernitwit
yes, NPCs cast pets because they have the pet...
yes, NPCs cast pets because they have the pet spell in their spell set. The best course of action would be to make a new spell set for each pet class which has the default list as a parent list, and...
Forum:
Development::Database/World Building
09-11-2006, 02:02 AM
Replies:
9
Memory issue
Views:
6,553
Posted By
fathernitwit
For what its worth, I suspect that this is just...
For what its worth, I suspect that this is just windows lying to you. My guess is that the first zone got the shared memory accounted for in its displayed size, but the other zones did not, because...
Forum:
Support::Windows Servers
09-10-2006, 04:18 PM
Replies:
3
LNK1019 error with new files...
Views:
5,374
Posted By
fathernitwit
the file to add is perl_perlpacket.cpp, I will...
the file to add is perl_perlpacket.cpp, I will get those added to the project.
Forum:
Support::General Support
09-10-2006, 04:15 PM
Replies:
6
Help!!
Views:
5,524
Posted By
fathernitwit
its a lot easier to build it and then run it...
its a lot easier to build it and then run it under the debugger
Forum:
General::General Discussion
09-10-2006, 04:12 PM
Replies:
1
Wiki Update under Secure Linux Server
Views:
7,284
Posted By
fathernitwit
its a wiki... edit it.
its a wiki... edit it.
Forum:
Development::Tools
09-07-2006, 03:09 PM
Replies:
14
.map Generator
Views:
11,110
Posted By
fathernitwit
bumping this thread mainly to draw attention. If...
bumping this thread mainly to draw attention. If anybody has this file laying around, I would like to get ahold of it, as it seems to be lost at this time.
Showing results 76 to 100 of 500
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