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Posts Made By:
cavedude
Forum:
General::General Discussion
12-15-2012, 02:27 AM
Replies:
95
New loot system
Views:
141,634
Posted By
cavedude
Restore your database from a backup (the old...
Restore your database from a backup (the old system) and run the following queries and ONLY the following queries on loot:
alter table loottable_entries add `droplimit` tinyint(2) unsigned NOT...
Forum:
Development::Development
12-15-2012, 02:14 AM
Replies:
181
Steam RoF Development Tracking
Views:
247,171
Posted By
cavedude
That's how I do it and never have had a problem....
That's how I do it and never have had a problem. (svn remove, and svn add) I've never used the svn rename function, I don't believe it works correctly.
Forum:
General::General Discussion
12-14-2012, 03:52 PM
Replies:
2
Understanding the loot system
Views:
7,647
Posted By
cavedude
Probability works exactly as it did before. It is...
Probability works exactly as it did before. It is rolled to see if any item in that table will drop at all. If so, then each of the items are rolled against their individual chance to see if they...
Forum:
General::General Discussion
11-29-2012, 12:29 PM
Replies:
95
New loot system
Views:
141,634
Posted By
cavedude
If you restored your database back to the way it...
If you restored your database back to the way it was before the changes, run these queries to restore your functionality as well:
update loottable_entries set mindrop = multiplier, droplimit =...
Forum:
General::General Discussion
11-28-2012, 09:10 PM
Replies:
95
New loot system
Views:
141,634
Posted By
cavedude
If you intend on using probability, then both...
If you intend on using probability, then both probability and chance would need to be changed to what you had in the old system. If you didn't change chance, then yes change probability back to what...
Forum:
General::General Discussion
11-28-2012, 06:06 PM
Replies:
95
New loot system
Views:
141,634
Posted By
cavedude
There is nothing to "fix." If you have 30 items...
There is nothing to "fix." If you have 30 items with 2% chance that each will drop, then you have a 60% chance that at least 1 will drop (30*2.) That's basic mathematical probability and how our loot...
Forum:
General::General Discussion
11-23-2012, 12:18 PM
Replies:
95
New loot system
Views:
141,634
Posted By
cavedude
Thanks for that Tabasco, this was going to be my...
Thanks for that Tabasco, this was going to be my next task after I got the new PEQ forums sorted. Even though it was a minor change, it was a big help to me thanks!
This is committed in Rev 2260.
Forum:
General::General Discussion
10-28-2012, 04:46 PM
Replies:
95
New loot system
Views:
141,634
Posted By
cavedude
Sorry, yes! I'll fix my post.
Sorry, yes! I'll fix my post.
Forum:
General::General Discussion
10-28-2012, 04:22 PM
Replies:
95
New loot system
Views:
141,634
Posted By
cavedude
PEQ PHP editor was updated way back in September,...
PEQ PHP editor was updated way back in September, Rev 342. Make sure to grab it from SVN and not the download. I'm not going to be maintaining the downloads anymore. I just don't have the time.
...
Forum:
General::General Discussion
09-21-2012, 10:51 PM
Replies:
95
New loot system
Views:
141,634
Posted By
cavedude
I'm not going to be around much for the next 2 or...
I'm not going to be around much for the next 2 or so weeks, but I plan on taking a look at re-introducing probability with its usage being optional sometime after then in October. It'll also be best...
Forum:
General::General Discussion
09-20-2012, 01:15 PM
Replies:
95
New loot system
Views:
141,634
Posted By
cavedude
First off, you're over thinking everything...
First off, you're over thinking everything including my explanations! :)
Obviously we still need multiple lootdrop tables, that's why I didn't touch that. What I mean simply is we now have ways to...
Forum:
General::General Discussion
09-20-2012, 10:19 AM
Replies:
95
New loot system
Views:
141,634
Posted By
cavedude
Trevius, you're correct that if the tables don't...
Trevius, you're correct that if the tables don't add up to 100% there will be trouble converting, though realistically counting errors of a few percent can probably be disregarded off the bat. They...
Forum:
General::General Discussion
09-20-2012, 02:10 AM
Replies:
95
New loot system
Views:
141,634
Posted By
cavedude
It doesn't matter what the other items are doing,...
It doesn't matter what the other items are doing, the only percentage that matters is the current item's chance. But, if neither droplimit or mindrop are set, then the percentage most certainly...
Forum:
General::General Discussion
09-20-2012, 12:24 AM
Replies:
95
New loot system
Views:
141,634
Posted By
cavedude
I mentioned above probability is still in the DB...
I mentioned above probability is still in the DB as I was still using it to verify everything. But, we're good and it'll be gone in the next revision as it's no longer used.
Forum:
General::General Discussion
09-20-2012, 12:22 AM
Replies:
95
New loot system
Views:
141,634
Posted By
cavedude
It's actually a LOT more simple than the old way...
It's actually a LOT more simple than the old way once you grasp it. But yes, there is a learning curve involved coming from the old way.
That example is simple, you just use mindrop and droplimit...
Forum:
General::General Discussion
09-19-2012, 11:10 PM
Replies:
95
New loot system
Views:
141,634
Posted By
cavedude
Akkadius: Probability is no longer used, I...
Akkadius: Probability is no longer used, I haven't dropped it yet because I was still using it as a reference. Everything checks out so it'll be gone in the next revision of the DB. We're using...
Forum:
General::General Discussion
09-19-2012, 10:59 PM
Replies:
95
New loot system
Views:
141,634
Posted By
cavedude
Each item is rolled against its own chance now....
Each item is rolled against its own chance now. Before, the items were rolled against all the others in the group which meant only 1 could drop (without multiplier) and the table had to equal 100%....
Forum:
General::General Discussion
09-19-2012, 04:17 PM
Replies:
95
New loot system
Views:
141,634
Posted By
cavedude
I posted 32bit binaries for Rev2214. Somebody...
I posted 32bit binaries for Rev2214. Somebody else can handle 64bit and Bots builds. PEQ DB for 2214 is up too.
Forum:
General::General Discussion
09-18-2012, 03:10 PM
Replies:
95
New loot system
Views:
141,634
Posted By
cavedude
The PEQ DB will be updated soon. I have another...
The PEQ DB will be updated soon. I have another change from KLS that needs to be committed first to EQEmu before I update it. Plus, with my connection it takes a while for me to upload the DB ;)
...
Forum:
General::General Discussion
09-18-2012, 02:31 PM
Replies:
95
New loot system
Views:
141,634
Posted By
cavedude
I've committed this in Rev2213. I also...
I've committed this in Rev2213.
I also updated the PEQ PHP Editor when these changes were first put on PEQ (Rev342 for it), so that's all ready to go as well.
I was kinda hoping for pizza and...
Forum:
Development::GeorgeS's Tools
09-18-2012, 02:00 PM
Replies:
28
New tool arriving soon
Views:
28,143
Posted By
cavedude
I've outlined the new loot system here:...
I've outlined the new loot system here: http://www.eqemulator.org/forums/showthread.php?t=35770 and will commit it today.
Forum:
General::General Discussion
09-18-2012, 01:37 PM
Replies:
95
New loot system
Views:
141,634
Posted By
cavedude
New loot system
My next commit on the EQEmu SVN will include an overhauled loot system. It will contain a SQL that will convert your loot tables to the new system preserving both drop rates and drop behavior. I just...
Forum:
Development::GeorgeS's Tools
09-16-2012, 11:29 PM
Replies:
28
New tool arriving soon
Views:
28,143
Posted By
cavedude
You may want to hold off on making changes to...
You may want to hold off on making changes to your tools regarding loot. As Akkadius mentioned, I had to overhaul the loot system in EQEmu to accommodate his parsed data (plus, I admit I HATED the...
Forum:
Support::Windows Servers
09-10-2012, 11:02 PM
Replies:
9
Quest dialogs work, but not item turn-ins
Views:
6,741
Posted By
cavedude
You have to use EQEmu Rev 2197 or newer with the...
You have to use EQEmu Rev 2197 or newer with the newest handin plugin due to the multiquest code.
Or, in your quests/plugins directory, open up check_handin.pl and remove both lines that say:
...
Forum:
Development::Server Code Submissions
09-10-2012, 07:47 PM
Replies:
8
Damage Shield EXP fix
Views:
11,166
Posted By
cavedude
Of course, just an extra 2 lines.
Of course, just an extra 2 lines.
Showing results 76 to 100 of 500
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