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Search: Posts Made By: demonstar55
Forum: General::General Discussion 02-04-2019, 04:00 PM
Replies: 3
Views: 6,702
Posted By demonstar55
All of the 2.0s have been implemented on PEQ. If...

All of the 2.0s have been implemented on PEQ. If there is a bug with them, please report there.
Forum: Support::Linux Servers 01-29-2019, 01:53 PM
Replies: 12
Views: 14,211
Posted By demonstar55
No it doesn't. Context is important.

No it doesn't. Context is important.
Forum: Quests::Q&A 01-23-2019, 01:38 AM
Replies: 2
Views: 10,925
Posted By demonstar55
you can't spam CastSpell calls, using...

you can't spam CastSpell calls, using SpellFinished should avoid the rate limit timer.
Forum: General::Server Discussion 01-21-2019, 02:49 AM
Replies: 10
Views: 11,027
Posted By demonstar55
It's pretty messed up to get so upset over how...

It's pretty messed up to get so upset over how someone spends their time. What does it matter how they're enjoying their evening? (I mean, as long as they're not harming others, it really doesn't...
Forum: General::Server Discussion 01-20-2019, 10:05 PM
Replies: 10
Views: 11,027
Posted By demonstar55
I've seen a few people show up on PEQ that quit...

I've seen a few people show up on PEQ that quit from live TLPs, maybe some going to other servers.


Cheating pop is easy :P
Forum: Spell Support 01-16-2019, 03:29 AM
Replies: 4
Views: 9,073
Posted By demonstar55
I haven't looked at the code to answer that. But...

I haven't looked at the code to answer that. But I know the pet spawns before owner on zoning ...
Forum: Spell Support 01-15-2019, 10:05 PM
Replies: 4
Views: 9,073
Posted By demonstar55
You could do it in quests/global/petid.ext (ext...

You could do it in quests/global/petid.ext (ext being pl or lua) in a SPAWN event (like we do with pets in airplane on PEQ) but that only works if e.self:GetOwner() is valid at that point :P
Forum: Support::General Support 01-13-2019, 02:07 PM
Replies: 5
Views: 6,023
Posted By demonstar55
The client renders all the text, you will have to...

The client renders all the text, you will have to detour the function and change it :P
Forum: Support::General Support 01-13-2019, 02:07 PM
Replies: 3
Views: 6,159
Posted By demonstar55
PEQ has developed up to OoW. Anything after this...

PEQ has developed up to OoW. Anything after this is just captured data that hasn't been tweaked or developed upon.
Forum: Support::Windows Servers 01-04-2019, 01:41 PM
Replies: 14
Views: 14,718
Posted By demonstar55
Actually, you just reminded me, I removed those...

Actually, you just reminded me, I removed those rules too lol. It's all zone table driven now. (This is how live works, they send this data in one of the packets, so you could have nooby zones regen...
Forum: Support::Windows Servers 01-04-2019, 01:56 AM
Replies: 14
Views: 14,718
Posted By demonstar55
Character:RestRegenEnd Character:RestRegenHP ...

Character:RestRegenEnd
Character:RestRegenHP
Character:RestRegenMana


These are the rules you want to set. you can get percentage doing 6 * (100 / value)


You can screw with values with...
Forum: Support::Windows Servers 01-04-2019, 12:46 AM
Replies: 14
Views: 14,718
Posted By demonstar55
Works here, how much are you expecting? 180...

Works here, how much are you expecting? 180 seconds gives you under 4% per tick.
Forum: Support::Windows Servers 01-04-2019, 12:16 AM
Replies: 14
Views: 14,718
Posted By demonstar55
Did you read what I wrote? You need to tell me...

Did you read what I wrote? You need to tell me how you're checking if it works.
Forum: Support::Windows Servers 01-03-2019, 05:03 PM
Replies: 14
Views: 14,718
Posted By demonstar55
Client doesn't show OOC regen. You will notice...

Client doesn't show OOC regen. You will notice they're labeled Combat Regens in the UI.

Character:RestRegenPercent isn't used anymore

Character:RestRegenEnd, Character:RestRegenHP, and...
Forum: Support::General Support 01-03-2019, 03:11 PM
Replies: 6
Views: 7,161
Posted By demonstar55
There is something wrong with your set up. You...

There is something wrong with your set up. You shouldn't have to do that :P
Forum: General::General Discussion 01-01-2019, 02:07 PM
Replies: 2
Views: 7,576
Posted By demonstar55
Download live, if the missing files are there,...

Download live, if the missing files are there, copy them :P If not, oh well.
Forum: Support::General Support 01-01-2019, 01:50 PM
Replies: 4
Views: 5,847
Posted By demonstar55
Do you have any of the AA filters enabled client...

Do you have any of the AA filters enabled client side?
Forum: Support::General Support 12-30-2018, 11:59 PM
Replies: 2
Views: 5,649
Posted By demonstar55
world is using a hardcoded port in the client....

world is using a hardcoded port in the client. You would have to develop some sort of proxy that would hand them off to the right world process. AFAIK, nothing like this exists, wouldn't be too hard...
Forum: Quests::LUA 12-14-2018, 04:52 PM
Replies: 2
Views: 22,861
Posted By demonstar55
It would be e.joined ...

It would be e.joined

https://github.com/EQEmu/Server/wiki/Lua-Parser#npc-events has the entries into the event table listed.
Forum: Support::Windows Servers 12-11-2018, 11:31 PM
Replies: 6
Views: 7,249
Posted By demonstar55
Yes. should be something like update npc_types...

Yes. should be something like update npc_types set race = 85 where race = 485; Don't take my word on that, but that /should/ be correct (not looking at the DB ATM) the race IDs are correct though.
Forum: General::General Discussion 12-10-2018, 04:25 PM
Replies: 19
Views: 24,709
Posted By demonstar55
That's only used by legacy combat lua system....

That's only used by legacy combat lua system. Default it's not used at all.
Forum: Support::Windows Servers 12-10-2018, 02:04 PM
Replies: 6
Views: 7,249
Posted By demonstar55
You'll have to downgrade them to old models,...

You'll have to downgrade them to old models, which is race ID 85. Currently they're 485 and I guess your client is missing that race model.
Forum: Support::General Support 12-07-2018, 09:30 PM
Replies: 4
Views: 16,984
Posted By demonstar55
Some times they changed the actual model....

Some times they changed the actual model. Sometimes they just add a new model in the new format. So not sure the case here, but you maybe able to delete a file and it will work.
Forum: Support::Windows Servers 12-07-2018, 01:32 PM
Replies: 4
Views: 4,451
Posted By demonstar55
EntityList::AddHealAggro

EntityList::AddHealAggro
Forum: Support::Windows Servers 12-07-2018, 02:43 AM
Replies: 4
Views: 4,451
Posted By demonstar55
That's how it is already.

That's how it is already.
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