EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 4 of 20
<
1
2
3
4
5
6
7
8
14
>
Last
»
Showing results 76 to 100 of 500
Search took
0.02
seconds; generated 97 minute(s) ago.
Search:
Posts Made By:
ChaosSlayer
Forum:
Development::Database/World Building
02-08-2009, 11:39 PM
Replies:
13
Clicky Spell
Views:
9,815
Posted By
ChaosSlayer
there could be a few issue with targeting others:...
there could be a few issue with targeting others:
does target an npc?
you or target under pvp flag?
does plain unmodified Scimitar clicky works?
Forum:
Development::Database/World Building
02-08-2009, 08:38 PM
Replies:
13
Clicky Spell
Views:
9,815
Posted By
ChaosSlayer
umm if item has a worn effect- then its defently...
umm if item has a worn effect- then its defently NON clickable =)
the first exmaple with cast on others effect that comes to mind is Scimitar of Naturewalker- druids epic. Take that and replace...
Forum:
Support::General Support
02-08-2009, 05:12 PM
Replies:
24
#advnpcspawn
Views:
21,847
Posted By
ChaosSlayer
ah I see I thgout this was made into grid system,...
ah I see I thgout this was made into grid system, this clears a few things up... thanks!
Forum:
Support::General Support
02-08-2009, 04:54 PM
Replies:
24
#advnpcspawn
Views:
21,847
Posted By
ChaosSlayer
I am getting confused as hell by this new system ...
I am getting confused as hell by this new system
which DB table does roam box data stored in?
Forum:
Spell Support
02-08-2009, 02:34 PM
Replies:
17
Level 75 spells
Views:
14,442
Posted By
ChaosSlayer
if spells scroll shows you lev 255 this means...
if spells scroll shows you lev 255 this means that either scroll or the spell itself does not have mathing classes set for it, or spell is in fact set to 255 in spell ifle
Forum:
Spell Support
02-08-2009, 04:34 AM
Replies:
3
Some pet spell problems
Views:
6,898
Posted By
ChaosSlayer
make sure that its gender is set properly 0, 1 or...
make sure that its gender is set properly 0, 1 or 2. not each gender shows proper texture for specific model. For most monster models gender should be 2
re: multy pets. I belive client is...
Forum:
Spell Support
02-08-2009, 02:29 AM
Replies:
17
Level 75 spells
Views:
14,442
Posted By
ChaosSlayer
1) does the spells actualy marked for any player...
1) does the spells actualy marked for any player classes to be used in spells.txt file?
2) does the new spell file is placed into both - server and client sides?
3) how do you scribing them? via...
Forum:
Development::Database/World Building
02-07-2009, 09:57 PM
Replies:
13
Clicky Spell
Views:
9,815
Posted By
ChaosSlayer
make sure item is not a potion or has potion flag...
make sure item is not a potion or has potion flag - potion flagged items automaticly self only
Forum:
Support::Windows Servers
02-07-2009, 01:15 AM
Replies:
10
modifying loading text
Views:
7,905
Posted By
ChaosSlayer
Actualy I am going to test this right now- change...
Actualy I am going to test this right now- change name of the zone in eqstr_us and see if it affect what I see in game if it does- dang that opens whole new area of opportunities... On other hand I...
Forum:
Support::Windows Servers
02-07-2009, 01:07 AM
Replies:
10
modifying loading text
Views:
7,905
Posted By
ChaosSlayer
I would not call editing .txt files "hacking" :D...
I would not call editing .txt files "hacking" :D
ANd whats important editing "eqstr_us" does absolutly NOTHING to help alter the name of the zone in the middle of the screen. That is in the .exe...
Forum:
Support::Windows Servers
02-07-2009, 01:01 AM
Replies:
15
Server setup.
Views:
14,078
Posted By
ChaosSlayer
from what I know: -there is no benefit of...
from what I know:
-there is no benefit of having Server and Db to be run off diffirent PCs - you may very well humper its performance (the DB of EQ is REALY tiny compared to what corporations are...
Forum:
General::Server Discussion
02-07-2009, 12:54 AM
Replies:
10
Warning to Server Ops
Views:
8,225
Posted By
ChaosSlayer
one word of advise - if you registring a credit...
one word of advise - if you registring a credit card with PayPal - better have AmeX. - Thats one card Paypal will have one hellova time to pull something off, cuase just like the PayPal, Amex first...
Forum:
General::General Discussion
02-06-2009, 07:25 PM
Replies:
7
Classic EQ Remake?
Views:
6,505
Posted By
ChaosSlayer
the "classic" servers come up new one each week...
the "classic" servers come up new one each week around here, they all identical like rain drops and have lifespan of about 2 weeks and population of less than 5 people.
Except some die hard...
Forum:
General::Server Discussion
02-06-2009, 07:21 PM
Replies:
10
Warning to Server Ops
Views:
8,225
Posted By
ChaosSlayer
yep, Paypal is great when you are the buyer and...
yep, Paypal is great when you are the buyer and realy sucks if you are the seller. Paypal has been known to return the money prety much at the customer's whim complitly disregarding whenever there is...
Forum:
Quests::Q&A
02-06-2009, 05:20 PM
Replies:
22
Possible Kill counter?
Views:
12,884
Posted By
ChaosSlayer
unless I am wrong Task system has 1 annoying...
unless I am wrong Task system has 1 annoying thing - you must do steps in order.
Basicly if step 2 asks you to kill 10 orcs and step 1 asks you to kill 10 goblins - untill you kill the goblins...
Forum:
General::Server Discussion
02-06-2009, 03:57 PM
Replies:
10
Warning to Server Ops
Views:
8,225
Posted By
ChaosSlayer
basicly if person is an ass, he can donate and...
basicly if person is an ass, he can donate and then immiditaly claim a charge back on fact that this was unautorized transaction - even if it was just $5 - as a bank account holder ANY chargeback...
Forum:
Quests::Q&A
02-06-2009, 01:38 AM
Replies:
8
Raid Mob Spawns Adds
Views:
11,187
Posted By
ChaosSlayer
actualy I was thinking that: -npc agroes -...
actualy I was thinking that:
-npc agroes - hp event set to 75
-npc deagroes (all players dead) - combat state is 0 again
-players come back and attack again- combat state becomes 1 again AND it...
Forum:
Quests::Q&A
02-06-2009, 01:00 AM
Replies:
22
Possible Kill counter?
Views:
12,884
Posted By
ChaosSlayer
very posible. just like I said in the begining....
very posible.
just like I said in the begining.
you need 1st global variable couting 20 kills
and 2nd global checking if you have killed Carson
when you go to quest npc he will check that 1st...
Forum:
Quests::Q&A
02-06-2009, 12:48 AM
Replies:
8
Raid Mob Spawns Adds
Views:
11,187
Posted By
ChaosSlayer
want happens if mob drops from 51% to 49% in one...
want happens if mob drops from 51% to 49% in one shot? will that trigger the $hpevent == 50 part?
also. if mob kills all the players - the hp events needs to be reset back to 75% again
Forum:
Quests::Q&A
02-06-2009, 12:40 AM
Replies:
22
Possible Kill counter?
Views:
12,884
Posted By
ChaosSlayer
I am not sure what you referign to. If...
I am not sure what you referign to.
If reward is given after 10 mobs have been killed - then "just hailing" the npc won't do you any good
Forum:
Quests::Q&A
02-06-2009, 12:12 AM
Replies:
22
Possible Kill counter?
Views:
12,884
Posted By
ChaosSlayer
soemthing like this: sub EVENT_DEATH ...
soemthing like this:
sub EVENT_DEATH
{
quest::setglobal("buffbot", $buffbot+1, 0, "Y9");
}
Forum:
Quests::Q&A
02-05-2009, 02:34 AM
Replies:
2
quest items disappearing, weirdness when zoning
Views:
5,521
Posted By
ChaosSlayer
a sugestion - if you giving player whole bunch of...
a sugestion - if you giving player whole bunch of items for free - may as well just put them on a merchant for sale at 0 plat and don't bother with the quest script
Forum:
Support::General Support
02-04-2009, 11:25 AM
Replies:
47
Login Server Down?
Views:
34,669
Posted By
ChaosSlayer
Decentraliuzation of Emu will be the death of its...
Decentraliuzation of Emu will be the death of its development.
Instead of having all our devs and coders working on a single source code, we will have devs only working on their own server code and...
Forum:
Quests::Q&A
02-03-2009, 11:13 PM
Replies:
22
Possible Kill counter?
Views:
12,884
Posted By
ChaosSlayer
Task system is very nice looking as it has its...
Task system is very nice looking as it has its own window which keeps quest progress track for a player but PAIN IN THE ARSE to code in for even a very simple quest
BUT you can make a kill tracker...
Forum:
Quests::Q&A
02-03-2009, 03:26 PM
Replies:
23
Turn in 3 items for a class-specific weapon
Views:
13,105
Posted By
ChaosSlayer
does any other quest with items hand in works?
does any other quest with items hand in works?
Showing results 76 to 100 of 500
Page 4 of 20
<
1
2
3
4
5
6
7
8
14
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
02:44 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3