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Showing results 76 to 100 of 215
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Posts Made By:
revloc02c
Forum:
Development::GeorgeS's Tools
10-30-2012, 09:06 PM
Replies:
5
Error running the .bat for editor
Views:
10,867
Posted By
revloc02c
I couldn't get this to work either, I got "module...
I couldn't get this to work either, I got "module a.ocx failed to load" error, and the solution here did not work for me.
I got it to work the long way, here's what I did in case someone else...
Forum:
General::General Discussion
10-27-2012, 11:26 AM
Replies:
95
New loot system
Views:
146,996
Posted By
revloc02c
I see pros and cons of both the new system and...
I see pros and cons of both the new system and the old system. I am wondering if you can just implement both by using the probability column as the determining factor:
If probability = 0 use the new...
Forum:
Support::General Support
10-19-2012, 08:25 PM
Replies:
3
Blank Screen when trying to run
Views:
5,111
Posted By
revloc02c
Thank you for posting this it was driving me nuts...
Thank you for posting this it was driving me nuts (sometimes it's the simplest things that do).
Forum:
Support::Linux Servers
09-24-2012, 10:43 PM
Replies:
28
EQEmu on Debian 6 within vSphere 5.0 (ESXi) 12-17-2011
Views:
33,461
Posted By
revloc02c
Thanks lerxst, I appreciate you guys answering my...
Thanks lerxst, I appreciate you guys answering my linux questions.
When I run this:
apt-get -y install linux-image-2.6.32-5-686-bigmem linux-headers-2.6.32-5-686-bigmem make
I get this:
E:...
Forum:
Support::Linux Servers
09-22-2012, 02:57 PM
Replies:
28
EQEmu on Debian 6 within vSphere 5.0 (ESXi) 12-17-2011
Views:
33,461
Posted By
revloc02c
ah, thanks sorvani In...
ah, thanks sorvani
In zone/makefile.common I see a "SF=" with a whole list of .o files in it, but they look like directories.
...
SF= .obj/EQPacket.o .obj/EQStream.o .obj/EQStreamFactory.o...
Forum:
Support::Linux Servers
09-21-2012, 07:30 PM
Replies:
28
EQEmu on Debian 6 within vSphere 5.0 (ESXi) 12-17-2011
Views:
33,461
Posted By
revloc02c
What does this mean?
What does this mean?
Forum:
General::Server Discussion
09-05-2012, 10:43 PM
Replies:
2
Windows DEV and Linux PROD
Views:
4,551
Posted By
revloc02c
Hmm, good to hear. Thanks Sorvani. I am going to...
Hmm, good to hear. Thanks Sorvani. I am going to do it.
Forum:
General::Server Discussion
09-05-2012, 09:06 PM
Replies:
2
Windows DEV and Linux PROD
Views:
4,551
Posted By
revloc02c
Windows DEV and Linux PROD
First of all, I've missed you guys. I ran a server for about 18 months, and then got distracted by Terreria. Then a bunch of stuff happened, and now I am in a new house and at a new job. And I am...
Forum:
Development::Bots
12-09-2011, 01:16 PM
Replies:
6
Bot Heal Command and Torches
Views:
11,129
Posted By
revloc02c
I am not trying to flame you or start an...
I am not trying to flame you or start an argument, but I am curious as to why you feel this way.
Forum:
Development::Server Code Submissions
12-08-2011, 02:09 AM
Replies:
0
Zone:HotZoneBonus should also be a multiplier
Views:
8,172
Posted By
revloc02c
Zone:HotZoneBonus should also be a multiplier
This is more of a suggestion that could be a submission:
In exp.cpp
//get modifiers
if(RuleR(Character, ExpMultiplier) >= 0){
totalmod *= RuleR(Character, ExpMultiplier);
}
...
Forum:
Quests::Q&A
12-07-2011, 01:46 AM
Replies:
1
Best practice to initialize qglobals?
Views:
4,409
Posted By
revloc02c
Best practice to initialize qglobals?
Here's one way to initialize a qglobal:
sub EVENT_SPAWN {
quest::set_proximity($x - 50, $x + 50, $y - 50, $y + 50);
}
sub EVENT_ENTER {
if(!defined $qglobals{some_nice_qglobal}) {...
Forum:
Support::Windows Servers
11-26-2011, 03:08 PM
Replies:
8
How to change new character points, inventory, and compass heading
Views:
11,272
Posted By
revloc02c
Sense Heading is hard coded to 200 as it says...
Sense Heading is hard coded to 200 as it says here (http://www.eqemulator.org/forums/showthread.php?t=26430). This could be changed and then you could re-compile the new code, but obviously would all...
Forum:
Quests::Q&A
11-26-2011, 02:50 PM
Replies:
5
Loot spam on death
Views:
5,339
Posted By
revloc02c
Spam? Not sure I understand what you are asking...
Spam? Not sure I understand what you are asking for.
Forum:
Support::Windows Servers
11-25-2011, 08:28 PM
Replies:
8
How to change new character points, inventory, and compass heading
Views:
11,272
Posted By
revloc02c
The table starting_items in the database does...
The table starting_items in the database does this. Here (http://www.eqemulator.net/wiki/wikka.php?wakka=EQEmuDBSchemastartingitems) is the wiki page on that table.
Forum:
Quests::Q&A
11-25-2011, 08:13 PM
Replies:
8
Check if item exist
Views:
5,713
Posted By
revloc02c
I asked this same question once here...
I asked this same question once here (http://www.eqemulator.org/forums/showthread.php?t=34188), hopefully the solution there will work for you.
As far as changing the source and compiling, yeah...
Forum:
Quests::Q&A
11-07-2011, 09:57 PM
Replies:
11
Execute GM Command in Perl
Views:
10,902
Posted By
revloc02c
Yup you're right, I get it now. Thanks...
Yup you're right, I get it now.
Thanks again lerxst. I got it. Was having a hard time seeing it all that first time. It is exposing the function to Perl now, but unfortunately something isn't...
Forum:
Quests::Q&A
11-05-2011, 10:10 PM
Replies:
11
Execute GM Command in Perl
Views:
10,902
Posted By
revloc02c
Ok so I thought I knew what I was doing, but what...
Ok so I thought I knew what I was doing, but what I tried did not work. Here's what I did:
Added in file questmgr.cpp
// Expose GM command #task reloadall. revloc02 5Nov2011
void...
Forum:
Quests::Q&A
11-05-2011, 06:28 PM
Replies:
11
Execute GM Command in Perl
Views:
10,902
Posted By
revloc02c
Thanks lerxst this is just enough to get me...
Thanks lerxst this is just enough to get me started on the right foot. I post code if I figure something out, but don't hold your breath...even if I do it'll take a while, RL takes up a lot of my...
Forum:
General::General Discussion
11-05-2011, 03:25 PM
Replies:
18
Steam has 50 percent off sale ....
Views:
14,626
Posted By
revloc02c
I know this thread is old, but with the holidays...
I know this thread is old, but with the holidays approaching, and perhaps also with the new expansion, if anyone sees any sales or discounts particularly on Underfoot, could you please post them.
...
Forum:
General::General Discussion
11-05-2011, 02:55 PM
Replies:
9
Your favorite boxing programs
Views:
10,696
Posted By
revloc02c
I use WinEQ2 too. I am not aware if it has...
I use WinEQ2 too. I am not aware if it has hacking features though, but I am pretty naive sometimes. Is WinEQ taboo to be mentioned on the forums?
Forum:
Spell Support
11-04-2011, 11:05 PM
Replies:
11
Anyone interested in thew old spell graphics
Views:
14,894
Posted By
revloc02c
Ok, cool. Also, I was just wondering why the...
Ok, cool.
Also, I was just wondering why the file is so big, not that it matters, it's just like 3-4 times the size of other spell files I've used.
Again, good work, thank you for sharing.
Forum:
Misc::Off Topic
11-04-2011, 10:52 PM
Replies:
10
Skyrim
Views:
11,504
Posted By
revloc02c
Nice. Right after I got married ten years ago was...
Nice. Right after I got married ten years ago was when I was playing EQ so I had to beef up my wife's laptop RAM so she could play with me. She was the ultimate ninja looter, lol, and she never did...
Forum:
Spell Support
11-04-2011, 09:49 PM
Replies:
11
Anyone interested in thew old spell graphics
Views:
14,894
Posted By
revloc02c
Nice work. I am going to use this and see how it...
Nice work. I am going to use this and see how it goes. I am a noob to spell files though, and I am wondering what to expect if there are errors or bugs. Is it just that the spell effects will not be...
Forum:
Quests::Q&A
11-04-2011, 12:16 AM
Replies:
11
Execute GM Command in Perl
Views:
10,902
Posted By
revloc02c
So back to the original issue, executing a GM...
So back to the original issue, executing a GM command from Perl script. Can anyone offer some direction or advice on how easy or hard this would be to write some custom code that does it or allows...
Forum:
Spell Support
11-04-2011, 12:07 AM
Replies:
11
Anyone interested in thew old spell graphics
Views:
14,894
Posted By
revloc02c
Wow, I like the video. This is a cool idea. ...
Wow, I like the video. This is a cool idea.
I agree.
If you do post it let us know, I'll be interested.
Showing results 76 to 100 of 215
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