EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 4 of 8
<
1
2
3
4
5
6
7
8
>
Showing results 76 to 100 of 179
Search took
0.01
seconds; generated 86 minute(s) ago.
Search:
Posts Made By:
Rhodan
Forum:
Misc::Off Topic
11-18-2006, 05:29 AM
Replies:
1
cialis-vs-viagra zyrtec cialis levitra
Views:
5,505
Posted By
Rhodan
What I find amazing is that anyone would think...
What I find amazing is that anyone would think that crap spam like this would "attract" customers in any way shape or form...
Even more amazing is that it must work to some degree, or they...
Forum:
Development::Bug Reports
11-16-2006, 05:05 PM
Replies:
1
Two repeatable bugs
Views:
4,388
Posted By
Rhodan
Two repeatable bugs
Report from a player/DBA
I've got 2 bugs for you, playing an Ogre SK
When attaking a tae ew crusader in feerroot, if the crusader kills my pet skeleton with a major spell, then the battle is...
Forum:
Support::Windows Servers
11-16-2006, 05:02 PM
Replies:
3
disconnect on death
Views:
4,759
Posted By
Rhodan
Nope, still get disconnects on death - but it...
Nope, still get disconnects on death - but it seems (to me anyway) to generally only happen when you die in the same zone that you are bound. So as a wood elf I got a lot of disconnects in Gfay as a...
Forum:
Development::Bug Reports
11-16-2006, 05:01 PM
Replies:
2
Broken Mouse?
Views:
4,469
Posted By
Rhodan
Well, if it had been a tansistor or cpu or...
Well, if it had been a tansistor or cpu or something, I'd say you probably let the magic smoke out. After all, everyone knows, once the magic smoke eminates from your chip it stops working! And no,...
Forum:
Development::Database/World Building
11-16-2006, 03:31 AM
Replies:
2
MySQL gotcha -recordcount/absoluteposition
Views:
5,208
Posted By
Rhodan
Funny thing is, I don't use recordcount or...
Funny thing is, I don't use recordcount or absoluteposition either. I was just experimenting with the different locktypes and cursor locations and it wasn't doing what it was supposed to - and that...
Forum:
Development::Database/World Building
11-15-2006, 03:58 PM
Replies:
2
MySQL gotcha -recordcount/absoluteposition
Views:
5,208
Posted By
Rhodan
MySQL gotcha -recordcount/absoluteposition
I've been bashing my head against the wall trying to figure out why I couldn't use recordcount and absoluteposition with VB6 ADO on the variables table and I've finally figured it out.
TIMESTAMPS!...
Forum:
Spell Support
11-15-2006, 03:33 AM
Replies:
11
Inaccurate Spell Levels
Views:
8,679
Posted By
Rhodan
Actually, I believe live went with the spells...
Actually, I believe live went with the spells every level scheme some time ago and its not an eqemu phenomenon. I think this was an attempt to make it more interesting to play - new toys ever time...
Forum:
General::Server Discussion
11-15-2006, 03:30 AM
Replies:
23
Brainstorming: Partial DB Standard
Views:
15,979
Posted By
Rhodan
to follow on to the previous thread, making items...
to follow on to the previous thread, making items with arbitrarily high IDs like that is really not a good idea... we have a static length array to make item management fast and big gaps in item IDs...
Forum:
General::Server Discussion
11-14-2006, 12:10 PM
Replies:
23
Brainstorming: Partial DB Standard
Views:
15,979
Posted By
Rhodan
But does a row actually exist if it hasn't been...
But does a row actually exist if it hasn't been created? I don't think so.
So in my example above, any query would only return two rows since that is all that was created.
I would think (being...
Forum:
Development::Feature Requests
11-14-2006, 11:29 AM
Replies:
2
new variables row - eqemu version
Views:
6,884
Posted By
Rhodan
new variables row - eqemu version
While dabbling with VB and the EQEmu database it occured to me that there is no way for an app to know which version of EQEmu the database is for.
This occured to me because I was thinking of...
Forum:
Support::Windows Servers
11-14-2006, 08:09 AM
Replies:
3
Accounts/Public server and Static zones.
Views:
6,204
Posted By
Rhodan
Read this thread ...
Read this thread
http://www.eqemulator.net/forums/showthread.php?t=21828&highlight=static+zones
Forum:
General::Server Discussion
11-14-2006, 08:06 AM
Replies:
23
Brainstorming: Partial DB Standard
Views:
15,979
Posted By
Rhodan
I'd like to know too. If the database has...
I'd like to know too.
If the database has two items, #1 and #2,426,333,000, will that use enough ram for 2,426,333,000 items or will it use enough for two items?
The whole idea of...
Forum:
Development::Bug Reports
11-12-2006, 04:41 AM
Replies:
0
Shaman:Pet out of range for heals
Views:
4,649
Posted By
Rhodan
Shaman:Pet out of range for heals
I've noticed that my heal spells tell me my pet is out of range when it is sitting beside me. Buffs work fine, just not heals.
On live I could heal my pets.
Forum:
Development::Database/World Building
11-12-2006, 04:38 AM
Replies:
2
recipies that use item ID < 1000
Views:
6,388
Posted By
Rhodan
recipies that use item ID < 1000
We've noticed that there are large numbers of tradeskill recipies that reference item IDs below 1000 and that these IDs don't exist in the database.
Are we right in assuming that these are things...
Forum:
Development::Database/World Building
11-11-2006, 02:53 PM
Replies:
15
What do the #'s mean in mob names?
Views:
11,059
Posted By
Rhodan
Lol, methree!
Lol, methree!
Forum:
Development::Database/World Building
11-11-2006, 11:58 AM
Replies:
8
Using foreign keys and cascades
Views:
7,074
Posted By
Rhodan
Well, here's the first thing he came up with. It...
Well, here's the first thing he came up with. It shows all the orphaned waypoints in the database.
select a.*
from grid_entries a
left outer join grid b on a.zoneid = b.zoneid and a.gridid =...
Forum:
Development::Database/World Building
11-11-2006, 11:53 AM
Replies:
16
need the POK books?
Views:
13,429
Posted By
Rhodan
I'm guessing they are placable objects in Live -...
I'm guessing they are placable objects in Live - someone didnt want to have to rebuild the zone map...
Forum:
Development::Database/World Building
11-11-2006, 04:17 AM
Replies:
15
What do the #'s mean in mob names?
Views:
11,059
Posted By
Rhodan
Both I think. I did have it static but when...
Both I think.
I did have it static but when the mobs wouldn't respawn I changed it to dynamic - same result.
Oh and I checked the spawnlimit value - it was zero same as the other mobs that did...
Forum:
Development::Database/World Building
11-11-2006, 04:16 AM
Replies:
8
Using foreign keys and cascades
Views:
7,074
Posted By
Rhodan
My brother is having a look at the database now....
My brother is having a look at the database now. He's been creating commercial database systems since the 1970s and currently gets flown around to create/update/repair payroll and inventory systems...
Forum:
Development::Database/World Building
11-10-2006, 05:06 AM
Replies:
8
Using foreign keys and cascades
Views:
7,074
Posted By
Rhodan
Using foreign keys and cascades
I'm looking through the database and seeing that its very easy to end up with orphaned data. Say you have a grid with 40 waypoints and delete the grid table entry while forgetting to remove the 40...
Forum:
Development::Database/World Building
11-09-2006, 01:34 PM
Replies:
15
What do the #'s mean in mob names?
Views:
11,059
Posted By
Rhodan
Actually, I've noticed that mobs with a # in the...
Actually, I've noticed that mobs with a # in the name do not respawn until everyone leaves the zone - regardless of the spawn timer.
I set the goblin lord in runnyeye to a 3 minute spawn then went...
Forum:
Quests::Q&A
11-09-2006, 04:05 AM
Replies:
1
hand in depop existing and pop in aggro
Views:
7,208
Posted By
Rhodan
hand in depop existing and pop in aggro
I'm about to tackle my first "real" quest and I'm wondering what the best way is to go about this. As usual I'm not after code but just some advice.
I have a non-aggro mob with no loot standing...
Forum:
Development::Database/World Building
11-09-2006, 02:13 AM
Replies:
2
Grids - is there a 50 waypoint limit?
Views:
5,194
Posted By
Rhodan
Grids - is there a 50 waypoint limit?
I read somewhere on the board that there is a limit of 50 waypoints on a grid. Is this true? I haven't found any mention of it in the wiki.
Forum:
Development::Database/World Building
11-08-2006, 05:07 PM
Replies:
4
Titanium and Lavastorm, Nektulos, Bazaar
Views:
8,512
Posted By
Rhodan
I played from Beta 3 until a little while before...
I played from Beta 3 until a little while before the first expansion. When I came back, both Velious and Kunark were out (what a learning curve!). I played for a while again then took another...
Forum:
Development::Database/World Building
11-08-2006, 09:47 AM
Replies:
4
Titanium and Lavastorm, Nektulos, Bazaar
Views:
8,512
Posted By
Rhodan
Titanium and Lavastorm, Nektulos, Bazaar
I figured out how to get all the old zone to show up in the Titanium client. There seems to be a bit of confusion about how its done. Some say just delete the *.eqg file and other say that doesn't...
Showing results 76 to 100 of 179
Page 4 of 8
<
1
2
3
4
5
6
7
8
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
11:51 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3