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Search: Posts Made By: Tabasco
Forum: Quests::Q&A 01-22-2013, 12:27 PM
Replies: 5
Views: 6,963
Posted By Tabasco
From the changelog: That sounds like...

From the changelog:


That sounds like exactly what you're after.
Forum: Quests::Custom 01-22-2013, 11:07 AM
Replies: 6
Views: 8,454
Posted By Tabasco
In linux you can just make symbolic link. ...

In linux you can just make symbolic link.


ln -s A_Priest_of_Luclin.pl A_Priestess_of_Luclin.pl


I gather this can be done in newer versions of windows also, but I've never had to mess with...
Forum: Support::Windows Servers 01-21-2013, 04:32 PM
Replies: 6
Views: 8,863
Posted By Tabasco
There are two approaches you could take,...

There are two approaches you could take, depending on what you mean by drop rates.
In loottable_entries you could manipulate multiplier, mindrop, and droplimit.
The other option is to adjust chance...
Forum: Quests::Q&A 01-20-2013, 07:56 PM
Replies: 5
Views: 6,963
Posted By Tabasco
I don't know how the client would respond to a...

I don't know how the client would respond to a trader request outside of a bazaar 'water' area, but I can speculate that they had you stand still in a stall for a reason. Someone with more knowledge...
Forum: Development::Tools 01-15-2013, 09:46 PM
Replies: 103
Sticky: AllaClone 2.0
Views: 376,185
Posted By Tabasco
How are things going with this? I notice the...

How are things going with this? I notice the editor demo link is no longer available.

If there's work to be done, pm me an svn link. I'm also curious about how you would like to license your...
Forum: Support::Windows Servers 01-12-2013, 01:27 PM
Replies: 6
Views: 8,863
Posted By Tabasco
You can do a lot of that kind of thing with...

You can do a lot of that kind of thing with simple SQL.

UPDATE items SET damage = damage * 1.25 WHERE damage > 0
UPDATE items SET ac = ac * 2 WHERE ac > 0
UPDATE items SET hp = hp * 2 WHERE hp >...
Forum: General::Server Discussion 01-10-2013, 07:59 PM
Replies: 26
Views: 28,472
Posted By Tabasco
I've opened up IP restrictions. Boxing is...

I've opened up IP restrictions. Boxing is allowed on a trial basis, but at the rate I do things it will most likely end up being permanent.
If you haven't visited in a while, drop by. Much has...
Forum: General::Server Discussion 12-29-2012, 10:26 PM
Replies: 26
Views: 28,472
Posted By Tabasco
Thanks, and thanks for the host!

Thanks, and thanks for the host!
Forum: General::Server Discussion 12-29-2012, 10:13 PM
Replies: 26
Views: 28,472
Posted By Tabasco
A lot has happened in the past few months. ...

A lot has happened in the past few months.

We've tagged hundreds of new bosses, which are now identified with a tag indicating their approximate difficulty.

A number of convenience commands...
Forum: Development::Development 12-16-2012, 04:35 PM
Replies: 6
Views: 14,463
Posted By Tabasco
I think breaking away from the SOE client is a...

I think breaking away from the SOE client is a great idea. As far as I'm concerned EQEmu is the most successful open source MMO project in existence and it's really only half of it.

I've done...
Forum: General::General Discussion 12-14-2012, 08:26 PM
Replies: 1
Views: 5,931
Posted By Tabasco
In the past I've changed indoor zones to outdoor...

In the past I've changed indoor zones to outdoor and set them to perpetual night. It adds a really nice effect to some zones in how they are lit, particularly dungeons. I did it in codecay on an...
Forum: Development: Custom Code 12-13-2012, 10:32 AM
Replies: 2
Views: 3,073
Posted By Tabasco
I don't think I have enough information to...

I don't think I have enough information to suggest a specific course of action here, but there are a lot of possibilities.

Your vectors sound like a sort of linked list, but if that's the case,...
Forum: EQEmu Operations Center 12-06-2012, 08:45 AM
Replies: 16
Views: 17,553
Posted By Tabasco
So it's closed-source and non-local?

So it's closed-source and non-local?
Forum: Development::Server Code Submissions 12-03-2012, 02:45 PM
Replies: 11
Views: 11,474
Posted By Tabasco
I didn't realize this hadn't made it in yet. ...

I didn't realize this hadn't made it in yet.
http://www.eqemulator.org/forums/showthread.php?t=35541
Forum: Support::Linux Servers 11-30-2012, 03:35 PM
Replies: 2
Views: 6,626
Posted By Tabasco
Examine your output, there are some show-stopping...

Examine your output, there are some show-stopping errors right there:
./EQEmuLoginServer: No such file or directory
./world: No such file or directory

I'm not especially familiar the guide, but...
Forum: Development::Bug Reports 11-27-2012, 05:13 PM
Replies: 35
Views: 51,383
Posted By Tabasco
There are already provisions for it in most...

There are already provisions for it in most places, but the loss occurs in Database::StoreCharacter(), which is called right after starting items are populated.

The charges field in the inventory...
Forum: Development::Bug Reports 11-27-2012, 03:48 PM
Replies: 35
Views: 51,383
Posted By Tabasco
That would certainly do it, but it looks like...

That would certainly do it, but it looks like there's already a check there also.

int16 charges = 0;
if(inst->GetCharges() >= 0)
charges =...
Forum: Development::Bug Reports 11-27-2012, 03:33 PM
Replies: 35
Views: 51,383
Posted By Tabasco
I get that, in fact I explained it above, but...

I get that, in fact I explained it above, but what I talking about is this:


else if ((item->Click.Type == ET_ClickEffect) || (item->Click.Type == ET_Expendable) || (item->Click.Type ==...
Forum: Development::Bug Reports 11-27-2012, 03:15 PM
Replies: 35
Views: 51,383
Posted By Tabasco
From what I'm seeing, it should be ok if charges...

From what I'm seeing, it should be ok if charges is -1 because the tests look specifically for 0 or greater charges. I wonder if it's getting zeroed somewhere along the way.
Forum: Development::Bug Reports 11-27-2012, 02:45 PM
Replies: 35
Views: 51,383
Posted By Tabasco
On my first server I started everyone with a...

On my first server I started everyone with a charm that had a click-effect, it's actually very common practice, so if this was broken it would have to be a very recent regression.
That's why I've...
Forum: Development::Bug Reports 11-27-2012, 09:45 AM
Replies: 35
Views: 51,383
Posted By Tabasco
You're right, I didn't dig into it deep enough,...

You're right, I didn't dig into it deep enough, but in every other case in SetStartingItems charges is set, so it might be worth a try to specify your charges.

You could also revert and just do...
Forum: Development::Bug Reports 11-27-2012, 09:23 AM
Replies: 35
Views: 51,383
Posted By Tabasco
You're Telling CreateBaseItem to create an item...

You're Telling CreateBaseItem to create an item instance with 0 charges.

As an aside, using the starting_items table is good design. You may not need the flexibility, but what about the...
Forum: Support::Windows Servers 11-24-2012, 11:10 AM
Replies: 14
Views: 13,593
Posted By Tabasco
Concerning that lootdrop query, it's possible...

Concerning that lootdrop query, it's possible that it could set a chance higher than 100 and inside a loottable entry that has a droplimit.
I think the entry point for the lootdrop is randomized, so...
Forum: Support::Windows Servers 11-24-2012, 10:04 AM
Replies: 14
Views: 13,593
Posted By Tabasco
Spawn times: ...

Spawn times:
http://www.eqemulator.org/forums/showthread.php?t=35688&highlight=spawn+times

Under the new loot system increasing drop chance is pretty easy:
UPDATE lootdrop_entries SET chance =...
Forum: Support::Windows Servers 11-23-2012, 06:33 PM
Replies: 14
Views: 13,593
Posted By Tabasco
With just SQL you aren't going to be making very...

With just SQL you aren't going to be making very meaningful formulas by level, and EQ doesn't really pay much attention to level after 45.

For your purposes you might do something like
UPDATE...
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