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Search: Posts Made By: Draupner
Forum: Archive::Off Topic 07-27-2004, 09:14 AM
Replies: 3
Views: 6,736
Posted By Draupner
congrats

congrats
Forum: Archive::Tools 07-26-2004, 05:09 PM
Replies: 18
Views: 17,426
Posted By Draupner
again stop bumpin old threads

again stop bumpin old threads
Forum: Archive::Tools 07-26-2004, 05:08 PM
Replies: 4
Views: 9,514
Posted By Draupner
please stop bumping extremely old threads

please stop bumping extremely old threads
Forum: Archive::Database/World Building 07-24-2004, 11:42 AM
Replies: 14
Views: 8,872
Posted By Draupner
Rangerdown, #npcedit will be in next update on...

Rangerdown, #npcedit will be in next update on cvs.biosprite.net
Forum: Archive::Off Topic 07-22-2004, 04:10 AM
Replies: 31
Views: 21,216
Posted By Draupner
Melwin, I'm already rich though :(

Melwin, I'm already rich though :(
Forum: Archive::Off Topic 07-21-2004, 03:44 PM
Replies: 31
Views: 21,216
Posted By Draupner
Melwin, I have no rl friends. What should I...

Melwin, I have no rl friends. What should I do??????
Forum: Archive::Development 07-20-2004, 03:02 PM
Replies: 14
Views: 9,600
Posted By Draupner
http://www.cprogramming.com/tutorial.html I...

http://www.cprogramming.com/tutorial.html
I used that for the basics then just looked at the emu source and learned from that.
Forum: Archive::Development 07-20-2004, 07:34 AM
Replies: 14
Views: 9,600
Posted By Draupner
http://www.eqemulator.net/forums/viewtopic.php?t=1...

http://www.eqemulator.net/forums/viewtopic.php?t=15061
Forum: Archive::Development 07-20-2004, 04:42 AM
Replies: 14
Views: 9,600
Posted By Draupner
Posting code fixes/additions is how I got Jr. Dev...

Posting code fixes/additions is how I got Jr. Dev and then Dev
Forum: Archive::General Discussion 07-20-2004, 01:03 AM
Replies: 9
Views: 3,837
Posted By Draupner
just add in an else if like else if ($item1...

just add in an else if like

else if ($item1 != (w/e id) )
{
quest::summonitem($item1);
}
Forum: Archive::Tools 07-20-2004, 12:58 AM
Replies: 29
Views: 20,495
Posted By Draupner
http://files.rogean.com/eqec.zip

http://files.rogean.com/eqec.zip
Forum: Archive::Server Discussion 07-20-2004, 12:45 AM
Replies: 2
Views: 3,254
Posted By Draupner
its http://greenleaf.eqemulator.net afaik

its http://greenleaf.eqemulator.net afaik
Forum: Archive::Database/World Building 07-19-2004, 12:12 AM
Replies: 10
Views: 8,678
Posted By Draupner
OK in OP_Castspell (clientprocess.cpp if you...

OK in OP_Castspell (clientprocess.cpp if you didn't know)

under

CastSpell_Struct* castspell = (CastSpell_Struct*)app->pBuffer;

This particular example will not let complete heal (spell id...
Forum: Archive::Database/World Building 07-16-2004, 04:15 AM
Replies: 10
Views: 8,678
Posted By Draupner
its in client_process.cpp OP_Castspell

its in client_process.cpp OP_Castspell
Forum: Development::Development 07-12-2004, 08:43 AM
Replies: 43
Views: 29,372
Posted By Draupner
Here are some of the things I have done so far....

Here are some of the things I have done so far. Got a few more things I'm testing atm now.

http://www.eqemulator.net/forums/viewtopic.php?t=15862
and...
Forum: Archive::Development 07-11-2004, 05:46 AM
Replies: 31
Views: 29,557
Posted By Draupner
thanks Melwin

thanks Melwin
Forum: Archive::Development 07-10-2004, 04:04 AM
Replies: 31
Views: 29,557
Posted By Draupner
yea i fixed that sry was only up for like 2 min...

yea i fixed that sry was only up for like 2 min before i noticed
Forum: Archive::Development 07-09-2004, 04:46 PM
Replies: 5
Views: 6,672
Posted By Draupner
<3 Rich

<3 Rich
Forum: Archive::Development 07-09-2004, 04:12 PM
Replies: 5
Views: 6,672
Posted By Draupner
Thanks for that comment Xabob, knowing that I'm...

Thanks for that comment Xabob, knowing that I'm making peoples servers a more enjoyable experience to play on is why I make these fixes/additions and makes it more enjoyable to continue making them.
Forum: Archive::Development 07-09-2004, 02:54 PM
Replies: 5
Views: 6,672
Posted By Draupner
XP bonuses per zone

Heres the code for adding seperate xp bonuses to each zone. It defaults at 100 which is no bonus. For 2x experience rate set it to 200 for that particular zone.

Source this into your database
...
Forum: Archive::Development 07-04-2004, 03:49 PM
Replies: 31
Views: 29,557
Posted By Draupner
I'm so dumb, I had worked so hard on this and...

I'm so dumb, I had worked so hard on this and since I wrote the #npcedit name #npcedit lastname first (which don't use the atoi, thats converts a string -> an interger) I fucked up on the messages...
Forum: Archive::Development 07-03-2004, 02:57 AM
Replies: 31
Views: 29,557
Posted By Draupner
Thanks for that tip it fixed it. Add names to...

Thanks for that tip it fixed it.
Add names to the name_filter list
Usage: #dumbname

command.cpp Line 261

command_add("dumbname","[name] - Makes a name dumb",100,command_dumbname) ||...
Forum: Archive::Development 07-03-2004, 12:32 AM
Replies: 31
Views: 29,557
Posted By Draupner
Yea Liscc, making them into 1 command is what I...

Yea Liscc, making them into 1 command is what I wanted to do in the first place but I've only been lookin into c++ for like 2 days so I'm still quite noobish at it. Hopefully in the future though...
Forum: Archive::Development 07-02-2004, 04:44 PM
Replies: 31
Views: 29,557
Posted By Draupner
#dumbname fixed look at my later post.

#dumbname fixed look at my later post.
Forum: Archive::Development 07-02-2004, 03:14 PM
Replies: 31
Views: 29,557
Posted By Draupner
yea its written in c++

yea its written in c++
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