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Showing results 76 to 100 of 106
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Posts Made By:
Draupner
Forum:
Archive::Off Topic
07-27-2004, 09:14 AM
Replies:
3
1500 posts
Views:
6,736
Posted By
Draupner
congrats
congrats
Forum:
Archive::Tools
07-26-2004, 05:09 PM
Replies:
18
Spell Editor 0.4 released
Views:
17,426
Posted By
Draupner
again stop bumpin old threads
again stop bumpin old threads
Forum:
Archive::Tools
07-26-2004, 05:08 PM
Replies:
4
Spell Editor 0.5
Views:
9,514
Posted By
Draupner
please stop bumping extremely old threads
please stop bumping extremely old threads
Forum:
Archive::Database/World Building
07-24-2004, 11:42 AM
Replies:
14
Can't get npc's to stay in zones
Views:
8,872
Posted By
Draupner
Rangerdown, #npcedit will be in next update on...
Rangerdown, #npcedit will be in next update on cvs.biosprite.net
Forum:
Archive::Off Topic
07-22-2004, 04:10 AM
Replies:
31
Troubled? Depressed? Don't worry, Melwin helps!
Views:
21,216
Posted By
Draupner
Melwin, I'm already rich though :(
Melwin, I'm already rich though :(
Forum:
Archive::Off Topic
07-21-2004, 03:44 PM
Replies:
31
Troubled? Depressed? Don't worry, Melwin helps!
Views:
21,216
Posted By
Draupner
Melwin, I have no rl friends. What should I...
Melwin, I have no rl friends. What should I do??????
Forum:
Archive::Development
07-20-2004, 03:02 PM
Replies:
14
Learning C++
Views:
9,600
Posted By
Draupner
http://www.cprogramming.com/tutorial.html I...
http://www.cprogramming.com/tutorial.html
I used that for the basics then just looked at the emu source and learned from that.
Forum:
Archive::Development
07-20-2004, 07:34 AM
Replies:
14
Learning C++
Views:
9,600
Posted By
Draupner
http://www.eqemulator.net/forums/viewtopic.php?t=1...
http://www.eqemulator.net/forums/viewtopic.php?t=15061
Forum:
Archive::Development
07-20-2004, 04:42 AM
Replies:
14
Learning C++
Views:
9,600
Posted By
Draupner
Posting code fixes/additions is how I got Jr. Dev...
Posting code fixes/additions is how I got Jr. Dev and then Dev
Forum:
Archive::General Discussion
07-20-2004, 01:03 AM
Replies:
9
Poll:
Quests poll -- lots of feedback needed please
Views:
3,837
Posted By
Draupner
just add in an else if like else if ($item1...
just add in an else if like
else if ($item1 != (w/e id) )
{
quest::summonitem($item1);
}
Forum:
Archive::Tools
07-20-2004, 12:58 AM
Replies:
29
EQEC 1.3 out.
Views:
20,495
Posted By
Draupner
http://files.rogean.com/eqec.zip
http://files.rogean.com/eqec.zip
Forum:
Archive::Server Discussion
07-20-2004, 12:45 AM
Replies:
2
I need a link to a server's webpage..
Views:
3,254
Posted By
Draupner
its http://greenleaf.eqemulator.net afaik
its http://greenleaf.eqemulator.net afaik
Forum:
Archive::Database/World Building
07-19-2004, 12:12 AM
Replies:
10
To disable spell casting in a zone?
Views:
8,678
Posted By
Draupner
OK in OP_Castspell (clientprocess.cpp if you...
OK in OP_Castspell (clientprocess.cpp if you didn't know)
under
CastSpell_Struct* castspell = (CastSpell_Struct*)app->pBuffer;
This particular example will not let complete heal (spell id...
Forum:
Archive::Database/World Building
07-16-2004, 04:15 AM
Replies:
10
To disable spell casting in a zone?
Views:
8,678
Posted By
Draupner
its in client_process.cpp OP_Castspell
its in client_process.cpp OP_Castspell
Forum:
Development::Development
07-12-2004, 08:43 AM
Replies:
43
Junior Developers
Views:
29,372
Posted By
Draupner
Here are some of the things I have done so far....
Here are some of the things I have done so far. Got a few more things I'm testing atm now.
http://www.eqemulator.net/forums/viewtopic.php?t=15862
and...
Forum:
Archive::Development
07-11-2004, 05:46 AM
Replies:
31
New Commands - updated july 7th
Views:
29,557
Posted By
Draupner
thanks Melwin
thanks Melwin
Forum:
Archive::Development
07-10-2004, 04:04 AM
Replies:
31
New Commands - updated july 7th
Views:
29,557
Posted By
Draupner
yea i fixed that sry was only up for like 2 min...
yea i fixed that sry was only up for like 2 min before i noticed
Forum:
Archive::Development
07-09-2004, 04:46 PM
Replies:
5
XP bonuses per zone
Views:
6,672
Posted By
Draupner
<3 Rich
<3 Rich
Forum:
Archive::Development
07-09-2004, 04:12 PM
Replies:
5
XP bonuses per zone
Views:
6,672
Posted By
Draupner
Thanks for that comment Xabob, knowing that I'm...
Thanks for that comment Xabob, knowing that I'm making peoples servers a more enjoyable experience to play on is why I make these fixes/additions and makes it more enjoyable to continue making them.
Forum:
Archive::Development
07-09-2004, 02:54 PM
Replies:
5
XP bonuses per zone
Views:
6,672
Posted By
Draupner
XP bonuses per zone
Heres the code for adding seperate xp bonuses to each zone. It defaults at 100 which is no bonus. For 2x experience rate set it to 200 for that particular zone.
Source this into your database
...
Forum:
Archive::Development
07-04-2004, 03:49 PM
Replies:
31
New Commands - updated july 7th
Views:
29,557
Posted By
Draupner
I'm so dumb, I had worked so hard on this and...
I'm so dumb, I had worked so hard on this and since I wrote the #npcedit name #npcedit lastname first (which don't use the atoi, thats converts a string -> an interger) I fucked up on the messages...
Forum:
Archive::Development
07-03-2004, 02:57 AM
Replies:
31
New Commands - updated july 7th
Views:
29,557
Posted By
Draupner
Thanks for that tip it fixed it. Add names to...
Thanks for that tip it fixed it.
Add names to the name_filter list
Usage: #dumbname
command.cpp Line 261
command_add("dumbname","[name] - Makes a name dumb",100,command_dumbname) ||...
Forum:
Archive::Development
07-03-2004, 12:32 AM
Replies:
31
New Commands - updated july 7th
Views:
29,557
Posted By
Draupner
Yea Liscc, making them into 1 command is what I...
Yea Liscc, making them into 1 command is what I wanted to do in the first place but I've only been lookin into c++ for like 2 days so I'm still quite noobish at it. Hopefully in the future though...
Forum:
Archive::Development
07-02-2004, 04:44 PM
Replies:
31
New Commands - updated july 7th
Views:
29,557
Posted By
Draupner
#dumbname fixed look at my later post.
#dumbname fixed look at my later post.
Forum:
Archive::Development
07-02-2004, 03:14 PM
Replies:
31
New Commands - updated july 7th
Views:
29,557
Posted By
Draupner
yea its written in c++
yea its written in c++
Showing results 76 to 100 of 106
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