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Forum: Development::Development 12-10-2011, 12:16 AM
Replies: 8
Views: 11,906
Posted By PixelEngineer
Point taken. Give me to the end of the weekend to...

Point taken. Give me to the end of the weekend to cleanup some things and write a bit of documentation and I will post the SVN details. This will not be an ideal release for people who want to...
Forum: Development::Development 12-09-2011, 02:39 PM
Replies: 8
Views: 11,906
Posted By PixelEngineer
I will as soon as the source is a bit more stable.

I will as soon as the source is a bit more stable.
Forum: Development::Development 12-08-2011, 11:20 PM
Replies: 8
Views: 11,906
Posted By PixelEngineer
I guess I was a bit tired when I was first...

I guess I was a bit tired when I was first looking at this because I seem to have added unnecissary confusion myself. The fragment is documented correctly but the reference does appear to be at the...
Forum: Development::Development 12-07-2011, 08:16 AM
Replies: 8
Views: 11,906
Posted By PixelEngineer
Went back and looked over the newer azone source...

Went back and looked over the newer azone source (thought I had the latest), my apologies. This is how the fragment is handled.

Just the beginning:

FRAG_CONSTRUCTOR(Data30) {
struct_Data30...
Forum: General::General Discussion 12-07-2011, 08:09 AM
Replies: 194
Views: 402,416
Posted By PixelEngineer
Not really an update, just a question for anyone...

Not really an update, just a question for anyone who might have some insight into the EQ file formats.

http://www.eqemulator.org/forums/showthread.php?p=205162#post205162

Post in that thread...
Forum: Development::Development 12-07-2011, 08:07 AM
Replies: 8
Views: 11,906
Posted By PixelEngineer
WLD 0x30 Fragment Question

I know this is more about development for the server and my client has fully working textures, but this is just bugging me. It seems azone handles the 0x30 fragment perfectly although the...
Forum: General::General Discussion 09-24-2011, 08:50 PM
Replies: 194
Views: 402,416
Posted By PixelEngineer
The nature of the EverQuest format makes it a bad...

The nature of the EverQuest format makes it a bad candidate for most of the engines out there, sadly. That's not to say it cannot be done but the way the zones are formatted is not quite ideal for...
Forum: General::General Discussion 06-19-2011, 01:46 PM
Replies: 194
Views: 402,416
Posted By PixelEngineer
Thank you again Leere.

Thank you again Leere.
Forum: General::General Discussion 06-18-2011, 09:00 PM
Replies: 194
Views: 402,416
Posted By PixelEngineer
Got a question for the EQEmu community if anyone...

Got a question for the EQEmu community if anyone knows. In the 0x30 reference, there is bit that is set if the texture is masked. The only thing missing is information is about what color the texture...
Forum: General::General Discussion 06-12-2011, 10:55 PM
Replies: 194
Views: 402,416
Posted By PixelEngineer
Wow, that's some awesome stuff there! I'd love to...

Wow, that's some awesome stuff there! I'd love to hear more about that stuff. Windcatcher did some truly amazing stuff and pushed the boundaries of what you can do with the EQ engine. My only sadness...
Forum: General::General Discussion 06-12-2011, 09:24 PM
Replies: 194
Views: 402,416
Posted By PixelEngineer
It definitely has. So has azone and any old...

It definitely has. So has azone and any old source I could find. My three main goals for this project:

1. Learn about engine development.
2. Add to the knowledge base of the EQEmulator (and yes,...
Forum: General::General Discussion 06-11-2011, 12:27 AM
Replies: 194
Views: 402,416
Posted By PixelEngineer
A quick update: I have been able to extract the...

A quick update: I have been able to extract the PVS and have implemented frustum culling for the zones. It's been difficult but I have learned a ton and it was a major hurdle trying to get all of the...
Forum: General::General Discussion 06-10-2011, 08:59 PM
Replies: 6
Views: 9,432
Posted By PixelEngineer
Thanks so much for sharing these. I was on Tallon...

Thanks so much for sharing these. I was on Tallon Zek and had a great time and still do remembering the old EverQuest.
Forum: General::General Discussion 06-02-2011, 02:48 PM
Replies: 194
Views: 402,416
Posted By PixelEngineer
That's the point ;) . Learn as I go along. I...

That's the point ;) . Learn as I go along. I mean, animation seems to me like it will be the most difficult but I'll figure it out when I get there.
Forum: General::General Discussion 06-02-2011, 04:17 AM
Replies: 194
Views: 402,416
Posted By PixelEngineer
Just a quick update. I am continuing to work on...

Just a quick update. I am continuing to work on this and iron out issues. If there is anyone who knows where Windcatcher is, please let me know or get in touch with me. I am trying to finalize...
Forum: General::General Discussion 05-10-2011, 05:05 PM
Replies: 194
Views: 402,416
Posted By PixelEngineer
Making my own engine currently. That's the whole...

Making my own engine currently. That's the whole reason I am doing this. To learn and to have fun at the same time. Going to do a little bit of everything. A graphics engine, sound engine and some...
Forum: General::General Discussion 05-09-2011, 11:42 PM
Replies: 194
Views: 402,416
Posted By PixelEngineer
Writing this in Visual Studio in C++ but using as...

Writing this in Visual Studio in C++ but using as few platform dependent things as possible. This thread wasn't meant to grab attention for the project release, just to see if anyone was interested...
Forum: General::General Discussion 05-09-2011, 05:11 PM
Replies: 194
Views: 402,416
Posted By PixelEngineer
A phone based client is entirely possible...

A phone based client is entirely possible although I am only able to develop for phones I have access too. My first order of business after I get the rendering engine polished up is porting to Mac...
Forum: General::General Discussion 05-03-2011, 01:53 AM
Replies: 194
Views: 402,416
Posted By PixelEngineer
Found it! Thank you. This is fantastic.

Found it! Thank you. This is fantastic.
Forum: General::General Discussion 05-03-2011, 12:09 AM
Replies: 194
Views: 402,416
Posted By PixelEngineer
I have taken a peek at an old version of azone....

I have taken a peek at an old version of azone. From what I see, it is badly if at all commented. Might be helpful for some of the confusing fragments though. I will keep this thread updated with...
Forum: General::General Discussion 05-02-2011, 01:59 AM
Replies: 194
Views: 402,416
Posted By PixelEngineer
Anyone interested in client development?

Before you all go running let me say a few things. This client, or at least as far as I will take it, will likely never have full network support for interaction with the EQEmu code. I am doing this...
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