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Showing results 76 to 100 of 109
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Posts Made By:
Robregen
Forum:
Support::General Support
10-15-2011, 11:36 PM
Replies:
7
windows 7 still not working
Views:
8,017
Posted By
Robregen
I have all games including titatium, sod, and uf...
I have all games including titatium, sod, and uf into "My Documents" folder and I don't have problem running from there. There is no UAC issues as far as I can tell when running from your own...
Forum:
Support::Windows Servers
10-03-2011, 04:20 PM
Replies:
10
peq Rev2021 bot problem
Views:
7,869
Posted By
Robregen
hmm I don't know. maybe just drop the database...
hmm I don't know. maybe just drop the database altogether and redo it. Sometime somewhere along the line where you do sourcing and trying to fix it, the database can get messed up in a process.
Forum:
Support::Windows Servers
10-03-2011, 04:04 PM
Replies:
10
peq Rev2021 bot problem
Views:
7,869
Posted By
Robregen
you can just copy and paste to your Query window....
you can just copy and paste to your Query window. make sure you select the database on the left hand column before you do anything else. then hit execute sql or F9
Forum:
Support::Windows Servers
10-03-2011, 03:01 PM
Replies:
10
peq Rev2021 bot problem
Views:
7,869
Posted By
Robregen
the command line can be a bit tricky and time...
the command line can be a bit tricky and time consuming if you are not familiar with it. I always use HeidiSQL which is a gui frontend to mysql.
this might be helpful to you if you want to do it...
Forum:
Support::Windows Servers
10-03-2011, 03:04 AM
Replies:
10
peq Rev2021 bot problem
Views:
7,869
Posted By
Robregen
this should fix the problem: ALTER TABLE...
this should fix the problem:
ALTER TABLE `botbuffs` ADD COLUMN `CorruptionCounters` INT(11) UNSIGNED NOT NULL DEFAULT '0' AFTER `CurseCounters`;
ALTER TABLE `bots` ADD COLUMN `Corrup`...
Forum:
Development::Bots
10-01-2011, 11:22 PM
Replies:
2
mercenaries in the future?
Views:
8,598
Posted By
Robregen
Wildcard mentioned something about doing code...
Wildcard mentioned something about doing code work for it but he disappeared for quite sometime now. I'm sure it'll be implemented sometime probably when peq is closed to doing SoD expansion which...
Forum:
Development::Bots
09-27-2011, 09:49 PM
Replies:
8
Bot spawn timer?
Views:
10,076
Posted By
Robregen
On live, there's a respawn timer of 5 minutes if...
On live, there's a respawn timer of 5 minutes if merc died to a mob or if I put it away.
Forum:
Support::General Support
09-23-2011, 08:35 PM
Replies:
2
Missing Underfoot zones
Views:
6,617
Posted By
Robregen
There was no collects for those for the PEQDB. I...
There was no collects for those for the PEQDB. I did the majority of collect in UF and those two along with the other two (lichencreep and Kernagir) were the only zones I could not access due to the...
Forum:
Development::Tools
08-20-2011, 09:24 PM
Replies:
4
Q&D Database Diffing Tool
Views:
10,665
Posted By
Robregen
I did check out this and looks to be really nice...
I did check out this and looks to be really nice tool to use for merging. putting the folder in htdoc folder in xampp directory works well.
Forum:
Support::Windows Servers
08-11-2011, 10:04 PM
Replies:
3
Removing NPCs From a Zone
Views:
7,044
Posted By
Robregen
or you can make chance to spawn to 0. like ...
or you can make chance to spawn to 0. like
Update spawnentry SET chance = 0 Where npcID >= 302000 and npcID <= 302999;
zone for dranikscar is 302 and npcid usually starts with the zoneID +...
Forum:
Support::General Support
08-11-2011, 03:35 PM
Replies:
5
Kod'Taz Stone
Views:
9,280
Posted By
Robregen
you may want to use the current svn DB which is...
you may want to use the current svn DB which is rev1900 (incremental release) which has more GoD contents than rev 1751.
Forum:
Support::Windows Servers
07-28-2011, 12:26 AM
Replies:
10
Eqemu 1887
Views:
8,108
Posted By
Robregen
Burningsoul provided a link in his post. mouse...
Burningsoul provided a link in his post. mouse over "Rev1986" and click on it.
Forum:
Quests::Q&A
07-22-2011, 05:46 PM
Replies:
31
Sticky:
COMPLETE EQEmu Perl Quest LEXICON
Views:
178,226
Posted By
Robregen
I googled it and found a link for it. ...
I googled it and found a link for it. http://www.esnips.com/doc/485d9025-9fd9-443f-9f6e-2112ab7b9f46/EQEmu-Perl-Quest-Lexicon
Forum:
General::Server Discussion
07-08-2011, 02:58 PM
Replies:
5
WTB Progression Server
Views:
7,488
Posted By
Robregen
I could do one as I'm currently working on making...
I could do one as I'm currently working on making the db more manageble starting with classic contents. Only problem is that I am on a tight budget and I can't afford a dedicated server at this...
Forum:
Development: Custom Code
06-26-2011, 02:49 PM
Replies:
9
NPCs speaking in their racial language
Views:
5,696
Posted By
Robregen
I know on Firiona Vie Server, common language is...
I know on Firiona Vie Server, common language is disabled and players are force to learn other race language before they can communicate with each other.
Forum:
Support::General Support
06-25-2011, 01:33 PM
Replies:
4
ERROR: String not found. (113)
Views:
9,252
Posted By
Robregen
SoD is a newest client. P1999 only support older...
SoD is a newest client. P1999 only support older client like Titanium. your host should be:
Host=eqemulator.net:5999 (for SoD+)
or
Host=eqemulator.net:5998 (for Titanium and SoF)
you...
Forum:
Support::Windows Servers
06-16-2011, 09:00 PM
Replies:
8
Tradeskill Problems
Views:
8,599
Posted By
Robregen
you can download the latest source from svn and...
you can download the latest source from svn and compile it. If you are not sure how to compile it. you can read up on this http://www.eqemulator.org/forums/showthread.php?t=32980
Forum:
Support::Windows Servers
06-16-2011, 01:58 PM
Replies:
8
Tradeskill Problems
Views:
8,599
Posted By
Robregen
there was indeed a change in tradeskilling in...
there was indeed a change in tradeskilling in rev1903 and 1904 where it affect the containers and searching. If you are using the latest DB, you should always update your eqemu.
Forum:
Support::General Support
06-13-2011, 05:43 PM
Replies:
1
Will this EQ versions work?
Views:
5,227
Posted By
Robregen
http://www.eqemulator.net/wiki/wikka.php?wakka=Cli...
http://www.eqemulator.net/wiki/wikka.php?wakka=ClientVersions
Forum:
Support::General Support
06-12-2011, 06:37 PM
Replies:
9
LDON entrances
Views:
12,866
Posted By
Robregen
I had problem trying to link it to the revamp...
I had problem trying to link it to the revamp zones. PEQ uses the old zones for LDoN entrance in NRo, SRo, and innothule. Live uses the revamp zones. I haven't fiddle with it for a while but...
Forum:
General::Server Discussion
06-06-2011, 12:40 AM
Replies:
6
Reworld EQ
Views:
8,908
Posted By
Robregen
forgot to up the launchers. rofl increased it...
forgot to up the launchers. rofl increased it so players should not be locked out.
Forum:
General::Server Discussion
06-05-2011, 09:14 PM
Replies:
6
Reworld EQ
Views:
8,908
Posted By
Robregen
All done with the starting zones. I'll probably...
All done with the starting zones. I'll probably go back to check for more scripting. If I'm up to it, I might go redo some dungeon like Grieg's End and Kurn's.
I am not sure if anyone tried to...
Forum:
Quests::Plugins & Mods
05-27-2011, 10:26 PM
Replies:
7
plugin::DoAnim(2hslash) / (2hblunt) / (2hpierce)
Views:
13,861
Posted By
Robregen
ah okay, didn't even cross my mind to use the...
ah okay, didn't even cross my mind to use the quotes. Thanks for the head up. =)
Forum:
Quests::Plugins & Mods
05-27-2011, 09:38 PM
Replies:
7
plugin::DoAnim(2hslash) / (2hblunt) / (2hpierce)
Views:
13,861
Posted By
Robregen
plugin::DoAnim(2hslash) / (2hblunt) / (2hpierce)
I was fiddling with the doanim plugins and the 2hand anim causes my quest to not work. I took out the "2" in anim.pl so instead of plugin:DoAnim(2hslash), its plugin:DoAnim(hslash) and it works...
Forum:
Quests::Q&A
05-25-2011, 03:26 PM
Replies:
10
NPC / Mob Variable
Views:
8,837
Posted By
Robregen
wow, that works like a charm. this code works...
wow, that works like a charm. this code works like it should for those that had trouble:
sub EVENT_COMBAT {
if($combat_state == 1){
my $cur_target = $npc->GetHateTop();
...
Showing results 76 to 100 of 109
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