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Showing results 76 to 100 of 117
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Posts Made By:
Rocker8956
Forum:
Development::Server Code Submissions
09-26-2008, 08:26 PM
Replies:
25
Zone instancing
Views:
28,910
Posted By
Rocker8956
Oops, your right. Good catch. ...
Oops, your right. Good catch.
Zone\questmgr.cpp
at the end QuestManager::setinstflagmanually should be
void QuestManager::setinstflagmanually(int charID, int orgZoneID, int instFlag)
{
...
Forum:
Development::Server Code Submissions
09-26-2008, 07:44 PM
Replies:
25
Zone instancing
Views:
28,910
Posted By
Rocker8956
Thanks AndMetal, I honestly didn’t know which...
Thanks AndMetal, I honestly didn’t know which method was preferred. Sorry, I don’t have the energy at the moment to switch the int and int32s around. Though I did learn something and now know in the...
Forum:
Development::Server Code Submissions
09-26-2008, 07:06 PM
Replies:
25
Zone instancing
Views:
28,910
Posted By
Rocker8956
Well I got it working. I will try to post a diff...
Well I got it working. I will try to post a diff tonight or tomorrow. The quest functions got an overhaul.
I think most programming languages view int and int32 as the same thing. However, I...
Forum:
Development::Server Code Submissions
09-25-2008, 03:00 AM
Replies:
25
Zone instancing
Views:
28,910
Posted By
Rocker8956
I am fairly certainly you are merging it...
I am fairly certainly you are merging it correctly. I just screwed up the code. Here are two I found this afternoon that need changed. Basically I had ‘%i’ when it should be %i
It is kinda hard to...
Forum:
Support::Linux Servers
09-22-2008, 09:00 PM
Replies:
12
World Server Disconnects
Views:
11,832
Posted By
Rocker8956
Sorry not trying to derail the thread but There...
Sorry not trying to derail the thread but
There may be a way to kick the last logged on character for that account without caring if it is logged in.
The account table keeps the name of the last...
Forum:
Development::Server Code Submissions
09-21-2008, 04:04 PM
Replies:
25
Zone instancing
Views:
28,910
Posted By
Rocker8956
I think I figured out where I messed up the group...
I think I figured out where I messed up the group and raid instance flags. Database::setGroupInstFlagNum and Database::setRaidInstFlagNum will need replaced with the ones below.
Can you post, or...
Forum:
Development::Server Code Submissions
09-19-2008, 07:30 PM
Replies:
25
Zone instancing
Views:
28,910
Posted By
Rocker8956
Some changes to the quest code plus a way to...
Some changes to the quest code plus a way to manually set a characters instflag.
Syntax for quest functions
setinstflag(charID, originalZoneID, type)
charID = character ID of the character...
Forum:
Development::Development
09-18-2008, 12:46 PM
Replies:
21
Raids
Views:
25,917
Posted By
Rocker8956
KLS, Is this the database structure you plan on...
KLS,
Is this the database structure you plan on using for raids? (atleast for a while)
CREATE TABLE `raid_members` (
`raidid` int(4) NOT NULL,
`charid` int(4) NOT NULL,
`groupid` int(4)...
Forum:
Support::General Support
09-18-2008, 12:26 PM
Replies:
1
"May need to re-run patch"
Views:
5,054
Posted By
Rocker8956
Yep, you will probably need to reinstall. I feel...
Yep, you will probably need to reinstall. I feel for you since I have done the same thing a few times. Though one suggestion, if you have the hard drive space create a backup of EQ after you finish...
Forum:
Development::Server Code Submissions
09-17-2008, 10:24 AM
Replies:
25
Zone instancing
Views:
28,910
Posted By
Rocker8956
Here is the code for setting a group’s instance...
Here is the code for setting a group’s instance flags through quests. This will allow the whole group to zone into the same instance.
Please note, I have no experience writing quests so this is...
Forum:
Support::General Support
09-16-2008, 08:02 PM
Replies:
5
Server is up... friends cannot log in
Views:
9,768
Posted By
Rocker8956
If the zone table got deleted you will probably...
If the zone table got deleted you will probably need to run the SQL query below to recreate it. There are a lot of values that go in the table. If you need those shoot me a PM with your email address...
Forum:
Development::Server Code Submissions
09-16-2008, 10:25 AM
Replies:
25
Zone instancing
Views:
28,910
Posted By
Rocker8956
Please note this code is not tested, I have no...
Please note this code is not tested, I have no experience writing quests so I am hoping someone with quest writing experience will test it for me.
This code adds a quest function that will set a...
Forum:
Support::General Support
09-13-2008, 10:36 AM
Replies:
2
installing....
Views:
5,527
Posted By
Rocker8956
Probably would not work. Titanium is needed...
Probably would not work. Titanium is needed because:
The emu is written to send opcodes and packet structures that basically only the Titanium client uses. Sony liked (probably still does) to change...
Forum:
Development::Server Code Submissions
09-13-2008, 10:26 AM
Replies:
25
Zone instancing
Views:
28,910
Posted By
Rocker8956
Thank you for the reply Trevius. If I get...
Thank you for the reply Trevius.
If I get some time this weekend, after work and college, I will knock out some of the quest code to use for setting the instance flags and such. After looking at...
Forum:
Development::Server Code Submissions
09-13-2008, 01:55 AM
Replies:
25
Zone instancing
Views:
28,910
Posted By
Rocker8956
Zone instancing
(Sorry, I would have put this in the old thread but I did not want to confuse anyone on how the code worked)
This code basically enables zone instancing
Select a zone you want to instance
Set...
Forum:
Development::Server Code Submissions
09-10-2008, 05:08 AM
Replies:
5
Bit of zone code
Views:
9,011
Posted By
Rocker8956
This code enables zone instancing (still needs...
This code enables zone instancing (still needs work though)
Though it still requires a sql command to copy the zone information over, if you don't want to crash your server each time a zone gets...
Forum:
Development::Server Code Submissions
09-09-2008, 04:41 PM
Replies:
5
Bit of zone code
Views:
9,011
Posted By
Rocker8956
Well I have zone instancing semi functional. I...
Well I have zone instancing semi functional. I say semi because it needs tested. I only had a few minutes at lunch to test it but I was able to zone into different instances of the same zone. I will...
Forum:
Support::Windows Servers
09-08-2008, 01:40 PM
Replies:
4
A couple questions regarding the Items table
Views:
8,222
Posted By
Rocker8956
This is a complete guess but I think the fvnodrop...
This is a complete guess but I think the fvnodrop field is for servers running like the live Firiona Vie. On that server most items are droppable, excluding epics and a few others. So the nodrop...
Forum:
Development::Server Code Submissions
09-06-2008, 04:05 PM
Replies:
5
Bit of zone code
Views:
9,011
Posted By
Rocker8956
Steve, Sorry if this comes across rude, I...
Steve,
Sorry if this comes across rude, I honestly don’t mean it rudely. I don’t think I understand your post. Are you saying there is code already written that allows for instancing? Or is this a...
Forum:
Development::Server Code Submissions
09-05-2008, 03:23 PM
Replies:
5
Bit of zone code
Views:
9,011
Posted By
Rocker8956
Bit of zone code
Sorry if this is the wrong place to post this, I couldn't see a better place.
Please note the code below is not fully functional. It requires manual entries in the database and does not really do...
Forum:
Development::Feature Requests
08-31-2008, 11:09 AM
Replies:
34
Zone Instancing
Views:
45,746
Posted By
Rocker8956
Forgot to mention the new zone entry would need...
Forgot to mention the new zone entry would need to be given a unique zoneidnumber. Since the source code seems to track most things through the zoneidnumber.
It is possible the instanced zone...
Forum:
Development::Feature Requests
08-31-2008, 10:56 AM
Replies:
34
Zone Instancing
Views:
45,746
Posted By
Rocker8956
Well after looking through the code this is...
Well after looking through the code this is definitely out of my league. Though here is what I think needs to occur for zone instancing to work.
Add a UniqueID to field to the zone table that...
Forum:
Development::Server Code Submissions
08-31-2008, 03:19 AM
Replies:
1
ZoneNumbers
Views:
7,562
Posted By
Rocker8956
Well, I really messed up the code I posted above....
Well, I really messed up the code I posted above. I left out the : and ;
Tends not to compile with those left out.
Here is the correct code.
common\zoneNumbers.h
#include...
Forum:
Support::General Support
08-31-2008, 12:39 AM
Replies:
6
3 toons?
Views:
8,042
Posted By
Rocker8956
If you are running a minilogin server you will...
If you are running a minilogin server you will notice alot of strange errors while boxing from the same computer. If you are connecting to a public server it depends on that server's rules. The...
Forum:
Development::Server Code Submissions
08-30-2008, 02:16 PM
Replies:
1
ZoneNumbers
Views:
7,562
Posted By
Rocker8956
ZoneNumbers
I am not sure if where all this is used in the code but the common\zoneNumbers.h is outdated. IDs 337-435 were missing, arttest changed to 996, 998 was added, and others probably changed too. I used...
Showing results 76 to 100 of 117
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