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Showing results 76 to 100 of 126
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Posts Made By:
aza77
Forum:
Development::Development
06-09-2006, 02:21 AM
Replies:
17
MySQL 5.0 and eqemu
Views:
20,564
Posted By
aza77
nah there is no db change needed
nah there is no db change needed
Forum:
Quests::Q&A
06-09-2006, 12:11 AM
Replies:
25
Qglobal problem
Views:
20,476
Posted By
aza77
sub EVENT_SAY { if ($text=~/hail/i &&...
sub EVENT_SAY
{
if ($text=~/hail/i && $zavious == 1)
{
$zavious = undef;
quest::say("Have you retrieved the four books that the Ambassador requested
from Crushbone?");
}
...
Forum:
Development::Development
06-08-2006, 08:17 AM
Replies:
17
MySQL 5.0 and eqemu
Views:
20,564
Posted By
aza77
i'll post the new code tomorrow ...
i'll post the new code tomorrow ...
Forum:
Quests::Q&A
06-08-2006, 05:12 AM
Replies:
25
Qglobal problem
Views:
20,476
Posted By
aza77
at the quest tutorial: this means in your...
at the quest tutorial:
this means in your case each time you use the variable make sure to use $variable = undef; so it gets reloaded ;)
Forum:
Support::MiniLogin
06-08-2006, 02:53 AM
Replies:
1
Bad Server Name??
Views:
6,146
Posted By
aza77
a good start would be to change ...
a good start would be to change
<longname>[0.7.0] Jepsters Server</longname>
to
<longname>[0.7.0] Jepsters</longname>
Forum:
Quests::Q&A
06-07-2006, 09:36 AM
Replies:
25
Qglobal problem
Views:
20,476
Posted By
aza77
http://www.eqemulator.net/wiki/wikka.php?wakka=Que...
http://www.eqemulator.net/wiki/wikka.php?wakka=QuestTutorial#globals
Forum:
Development::Bugs
06-06-2006, 05:45 AM
Replies:
4
Lull line.
Views:
3,302
Posted By
aza77
the spelleditor still works all you need to do is...
the spelleditor still works all you need to do is add ^0 at the end of each line .. looks like the format was changed a lil bit. if you edit the rows make sure you don't add something. you can change...
Forum:
Support::General Support
06-05-2006, 07:14 PM
Replies:
0
String file changes ...
Views:
4,994
Posted By
aza77
String file changes ...
does anyone know how to change the string files ? like spells_us.txt or eqstr_us.txt. It looks like the client has something like predefined points where they start reading the lines. You can do...
Forum:
Support::General Support
06-04-2006, 03:43 AM
Replies:
14
Not Connecting to Servers
Views:
8,816
Posted By
aza77
if you use the right client try to change ...
if you use the right client try to change
LastServerName=[0.7.0] XYSERVER
to
LastServerName=
at eqlsPlayerData.ini. Works fine for me everytime i freeze at the server select
Forum:
Development::Development
06-04-2006, 02:56 AM
Replies:
2
berserker crits
Views:
6,607
Posted By
aza77
waahh sorry forgot a () but yours is easier to...
waahh sorry
forgot a () but yours is easier to read anyway thx ;)
Forum:
Support::Windows Servers
06-01-2006, 07:05 AM
Replies:
8
EMU 0.6.1 DR1 source
Views:
7,496
Posted By
aza77
they work fine for me
they work fine for me
Forum:
Development::Development
05-31-2006, 08:34 AM
Replies:
2
berserker crits
Views:
6,607
Posted By
aza77
berserker crits
added critical hits for berserkers they normally get the skill at lvl 12
enjoy it
https://www.projectf.de/berserkercrit.diff
Forum:
Support::Windows Servers
05-31-2006, 01:53 AM
Replies:
12
Feign Issues
Views:
8,048
Posted By
aza77
maybe it's because of the client i don't have...
maybe it's because of the client i don't have these issues with a pre 9/13 client
Forum:
Development::Development
05-29-2006, 05:10 AM
Replies:
1
quest::unscribespells();
Views:
6,658
Posted By
aza77
quest::unscribespells();
I missed a perl function that unscribes all spells. For those who missed it too just add this diff to your source.
perl command is just
quest::unscribespells();
it will unscribe all spells...
Forum:
Development::Development
05-19-2006, 10:21 PM
Replies:
1
common/classes.cpp
Views:
5,701
Posted By
aza77
common/classes.cpp
shouldn't it be
int8 GetEQArrayEQClass(int8 eqclass) {
if (eqclass >= WARRIOR && eqclass <= BERSERKER)
return eqclass - WARRIOR;
if (eqclass >= WARRIORGM && eqclass <= BERSERKERGM)
return...
Forum:
Development::Database/World Building
05-19-2006, 09:58 PM
Replies:
2
Berserker class_skill
Views:
6,394
Posted By
aza77
Berserker class_skill
If your berserkers can't train skills by using them (like offense, smithing ...) try this sql command..
INSERT INTO class_skill VALUES...
Forum:
Support::General Support
05-19-2006, 05:27 AM
Replies:
1
Spells
Views:
4,522
Posted By
aza77
Spells
does anyone know how to edit spells ?
what i figured out already is..
- if you add a new spell you can cast it and get the message but the client doesn't add the stats and icon for it (both...
Forum:
Development::Development
05-07-2006, 05:57 AM
Replies:
2
Paradigma Diff
Views:
6,243
Posted By
aza77
Added a Complete Heal for Characters if they gain...
Added a Complete Heal for Characters if they gain a level. (Didn't work before)
Forum:
Development::Development
05-07-2006, 03:38 AM
Replies:
2
Paradigma Diff
Views:
6,243
Posted By
aza77
Paradigma Diff
After you applied the patch remove the # in front of PDA_FLAGS at each makefile. If you don't want to use parts of the patch just remove the keywords.
Included is a small fix (there r still some...
Forum:
Development::Development
04-30-2006, 01:31 AM
Replies:
17
MySQL 5.0 and eqemu
Views:
20,564
Posted By
aza77
ok i made a compatible patch for all users.....
ok i made a compatible patch for all users.. concerning the mysql5 troubles with eqemu and the availability of all froglok classes.
if you want to enable mysql5 support just uncomment the...
Forum:
Support::General Support
04-18-2006, 05:46 PM
Replies:
4
How did the SOD server get boats working?
Views:
7,869
Posted By
aza77
didn't the problem appear with dx9 ?
didn't the problem appear with dx9 ?
Forum:
General::News
04-18-2006, 08:17 AM
Replies:
45
0.7.0 Released (Titanium Compatible)
Views:
54,987
Posted By
aza77
just copy all .conf files of the utils directory...
just copy all .conf files of the utils directory to your server dir that should fix it
Forum:
General::News
04-18-2006, 07:02 AM
Replies:
45
0.7.0 Released (Titanium Compatible)
Views:
54,987
Posted By
aza77
lol nm i'm blind :P
lol nm i'm blind :P
Forum:
General::News
04-18-2006, 05:06 AM
Replies:
45
0.7.0 Released (Titanium Compatible)
Views:
54,987
Posted By
aza77
what is items.augslot1unk -> items.augslot4unk...
what is items.augslot1unk -> items.augslot4unk for ?? i'm missing them at our items table and they are listed at fieldlist.h to be loaded..
Forum:
General::News
04-17-2006, 10:19 PM
Replies:
45
0.7.0 Released (Titanium Compatible)
Views:
54,987
Posted By
aza77
try...
try http://paradigma.no-ip.org/eqemu/EQEmu-0.7.0.zip
Showing results 76 to 100 of 126
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