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Search: Posts Made By: aza77
Forum: Development::Development 06-09-2006, 02:21 AM
Replies: 17
Views: 20,564
Posted By aza77
nah there is no db change needed

nah there is no db change needed
Forum: Quests::Q&A 06-09-2006, 12:11 AM
Replies: 25
Views: 20,476
Posted By aza77
Post sub EVENT_SAY { if ($text=~/hail/i &&...

sub EVENT_SAY
{
if ($text=~/hail/i && $zavious == 1)
{
$zavious = undef;
quest::say("Have you retrieved the four books that the Ambassador requested
from Crushbone?");
}
...
Forum: Development::Development 06-08-2006, 08:17 AM
Replies: 17
Views: 20,564
Posted By aza77
i'll post the new code tomorrow ...

i'll post the new code tomorrow ...
Forum: Quests::Q&A 06-08-2006, 05:12 AM
Replies: 25
Views: 20,476
Posted By aza77
at the quest tutorial: this means in your...

at the quest tutorial:


this means in your case each time you use the variable make sure to use $variable = undef; so it gets reloaded ;)
Forum: Support::MiniLogin 06-08-2006, 02:53 AM
Replies: 1
Views: 6,146
Posted By aza77
a good start would be to change ...

a good start would be to change
<longname>[0.7.0] Jepsters Server</longname>
to
<longname>[0.7.0] Jepsters</longname>
Forum: Quests::Q&A 06-07-2006, 09:36 AM
Replies: 25
Views: 20,476
Posted By aza77
http://www.eqemulator.net/wiki/wikka.php?wakka=Que...

http://www.eqemulator.net/wiki/wikka.php?wakka=QuestTutorial#globals
Forum: Development::Bugs 06-06-2006, 05:45 AM
Replies: 4
Views: 3,302
Posted By aza77
the spelleditor still works all you need to do is...

the spelleditor still works all you need to do is add ^0 at the end of each line .. looks like the format was changed a lil bit. if you edit the rows make sure you don't add something. you can change...
Forum: Support::General Support 06-05-2006, 07:14 PM
Replies: 0
Views: 4,994
Posted By aza77
String file changes ...

does anyone know how to change the string files ? like spells_us.txt or eqstr_us.txt. It looks like the client has something like predefined points where they start reading the lines. You can do...
Forum: Support::General Support 06-04-2006, 03:43 AM
Replies: 14
Views: 8,816
Posted By aza77
if you use the right client try to change ...

if you use the right client try to change

LastServerName=[0.7.0] XYSERVER
to
LastServerName=

at eqlsPlayerData.ini. Works fine for me everytime i freeze at the server select
Forum: Development::Development 06-04-2006, 02:56 AM
Replies: 2
Views: 6,607
Posted By aza77
waahh sorry forgot a () but yours is easier to...

waahh sorry
forgot a () but yours is easier to read anyway thx ;)
Forum: Support::Windows Servers 06-01-2006, 07:05 AM
Replies: 8
Views: 7,496
Posted By aza77
they work fine for me

they work fine for me
Forum: Development::Development 05-31-2006, 08:34 AM
Replies: 2
Views: 6,607
Posted By aza77
berserker crits

added critical hits for berserkers they normally get the skill at lvl 12

enjoy it

https://www.projectf.de/berserkercrit.diff
Forum: Support::Windows Servers 05-31-2006, 01:53 AM
Replies: 12
Views: 8,048
Posted By aza77
maybe it's because of the client i don't have...

maybe it's because of the client i don't have these issues with a pre 9/13 client
Forum: Development::Development 05-29-2006, 05:10 AM
Replies: 1
Views: 6,658
Posted By aza77
quest::unscribespells();

I missed a perl function that unscribes all spells. For those who missed it too just add this diff to your source.

perl command is just

quest::unscribespells();

it will unscribe all spells...
Forum: Development::Development 05-19-2006, 10:21 PM
Replies: 1
Views: 5,701
Posted By aza77
common/classes.cpp

shouldn't it be
int8 GetEQArrayEQClass(int8 eqclass) {
if (eqclass >= WARRIOR && eqclass <= BERSERKER)
return eqclass - WARRIOR;
if (eqclass >= WARRIORGM && eqclass <= BERSERKERGM)
return...
Forum: Development::Database/World Building 05-19-2006, 09:58 PM
Replies: 2
Views: 6,394
Posted By aza77
Berserker class_skill

If your berserkers can't train skills by using them (like offense, smithing ...) try this sql command..

INSERT INTO class_skill VALUES...
Forum: Support::General Support 05-19-2006, 05:27 AM
Replies: 1
Views: 4,522
Posted By aza77
Spells

does anyone know how to edit spells ?

what i figured out already is..

- if you add a new spell you can cast it and get the message but the client doesn't add the stats and icon for it (both...
Forum: Development::Development 05-07-2006, 05:57 AM
Replies: 2
Views: 6,243
Posted By aza77
Added a Complete Heal for Characters if they gain...

Added a Complete Heal for Characters if they gain a level. (Didn't work before)
Forum: Development::Development 05-07-2006, 03:38 AM
Replies: 2
Views: 6,243
Posted By aza77
Paradigma Diff

After you applied the patch remove the # in front of PDA_FLAGS at each makefile. If you don't want to use parts of the patch just remove the keywords.

Included is a small fix (there r still some...
Forum: Development::Development 04-30-2006, 01:31 AM
Replies: 17
Views: 20,564
Posted By aza77
ok i made a compatible patch for all users.....

ok i made a compatible patch for all users.. concerning the mysql5 troubles with eqemu and the availability of all froglok classes.

if you want to enable mysql5 support just uncomment the...
Forum: Support::General Support 04-18-2006, 05:46 PM
Replies: 4
Views: 7,869
Posted By aza77
didn't the problem appear with dx9 ?

didn't the problem appear with dx9 ?
Forum: General::News 04-18-2006, 08:17 AM
Replies: 45
Views: 54,987
Posted By aza77
just copy all .conf files of the utils directory...

just copy all .conf files of the utils directory to your server dir that should fix it
Forum: General::News 04-18-2006, 07:02 AM
Replies: 45
Views: 54,987
Posted By aza77
lol nm i'm blind :P

lol nm i'm blind :P
Forum: General::News 04-18-2006, 05:06 AM
Replies: 45
Views: 54,987
Posted By aza77
what is items.augslot1unk -> items.augslot4unk...

what is items.augslot1unk -> items.augslot4unk for ?? i'm missing them at our items table and they are listed at fieldlist.h to be loaded..
Forum: General::News 04-17-2006, 10:19 PM
Replies: 45
Views: 54,987
Posted By aza77
try...

try http://paradigma.no-ip.org/eqemu/EQEmu-0.7.0.zip
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