Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 76 to 100 of 172
Search took 0.02 seconds; generated 34 minute(s) ago.
Search: Posts Made By: Criimson
Forum: Development::Bots 07-21-2011, 01:08 PM
Replies: 69
Views: 131,632
Posted By Criimson
Ah well that is good then. The last thing I want...

Ah well that is good then. The last thing I want is start creating things that others would be upset about.

I did notice raid in some of the code for bots and figured it had been in there at some...
Forum: Development::Bots 07-21-2011, 04:45 AM
Replies: 69
Views: 131,632
Posted By Criimson
A thought before I hit the hay. bad_captain...

A thought before I hit the hay.

bad_captain mentioned that raidbots were removed because some servers didnt like it/want it. I personally would like it and I know that there are others. I...
Forum: Support::Windows Servers 07-21-2011, 04:18 AM
Replies: 2
Views: 5,560
Posted By Criimson
What client are you using? I have Titanium,...

What client are you using?
I have Titanium, SoF, and Underfoot and am willing to try it and see if I can replicate it. I use UF and am having no issues.

Criimson

EDIT: Just loaded up Titanium...
Forum: Development::Bots 07-21-2011, 03:25 AM
Replies: 69
Views: 131,632
Posted By Criimson
There is already code that can be used to check a...

There is already code that can be used to check a mobs resists and cast based on that. It is used atm in DDs and in slows.



Now this code is not in atm as far as I can tell. I did notice a...
Forum: Development::Bots 07-21-2011, 12:46 AM
Replies: 69
Views: 131,632
Posted By Criimson
I actually like bad_captains ideas about having...

I actually like bad_captains ideas about having presets. It allows customization (and keep in mind I would like to give some options to those that couldn't code Hello World in a GUI) without making...
Forum: Development::Bots 07-21-2011, 12:42 AM
Replies: 69
Views: 131,632
Posted By Criimson
It is spell 365 Infectious Cloud and it is in the...

It is spell 365 Infectious Cloud and it is in the Necro bots spell lineup
Forum: Development::Bots 07-20-2011, 07:23 PM
Replies: 69
Views: 131,632
Posted By Criimson
Another setting we need to add. AoE. I created...

Another setting we need to add. AoE. I created a necro and had it grouped and mezzes kept breaking. I was like wtf are these pets going apesh*t or what? Then I looked at the log and saw my necro...
Forum: Development::Bots 07-20-2011, 05:59 PM
Replies: 10
Views: 12,337
Posted By Criimson
Any chance you can send the script change to me? ...

Any chance you can send the script change to me? I am not familiar with perl and would basically add it to a GM in PoK.

Thank you
Criimson
Forum: Development::Bots 07-20-2011, 03:59 PM
Replies: 10
Views: 12,337
Posted By Criimson
Yea I was looking at target type, but was...

Yea I was looking at target type, but was confused as the drop down menu in Nulls Editor was empty. Thought maybe it was a relic or unimplimented setting.

But I like your last suggestion. I will...
Forum: Development::Bots 07-20-2011, 02:27 PM
Replies: 10
Views: 12,337
Posted By Criimson
Opinions on my new project

Hello everyone
So last night I was tinkering with an idea Ive had for several days.
Basically I run one character and wanted to mess with JC. So the idea came to look into having my chanter bot be...
Forum: Development::Bots 07-20-2011, 02:16 PM
Replies: 69
Views: 131,632
Posted By Criimson
I totally agree. That is the problem that I saw...

I totally agree. That is the problem that I saw even when grouping. The current setup I think was added for simplicity and wide reaching needs.
So what kind of variable is loaded from the DB and...
Forum: Development::Bots 07-20-2011, 01:50 AM
Replies: 69
Views: 131,632
Posted By Criimson
Yea I read the AXClassic forums as well and I...

Yea I read the AXClassic forums as well and I think it was mentioned there the most. Seems that people that use bots prefer his repack because it has bots at a more functional level and repacks make...
Forum: Development::Bots 07-19-2011, 11:55 PM
Replies: 69
Views: 131,632
Posted By Criimson
I played live to 80. The only classes I didn't...

I played live to 80. The only classes I didn't play were healers because they felt boring.

This does bring to mind though that roles should be a cornerstone of the AI. Especially since grouping...
Forum: Development::Bots 07-19-2011, 11:29 PM
Replies: 69
Views: 131,632
Posted By Criimson
Before I begin on anything else I am going to...

Before I begin on anything else I am going to wait a bit for replies to this thread. In the mean time I am going to work on something for my bots. Unsure if I'll submit it for main code though as I...
Forum: Development::Server Code Submissions 07-19-2011, 09:15 PM
Replies: 15
Views: 24,939
Posted By Criimson
Just thought I'd share what bot dyes look like :)...

Just thought I'd share what bot dyes look like :) All in newb quest armor - mostly greens.

http://img192.imageshack.us/img192/6388/botarmor.jpg...
Forum: Development::Bots 07-19-2011, 09:05 PM
Replies: 69
Views: 131,632
Posted By Criimson
I am all for this. I had actually...

I am all for this.



I had actually started planning for this. I was trying to get code in that showed itself working before I started doing changes to the DB structure. I think I mentioned it...
Forum: Development::Bots 07-19-2011, 06:37 PM
Replies: 3
Views: 10,398
Posted By Criimson
They should still zone. Do you have all of...

They should still zone.

Do you have all of the updates to the DB? Unsure but maybe thats it.

I run with bots exclusively and am having no issues with SVN.

Criimson
Forum: Development::Server Code Submissions 07-19-2011, 05:14 PM
Replies: 15
Views: 24,939
Posted By Criimson
Use this patch. I had done a rollback when...

Use this patch. I had done a rollback when working with the last patch and didnt notice I undid the shrink check. This one is correct.

Sorry about that

Index: bot.cpp...
Forum: Development::Bots 07-18-2011, 11:54 PM
Replies: 25
Views: 29,120
Posted By Criimson
The check was already there but written...

The check was already there but written differently. For some reason when I compiled with your check it would hang on that and not except any input. So I just went with my original check.

And...
Forum: Development::Server Code Submissions 07-18-2011, 11:06 PM
Replies: 15
Views: 24,939
Posted By Criimson
Yea very happy to add changes. Color system...

Yea very happy to add changes.

Color system is now #bot armorcolor <slot> <red> <green> <blue> instead of armorcolor <number from 0 - 2.1billion> way easier

Index: bot.cpp...
Forum: Development::Bots 07-18-2011, 10:49 PM
Replies: 25
Views: 29,120
Posted By Criimson
I have to say: lerxst2112 you are great I...

I have to say: lerxst2112 you are great

I really appreciate all of the help while I learn. I am too stubborn to say I can't do it or learn it and its nice to have someone help when stuck.
...
Forum: Development::Bots 07-18-2011, 10:20 PM
Replies: 25
Views: 29,120
Posted By Criimson
Well the code as written doesn't work. It...

Well the code as written doesn't work. It returns 1 no matter what is entered.

Will keep testing and trying to figure it out

Being able to enter RGB would be nice. AFter looking at a couple...
Forum: Development::Bots 07-18-2011, 09:04 PM
Replies: 25
Views: 29,120
Posted By Criimson
Thank you for the tips. Running tests right...

Thank you for the tips.

Running tests right now.

Criimson
Forum: Development::Server Code Submissions 07-18-2011, 08:09 PM
Replies: 15
Views: 24,939
Posted By Criimson
COMMITTED: Bot dyes (and tweaks)

Hello again





EDIT: lerxst2112 suggested something to make tints work better trying it and then will resubmit

Criimson
Forum: Development::Bots 07-18-2011, 07:40 PM
Replies: 25
Views: 29,120
Posted By Criimson
After more color tests - the colors are fine the...

After more color tests - the colors are fine the way they are. Unsure why but they do work on a ### ### ### style format. It takes time to get a feel for the color shifts because as far as I can...
Showing results 76 to 100 of 172

 
Forum Jump
   

All times are GMT -4. The time now is 01:26 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3