EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 4 of 8
<
1
2
3
4
5
6
7
8
>
Showing results 76 to 100 of 183
Search took
0.01
seconds; generated 50 minute(s) ago.
Search:
Posts Made By:
neiv2
Forum:
Support::Windows Servers
07-26-2009, 11:31 PM
Replies:
7
All models, all zones
Views:
9,815
Posted By
neiv2
The answer is yes, and here is the procedure:...
The answer is yes, and here is the procedure: GlobalLoad (http://www.eqemulator.net/forums/showthread.php?t=25003&highlight=globalload)
Forum:
Quests::Q&A
07-26-2009, 08:09 PM
Replies:
8
Require expert qglobal Help
Views:
10,229
Posted By
neiv2
Scratch that last post--the original was right...
Scratch that last post--the original was right after all. It's just that the condition (if ($qglobals{kingdomfaction} == 1)) had not been met when I was testing it. Once I met the condition, and...
Forum:
Quests::Q&A
07-26-2009, 07:53 PM
Replies:
8
Require expert qglobal Help
Views:
10,229
Posted By
neiv2
Okay, after hours of testing I found the problem....
Okay, after hours of testing I found the problem. In the original, the final "elsif" looked like this:
elsif ($client->FindBuff(5257) || $client->FindBuff(3467) || $client->FindBuff(1447) ||...
Forum:
Quests::Q&A
07-25-2009, 01:12 PM
Replies:
4
One NPC spawning another
Views:
8,737
Posted By
neiv2
After I posted this, it occurred to me that you...
After I posted this, it occurred to me that you may have meant how to do the chat part. This would likely be done by quest::signal() or quest::signalwith() and then a sub EVENT_SIGNAL, not by a timer.
Forum:
Quests::Q&A
07-25-2009, 01:08 PM
Replies:
4
One NPC spawning another
Views:
8,737
Posted By
neiv2
You could include it as part of the sub EVENT_SAY...
You could include it as part of the sub EVENT_SAY
if($text=~/What other NPC?/i)
{
quest::say("Ah, here he is now.");
quest::spawn2(999151,0,0,1722,1556,231,190);
}
The first # is...
Forum:
Quests::Q&A
07-22-2009, 10:13 PM
Replies:
8
Require expert qglobal Help
Views:
10,229
Posted By
neiv2
Thanks Capheus, I'll try the final "elsif" as an...
Thanks Capheus, I'll try the final "elsif" as an "else" instead, just as soon as I can get my global watchers in place again (deleted in my recent code update).
Technically correct. To clarify,...
Forum:
Quests::Q&A
07-22-2009, 12:11 AM
Replies:
8
Require expert qglobal Help
Views:
10,229
Posted By
neiv2
I don't think there's any question about just...
I don't think there's any question about just where it's failing. It performs every function up to (but not including) the following "elsif" section. Nothing in this section is working:
elsif...
Forum:
Quests::Q&A
07-20-2009, 09:56 PM
Replies:
8
Require expert qglobal Help
Views:
10,229
Posted By
neiv2
Require expert qglobal Help
I need a bit of help with understanding why a certain part of my qglobal is not working properly. I'm posting (below) the entire quest script (player.pl in the C:\EQEmu\quests\templates folder) just...
Forum:
Development::Development
07-19-2009, 09:21 PM
Replies:
4
Solution for Custom Race/Class Availability
Views:
8,908
Posted By
neiv2
It would have to be present on each client, true,...
It would have to be present on each client, true, but that doesn't mean each user would have to make the modifications manually. For a custom server, it would be no different from the other...
Forum:
Development::Development
07-19-2009, 05:49 PM
Replies:
4
Solution for Custom Race/Class Availability
Views:
8,908
Posted By
neiv2
Solution for Custom Race/Class Availability
There have been many requests in the past for a way to limit the races and classes allowed on a server (irrespective of those allowed in each release). I created a tutorial quest...
Forum:
General::General Discussion
07-03-2009, 11:30 AM
Replies:
4
New EQEmu Quest Website
Views:
5,833
Posted By
neiv2
Don't we already have a quest forum?...
Don't we already have a quest forum? (http://www.eqemulator.net/forums/forumdisplay.php?f=584) I'm just trying to understand the usefulness of an additional forum from the perspective of someone who...
Forum:
Support::Windows Servers
06-14-2009, 02:52 PM
Replies:
2
Limiting Character Classes
Views:
6,672
Posted By
neiv2
Here's one application ...
Here's one application (http://www.eqemulator.net/forums/showthread.php?t=26880)of ChaosSlayer's suggestion.
This is a quest script that forces new characters to start in a tutorial zone where...
Forum:
Support::Windows Servers
06-09-2009, 08:15 PM
Replies:
36
Updating to Newest Stuff
Views:
25,367
Posted By
neiv2
Tortoise was the original SVN program I used. ...
Tortoise was the original SVN program I used.
Looks like I'll have to wait till Cavedude decides to update the package on the PEQ website.
Forum:
Support::Windows Servers
06-08-2009, 11:29 PM
Replies:
36
Updating to Newest Stuff
Views:
25,367
Posted By
neiv2
No cigar with any of the suggestions. I am not...
No cigar with any of the suggestions. I am not using a proxy server, I can access the URLs just fine with a browser, 3 pages of google searches did not yield a solution, and RapidSVN gives me the...
Forum:
Support::Windows Servers
06-07-2009, 11:52 PM
Replies:
36
Updating to Newest Stuff
Views:
25,367
Posted By
neiv2
Is there an alternative location to get all this...
Is there an alternative location to get all this that doesn't rely on SVN? I began copying the text in each link and manually creating files, till I got to the player_tables and updates folders....
Forum:
Support::Windows Servers
06-07-2009, 04:14 PM
Replies:
36
Updating to Newest Stuff
Views:
25,367
Posted By
neiv2
Each time I attempt to checkout, I receive the...
Each time I attempt to checkout, I receive the same error message as before. I guess something else is going on.
Forum:
Support::Windows Servers
06-07-2009, 09:42 AM
Replies:
36
Updating to Newest Stuff
Views:
25,367
Posted By
neiv2
Okay, maybe I'm just misunderstanding something...
Okay, maybe I'm just misunderstanding something here. The PEQDB URL looks like this:
http://projecteqdb.googlecode.com/svn/trunk/∞
What is the significance of the infinity symbol after the...
Forum:
Support::Windows Servers
06-06-2009, 10:46 PM
Replies:
36
Updating to Newest Stuff
Views:
25,367
Posted By
neiv2
Can someone confirm that the URLs found here ...
Can someone confirm that the URLs found here (http://www.eqemulator.net/wiki/wikka.php?wakka=ProjectEQSVN)are correct? When I copy and paste any of these into the "URL of Repository" I consistently...
Forum:
Support::Windows Servers
05-25-2009, 09:18 PM
Replies:
0
Latest PEQ DB
Views:
6,236
Posted By
neiv2
Latest PEQ DB
After attempting to update my source code with the latest SVN edition--and miserably failing at it, twisting my db and configurations beyond recovery--I decided to redo the entire thing. So I went to...
Forum:
Support::Windows Servers
05-19-2009, 11:18 PM
Replies:
16
Restoring custum content after server update..
Views:
13,317
Posted By
neiv2
I was afraid of that. And I had such high hopes...
I was afraid of that. And I had such high hopes for the tool :)
Thanks, Trevius.
Forum:
Support::Windows Servers
05-18-2009, 10:54 PM
Replies:
16
Restoring custum content after server update..
Views:
13,317
Posted By
neiv2
This looks promising. I have not yet tried this,...
This looks promising. I have not yet tried this, but have taken a cursory read through it. Just two questions. I have customizations in almost all tables in the db, including:
all faction tables ...
Forum:
Support::Windows Servers
05-18-2009, 10:07 PM
Replies:
16
Restoring custum content after server update..
Views:
13,317
Posted By
neiv2
I've asked about this very thing in the past....
I've asked about this very thing in the past. Here's a great tool idea--a tool that automatically detects modifications (based on a date range the user specifies, or on a "modified since" date ) and...
Forum:
Support::Windows Servers
05-12-2009, 12:19 AM
Replies:
12
Problems after updating SQL
Views:
12,097
Posted By
neiv2
I have open eqemu 7000 thru 7010, and 9000. I...
I have open eqemu 7000 thru 7010, and 9000. I assume those are correct.
Forum:
Support::Windows Servers
05-09-2009, 09:03 PM
Replies:
12
Problems after updating SQL
Views:
12,097
Posted By
neiv2
The launcher table shows 5 zones, and...
The launcher table shows 5 zones, and eqlaunch.exe actually does launch 5 zones (I can see them during world startup). Once it gets to the LS and I log in, the server screen shows that the world is...
Forum:
Support::Windows Servers
05-09-2009, 08:01 PM
Replies:
12
Problems after updating SQL
Views:
12,097
Posted By
neiv2
A actually did back up my db before messing with...
A actually did back up my db before messing with the server code. Are you saying that I can just do a fresh install of everything and then restore my backed-up sql file?
Showing results 76 to 100 of 183
Page 4 of 8
<
1
2
3
4
5
6
7
8
>
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
08:46 AM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3