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Forum: Development::Feature Requests 05-17-2009, 08:39 PM
Replies: 11
Views: 39,840
Posted By drakelord
See under rule_values: ...

See under rule_values:

World:AddMaxClientsPerIP
World:AddMaxClientsStatus

EDIT: Vallon beat me to it, :D
Forum: Support::Windows Servers 05-17-2009, 08:11 PM
Replies: 25
Views: 21,973
Posted By drakelord
Vales, meet...

Vales, meet http://eqemulator.net/forums/showthread.php?p=169958#post169958
Forum: General::General Discussion 05-17-2009, 08:10 PM
Replies: 3
Views: 7,134
Posted By drakelord
Latest Binaries

A couple people have asked about these, so I compiled them. I wasn't sure exactly which forum to put this in, so if it is in the wrong place, could a mod move it?

Rev535
-----------
No Bots -...
Forum: Support::Windows Servers 05-17-2009, 07:43 PM
Replies: 25
Views: 21,973
Posted By drakelord
If you want, I can compile the latest revision...

If you want, I can compile the latest revision and post the binaries.
Forum: General::General Discussion 05-17-2009, 07:28 PM
Replies: 1
Views: 5,923
Posted By drakelord
Hey there Oct, welcome to the boards! I...

Hey there Oct, welcome to the boards!

I shall redirect you to our wiki to answer this question. There is a useful play guide located here.
...
Forum: General::General Discussion 05-17-2009, 07:26 PM
Replies: 75
Views: 234,093
Posted By drakelord
I tested this out and I loved it, so I compiled...

I tested this out and I loved it, so I compiled the text file for upload.

Get it Here (http://reine-wissenschaft.net/GlobalLoad.txt).

Also, I tested out the boat swap. It does indeed work. ...
Forum: General::General Discussion 05-17-2009, 05:14 PM
Replies: 18
Views: 16,930
Posted By drakelord
Survey of Preferences

In order to help me and possibly others understand the community at hand and to have a better handle on certain aspects, I have a small survey that I would like players to fill out if you could get a...
Forum: Development::Development 05-17-2009, 04:56 PM
Replies: 14
Views: 12,382
Posted By drakelord
#melody code is available in the emu source code...

#melody code is available in the emu source code on the projecteq site, o.o; And I just tested it in game, it works fine, other than an overabundance of status messages that needs to be fixed.
Forum: Development::Server Code Submissions 05-17-2009, 09:28 AM
Replies: 18
Views: 22,798
Posted By drakelord
COMMITTED: Slow Mitigation

As requested, I have setup slow mitigation for mobs. I felt bad last time I submitted and Derision had to go back and change a bunch of things, so I made sure everything looked a lot cleaner this...
Forum: Development::Feature Requests 05-17-2009, 03:36 AM
Replies: 4
Views: 9,683
Posted By drakelord
I forgot that I can't edit my own message, ~_~; ...

I forgot that I can't edit my own message, ~_~;

I have the code done, just need to test it when I get off work. Then I will post it in the Code Submissions area. Hope you enjoy janusd.
Forum: Development::Development 05-17-2009, 01:41 AM
Replies: 48
Views: 53,540
Posted By drakelord
Well now, this thread got hijacked sideways. As...

Well now, this thread got hijacked sideways. As someone who has played through over 12 MMO's and has had plenty of experience, I'll add in my two cents for whoever cares.

The way I see it,...
Forum: Development::Feature Requests 05-16-2009, 10:27 AM
Replies: 4
Views: 9,683
Posted By drakelord
*over a week later* I'm guessing thats a no,...

*over a week later*

I'm guessing thats a no, so I shall attempt to figure it out, :D
Forum: Development::Development 05-16-2009, 10:26 AM
Replies: 62
Views: 61,879
Posted By drakelord
So, just out of curiosity, are you going to...

So, just out of curiosity, are you going to change the current perl commands for instance flags and such to be compatible with this, or are they already so?
Forum: Development::Feature Requests 05-05-2009, 08:22 AM
Replies: 4
Views: 9,683
Posted By drakelord
If no one is working on this, I will go ahead and...

If no one is working on this, I will go ahead and get started. Just want to make sure I'm not stepping on anyones toes.
Forum: Quests::Q&A 05-03-2009, 08:32 PM
Replies: 27
Views: 22,637
Posted By drakelord
Just tested these on my server and they worked...

Just tested these on my server and they worked fine, :/
Forum: Development::Tools 05-03-2009, 01:30 PM
Replies: 264
Views: 828,750
Posted By drakelord
Hmm. Not sure if I'm doing something wrong here,...

Hmm. Not sure if I'm doing something wrong here, but when I go to look at say, NPCs in a certain zone, rather than the ones that are currently entered in the database, it shows the defaults. I even...
Forum: Quests::Submissions 05-03-2009, 09:02 AM
Replies: 1
Views: 6,702
Posted By drakelord
What I mean by that is, if they are flagged for...

What I mean by that is, if they are flagged for another instance, but not in it at the moment. Say they are flagged for some adventure zone, but they haven't gone in yet. If you enter the guild...
Forum: Quests::Submissions 05-03-2009, 03:50 AM
Replies: 1
Views: 6,702
Posted By drakelord
Only problem with this script is that if the user...

Only problem with this script is that if the user is already set to an instance, such as an adventure dungeon, this will overwrite it. One way around that, which I've setup on my server, is to add a...
Forum: Development::Feature Requests 04-30-2009, 10:50 AM
Replies: 16
Views: 22,484
Posted By drakelord
Loot all button would be very hard to implement,...

Loot all button would be very hard to implement, as it is currently not available in the titanium client.

As for coins being weightless, that can be changed.

Find

int16...
Forum: Development::Server Code Submissions 04-29-2009, 10:36 PM
Replies: 31
Views: 35,619
Posted By drakelord
Interesting. Is this something that has to be...

Interesting. Is this something that has to be rebuilt with each revision, or will it automatically download new revision files?
Forum: General::General Discussion 04-29-2009, 11:02 AM
Replies: 9
Views: 11,325
Posted By drakelord
I'm fairly certain that these issues are going to...

I'm fairly certain that these issues are going to be handled quickly once we get the site moved to its own server. Things are just moving a bit slow right now, is all.
Forum: Quests::Q&A 04-29-2009, 09:42 AM
Replies: 12
Views: 15,612
Posted By drakelord
Hoshi~ Thanks cavedude. Most of the stuff on...

Hoshi~ Thanks cavedude. Most of the stuff on the wiki hasn't been edited in a while, so I assumed the wrong thing.
Forum: General::General Discussion 04-29-2009, 09:35 AM
Replies: 17
Views: 14,247
Posted By drakelord
What EvoZak said. And the reason changing it...

What EvoZak said. And the reason changing it would be hard, is that there isn't really a "Query builder" for all of the queries in the program. A lot of them are literally the queries that they...
Forum: Quests::Q&A 04-29-2009, 09:05 AM
Replies: 12
Views: 15,612
Posted By drakelord
That would be nice. In fact, I'd say the entire...

That would be nice. In fact, I'd say the entire perl lexicon needs an update, as there are a lot of new EVENT types and such that have been added along with plugins and the like.
Forum: General::General Discussion 04-27-2009, 06:45 PM
Replies: 17
Views: 14,247
Posted By drakelord
Not sure if the queries that world/zone server...

Not sure if the queries that world/zone server use are compatible with SQL Server either. You might end up having to make changes and recompile the code. And it would be quite a few changes.
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