Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 76 to 100 of 118
Search took 0.03 seconds; generated 40 minute(s) ago.
Search: Posts Made By: Township EQ
Forum: General::Server Discussion 10-25-2013, 07:40 PM
Replies: 28
Views: 27,689
Posted By Township EQ
The work being put into this is pretty damn...

The work being put into this is pretty damn extensive. Looks like it will be great, Drak.
Forum: General::Server Discussion 10-25-2013, 06:59 PM
Replies: 55
Views: 58,845
Posted By Township EQ
For those of you like Ricksauce who are hesitant...

For those of you like Ricksauce who are hesitant to log on because of the impending character wipe, please read this thread for information.
...
Forum: General::Server Discussion 10-24-2013, 08:22 PM
Replies: 55
Views: 58,845
Posted By Township EQ
That's fine. The character wipe will be happening...

That's fine. The character wipe will be happening pretty soon since we have the world all blocked off and people won't be able to get things they weren't supposed to.
Forum: Quests::Q&A 10-24-2013, 02:13 AM
Replies: 2
Views: 7,093
Posted By Township EQ
Thanks a lot.. still learning a lot of this but...

Thanks a lot.. still learning a lot of this but I'm getting better at it with help from all of you guys. :P
Forum: General::Server Discussion 10-24-2013, 01:35 AM
Replies: 55
Views: 58,845
Posted By Township EQ
http://eqtownship.net/quest.png This is a...

http://eqtownship.net/quest.png

This is a screenshot of just an example of the touches we are trying to put into the server.

These poor souls were part of a caravan delivering supplies to the...
Forum: Quests::Q&A 10-24-2013, 12:44 AM
Replies: 2
Views: 7,093
Posted By Township EQ
Returning value of spell ID

I'm trying to use the sub EVENT_CAST_ON for one of my NPCs, my issue is that I can't seem to figure out how to make the script recognize a spell.

My current trainwreck:


sub EVENT_CAST_ON {
...
Forum: General::Server Discussion 10-22-2013, 05:53 PM
Replies: 55
Views: 58,845
Posted By Township EQ
Thanks for the kind words, phorest. As he...

Thanks for the kind words, phorest.

As he said, the server is coming along nicely. We have a lot more content that we used to that is awaiting testing.. We are still pre-beta but I've been leaving...
Forum: Support::Windows Servers 10-21-2013, 11:57 AM
Replies: 13
Views: 15,597
Posted By Township EQ
Pretty sure it's the same thing as running MQ2...

Pretty sure it's the same thing as running MQ2 and looking at your map.. Doubt anyone will give it to you here as it's against forum rules but myself and a lot of other developers use it while...
Forum: Support::Windows Servers 10-20-2013, 04:06 PM
Replies: 13
Views: 15,597
Posted By Township EQ
Didn't think about doing that, thanks for the...

Didn't think about doing that, thanks for the suggestion!
Forum: Support::Windows Servers 10-20-2013, 03:05 PM
Replies: 13
Views: 15,597
Posted By Township EQ
Zone lines are controlled via the zone points...

Zone lines are controlled via the zone points tables but not the zone lines that fit the description of what I posted. Here is my simple script for a zoneline via invisible npc.. it has a name of "_"...
Forum: General::Server Discussion 10-20-2013, 12:33 AM
Replies: 55
Views: 58,845
Posted By Township EQ
http://gyazo.com/c0f30f1951f71732806cea8a3761a312....

http://gyazo.com/c0f30f1951f71732806cea8a3761a312.png
http://gyazo.com/811ddd48a13120afeb0113b61e6ff24b.png

Updated zone connections

There will be "boats" connecting the world. These will be...
Forum: Support::Windows Servers 10-20-2013, 12:31 AM
Replies: 13
Views: 15,597
Posted By Township EQ
Since I've been doing a ton of this.. just a...

Since I've been doing a ton of this.. just a quick heads up.. zone lines that are really long like for exampe qeynos to qeynos hills where it will zone you in based on the location you zoned from...
Forum: General::Server Discussion 10-19-2013, 12:07 AM
Replies: 55
Views: 58,845
Posted By Township EQ
Just another quick update. A team member of...

Just another quick update.

A team member of mine decided to go through Qeynos and just polish it up a bit. Additionally, Blackburrow is finished and development on Crushbone is underway. I have a...
Forum: General::Server Discussion 10-17-2013, 01:28 PM
Replies: 1
Views: 5,647
Posted By Township EQ
Very happy with this.. two old friends of mine...

Very happy with this.. two old friends of mine have joined me in developing the server.

Thanks everyone!
Forum: General::Server Discussion 10-16-2013, 07:26 AM
Replies: 1
Views: 5,647
Posted By Township EQ
Township EQ - Call for World Builders

Hey there.

If you're reading this thread chances are you've read my other thread explaining what my server is and what it's about. With the extent of customization of the server and the fact that...
Forum: General::Server Discussion 10-13-2013, 09:18 AM
Replies: 55
Views: 58,845
Posted By Township EQ
Just a quick update.. We now have a zone map...

Just a quick update..

We now have a zone map for the server.. The purpose of this layout is to be able to create a steady path for solo players to progress on with continually giving the option of...
Forum: General::Server Discussion 10-10-2013, 07:51 PM
Replies: 55
Views: 58,845
Posted By Township EQ
I'm trying to aim for early - mid november.....

I'm trying to aim for early - mid november.. around the 28th i'm going to be doing a lot of personal stuff so I won't be able to work on it, but I've been doing as much as possible so I'm really...
Forum: General::Server Discussion 10-10-2013, 06:03 AM
Replies: 55
Views: 58,845
Posted By Township EQ
This would only be with the class charm, and it...

This would only be with the class charm, and it would be on a per item basis.. for example if you have rank 1 of the charm equipped you would get the rank 1 effect, if you had the rank 2 charm...
Forum: Support::Windows Servers 10-10-2013, 12:45 AM
Replies: 5
Views: 9,436
Posted By Township EQ
http://gyazo.com/d8ad9d216e0a82fbcd1fe4d1dc814340....

http://gyazo.com/d8ad9d216e0a82fbcd1fe4d1dc814340.png

I think you only have to take out rof/sod/sof/underfoot and i BELIEVE thats how, but not 100% sure.

I'd move them to a diff folder and try...
Forum: General::Server Discussion 10-09-2013, 03:40 AM
Replies: 55
Views: 58,845
Posted By Township EQ
I very well may end up doing that, but the reason...

I very well may end up doing that, but the reason I haven't is because I like to implement things in a way that doesn't require the player to tediously recast things, etc.

Mildly relevant info -...
Forum: General::Server Discussion 10-08-2013, 07:03 PM
Replies: 55
Views: 58,845
Posted By Township EQ
Heh yeah.. I love the zone, very nostalgic for...

Heh yeah.. I love the zone, very nostalgic for me.. the only problem i'm running into is that ogres/trolls etc are too big, so im thinking of adding a script to auto shrink them, but not sure if that...
Forum: General::Server Discussion 10-08-2013, 03:22 AM
Replies: 55
Views: 58,845
Posted By Township EQ
Just another small update to what I've been up to...

Just another small update to what I've been up to these past few days.

Qeynos Hills is 90% finished, the hub zone is finished, and all class charms have been fixed and have changed up a bit.

I...
Forum: Quests::Custom 10-07-2013, 01:14 AM
Replies: 20
Views: 29,334
Posted By Township EQ
These are awesome man.. thanks so much for doing...

These are awesome man.. thanks so much for doing this and making it public.
Forum: Development::Database/World Building 10-06-2013, 10:28 PM
Replies: 2
Views: 6,717
Posted By Township EQ
Yup.. not in there either.

Yup.. not in there either.
Forum: Development::Database/World Building 10-06-2013, 09:29 PM
Replies: 2
Views: 6,717
Posted By Township EQ
Seeds of Destruction PoTime Portal

http://gyazo.com/7c4bb07346f7ecd1aa3a7b4bf5478070.png

there a way to get rid of this? i looked in doors and its not there, can't seem to find how to get rid of it.
Showing results 76 to 100 of 118

 
Forum Jump
   

All times are GMT -4. The time now is 06:22 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3