Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 76 to 100 of 274
Search took 0.02 seconds; generated 56 minute(s) ago.
Search: Posts Made By: Splose
Forum: Spell Support 03-12-2021, 11:13 PM
Replies: 5
Views: 40,948
Posted By Splose
Because it is past Titanium's Spell ID limit. ...

Because it is past Titanium's Spell ID limit.

Not sure why we even bother "supporting" Titanium anymore. The master source would be in a much different place if we could cut out that dead weight.
Forum: Support::Windows Servers 03-11-2021, 07:17 PM
Replies: 22
Views: 48,404
Posted By Splose
min status on zone? no available zoneservers to...

min status on zone? no available zoneservers to boot the zone? could be a few things.
Forum: Support::Windows Servers 03-09-2021, 01:16 PM
Replies: 20
Views: 33,762
Posted By Splose
I have that rule set to 'true' in my database and...

I have that rule set to 'true' in my database and I'm getting light blue spawns. Here are my expansion rules. Maybe its the "clientbasedexpansionsettings" rule that has something to do with it?
...
Forum: General::General Discussion 03-09-2021, 07:39 AM
Replies: 7
Views: 11,997
Posted By Splose
Coming along great man. I can't wait to see it...

Coming along great man. I can't wait to see it finished.

and lol @ that intro
Forum: Support::General Support 03-09-2021, 07:35 AM
Replies: 3
Views: 8,911
Posted By Splose
Ah.. so for the rule you'll have to contact the...

Ah.. so for the rule you'll have to contact the server owner.

Since it isn't your server its more likely to be the basedata.txt thing I mentioned.. that server should have files it distributes...
Forum: Support::Windows Servers 03-07-2021, 04:51 PM
Replies: 20
Views: 33,762
Posted By Splose
Does this rule do anything? ...

Does this rule do anything?

Character:UseOldConSystem false Setting whether the pre SoF era consider system should be used
Forum: Support::General Support 03-07-2021, 04:49 PM
Replies: 3
Views: 8,911
Posted By Splose
Make sure the rule ...

Make sure the rule "Character:SoDClientUseSoDHPManaEnd" is set to true

and make sure the basedata.txt in your eqfolder/Resources matches up to the one in the table on your server.
Forum: Support::General Support 03-03-2021, 03:22 PM
Replies: 7
Views: 11,433
Posted By Splose
Get Navicat or HeidiSQL to look through your...

Get Navicat or HeidiSQL to look through your database. If you don't know how to write any queries at all you can start out by just combing through the database like this:
...
Forum: Quests::Q&A 03-01-2021, 08:30 PM
Replies: 5
Views: 12,245
Posted By Splose
You need to remove the event say and put it in...

You need to remove the event say and put it in global_player.pl or the player.pl in the specific zone folder you want this to work in. Its best to make the saylink silent and make a fake command for...
Forum: General::General Discussion 02-22-2021, 12:18 AM
Replies: 7
Views: 11,997
Posted By Splose
I've only gotten to the end of the 2nd video but...

I've only gotten to the end of the 2nd video but it looks great already. I'd love to see an attempt at the Ranger 1.5 I've always thought it was a great looking sword. I'm sure it'd be a lot more...
Forum: General::Server Discussion 02-19-2021, 09:39 PM
Replies: 5
Views: 11,496
Posted By Splose
I am also working on a semi-custom progression...

I am also working on a semi-custom progression server that will start in a sort of weird mesh between Classic and Kunark.
Forum: Support::Linux Servers 01-30-2021, 08:02 PM
Replies: 6
Views: 19,283
Posted By Splose
I just wrote what the guy above asked for.. You...

I just wrote what the guy above asked for.. You can just drop that in and it instantly works. The original guy didn't even know how to send a message so I don't think he's gonna know how to add it...
Forum: Support::Linux Servers 01-30-2021, 06:40 PM
Replies: 6
Views: 19,283
Posted By Splose
global/global_npc sub EVENT_AGGRO { ...

global/global_npc

sub EVENT_AGGRO {
if($npc->IsRaidTarget()) {
quest::ze(15, "" . $npc->GetCleanName() . " has engaged " . $client->GetCleanName() . "!");
quest::worldwidemessage(15,...
Forum: Development::Development 01-07-2021, 11:54 AM
Replies: 8
Views: 29,683
Posted By Splose
What do you mean by that? like a worldwide #race?...

What do you mean by that? like a worldwide #race?

At the moment I'm making a #market command that will basically be a bazaar type thing in the chat window. Almost done with it I'll probably...
Forum: Development::Development 01-05-2021, 10:28 PM
Replies: 8
Views: 29,683
Posted By Splose
It was before I made this command. There are many...

It was before I made this command. There are many others as well.

QuestManager::WorldWideCastSpell(uint32 spell_id, uint8 min_status, uint8 max_status)
Forum: Development::Development 01-05-2021, 04:58 PM
Replies: 8
Views: 29,683
Posted By Splose
It is.. I'm just pulling it from quest manager I...

It is.. I'm just pulling it from quest manager I didn't write any of the methods to do what it does.

Idk if it's in Lua but a ton of worldwide stuff was added to perl recently. Signals, EntVars,...
Forum: Development::Development 01-05-2021, 12:49 PM
Replies: 8
Views: 29,683
Posted By Splose
By the time you recompile it'll probably be...

By the time you recompile it'll probably be #worldwide.

You can zone everyone with it as well now. If there's any more functionality you can think of with it let me know.
Forum: General::Server Discussion 12-28-2020, 11:35 AM
Replies: 9
Views: 14,017
Posted By Splose
He's still looking for the database file. :(

He's still looking for the database file. :(
Forum: General::General Discussion 12-21-2020, 10:13 AM
Replies: 18
Views: 51,961
Posted By Splose
Should probably do this instead. That query will...

Should probably do this instead. That query will take all items that were stackable to 1000 and set them to 100.

UPDATE items SET stacksize = 100 WHERE stacksize > 0 AND stacksize < 100;
Forum: General::General Discussion 12-19-2020, 06:29 PM
Replies: 18
Views: 51,961
Posted By Splose
Big gravedig. We've done it on RoN as well. ...

Big gravedig.

We've done it on RoN as well.

From what we could tell it looks like the whole inventory system needs to be rewritten as it causes a ton of lag when assigning all those slots (we...
Forum: General::Server Discussion 12-15-2020, 09:57 AM
Replies: 4
Views: 9,446
Posted By Splose
This is one of the best custom servers ever...

This is one of the best custom servers ever created. I'm glad to see there is still work going into it.

I do wish they would increase their box limit but I know it'll never happen.
Forum: General::Server Discussion 09-30-2020, 05:39 PM
Replies: 6
Views: 21,021
Posted By Splose
Frankly over the years the community (at least...

Frankly over the years the community (at least the players) has changed significantly. Getting back into the game and running a fairly popular server the past 2 or so months I can't remember a time...
Forum: Support::General Support 08-02-2020, 07:01 AM
Replies: 3
Views: 9,846
Posted By Splose
who are you going to report us to?

who are you going to report us to?
Forum: Quests::Custom 06-27-2020, 06:22 AM
Replies: 0
Views: 28,155
Posted By Splose
Stop Rk. II/III from auto-scribing

If you're like me and auto scribe spells upon level up you may notice at higher ranks that you're getting an extra 2 copies of pretty much each spell after a certain level. This t r i g g e r s me....
Forum: Support::General Support 06-26-2020, 10:51 PM
Replies: 1
Views: 7,015
Posted By Splose
It's the login server. You just need to keep...

It's the login server.

You just need to keep trying, or wait a bit an try later.
Showing results 76 to 100 of 274

 
Forum Jump
   

All times are GMT -4. The time now is 11:14 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3