EQEmulator Home
>
EQEmulator Forums
>
Search Forums
Search Results
User Name
Remember Me?
Password
Home
Forums
Register
Members List
Today's Posts
Search
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 4 of 20
<
1
2
3
4
5
6
7
8
14
>
Last
»
Showing results 76 to 100 of 500
Search took
0.04
seconds; generated 62 minute(s) ago.
Search:
Posts Made By:
Randymarsh9
Forum:
Development::Bots
10-14-2012, 09:29 PM
Replies:
14
Custom bot commands
Views:
19,861
Posted By
Randymarsh9
Custom bot commands
I'm not sure if anyone would be interested in using any of these commands, but they've had pretty good reception on my server, Pelican's Solo Server. Basically, they just help improve caster bots by...
Forum:
Support::Windows Servers
09-29-2012, 03:37 PM
Replies:
7
Removing editing Things / Objects
Views:
8,296
Posted By
Randymarsh9
I've always used Navicat to work on my database
I've always used Navicat to work on my database
Forum:
Support::Windows Servers
09-28-2012, 10:12 PM
Replies:
5
EQEmu errors?
Views:
6,505
Posted By
Randymarsh9
Do you have global_player.pl in your quest...
Do you have global_player.pl in your quest templates?
Forum:
Development::GeorgeS's Tools
09-26-2012, 12:30 AM
Replies:
10
ETA on new loot editor
Views:
12,189
Posted By
Randymarsh9
Considering I was expecting months, that's very...
Considering I was expecting months, that's very good news. I'm glad to hear that you're working on it already. Thanks for the quick response too.
Forum:
Development::GeorgeS's Tools
09-25-2012, 10:46 PM
Replies:
10
ETA on new loot editor
Views:
12,189
Posted By
Randymarsh9
ETA on new loot editor
I was just wondering if you were working on creating a new loot editor for the recent changes to the database. I'm actually holding off on updating my source code until you make a tool for the new...
Forum:
Quests::Q&A
09-19-2012, 01:52 AM
Replies:
18
Mob attacks everything on hate list
Views:
18,740
Posted By
Randymarsh9
The spell didn't have a cast time in the first...
The spell didn't have a cast time in the first place. I couldn't get it to work with npc->CastSpell, but for some reason, quest::castspell works perfectly.
Forum:
Quests::Q&A
09-18-2012, 10:57 PM
Replies:
18
Mob attacks everything on hate list
Views:
18,740
Posted By
Randymarsh9
Interestingly, if I do something like having the...
Interestingly, if I do something like having the monster shout a line saying the client's name and ID, it will do it for each person on the hate list, but the castspell will only affect the monster's...
Forum:
Quests::Q&A
09-18-2012, 09:56 PM
Replies:
18
Mob attacks everything on hate list
Views:
18,740
Posted By
Randymarsh9
if ($hpevent == 90) { foreach $ent...
if ($hpevent == 90)
{
foreach $ent ($npc->GetHateList())
{
$npc->CastSpell(6799, $ent->GetEnt()->GetID());
}
quest::setnexthpevent(80);
}
Forum:
Quests::Q&A
09-18-2012, 07:11 PM
Replies:
18
Mob attacks everything on hate list
Views:
18,740
Posted By
Randymarsh9
And now what would you use as the client ID in a...
And now what would you use as the client ID in a cast spell command using that syntax? $ent->GetID() did not work as a target type.
Forum:
Quests::Q&A
09-18-2012, 03:21 PM
Replies:
18
Mob attacks everything on hate list
Views:
18,740
Posted By
Randymarsh9
foreach $ent (@{$npc->GetHateList()}) { ...
foreach $ent (@{$npc->GetHateList()}) {
$npc->CastSpell($spellID, $ent->GetID());
}
This code doesn't seem to work. Quest stops working after "foreach $ent (@{$npc->GetHateList()}) {"
Forum:
Support::Windows Servers
09-18-2012, 01:15 AM
Replies:
21
Crash Issue
Views:
24,878
Posted By
Randymarsh9
I was referring to right clicking zone in the...
I was referring to right clicking zone in the solution explorer so display options like clean, build, and debug. The issue that I had was in the version of visual studio I am using, attach to process...
Forum:
Support::Windows Servers
09-16-2012, 10:44 PM
Replies:
21
Crash Issue
Views:
24,878
Posted By
Randymarsh9
Ok, I must be doing something wrong. I have zone...
Ok, I must be doing something wrong. I have zone set to build releasebots, I went into zone's properties and changed debug information format to program database (/Zi), set Debugging to yes in...
Forum:
Support::Windows Servers
09-16-2012, 09:23 PM
Replies:
21
Crash Issue
Views:
24,878
Posted By
Randymarsh9
Actually, I cannot get the debugger to attach to...
Actually, I cannot get the debugger to attach to zone.exe. The only options for debugging are start new instance or step into new instance and both just tell me that zone.exe is not running even when...
Forum:
Support::Windows Servers
09-16-2012, 03:13 AM
Replies:
21
Crash Issue
Views:
24,878
Posted By
Randymarsh9
Alright, it works now. Thank you very much.
Alright, it works now. Thank you very much.
Forum:
Quests::Q&A
09-16-2012, 03:07 AM
Replies:
18
Mob attacks everything on hate list
Views:
18,740
Posted By
Randymarsh9
Mob attacks everything on hate list
I'm trying to think of a way for a monster to attack everything on its hate list like the title of the post says. I don't want to have it cast a PBAE, but rather cast a single target spell on each...
Forum:
Support::Windows Servers
09-16-2012, 01:07 AM
Replies:
21
Crash Issue
Views:
24,878
Posted By
Randymarsh9
I know this is an old thread, but I am trying to...
I know this is an old thread, but I am trying to figure out how to attach a debugger to a zone as well. I tried setting debugging to yes and changing the C++ settings on the zone, but when I compile,...
Forum:
General::Server Discussion
09-15-2012, 02:31 PM
Replies:
3
Looking for a casual-ish server, suggestions?
Views:
6,487
Posted By
Randymarsh9
I run Pelican's Solo/Small group server and it...
I run Pelican's Solo/Small group server and it sounds like it may fit. It's individual progression through the first four expansions, and quests to get up to 2 bots to help you. Since it's individual...
Forum:
Support::Windows Servers
09-13-2012, 12:28 PM
Replies:
2
2208 fails to compile
Views:
6,559
Posted By
Randymarsh9
2208 fails to compile
I updated to the latest SVN, and every time I attempt to recompile, I get 5 succeeded and 1 failed. The only error I have found in the logs is
3>bot.cpp(8133): error C2065: 'BotfocusImprovedDamage2'...
Forum:
Support::Windows Servers
09-10-2012, 09:00 PM
Replies:
9
Quest dialogs work, but not item turn-ins
Views:
9,084
Posted By
Randymarsh9
Can you post the script you're using?
Can you post the script you're using?
Forum:
Quests::Q&A
09-10-2012, 12:13 AM
Replies:
11
Help spawning a mob randomly in 1 of 3 possible locations
Views:
13,840
Posted By
Randymarsh9
I feel like this would be the easiest way to do...
I feel like this would be the easiest way to do what you want. Say you are making an instance of a zone with version 1, then create two npcs. I'll refer to their IDs as npc1 and npc2. Spawn both of...
Forum:
Quests::Q&A
09-09-2012, 10:32 PM
Replies:
11
Help spawning a mob randomly in 1 of 3 possible locations
Views:
13,840
Posted By
Randymarsh9
You could make an invisible npc with a quest like...
You could make an invisible npc with a quest like
sub EVENT_SPAWN{
quest::signalwith (xxxxx, quest:: ChooseRandom(1, 2,3));
}
Then spawn an npc with id xxxxx in the same instance with a quest...
Forum:
Support::Windows Servers
09-06-2012, 03:43 PM
Replies:
3
WORLD_CLIENT_ERR and constantly rebooting zones
Views:
7,620
Posted By
Randymarsh9
I actually have the most updated svn and database...
I actually have the most updated svn and database with Perl 5.12 . The zone crashes themselves are annoying, but it's worse when they reboot over and over.
Forum:
Support::Windows Servers
09-05-2012, 11:31 PM
Replies:
3
WORLD_CLIENT_ERR and constantly rebooting zones
Views:
7,620
Posted By
Randymarsh9
WORLD_CLIENT_ERR and constantly rebooting zones
I have been having two problems since bringing my server up, and I still have not found a solution to either of them. Occasionally, when someone zones or logs in, I get a huge list of messages in...
Forum:
Support::Windows Servers
09-04-2012, 10:27 PM
Replies:
4
Incorrect Spawns in Instance
Views:
9,058
Posted By
Randymarsh9
I set the zoneshutdowndelay to 1 in the zone...
I set the zoneshutdowndelay to 1 in the zone table and in the rules value, but it still takes too long for it to shut down to work correctly. As a (hopefully) temporary work-around, I just set a...
Forum:
Support::Windows Servers
09-04-2012, 06:57 PM
Replies:
4
Incorrect Spawns in Instance
Views:
9,058
Posted By
Randymarsh9
Is the shut down delay determined by the table in...
Is the shut down delay determined by the table in the database or by the rule autoshutdowndelay?
Showing results 76 to 100 of 500
Page 4 of 20
<
1
2
3
4
5
6
7
8
14
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
General
General::General Discussion
General::Server Discussion
General::News
General::News::Polls
Support
Support::General Support
Idiot Posters
Spell Support
Support::Windows Servers
Support::Linux Servers
Support::Packetcollector
Support::MiniLogin
Quests
Quests::Q&A
Quests::Custom
Quests::Completed
Quests::Submissions
Quests::Plugins & Mods
Quests::need work
Quests::LUA
Development
Development::Development
Development::Bots
Development: Custom Code
Development::Server Code Submissions
Development::Feature Requests
Development::Bugs
Development::Bug Reports
Development::Database/World Building
Development::Tools
Development::GeorgeS's Tools
EQEmu Operations Center
KayotRO
Old Eq
OpenZone
OpenZone:: Q&A
Simple Client
OpenZone::Tutorials
OpenZone::Bug Reporting
Misc
Misc::Off Topic
Misc::Screenshots
Archives
Archive::Support
Archive::General Support
Archive::Windows Servers
Archive::Linux Servers
Archive::Tutorials/Howto's
Tutorials--Outdated Use the Wiki
Tutorial ALL NEW PEOPLE READ THIS
Tutorials::Discussion
Tutorials::Requests
Tutorials::Submissions
Tutorials::Needs work
Archive::Packetcollector
Archive::Development
Archive::Development
Archive::Bugs
Archive::Tools
Archive::Quests
Archive::Database/World Building
EQ2 Development
Archive::Misc
Archive::Off Topic
Archive::Screenshots
OpenEQ
OpenEQ::General Discussion
OpenEQ::Support
OpenEQ::Development
OpenEQ::Bug reporting
OpenEQ::Plugins
All times are GMT -4. The time now is
11:29 PM
.
-- Default Style
---- EQEmulator
EQEmulator
-
Archive
-
Top
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a
Creative Commons License
.
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by
Bluepearl Design
and
vBulletin Templates
- Ver3.3