Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 76 to 100 of 228
Search took 0.02 seconds; generated 62 minute(s) ago.
Search: Posts Made By: Kayen
Forum: Development::Bots 02-11-2014, 11:17 PM
Replies: 4
Views: 8,527
Posted By Kayen
Fixes have been submitted. ...

Fixes have been submitted.

https://github.com/KayenEQ/Server/commit/7623770613ecfacb31d24ee6ea0d645126a32ff2
Forum: Support::Windows Servers 02-11-2014, 10:31 PM
Replies: 12
Views: 10,237
Posted By Kayen
Run this again, their was an issue with the...

Run this again, their was an issue with the initial version.

utils/sql/git/2014_02_02_SpellCriticalsAA.sql
Forum: Development::Bots 02-11-2014, 08:53 PM
Replies: 4
Views: 8,527
Posted By Kayen
Sorry. That was a find/replace error. ...

Sorry.

That was a find/replace error.

There shouldn't be a GetBotFocusIncoming

It should just be handled by Mob::GetFocusIncoming


I don't really have much experience with bot code,...
Forum: Spell Support 01-26-2014, 02:20 AM
Replies: 4
Views: 11,141
Posted By Kayen
Good work. Alternatively, SQL query to...

Good work.

Alternatively, SQL query to return gaps in spell file.

SELECT a.id+1 AS start, MIN(b.id) - 1 AS end
FROM spells_new AS a, spells_new AS b
WHERE a.id < b.id
GROUP BY...
Forum: General::Server Discussion 01-20-2014, 02:04 AM
Replies: 26
Views: 27,744
Posted By Kayen
It has nothing to do with grouping. In...

It has nothing to do with grouping.

In brief, trying to implement balanced content that accommodates both boxers and non boxers is nearly an impossible task. Ultimately leading the...
Forum: Quests::Q&A 01-08-2014, 09:01 AM
Replies: 7
Views: 13,003
Posted By Kayen
Kayen: Implemented Perl MOB Quest Object...

Kayen: Implemented Perl MOB Quest Object SetDisableMelee(1=Disabled) - Prevents the ability to auto attack.
Kayen: Implemented Perl MOB Quest Object IsMeleeDisabled()

So you would use ...
Forum: Spell Support 12-14-2013, 02:39 AM
Replies: 8
Views: 10,369
Posted By Kayen
27999 sounds about right from what I recall. ...

27999 sounds about right from what I recall.

Big tip if you want to add custom spells.

There are hundreds of unused spell IDs in the database and tons of just junk tests spells.

Run this and...
Forum: General::Server Discussion 11-23-2013, 10:22 PM
Replies: 16
Views: 23,240
Posted By Kayen
You will probably have to do some source code...

You will probably have to do some source code editing to accomplish the team PvP aspect but it is certainly do able. Though, I don't know off hand exactly how much work would be involved.
Forum: General::Server Discussion 11-22-2013, 10:25 AM
Replies: 16
Views: 23,240
Posted By Kayen
I am the EQ Tactics 'Turned Based EQ' server...

I am the EQ Tactics 'Turned Based EQ' server guy... It is my little side project. http://www.eqemulator.org/forums/showthread.php?t=36318&highlight=tactics

Since I see my name being tossed around...
Forum: Spell Support 11-07-2013, 06:13 PM
Replies: 15
Views: 22,506
Posted By Kayen
Wrote/Revised most of this code last summer. ...

Wrote/Revised most of this code last summer.

I would have to agree adding the resist diff information to the SpellFinished will likely resolve this.

These spell effects are not common place on...
Forum: EQEmu Operations Center 11-04-2013, 10:02 AM
Replies: 11
Views: 28,521
Posted By Kayen
Nice job! - Kayen

Nice job!

- Kayen
Forum: Quests::Q&A 10-30-2013, 03:25 PM
Replies: 6
Views: 8,416
Posted By Kayen
Kayen: Implemented Perl MOB Quest Object...

Kayen: Implemented Perl MOB Quest Object SetDisableMelee(1=Disabled) - Prevents the ability to auto attack.
Kayen: Implemented Perl MOB Quest Object IsMeleeDisabled()

Implemented these last...
Forum: General::Server Discussion 09-03-2013, 08:28 AM
Replies: 40
Views: 39,992
Posted By Kayen
Drakiyth, the sooner you realize that EQ Emu...

Drakiyth, the sooner you realize that EQ Emu servers are all part of the same community and really not in direct competition with each other the better off you will be.

Trolling Akkadius is...
Forum: General::General Discussion 07-26-2013, 07:47 AM
Replies: 8
Views: 7,862
Posted By Kayen
Storm Haven has a live like Tacvi (probably 95%...

Storm Haven has a live like Tacvi (probably 95% the same as live). I coded it as close as possible to the original from my memory.
Forum: General::Server Discussion 06-10-2013, 12:53 AM
Replies: 282
Views: 277,418
Posted By Kayen
Seems like you put a lot of effort into this...

Seems like you put a lot of effort into this sever so let me give you some hard learned advice from my experience struggling with this on Storm Haven for 5 years.

Boxing is a double edged sword in...
Forum: Quests::Q&A 05-19-2013, 10:59 PM
Replies: 18
Views: 20,256
Posted By Kayen
$npc->SetSpellFocusDMG() ...

$npc->SetSpellFocusDMG()
$npc->SetSpellFocusHeal()

These are alternative functions that I added prior to Akka's code (and will stack with the dbase spell scale)

They work fine.

100 = 100%...
Forum: Quests::Q&A 04-05-2013, 10:49 PM
Replies: 3
Views: 8,833
Posted By Kayen
Having no idea the mechanism for receiving the...

Having no idea the mechanism for receiving the buff on the server your talking about.

The simplest way would be to have a scripted click effect, say on on breastplate. When you click it, run a...
Forum: Quests::Q&A 03-17-2013, 02:31 AM
Replies: 6
Views: 8,699
Posted By Kayen
my $count = 0; my @hatelist =...

my $count = 0;
my @hatelist = $npc->GetHateList();

foreach $ent (@hatelist)
{
my $h_ent = $ent->GetEnt();
$count++;

if ($h_ent)
{
Forum: Quests::Q&A 03-16-2013, 12:53 AM
Replies: 6
Views: 9,440
Posted By Kayen
http://ult-tex.net/tools/ultra/line_count.pl ...

http://ult-tex.net/tools/ultra/line_count.pl

Same yourself some time and just pop code in here for a prelim debug.
Forum: Development::Development 02-28-2013, 08:56 PM
Replies: 22
Views: 27,015
Posted By Kayen
This not a company though, it is a handful of...

This not a company though, it is a handful of people developing the source in their limited spare time. Making the process more burdensome may raise the level entry for new contributors and...
Forum: Development::Development 02-07-2013, 10:38 AM
Replies: 50
Views: 112,929
Posted By Kayen
At least my opinion on this as someone who does a...

At least my opinion on this as someone who does a lot of heavy duty event scripting with PERL for my servers is that I just can't contemplate the need to change the scripting language when I can...
Forum: Quests::Q&A 02-05-2013, 08:54 AM
Replies: 11
Views: 15,026
Posted By Kayen
There are a lot of ways to accomplish what you...

There are a lot of ways to accomplish what you want.

You can make an invs NPC and have your boss go attack it to move it there.

OR if you want it to move, you have to wipe its hatelist, then...
Forum: Quests::Q&A 01-26-2013, 01:26 AM
Replies: 7
Views: 7,178
Posted By Kayen
I ran this on my server and it worked fine. ...

I ran this on my server and it worked fine.

I suspect you may have an issue in your task table.
Forum: General::Server Discussion 01-23-2013, 12:13 AM
Replies: 6
Views: 11,985
Posted By Kayen
Additional Images

Additional Highlights!

http://dl.dropbox.com/u/18293267/Pics/EQT_0001.png

http://dl.dropbox.com/u/18293267/Pics/EQT_0002.png

http://dl.dropbox.com/u/18293267/Pics/EQT_0003.png
...
Forum: General::Server Discussion 01-22-2013, 11:46 PM
Replies: 6
Views: 11,985
Posted By Kayen
*New Server* EQ Tactics: PvP Turned Based Strategy Game

https://dl.dropbox.com/u/18293267/Pics/EQT_02.png

By the will of Ralloz Zek, you are hereby summoned to the Plane of Tactics.
You have been personally selected to participate in a grand...
Showing results 76 to 100 of 228

 
Forum Jump
   

All times are GMT -4. The time now is 11:50 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3