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Showing results 76 to 100 of 213
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Posts Made By:
sandy
Forum:
Archive::Bugs
04-29-2004, 09:56 AM
Replies:
19
monsters swimming in the air
Views:
15,122
Posted By
sandy
yes in eqlive you see 3 swimming monsters in 3...
yes in eqlive you see 3 swimming monsters in 3 hours of play
before eqemu 5.7 I had like 2 or 3 monsters swimming per zone on 100 monsters
now I have like 70% of monsters that are swimming
does...
Forum:
Archive::Bugs
04-29-2004, 09:53 AM
Replies:
3
perl quest variables mess
Views:
6,770
Posted By
sandy
does the qglobal variables work well for you ? ...
does the qglobal variables work well for you ?
I have big problems with it
Forum:
Archive::Quests
04-29-2004, 03:14 AM
Replies:
5
Aggro Event
Views:
6,918
Posted By
sandy
Like i explained, there is a smart way to make...
Like i explained, there is a smart way to make monsters triggering events only if we want it
It's like it is made in Neverwinter Nights
Each monster have a flag called User_Defined_Event in the...
Forum:
Archive::Quests
04-28-2004, 02:46 PM
Replies:
5
Aggro Event
Views:
6,918
Posted By
sandy
when a mob aggro a player, it can be because the...
when a mob aggro a player, it can be because the player casted a spell on him, because the player attacked him, or because the player came in its aggro_range, or because another mob yell for help...
Forum:
Archive::Quests
04-27-2004, 10:56 PM
Replies:
5
Aggro Event
Views:
6,918
Posted By
sandy
Aggro Event
I posted here the code updates to implement it ( easy )
http://www.eqemulator.net/forums/viewtopic.php?t=14548
with this event, if you aggro a npc, by entenring in its aggro range, or attacking...
Forum:
Archive::Bugs
04-27-2004, 12:00 PM
Replies:
19
monsters swimming in the air
Views:
15,122
Posted By
sandy
I have seen swimming monsters in eqlive too =(
I have seen swimming monsters in eqlive too
=(
Forum:
Archive::Development
04-27-2004, 03:45 AM
Replies:
3
Aggro Event for Perl Quests
Views:
6,228
Posted By
sandy
Aggro Event for Perl Quests
event_attack is triggered when someone do an attack or dmg to the monster, it was not sufficient because I needed the npc to react in general when he is aggroed by the player, it can be by entering...
Forum:
Archive::Bugs
04-26-2004, 09:58 PM
Replies:
19
monsters swimming in the air
Views:
15,122
Posted By
sandy
all of you got those monsters swimming from...
all of you got those monsters swimming from eqbuilder's output data ?
Forum:
Archive::General Discussion
04-26-2004, 10:00 AM
Replies:
15
EverQuest Anthology
Views:
9,473
Posted By
sandy
if you want to make all class be able to solo =)...
if you want to make all class be able to solo =) 1rst thing, remove summon =)
Forum:
Archive::Quests
04-26-2004, 09:27 AM
Replies:
3
Working for variables.
Views:
6,039
Posted By
sandy
you should not use the hps of the monster but its...
you should not use the hps of the monster but its hpratio
=)
Forum:
Archive::Bugs
04-26-2004, 09:24 AM
Replies:
19
monsters swimming in the air
Views:
15,122
Posted By
sandy
yes they seem to not reach the ground when...
yes they seem to not reach the ground when spawning and then they swim
Forum:
Archive::Bugs
04-26-2004, 09:23 AM
Replies:
5
Mob aggro...
Views:
6,283
Posted By
sandy
no there is a bug in yell help it seems too ...
no there is a bug in yell help it seems too
they aggro between walls yes but you can aggro the whole dungeon when you aggro just one monster =(
it happens for me in codecay since emu 5.6
i aggro...
Forum:
Archive::Bugs
04-26-2004, 03:29 AM
Replies:
19
monsters swimming in the air
Views:
15,122
Posted By
sandy
monsters swimming in the air
I don't know why but a lot of the monsters are swimming in the air when they spawn
Is it a database issue or an eqemu issue ???
Forum:
Development::Database/World Building
04-25-2004, 02:59 AM
Replies:
34
Sticky:
NPC Editing Tutorial
Views:
202,643
Posted By
sandy
are they still usefull ? npcs wear weapons with...
are they still usefull ?
npcs wear weapons with the lootdrop_entries equip_item field I know
Forum:
Archive::Quests
04-24-2004, 02:56 PM
Replies:
6
Confused
Views:
6,675
Posted By
sandy
here are the changes to make default.pl working :...
here are the changes to make default.pl working :
http://www.eqemulator.net/forums/viewtopic.php?t=13866
Forum:
Archive::Database/World Building
04-24-2004, 02:51 PM
Replies:
15
List of populated zones on The Grand Creation server
Views:
16,734
Posted By
sandy
about instanced zones there is a big problem ...
about instanced zones
there is a big problem
spawns change with your level
they don't respawn, so the only way to get spawn tables is to have several logs of the same dungeon for the same level...
Forum:
Archive::Database/World Building
04-24-2004, 02:14 AM
Replies:
2
List of Log Files Please
Views:
5,451
Posted By
sandy
this list is only a list of pathing logs already...
this list is only a list of pathing logs already collected
even if the most important at 1rst are pathing logs =), we also need raid logs on big bosses and npc logs of rare nameds if you see ones
=)
Forum:
Archive::Tools
04-23-2004, 02:19 AM
Replies:
26
iEQ
Views:
56,770
Posted By
sandy
I take offense =)
I take offense =)
Forum:
Archive::Quests
04-22-2004, 09:44 PM
Replies:
8
EVENT_HP
Views:
10,322
Posted By
sandy
did someone try it ???
did someone try it ???
Forum:
Archive::Tools
04-22-2004, 09:03 PM
Replies:
5
MYSQL Control Center Question
Views:
7,168
Posted By
sandy
control center saves everytime you do a change ...
control center saves everytime you do a change
you can't make temporary changes so be carefull =)
Forum:
Archive::Tools
04-22-2004, 09:01 PM
Replies:
16
Release : LootEditor 1.2b
Views:
16,749
Posted By
sandy
there is no more check button for drop cash in...
there is no more check button for drop cash in this version
Forum:
Archive::Tools
04-22-2004, 11:14 AM
Replies:
5
MYSQL Control Center Question
Views:
7,168
Posted By
sandy
why do you want to display so many rows ???
why do you want to display so many rows ???
Forum:
Development::Database/World Building
04-22-2004, 06:23 AM
Replies:
34
Sticky:
NPC Editing Tutorial
Views:
202,643
Posted By
sandy
NPC Editing Tutorial
Usefull tools :
- MYSQL Control Center : it is usefull to edit rows of a sql table, it's exactly what we need for npc editing
See Here :
http://www.eqemulator.net/forums/viewtopic.php?t=11440...
Forum:
Archive::Database/World Building
04-21-2004, 10:09 PM
Replies:
8
Adding persistant spawns.
Views:
7,524
Posted By
sandy
Hum I will try to create a tutorial for npc...
Hum I will try to create a tutorial for npc editing =)
Forum:
Archive::Tools
04-21-2004, 02:53 AM
Replies:
16
Release : LootEditor 1.2b
Views:
16,749
Posted By
sandy
hum yes it's true =) localhost and 127.0.0.1...
hum yes it's true =)
localhost and 127.0.0.1 works
but not 192.168.0.1 lol
I will check this
Showing results 76 to 100 of 213
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