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Showing results 76 to 100 of 211
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Posts Made By:
Doodman
Forum:
General::News
04-25-2005, 06:22 AM
Replies:
88
Live Compatible Beta
Views:
69,877
Posted By
Doodman
He was saying for his server, so I assume he's...
He was saying for his server, so I assume he's not talking about just playing.
And, no, it's not released yet. Help test it on PEQ and we'll get there faster!
Forum:
General::News
04-25-2005, 03:36 AM
Replies:
88
Live Compatible Beta
Views:
69,877
Posted By
Doodman
Using live compatible client? I see your...
Using live compatible client?
I see your server report 0.6.0-DR3. That is not live compatible. 5998 LS is for live comaptible clients. Use 5994 for 0.6.0-DR3.
Forum:
General::News
04-25-2005, 02:24 AM
Replies:
88
Live Compatible Beta
Views:
69,877
Posted By
Doodman
We're trying to move to a more sane release...
We're trying to move to a more sane release schedule and not always be in "DR" status. Give it a little time in beta (and get people to beat on it) so we can have a nice stable release soon.
The...
Forum:
General::General Discussion
03-01-2005, 03:32 AM
Replies:
3
Database Vulnerability
Views:
6,906
Posted By
Doodman
The biggest issue is you have hacked servers in...
The biggest issue is you have hacked servers in the past and have refused to provide information to the community as to how this was accomplished. You have been banned more times for these types of...
Forum:
Support::General Support
01-15-2005, 02:22 PM
Replies:
6
Will it ever work?
Views:
6,777
Posted By
Doodman
Lies! Lies, I tell you! Yes, live compat is...
Lies! Lies, I tell you!
Yes, live compat is close.. One thing on items I need to finish and testing can begin (I've not tried everything, so I'm sure somethings are still broken).
Forum:
General::General Discussion
12-02-2004, 03:04 PM
Replies:
8
Moderation Change
Views:
9,881
Posted By
Doodman
As you all have probably seen, the development...
As you all have probably seen, the development team has decided to place mattmeck in the role of forum administrator. This was a decision made among a the current and most active developers and...
Forum:
Misc::Off Topic
12-01-2004, 07:21 AM
Replies:
3
We have 53502 registered users
Views:
6,088
Posted By
Doodman
Re: We have 53502 registered users
That would be the total number of users that have registered on the forums, ever.
Forum:
Development::Database/World Building
11-26-2004, 12:54 AM
Replies:
2
Item DB edit error
Views:
6,362
Posted By
Doodman
It is probably because the item table has changed...
It is probably because the item table has changed and the editor has not been updated yet.
Forum:
Support::General Support
11-24-2004, 05:52 PM
Replies:
0
Invalid password OR password changes
Views:
5,101
Posted By
Doodman
Invalid password OR password changes
Currently the database on the website (where you register for game accounts and change your password) is not replicating correctly over to newlogin1.eqemulator.net.
This is why people are having...
Forum:
Support::General Support
11-24-2004, 05:47 PM
Replies:
5
Time out? WTF???
Views:
7,354
Posted By
Doodman
make sure where it says Host= Host is...
make sure where it says Host= Host is capped[/quote]
And is needs to be
Forum:
Support::Windows Servers
11-23-2004, 04:21 PM
Replies:
5
Getting augs to work, what am I doing wrong
Views:
9,064
Posted By
Doodman
It you haven't, the cleanest way would be to pull...
It you haven't, the cleanest way would be to pull the latest item database from the links on the main eqemu page and replace your items (unless of course you've done custom items).
That has all...
Forum:
Development::Development
11-23-2004, 09:13 AM
Replies:
43
Junior Developers
Views:
31,557
Posted By
Doodman
Please: 1) Don't post things that are not your...
Please:
1) Don't post things that are not your own work.
2) Don't post 981273918273 lines of source in here.
Forum:
Support::General Support
11-23-2004, 05:27 AM
Replies:
154
Cannot login with accounts created since late last night.
Views:
123,777
Posted By
Doodman
I manually updated the login database on...
I manually updated the login database on newlogin1.eqemulator.net, I'll try to get them syncing correctly again.
Forum:
Support::General Support
11-23-2004, 05:24 AM
Replies:
154
Cannot login with accounts created since late last night.
Views:
123,777
Posted By
Doodman
Fixed. Login databases were not syncing.
Fixed.
Login databases were not syncing.
Forum:
Support::Linux Servers
11-22-2004, 08:39 AM
Replies:
4
INFO: Core Files (core.####)
Views:
14,555
Posted By
Doodman
Just make sure you compiled all the source with...
Just make sure you compiled all the source with -ggdb switch so that the executable has full symbol tables.
It makes the executables larger, but it keeps enough information for a more useful...
Forum:
Development::Database/World Building
11-20-2004, 05:05 PM
Replies:
27
cant buy from merchants
Views:
22,818
Posted By
Doodman
Fixed, see:...
Fixed, see: http://www.eqemulator.net/forums/viewtopic.php?p=107901#107901
Forum:
Support::Linux Servers
11-20-2004, 05:03 PM
Replies:
4
Item is for display purposes - Look at the Code
Views:
11,329
Posted By
Doodman
Found, fixed and checked in.. Should be on public...
Found, fixed and checked in.. Should be on public CVS in a few hours.
For the impatient:
Patch to common/Item.cpp:
*** Item.cpp.orig Tue Nov 16 13:45:07 2004
--- Item.cpp Sat Nov 20...
Forum:
Support::Windows Servers
11-20-2004, 04:57 PM
Replies:
9
Server up, login fine, no doors or NPCs [error code inside]
Views:
9,566
Posted By
Doodman
Well, considering you're using a Kunark database,...
Well, considering you're using a Kunark database, it would make sense that you cannot zone to zones past Kunark (as they are not in the database).
Forum:
General::News
11-20-2004, 02:07 PM
Replies:
20
Augments
Views:
26,941
Posted By
Doodman
Are you looking at the source in CVS or the...
Are you looking at the source in CVS or the precompiled binaries?
LE is typically the only one the builds and checks in windows binaries. He's been out for a bit, so not sure when they'll arrive.
Forum:
Support::Linux Servers
11-20-2004, 02:05 PM
Replies:
4
Item is for display purposes - Look at the Code
Views:
11,329
Posted By
Doodman
I'll look in to it. It might have been something...
I'll look in to it. It might have been something I missed while updating some of the item code for field changes during the implementation of augs.
Forum:
Support::Windows Servers
11-20-2004, 02:01 PM
Replies:
9
Server up, login fine, no doors or NPCs [error code inside]
Views:
9,566
Posted By
Doodman
For doors, look for door_update.sql and source...
For doors, look for door_update.sql and source it.
For merchant temp list, look for merchant_templist.sql (or something similar).
For NPCS, do:
ALTER TABLE npc_types ADD npc_aggro TINYINT...
Forum:
Support::Windows Servers
11-19-2004, 02:54 PM
Replies:
4
Current CVS Client?
Views:
7,705
Posted By
Doodman
Yes, latest CVS is actually 6.0-DR2.
Yes, latest CVS is actually 6.0-DR2.
Forum:
Development::Bug Reports
11-18-2004, 10:55 AM
Replies:
4
Zone Crash Bug in newest CVS release
Views:
7,064
Posted By
Doodman
I don't think the NPC looting and the merchant...
I don't think the NPC looting and the merchant one are the same but, but the NPC looting is fixed in dev CVS.. Should be on SF in a few hours.
But here is the patch to loottables.cpp:
***...
Forum:
General::News
11-16-2004, 10:53 AM
Replies:
20
Augments
Views:
26,941
Posted By
Doodman
Augments
Augments are in, they should be on public CVS in a few hours.
Adding, removing, distilling all works.
Bonuses should be calculated for all implemented bonuses.
They should correctly save/load in...
Forum:
Support::General Support
11-11-2004, 06:17 PM
Replies:
2
Force a zone to reload itself from the database
Views:
7,686
Posted By
Doodman
Depends on what you want to reload. If you...
Depends on what you want to reload.
If you want to reload npc's and such, you can #repop, that should depop the zone, requery the mobs from the database tables and respawn them.
Showing results 76 to 100 of 211
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