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Search: Posts Made By: Doodman
Forum: General::News 04-25-2005, 06:22 AM
Replies: 88
Views: 69,877
Posted By Doodman
He was saying for his server, so I assume he's...

He was saying for his server, so I assume he's not talking about just playing.

And, no, it's not released yet. Help test it on PEQ and we'll get there faster!
Forum: General::News 04-25-2005, 03:36 AM
Replies: 88
Views: 69,877
Posted By Doodman
Using live compatible client? I see your...

Using live compatible client?

I see your server report 0.6.0-DR3. That is not live compatible. 5998 LS is for live comaptible clients. Use 5994 for 0.6.0-DR3.
Forum: General::News 04-25-2005, 02:24 AM
Replies: 88
Views: 69,877
Posted By Doodman
We're trying to move to a more sane release...

We're trying to move to a more sane release schedule and not always be in "DR" status. Give it a little time in beta (and get people to beat on it) so we can have a nice stable release soon.

The...
Forum: General::General Discussion 03-01-2005, 03:32 AM
Replies: 3
Views: 6,906
Posted By Doodman
The biggest issue is you have hacked servers in...

The biggest issue is you have hacked servers in the past and have refused to provide information to the community as to how this was accomplished. You have been banned more times for these types of...
Forum: Support::General Support 01-15-2005, 02:22 PM
Replies: 6
Views: 6,777
Posted By Doodman
Lies! Lies, I tell you! Yes, live compat is...

Lies! Lies, I tell you!

Yes, live compat is close.. One thing on items I need to finish and testing can begin (I've not tried everything, so I'm sure somethings are still broken).
Forum: General::General Discussion 12-02-2004, 03:04 PM
Replies: 8
Views: 9,881
Posted By Doodman
As you all have probably seen, the development...

As you all have probably seen, the development team has decided to place mattmeck in the role of forum administrator. This was a decision made among a the current and most active developers and...
Forum: Misc::Off Topic 12-01-2004, 07:21 AM
Replies: 3
Views: 6,088
Posted By Doodman
Re: We have 53502 registered users

That would be the total number of users that have registered on the forums, ever.
Forum: Development::Database/World Building 11-26-2004, 12:54 AM
Replies: 2
Views: 6,362
Posted By Doodman
It is probably because the item table has changed...

It is probably because the item table has changed and the editor has not been updated yet.
Forum: Support::General Support 11-24-2004, 05:52 PM
Replies: 0
Views: 5,101
Posted By Doodman
Invalid password OR password changes

Currently the database on the website (where you register for game accounts and change your password) is not replicating correctly over to newlogin1.eqemulator.net.

This is why people are having...
Forum: Support::General Support 11-24-2004, 05:47 PM
Replies: 5
Views: 7,354
Posted By Doodman
make sure where it says Host= Host is...

make sure where it says Host= Host is capped[/quote]

And is needs to be
Forum: Support::Windows Servers 11-23-2004, 04:21 PM
Replies: 5
Views: 9,064
Posted By Doodman
It you haven't, the cleanest way would be to pull...

It you haven't, the cleanest way would be to pull the latest item database from the links on the main eqemu page and replace your items (unless of course you've done custom items).

That has all...
Forum: Development::Development 11-23-2004, 09:13 AM
Replies: 43
Views: 31,557
Posted By Doodman
Please: 1) Don't post things that are not your...

Please:
1) Don't post things that are not your own work.
2) Don't post 981273918273 lines of source in here.
Forum: Support::General Support 11-23-2004, 05:27 AM
Replies: 154
Views: 123,777
Posted By Doodman
I manually updated the login database on...

I manually updated the login database on newlogin1.eqemulator.net, I'll try to get them syncing correctly again.
Forum: Support::General Support 11-23-2004, 05:24 AM
Replies: 154
Views: 123,777
Posted By Doodman
Fixed. Login databases were not syncing.

Fixed.

Login databases were not syncing.
Forum: Support::Linux Servers 11-22-2004, 08:39 AM
Replies: 4
Views: 14,555
Posted By Doodman
Just make sure you compiled all the source with...

Just make sure you compiled all the source with -ggdb switch so that the executable has full symbol tables.

It makes the executables larger, but it keeps enough information for a more useful...
Forum: Development::Database/World Building 11-20-2004, 05:05 PM
Replies: 27
Views: 22,818
Posted By Doodman
Fixed, see:...

Fixed, see: http://www.eqemulator.net/forums/viewtopic.php?p=107901#107901
Forum: Support::Linux Servers 11-20-2004, 05:03 PM
Replies: 4
Views: 11,329
Posted By Doodman
Found, fixed and checked in.. Should be on public...

Found, fixed and checked in.. Should be on public CVS in a few hours.

For the impatient:
Patch to common/Item.cpp:
*** Item.cpp.orig Tue Nov 16 13:45:07 2004
--- Item.cpp Sat Nov 20...
Forum: Support::Windows Servers 11-20-2004, 04:57 PM
Replies: 9
Views: 9,566
Posted By Doodman
Well, considering you're using a Kunark database,...

Well, considering you're using a Kunark database, it would make sense that you cannot zone to zones past Kunark (as they are not in the database).
Forum: General::News 11-20-2004, 02:07 PM
Replies: 20
Views: 26,941
Posted By Doodman
Are you looking at the source in CVS or the...

Are you looking at the source in CVS or the precompiled binaries?

LE is typically the only one the builds and checks in windows binaries. He's been out for a bit, so not sure when they'll arrive.
Forum: Support::Linux Servers 11-20-2004, 02:05 PM
Replies: 4
Views: 11,329
Posted By Doodman
I'll look in to it. It might have been something...

I'll look in to it. It might have been something I missed while updating some of the item code for field changes during the implementation of augs.
Forum: Support::Windows Servers 11-20-2004, 02:01 PM
Replies: 9
Views: 9,566
Posted By Doodman
For doors, look for door_update.sql and source...

For doors, look for door_update.sql and source it.

For merchant temp list, look for merchant_templist.sql (or something similar).

For NPCS, do:

ALTER TABLE npc_types ADD npc_aggro TINYINT...
Forum: Support::Windows Servers 11-19-2004, 02:54 PM
Replies: 4
Views: 7,705
Posted By Doodman
Yes, latest CVS is actually 6.0-DR2.

Yes, latest CVS is actually 6.0-DR2.
Forum: Development::Bug Reports 11-18-2004, 10:55 AM
Replies: 4
Views: 7,064
Posted By Doodman
I don't think the NPC looting and the merchant...

I don't think the NPC looting and the merchant one are the same but, but the NPC looting is fixed in dev CVS.. Should be on SF in a few hours.

But here is the patch to loottables.cpp:
***...
Forum: General::News 11-16-2004, 10:53 AM
Replies: 20
Views: 26,941
Posted By Doodman
Augments

Augments are in, they should be on public CVS in a few hours.

Adding, removing, distilling all works.
Bonuses should be calculated for all implemented bonuses.
They should correctly save/load in...
Forum: Support::General Support 11-11-2004, 06:17 PM
Replies: 2
Views: 7,686
Posted By Doodman
Depends on what you want to reload. If you...

Depends on what you want to reload.

If you want to reload npc's and such, you can #repop, that should depop the zone, requery the mobs from the database tables and respawn them.
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