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Search: Posts Made By: govtcheeze
Forum: General::News 09-14-2004, 02:14 AM
Replies: 27
Views: 34,706
Posted By govtcheeze
Uh, the current downsizing of my company has...

Uh, the current downsizing of my company has shifted my time away from a new update for loot...best not wait for me. Once I have time to complete it, I will release it as an add-on like my first...
Forum: Archive::General Discussion 09-13-2004, 03:59 PM
Replies: 13
Views: 6,908
Posted By govtcheeze
Posting in this thread, as this does not belong...

Posting in this thread, as this does not belong in the official news thread.

However, hopefully with the release of the new patch, people will see the dev team is alive and hard at work on this...
Forum: General::News 09-13-2004, 08:07 AM
Replies: 27
Views: 34,706
Posted By govtcheeze
For 5.9, will this release also include a OoW /...

For 5.9, will this release also include a OoW / live fix, or will we need to keep using the current (as of now) patch? Trying to plan ahead...
Forum: Archive::Off Topic 09-12-2004, 07:53 AM
Replies: 7
Views: 8,730
Posted By govtcheeze
Smart money is on "we can charge $15 for...

Smart money is on "we can charge $15 for worthless info that is still syntactically correct thus avoiding a fraud charge".
Forum: Archive::Off Topic 09-08-2004, 11:47 AM
Replies: 9
Views: 9,166
Posted By govtcheeze
OMFG THAT R0X0RZ TEH BIG ONE111! :lol: ...

OMFG THAT R0X0RZ TEH BIG ONE111!

:lol: :lol: :lol:
Forum: Archive::General Discussion 09-01-2004, 06:02 AM
Replies: 10
Views: 6,625
Posted By govtcheeze
knock knock. who's there? FAQs BITCH!...

knock knock.

who's there?

FAQs BITCH! (http://www.eqemulator.net/forums/viewforum.php?f=21&sid=01b10b540981d6565a95eb21bd0e255e)
Forum: Archive::Database/World Building 08-30-2004, 03:53 AM
Replies: 2
Views: 6,330
Posted By govtcheeze
common/deity.h #define DEITY_AGNOSTIC 396 ...

common/deity.h

#define DEITY_AGNOSTIC 396
#define DEITY_BRELL 202
#define DEITY_CAZIC 203
#define DEITY_EROLLSI 204
#define DEITY_BRISTLE 205
#define DEITY_INNY 206
#define...
Forum: Archive::Off Topic 08-28-2004, 11:11 PM
Replies: 4
Views: 7,476
Posted By govtcheeze
Which MUD(s) did you play "back in the day"?

MadROM (ROM 2.3) and Dimensions (ROM 2.4 modified) here.

Known as GovtCheeze and Theoden on both those servers.

So give a shout out to your old stomping ground...and possibly meet some old...
Forum: Archive::Database/World Building 08-28-2004, 10:59 PM
Replies: 6
Views: 8,104
Posted By govtcheeze
negative. it is a completely new DB, with...

negative.

it is a completely new DB, with much planning put into future releases (ids, loots, etc) with a focus on being as close to live as possible in the time frame we have to work with. it is...
Forum: Archive::Development 08-22-2004, 12:10 PM
Replies: 13
Views: 11,047
Posted By govtcheeze
Has anyone had problems running this? I just got...

Has anyone had problems running this? I just got a report from PEQ that this was added (with other code updates) and it became unstable. If it was a piece of this code, would like to track down the...
Forum: Archive::Development 08-18-2004, 03:46 AM
Replies: 34
Views: 57,054
Posted By govtcheeze
As this is a huge step in the right direction, I...

As this is a huge step in the right direction, I want to thank everyone who is working on this problem and Wiz for posting the code. It may not be the optimal, all-encompassing solution, but if it...
Forum: Archive::Development 08-17-2004, 08:44 AM
Replies: 34
Views: 57,054
Posted By govtcheeze
Following the directions in the post I linked, I...

Following the directions in the post I linked, I created a map file of gukbottom and verified it was loaded successfully in the zone output. However, when I attacked a frog in the bottom of the zone,...
Forum: Archive::Development 08-16-2004, 02:40 PM
Replies: 34
Views: 57,054
Posted By govtcheeze
This is probably the best thread on the subject: ...

This is probably the best thread on the subject:

http://www.eqemulator.net/forums/viewtopic.php?t=16080
Forum: Development::Database/World Building 08-15-2004, 02:18 PM
Replies: 15
Views: 17,040
Posted By govtcheeze
I remember reading your post about it...used a...

I remember reading your post about it...used a scaler or something similar right?

If so, when eqemu reads the value from the table, what if it did a mod 105 to find out how many times over it...
Forum: Archive::Off Topic 08-14-2004, 01:36 PM
Replies: 2
Views: 6,076
Posted By govtcheeze
Pimp my bride

http://www.unf-unf.de/show.php?did=640
Forum: Archive::Quests 08-14-2004, 07:13 AM
Replies: 3
Views: 8,420
Posted By govtcheeze
Very nice fix!

Very nice fix!
Forum: Archive::Server Discussion 08-09-2004, 02:50 PM
Replies: 3
Views: 4,430
Posted By govtcheeze
Very, very cool stuff. imo quests should be a...

Very, very cool stuff. imo quests should be a nice alternative to grinding xp...looking forward to seeing how your idea progresses.
Forum: Archive::Server Discussion 08-09-2004, 01:32 PM
Replies: 3
Views: 4,430
Posted By govtcheeze
What do you have planned for this, given the...

What do you have planned for this, given the current engine? Is there a way to do more than con foozle, kill foozle, rinse, repeat?
Forum: Archive::Off Topic 08-09-2004, 04:03 AM
Replies: 3
Views: 7,464
Posted By govtcheeze
i nearly fell off my chair reading that, thanks...

i nearly fell off my chair reading that, thanks for the morning laugh
Forum: Archive::Development 08-09-2004, 03:25 AM
Replies: 13
Views: 11,047
Posted By govtcheeze
The only thing I worry about are loottables that...

The only thing I worry about are loottables that are not set up correctly...where multiplier is greater than the total number of items in the table. This will cause found to never be set to 1, and...
Forum: Archive::Development 08-09-2004, 03:13 AM
Replies: 13
Views: 11,047
Posted By govtcheeze
Actually sotonin, I found out it does NOT roll a...

Actually sotonin, I found out it does NOT roll a strict yes/no for "will something drop":

for (int32 i=0; i<lts->NumEntries; i++) {
for (int32 k = 1; k <= lts->Entries[i].multiplier; k++) {...
Forum: Archive::Development 08-08-2004, 04:00 PM
Replies: 13
Views: 11,047
Posted By govtcheeze
see diff file below

see diff file below
Forum: Archive::Development 08-08-2004, 12:58 PM
Replies: 13
Views: 11,047
Posted By govtcheeze
Items toward bottom of loot table not dropping fix

Edit: see posts below for full fix
Forum: Archive::Database/World Building 08-06-2004, 05:03 PM
Replies: 9
Views: 9,996
Posted By govtcheeze
mysql> select * from spawnentry where npcid >=...

mysql> select * from spawnentry where npcid >= 76000 and npcid < 77000;
Empty set (0.00 sec)

It doesnt use the proper npcIDs that eqbuilder is assigning...makes sense since those zones had to be...
Forum: Archive::Off Topic 08-06-2004, 04:53 PM
Replies: 1
Views: 7,035
Posted By govtcheeze
All I kept seeing in my head was when he plugged...

All I kept seeing in my head was when he plugged it in, the suit catches fire and the pacman death 'woo woo woo' soundbite triggers.
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