Go Back   EQEmulator Home > EQEmulator Forums > Search Forums

Showing results 101 to 125 of 500
Search took 0.05 seconds; generated 55 minute(s) ago.
Search: Posts Made By: Edgar1898
Forum: Development::Bug Reports 10-21-2004, 03:06 PM
Replies: 17
Views: 15,342
Posted By Edgar1898
Yes, of course I'm sure. Packetcollect the...

Yes, of course I'm sure. Packetcollect the packet and I'll have it fixed by this weekend.
Forum: Development::Bug Reports 10-21-2004, 04:19 AM
Replies: 4
Views: 8,058
Posted By Edgar1898
Re: Bugs 0.6-DR 1 (compiled for me 19-10 cvs files)

I have yet to experience any of those problems and about the problem with food, the client is the one that decides when to eat food. We simply send a constant stamina update every minute that...
Forum: Development::Bug Reports 10-21-2004, 04:04 AM
Replies: 14
Views: 10,126
Posted By Edgar1898
Those are NPC's pets I'll get rid of the...

Those are NPC's pets

I'll get rid of the message on the release build
Forum: Development::Bug Reports 10-20-2004, 06:49 PM
Replies: 14
Views: 10,126
Posted By Edgar1898
let me know if the black screen thing still...

let me know if the black screen thing still happens using the version I just uploaded onto cvs. Also unknown opcode errors arent really errors, so ignore them for the most part.
Forum: Support::MiniLogin 10-20-2004, 02:56 PM
Replies: 73
Views: 67,284
Posted By Edgar1898
I'll think about adding that. It is extremely...

I'll think about adding that. It is extremely low priority though, so if I do decide to add that it wont be soon because I have so many other things to do.
Forum: Misc::Off Topic 10-20-2004, 11:05 AM
Replies: 156
Views: 79,898
Posted By Edgar1898
My view: First of all I dont accept or...

My view:
First of all I dont accept or condone that kind of behavior. I have met people who were openly gay and as long as they dont try to flirt with me I dont care what they do behind closed...
Forum: OpenEQ::Development 10-20-2004, 10:43 AM
Replies: 27
Views: 22,971
Posted By Edgar1898
You wont walk through a wall that is placed...

You wont walk through a wall that is placed ingame using EQ. Try this if you dont understand:

Use an object viewer to view all the objects for OOT. A few of them are walls (some are even...
Forum: Development::Bug Reports 10-20-2004, 10:35 AM
Replies: 17
Views: 15,342
Posted By Edgar1898
if you can run the new packetcollector on live...

if you can run the new packetcollector on live and zone into these dungeons, I can update the zone configs so the fog appears correctly. The new packetcollector is in all the compiled binaries...
Forum: Development::Bug Reports 10-20-2004, 10:33 AM
Replies: 2
Views: 7,253
Posted By Edgar1898
I have yet to encounter any of those besides the...

I have yet to encounter any of those besides the first one about corpses that was fixed last night. I have been running my zones as non static for the past few days and dont have any problems with...
Forum: Development::Bug Reports 10-19-2004, 08:22 PM
Replies: 7
Views: 10,317
Posted By Edgar1898
Re: 0.6.0dr1 - various bugs -

All fixed. You will need to run the following command though:
ALTER TABLE `player_corpses` ADD `rezzed` TINYINT UNSIGNED DEFAULT "0"
Forum: Development::Feature Requests 10-19-2004, 04:22 AM
Replies: 16
Views: 17,623
Posted By Edgar1898
actually the new Beta of Packetcollector collects...

actually the new Beta of Packetcollector collects spawns, zone configs, zone points, AAs, doors and items. Right now it uploads them to a central location, but very soon I will write a script to...
Forum: General::General Discussion 10-19-2004, 04:15 AM
Replies: 4
Views: 6,691
Posted By Edgar1898
you probably dont have the port opened on your...

you probably dont have the port opened on your router or dont have the zone external ip set correctly.

in boot5zones.bat it should be like:

start zone . EXTERNAL_IP_HERE 8780 127.0.0.1
start...
Forum: Development::Bug Reports 10-19-2004, 03:54 AM
Replies: 7
Views: 10,317
Posted By Edgar1898
cant wait to work on these, sounds fun :) I...

cant wait to work on these, sounds fun :)

I wont get off work until 10, but I should be able to fix these tonight
Forum: Development::Bug Reports 10-18-2004, 03:40 PM
Replies: 23
Views: 15,785
Posted By Edgar1898
One thing I did notice that isnt good when I...

One thing I did notice that isnt good when I tried to login to govtcheeze's char (might be unrelated to this bug), but we are sending empty spawn position updates in some places. I'm going to...
Forum: Development::Bug Reports 10-18-2004, 03:17 PM
Replies: 23
Views: 15,785
Posted By Edgar1898
does anyone that its happening to have a public...

does anyone that its happening to have a public server I connect to so I can try to reproduce this error for myself?
Forum: Development::Bug Reports 10-18-2004, 02:36 PM
Replies: 23
Views: 15,785
Posted By Edgar1898
can you describe exactly what is happening when...

can you describe exactly what is happening when your client locks up? Are you logging in from world and it just locks up after this:


[Error] HandlePacket() Opcode error: Unexpected packet...
Forum: General::General Discussion 10-18-2004, 02:31 PM
Replies: 0
Views: 5,685
Posted By Edgar1898
Minilogin Poll

Just wanted to point out that the poll for minilogin closes tomorrow. If you havent voted on what server color you would prefer on server select, please do so now:
...
Forum: Development::Bug Reports 10-18-2004, 02:28 PM
Replies: 23
Views: 15,785
Posted By Edgar1898
heh I always use gfay as my test zone, in fact...

heh I always use gfay as my test zone, in fact its the only zone I go into unless I am testing zoning or something. I have never had the bug either, but then again my zone is always static.
Forum: General::General Discussion 10-18-2004, 02:26 PM
Replies: 4
Views: 6,691
Posted By Edgar1898
Bug Reporters

Just wanted to say thanks to everyone that takes the time to post a bug in the bug forum. Because of you guys everyone has a better emulator. I just wish more people took a few minutes and...
Forum: Development::Bug Reports 10-18-2004, 02:18 PM
Replies: 3
Views: 9,920
Posted By Edgar1898
Re: 0.6.0dr1 - bugs / reports -

Fixed, it has a refresh time of 150 seconds instead of the 10 or so that it really is.
Forum: Development::Bug Reports 10-18-2004, 02:04 PM
Replies: 23
Views: 15,785
Posted By Edgar1898
Try making a backup of your grids and deleting...

Try making a backup of your grids and deleting the data from your grid tables and see if that totally fixes it.
Forum: Development::Bug Reports 10-18-2004, 01:56 PM
Replies: 15
Views: 18,195
Posted By Edgar1898
Re: Few bugs with 0.6.0

Fixed, was a problem with pet bodytypes.



Fixed, function was being called too much.



I'll try to look into these tomorrow night.
Forum: Development::Bug Reports 10-18-2004, 12:40 PM
Replies: 6
Views: 9,878
Posted By Edgar1898
Fixed, the function was working great, it was...

Fixed, the function was working great, it was just getting called about 600 times too often :P
Forum: Development::Bug Reports 10-18-2004, 12:33 PM
Replies: 2
Views: 8,744
Posted By Edgar1898
Fixed

Fixed
Forum: Development::Bug Reports 10-18-2004, 11:21 AM
Replies: 5
Views: 11,414
Posted By Edgar1898
I tried this 5 times and every time it was...

I tried this 5 times and every time it was correct. I tried multiple variations (right/left clicking to loot, looting and then changing the item with/without unequiping, etc) and I could never get...
Showing results 101 to 125 of 500

 
Forum Jump
   

All times are GMT -4. The time now is 08:21 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3