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Forum: Development::Server Code Submissions 09-10-2012, 12:30 PM
Replies: 8
Views: 11,166
Posted By cavedude
This was added to PEQ with the AA timer fix and I...

This was added to PEQ with the AA timer fix and I forgot to mention it.
Forum: Development::Server Code Submissions 09-10-2012, 12:29 PM
Replies: 3
Views: 7,155
Posted By cavedude
This was added to PEQ with the AA timer fix and I...

This was added to PEQ with the AA timer fix and I forgot to mention it.
Forum: Development::Server Code Submissions 09-10-2012, 12:29 PM
Replies: 4
Views: 8,581
Posted By cavedude
Look for the updated code on PEQ tomorrow.

Look for the updated code on PEQ tomorrow.
Forum: Quests::Q&A 09-10-2012, 11:50 AM
Replies: 11
Views: 9,719
Posted By cavedude
He said in a previous post that setting the...

He said in a previous post that setting the spawnlimit to 1 only uses the first spawnpoint. I'll have to look into that, cause if that's true that needs to be fixed.

But, if that is a problem and...
Forum: Support::Windows Servers 09-06-2012, 02:48 PM
Replies: 13
Views: 9,248
Posted By cavedude
No, all of the updates from EQEmu are always...

No, all of the updates from EQEmu are always inclusive in the newest PEQ dump. Coming from 2142, one only needs to source updates/Rev2197.sql (if using bots, updates/Rev2165-Bots.sql as well) since...
Forum: Support::Windows Servers 09-06-2012, 12:07 PM
Replies: 76
Views: 88,643
Posted By cavedude
Would you mind sharing what you did? Was it rules...

Would you mind sharing what you did? Was it rules as I suggested?
Forum: Support::Windows Servers 09-04-2012, 05:00 PM
Replies: 76
Views: 88,643
Posted By cavedude
65 Raids parse very similar to Live on TGC. I...

65 Raids parse very similar to Live on TGC. I agree the farther you go down the worse we scale but even at the lower levels it's honestly not that bad. It also needs to be stated that the era we are...
Forum: Development::Server Code Submissions 09-04-2012, 11:36 AM
Replies: 10
Views: 14,641
Posted By cavedude
Good suggestion, added in Rev2203.

Good suggestion, added in Rev2203.
Forum: Support::Windows Servers 09-04-2012, 02:28 AM
Replies: 13
Views: 9,248
Posted By cavedude
All of the new AA data is contained in the PEQ...

All of the new AA data is contained in the PEQ database with no need to source additional updates. It is indeed working as the database is tested on TGC.

The first thing that comes to mind, you...
Forum: Development::Database/World Building 09-03-2012, 11:34 AM
Replies: 4
Views: 7,968
Posted By cavedude
The new AAs were added by Kayen, and are...

The new AAs were added by Kayen, and are available in the PEQ database (https://code.google.com/p/projecteqdb/downloads/list) or you can source each individual update found in the EQEmu SVN. All of...
Forum: Development::Server Code Submissions 09-02-2012, 01:45 PM
Replies: 4
Views: 8,581
Posted By cavedude
I'm going to be taking a look at your submissions...

I'm going to be taking a look at your submissions and testing them on TGC. If all goes well, they'll be committed. Start to look for them live on the server tomorrow.
Forum: Development::Server Code Submissions 09-02-2012, 12:43 PM
Replies: 10
Views: 14,641
Posted By cavedude
Thanks for sharing this image! I've added it...

Thanks for sharing this image!

I've added it to SVN r2197. I included the required plugin in the EQEmu SVN, but it's also on PEQ quest SVN and I'll post here it so to be sure everybody sees it.
...
Forum: Quests::need work 09-02-2012, 12:30 AM
Replies: 3
Views: 23,845
Posted By cavedude
The changes to check_handin.pl won't work until...

The changes to check_handin.pl won't work until my next SVN code commit. So, it's best to stay on the original version for now.
Forum: Support::Windows Servers 08-31-2012, 03:47 PM
Replies: 76
Views: 88,643
Posted By cavedude
Fleeing on EQMac is not an exact percentage, and...

Fleeing on EQMac is not an exact percentage, and is certainly a range. I spent a ton of time working on another project using EQMac, and found that NPCs will flee at random percentages, even at the...
Forum: General::General Discussion 08-29-2012, 07:24 PM
Replies: 194
Views: 351,302
Posted By cavedude
Found you on Reddit ;)...

Found you on Reddit ;) http://www.reddit.com/r/everquest/comments/z1m59/by_request_informationscreenshots_for_my_original/
Forum: General::General Discussion 08-25-2012, 01:00 AM
Replies: 18
Views: 20,673
Posted By cavedude
This needs to be split to another thread, but...

This needs to be split to another thread, but anyway...

The lack of PEQ updates is my fault alone. Every time I go to do a proper update, something in my life comes up and stops me from doing so....
Forum: Support::General Support 08-07-2012, 05:54 PM
Replies: 5
Views: 5,206
Posted By cavedude
Yep, in PEQ NPCID is derived by...

Yep, in PEQ NPCID is derived by zoneidnumber*1000. However, other databases may not follow this numbering system.
Forum: Support::Packetcollector 07-19-2012, 05:12 PM
Replies: 11
Views: 35,968
Posted By cavedude
Wow, that was insanely quick! Thank you! From my...

Wow, that was insanely quick! Thank you! From my limited testing, everything looks sane from here as well.
Forum: Support::Packetcollector 07-19-2012, 11:02 AM
Replies: 11
Views: 35,968
Posted By cavedude
Confirmed, the newest patch broke the extractor.

Confirmed, the newest patch broke the extractor.
Forum: Development::Database/World Building 07-15-2012, 11:50 PM
Replies: 6
Views: 7,543
Posted By cavedude
Welcome to my world. :)

Welcome to my world. :)
Forum: Development::Database/World Building 07-15-2012, 01:32 AM
Replies: 6
Views: 7,543
Posted By cavedude
Each door can open with a specific key, or a...

Each door can open with a specific key, or a master key that opens them all. I didn't set this up, but it's pretty well documented on the PEQ forums.

I'll take a look at it and see if I can get...
Forum: Development::Database/World Building 07-14-2012, 08:16 PM
Replies: 6
Views: 7,543
Posted By cavedude
Edit: Was looking at the wrong column. We do...

Edit: Was looking at the wrong column. We do indeed have doors in charasis as keyitem 1, but they are correct and are handled by Perl since multiple keys open those doors.

It doesn't crash on...
Forum: Development::Bug Reports 07-12-2012, 10:22 PM
Replies: 83
Views: 79,461
Posted By cavedude
Based on what I've seen on PEQ, I'd agree with...

Based on what I've seen on PEQ, I'd agree with both points.
Forum: Support::General Support 07-11-2012, 11:34 AM
Replies: 5
Views: 5,870
Posted By cavedude
There is no walkspeed, adding a column will do...

There is no walkspeed, adding a column will do nothing since our code no longer supports it. Like on Live, walkspeed is derived by runspeed. Most NPCs have a runspeed of 1.25, although many are 1.5...
Forum: Development::Server Code Submissions 06-29-2012, 08:37 PM
Replies: 21
Views: 23,434
Posted By cavedude
I just committed this in Rev 2157.

I just committed this in Rev 2157.
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