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Search: Posts Made By: jsr
Forum: Development::Development 06-09-2013, 08:05 AM
Replies: 31
Views: 41,483
Posted By jsr
Str opposes mitigation, so.. You could run a...

Str opposes mitigation, so.. You could run a query to reduce str

Update npc_types set astr = astr - 10 where level = (level you have issues with)

Do that, parse, if damage is still too high...
Forum: General::General Discussion 06-05-2013, 11:54 AM
Replies: 75
Views: 198,441
Posted By jsr
from client log; >[Thu Jun 06 01:48:45...

from client log;

>[Thu Jun 06 01:48:45 2013]00761:ERROR: Missing or corrupt datafile: Spdat.eff

followed by a big dump of hex and at the bottom a read error.
>[Thu Jun 06 01:48:45...
Forum: General::General Discussion 06-05-2013, 11:13 AM
Replies: 75
Views: 198,441
Posted By jsr
I get a lot of client crashes (SOD) when zoning...

I get a lot of client crashes (SOD) when zoning with this list, is it just me?
Forum: Development::Development 06-05-2013, 02:22 AM
Replies: 2
Views: 6,459
Posted By jsr
Cheers, appreciate your response.

Cheers, appreciate your response.
Forum: Development::Development 06-04-2013, 10:40 AM
Replies: 2
Views: 6,459
Posted By jsr
Question for PEQ guru

I've been rewriting the combat system in order to simplify the effort required to balance mobs vs AC.

My question is - have the npc stats in the peq database come from packet data, or have they...
Forum: Support::Windows Servers 06-04-2013, 05:45 AM
Replies: 14
Views: 17,914
Posted By jsr
The spire ports are handled in perl scripts, look...

The spire ports are handled in perl scripts, look under the quests folder for whichever zone you're looking to remove them from.
Forum: Support::Windows Servers 06-02-2013, 09:47 AM
Replies: 14
Views: 17,914
Posted By jsr
I would do it using queries and account status,...

I would do it using queries and account status, e.g. to lock everything down to vanilla;


update zone set min_status = 200 where expansion > 1


or to vanilla + kunark;

update zone set...
Forum: Development::Development 06-02-2013, 08:49 AM
Replies: 0
Views: 4,632
Posted By jsr
mlog not showing tohit for clients?

Anyone know why I wouldn't see combat_tohit mlogs when clients attack? It's showing up fine for NPC's.

I've used (interchangeably) #mlog setcat combat on/and #mlog setcat all on
with #logs all on
Forum: Spell Support 06-02-2013, 03:04 AM
Replies: 32
Views: 46,076
Posted By jsr
Agree it's quite frustrating when the servants...

Agree it's quite frustrating when the servants aren't pulling their weight. I check my silverware for dust each week.

Mind you I do pay the servants.
Forum: Quests::Q&A 05-30-2013, 12:11 PM
Replies: 5
Views: 5,820
Posted By jsr
Solved: $client->IncrementAA(skillID) ...

Solved:

$client->IncrementAA(skillID)

Thanks anon :)
Forum: Quests::Q&A 05-29-2013, 11:26 AM
Replies: 5
Views: 5,820
Posted By jsr
Guys, I'm really stuck on this - c++ is not my...

Guys, I'm really stuck on this - c++ is not my forte so it's challenging for me to identify the best approach. I'm happy to do the legwork but need a little direction :)
Forum: Quests::Q&A 05-27-2013, 07:27 PM
Replies: 5
Views: 5,820
Posted By jsr
Making it available is easy, I'm not clear on how...

Making it available is easy, I'm not clear on how I can automatically grant it. I don't want people to have to buy it.
Forum: Quests::Q&A 05-27-2013, 02:18 AM
Replies: 5
Views: 5,820
Posted By jsr
Grant an AA via perl

Following on from this thread.. Getting around stat caps (http://www.eqemulator.org/forums/showthread.php?t=36860), I've created a new working AA to increase stat caps.

I'm a bit stuck on how I...
Forum: General::General Discussion 05-22-2013, 01:39 AM
Replies: 18
Views: 11,273
Posted By jsr
I'm wondering if/when eq has reached a point in...

I'm wondering if/when eq has reached a point in its life where it makes business sense for them to support the emu community. The project has been around for a decade now and isn't going away. They...
Forum: Development::Development 05-22-2013, 12:57 AM
Replies: 4
Views: 6,773
Posted By jsr
Thanks for the response KLS. Automatically...

Thanks for the response KLS. Automatically granting an AA seems like a good option.
Forum: Development::Development 05-20-2013, 08:47 AM
Replies: 4
Views: 6,773
Posted By jsr
Best way to work around stat caps?

I'm looking at ways of getting around stat caps, does anyone know if

a) the client uses the spellfile & item data to work out its own cap, or
b) the server sends the cap to the client, or
c)...
Forum: Development::Tools 05-19-2013, 10:06 PM
Replies: 17
Views: 26,033
Posted By jsr
It's on my list, but fairly low priority as I...

It's on my list, but fairly low priority as I don't need the functionality and there are alternatives. I'm happy to include if someone wants to write a text import function in vb.net. I'd need it...
Forum: Development::Tools 05-10-2013, 09:10 PM
Replies: 17
Views: 26,033
Posted By jsr
when you say 'loose every spell > 65', do you...

when you say 'loose every spell > 65', do you mean they're not in the file? If so what's the last spell ID in the file?
Forum: Development::Tools 05-10-2013, 09:35 AM
Replies: 17
Views: 26,033
Posted By jsr
Note: I no longer have access to the hosting...

Note: I no longer have access to the hosting where these files are located and so cannot update. Happy to provide files via email or alternate hosting, just drop me a PM.
Forum: Support::General Support 05-05-2013, 06:23 AM
Replies: 3
Views: 4,648
Posted By jsr
can you make the box bigger?

can you make the box bigger?
Forum: Support::Windows Servers 05-05-2013, 06:10 AM
Replies: 1
Views: 6,628
Posted By jsr
Debugging with stack trace

Took me a while to find this, it would be great if someone could sticky it.



From: http://www.eqemulator.org/forums/showthread.php?p=204137#post204137
Forum: Spell Support 04-20-2013, 10:28 AM
Replies: 17
Views: 20,518
Posted By jsr
This is a great reference Audio, thanks!

This is a great reference Audio, thanks!
Forum: Spell Support 04-20-2013, 10:22 AM
Replies: 17
Views: 20,518
Posted By jsr
The spell table isn't designed with...

The spell table isn't designed with effect__base_value_# being linked to a spell effect. There are hundreds of effects but only 12 slots.

Warriors using defensive discs will certainly appreciate...
Forum: Development::Tools 04-17-2013, 11:04 AM
Replies: 17
Views: 26,033
Posted By jsr
FYI - **Please ensure you Backup spells_new table...

FYI - **Please ensure you Backup spells_new table as well as your spell file.**

Reported issues being fixed;
- Blank spell file is written upon error
- Issues creating a new spell file (and some...
Forum: Development::Tools 04-12-2013, 04:59 AM
Replies: 8
Views: 10,182
Posted By jsr
Personally I like the foolproof method of asking...

Personally I like the foolproof method of asking potential hackers to run a virus scan and post the results :)
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